Kapow '11: Child of Eden's Sensory Overload
Posted by IGN Apr 13 2011 12:30 GMT in Child of Eden
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Trying to describe a game like Child of Eden with only your words is like trying to describe a feeling using maths, or the texture of a kitten's fur with a cordless drill: the tools don't fit the task. And it's scarcely any easier doing a show-and-tell, so abstract and unusual is the experience on offer. All credit to its creator Tetsuya Mizuguchi then, who stood before a hushed throng at Kapow! Comic-con to do precisely that...



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