Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, CEO and lead programmer for Arcen Games, Chris Park, talks innovation, ghosts and game creation in A Valley Without Wind.
What's your game called and what's it about?
A Valley Without Wind is a Metroidvania-style adventure game set in a procedurally-generated post-apocalyptic world. There are also some strategic and city-building elements layered on top of this core game -- you can literally help your settlements to rebuild, expand and reclaim the world from the forces of evil that now oppress it. The game focuses on magic and crafting, which leads to a pretty interesting take on action-adventure combat.
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