FIFA Street team sharing tech and ideas with FIFA 13 team
Posted by GoNintendo Feb 11 2012 18:01 GMT in Nintendo Stuff
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"I worked very closely with Aaron McHardy, the lead gameplay designer on FIFA. He and I worked together on FIFA 9, 10 and 11, so obviously we've very close. We're in the same building. We're basically in the next room. We took a lot of FIFA 12 functionality. The engineers and designers were in close contact. Now, part of what Aaron and his team are doing now is analysing some of the stuff we've taken. When I was on FIFA we wanted to do something similar to the dribble system we have in Street, the one where you're always facing the goal. But it was always a challenge for us to do it, because there are so many animations involved in that system. Things like that they're evaluating now, whether there are parts of it they can take. Standing ball control, is there something there?
"It's a very intuitive and elegant mechanic but it's not something you see too often in real football. But maybe there are elements of it that can be shared and taken. It's something they're evaluating right now. I don't think any decisions have been made." - FIFA Street creative director Gary Paterson
Check out the full interview here



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