XCOM -- Designing a Game for Two Audiences
Posted by IGN Mar 14 2012 23:01 GMT in XCOM: Enemy Unknown
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Older games weren't better because you had to decipher how to play them. People constantly belittle current games with lengthy tutorials and forgiving check points, wondering what happened to the days when someone would take the time to read a 50-page instruction manual and be OK with constantly re...



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