Five minutes into Jonas Kyratzes new browser game, Traitor, I thought I’d seen everything I needed to see and was ready to move on to something else. I’m glad I didn’t because what seemed to be a basic space-based shoot ‘em up that’s making a fairly obvious comment on a player’s readiness to obey commands (“Shoot these unarmed ships immediately!” “I’d rather not.” GASP) turns out to be something more complicated and far more entertaining. Once what I now think of as the prologue missions are done, Traitor opens up and provides choices which lead to a series of complex little stories.
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