Occasionally – just occasionally, mind – games choose to add some of our real-world bodily functions to the characters we control in them. Hunger, thirst, even nausea and sewage creation. For some reason, this is peculiarly satisfying, and as such is almost always popular with players: as most strongly evidenced by the popularity of The Sims, with its filling bladders and exponential human smelliness. But it is not just in the human-petting genre that we find such earthy processes: from Stalker’s insatiable hunger for bread and sausages to San Andreas’ hilarious obesity problem, games occasionally deign to amuse us with the things that we wrestle with every day.
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