Eerie Canal‘s Dreadline grabbed our attention last week. An RPG/RTS hybrid, from a five-person indie team made of former Irrational/Harmonix developers. That’s rather appealing. Even more so when you learn the game is about playing as a group of monsters who travel through time, killing humans during famous disasters. Wanting to find out more, and how they came to be working together, I spoke to three of the number, Bryn Bennett, Aaron DeMuth and Arthur Inasi, as well as prising out of them a couple of completely exclusive screenshots. Note that both are pre-alpha, and the UI is obviously temporary.
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