Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats
Posted by Joystiq May 29 2012 23:30 GMT in PC Gaming News
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Despite Diablo 3 taking hold of multiple Joystiq staff members, Blizzard's latest game has had a shaky launch. Server issues, auction house difficulties, and more have thrown a wrench into what our review feels is a must-play adventure.

In a blog post yesterday, Blizzard outlined its intentions with some of the game's upcoming fixes, and revealed a number of interesting statistics about the commercially explosive title.

Blizzard notes that players have an average of three created characters, with 80% of those characters falling between levels 1 and 30. Only 1.9 percent of players have unlocked Diablo 3's Inferno difficulty mode. Blizzard also revealed that 35 percent of "Hardcore" characters, which are no longer be available for use after death, have perished in Act I on Normal difficulty.



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