CA On Rome II’s AI, Scope & Incendiary Pigs
Posted by Rock, Paper, Shotgun Jul 03 2012 17:00 GMT in PC Gaming News
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Yesterday, you first endured me waffling on about what I’d seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio’s intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of the game, why it’s not Supreme Commander BC, the importance of multiplayer and – here we go – whether and how the AI has improved. (more…)




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