Analysts on the Wii's disruptive nature & how it changed the industry, expect dual GamePad games 'in a couple years'
Coming from a Polygon interview...
"The reason why they (Microsoft/Sony) do it is because they're trying to expand upon an experience, right. Traditionally, video games were viewed as something where you sit down on a couch, high mental engagement, low physical engagement, and they're trying to transition that. A lot of it came out of the success of the Nintendo Wii console, which was, of course, incredibly disruptive to the market, and it really helped merge this market of gamers and non-gamers into one gaming universe. I think Sony and Microsoft were looking at ways to tap into that market and innovate in their own ways, and make games accessible to all demographics and all play styles." - EEDAR vice president and analyst Jesse Divnich
"We could see Wii U coming out with, in a couple years, games that require two GamePads. So we could see a major uptick in sales of that — if you want to call it a peripheral or accessory. Once games get out there where you have a team-based competition where you both need a touchscreen in real time; right now, they're kind of holding that back, but that's one thing that could be coming." - International Data Corporation research manager Lewis Ward
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