Child of Light creative director explains how he got Ubisoft to pick up the project
Posted by GoNintendo Nov 05 2013 19:45 GMT in Nintendo Stuff
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Coming from a GamesIndustry interview with creative director Patrick Plourde...

"I finished Far Cry 3 and then I had one shot to make a pitch," Plourde explained. "It could have been for any type of game, and I decided to use that opportunity to pitch Child of Light. For Ubisoft Montreal, it's really different, so everybody was surprised when I made that pitch. If I would have pitched that for $40 million, then it would have been 'No.' But there was a certain level of risk I knew they would be willing to take financially. It got a lot of traction, especially with people with a lot of experience, because there's a time where if you worked on like, four Assassin's Creeds and five Rainbow Sixes, or stuff like that, you go, 'You know what, I'd like to experiment with something else.'"

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