Insight into Tecmo’s design philosophy changes as gaming embraces newcomers
Posted by Meow Mod Jun 18 2009 03:02 GMT in Nintendo News
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“Tecmo had the philosophy that the user would throw a game away if it wasn’t hard enough. So we made games really hard. Nowadays, a lot more people play games, so we ramp up the difficulty much more gradually. We want everybody to be able to play it and get good at it.” - [...]



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