Hands-on: Puzzle Quest 2
Posted by Joystiq May 24 2010 18:30 GMT in Puzzle Quest 2
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"So would you call this a return to form?" I asked Infinite Interactive's Steve Fawkner right before I picked up the controller to play Puzzle Quest 2. "Yes, very much so," he replied. Fawkner isn't shy about admitting that Puzzle Quest Galactrix deserved a few of the lumps it got from fans ("They didn't like it when minigames blocked progress on the main game"), and so when his team set out to create a full-fledged sequel to the gem-matching, role-playing hit, they wanted a good mix of updated gameplay that didn't stray too far from what made the first title so good.

And from my short play session, it seems that's exactly what they got. A lot has changed from the first Puzzle Quest, and while fans will miss a few things (my beloved Druid class is gone!), most of the changes are in service to, and succeed at, making the game more fun.



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