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Posted by Joystiq Apr 16 2014 22:30 GMT
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Alternate history Nazi shooter Wolfenstein: The New Order is now available for pre-order via Steam, and Valve has opted to sweeten the deal by offering free Team Fortress 2 hats to anyone who plunks down early cash for the PC game.

Though Valve's announcement makes no mention of what exactly these hats will look like, it does describe them as both "exclusive" and patterned after some element of Wolfenstein: The New Order. Whether that means historically inaccurate pickelhaubes or the combination helmet and gas mask worn by the grunts in this trailer remains to be seen, but, again, these are free bonuses so try not to look this gift horse in the mouth.

Alongside the newly-revealed gratis chapeaus, a pre-order of Wolfenstein: The New Order also grants players access to a beta of id Software's next entry in the hallowed DOOM franchise. However, as we mentioned earlier this month, that beta will only be available to those who pre-order Wolfenstein: The New Order on PC, PlayStation 4 or Xbox One. [Image: Zenimax Media]

Posted by Valve Apr 11 2014 16:06 GMT
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Register now to take part in the Second Annual Reddit vs Tumblr TF2 Match, a month of friendly competition between Tumblr and Reddit. In these show-matches all levels of experience are welcome to apply. In the words of the event's creators: "One of the cornerstones of the event is to create a venue for players with varying levels of skill to have a chance to play and have fun."
This season will have five teams representing each community from around the world: June 14th - US West; June 15th - US East; June 21st - EU; June 22nd - Aus/Oceania; and a "Mystery Game" June 28th. Check out the FAQ for more information.


Posted by Valve Apr 04 2014 15:59 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop

Posted by Valve Apr 04 2014 15:59 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop

Posted by Valve Apr 03 2014 00:32 GMT
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Team Fortress Comics #3 is live! You can catch up with Issue #1 and Issue #2 here, or just keep reading for the ultra-fast TL;DR version:
Gray Mann has taken control of Mann Co., the mercs have disbanded, and the Administrator has disappeared! Six months later, the Administrator has tasked her assistant Miss Pauling with getting the team back together for one last mysterious job. With Demo, Spy, Scout, Soldier and Pyro already on board, Pauling must find the rest of the team before Gray finds her. Meanwhile, Saxton Hale has reunited with Maggie, an old flame, only to discover she is now working for Charles Darling, his greatest nemesis. All caught up? Good. Here's Issue #3.
Let's see, what else? Oh, we're also working on a Moonbase! It's got a whole bunch of interesting new gameplay and we're pretty excited about it. We think you will be too. Here's some concept art:


Last thing: taunts! We're working on a way for you guys to upload your own taunts to the Workshop, which should be a lot of fun. We're also animating some new ones ourselves that we think you're going to love. We'll leave you with a tiny preview:



Posted by Valve Apr 02 2014 00:28 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned

Posted by Valve Apr 02 2014 00:28 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned

Posted by Valve Mar 28 2014 22:17 GMT
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The word "hero" gets thrown around a lot these days. Mostly by cowards who've never killed a man for no reason. But if you're a distinguished war veteran like me, you know that only three types of people deserve to be called "hero": men who dive on top of live grenades, men with the cahones to throw a live grenade, and the hard working men and women on the assembly line building live grenades.
That is it. End of story. No exceptions.
Having said that, if you're a distinguished war veteran like me, you also know how the chain of command works. So when some pencilneck down at TF2 HQ tells you to write a blog post adding someone to the Hero List, you do it! So listen up, because the hundreds of 3D modelers, texture artists, concept artists and other creative types who submit to the Workshop each and every day are the greatest generation of heroes, and Kritzkast is honoring them. These are just some of the many people who've made Team Fortress 2 what it is today, and by God, they deserve your respect until we are told otherwise.

Posted by Valve Mar 26 2014 23:42 GMT
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Donations are now open for Tip of the Hats, an annual charity livestream event benefiting One Step Camp and hosted by the competitive Team Fortress 2 gaming community. The event will start streaming live at twitch.tv March 29th at 12:00 PM EST. Last year's inaugural event lasted 36 hours and raised over $35,000 towards camp experiences and other educational and excursion programs for children with cancer. Players from around the world participated in the livestream and helped to make it one of the biggest events in Team Fortress 2 history, with more than 65,000 people tuning in.

Posted by Valve Mar 18 2014 22:13 GMT
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Entries are now open for The Infoshow Team Fortress 2 Tournament LAN Party, taking place this April 4th to 6th in Kaunas, Lithuania! Organized entirely by students, the event has grown into one of the biggest e-sport events in Lithuania for both casual and pro players. This year marks Team Fortress 2's debut at the biggest LAN Party in the Baltic countries! Tune into TeamFortress.TV on April 5th, Saturday 10:00 CET to watch.

YouTube
Posted by Kotaku Mar 12 2014 10:45 GMT
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Poor Team Fortress 2 sniper. He just wanted to have breakfast. I'm pretty sure we can all relate to Callegos Yavolitak's outstanding Team Fortress 2 machinima, where the most important meal of the day is also the hardest to carry out.Read more...

Posted by Rock, Paper, Shotgun Mar 10 2014 11:00 GMT
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Rust is already a purring, slurring engine of human depravity, but there’s no denying that it’s all rather barebones at the moment. You can explore, you can build a house around other people’s houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry’s Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2′s infamous headwear selection.

… [visit site to read more]


Posted by Kotaku Mar 07 2014 13:30 GMT
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Da Vinci's iconic The Last Supper, turned into a Team Fortress 2 parody, with—who else—Gabe Newell sitting in the center. If the creator, Nefnoj, used the Golden ratio to define the proportions, it is indeed an authentic replica of the original.Read more...

Posted by Valve Mar 06 2014 01:28 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:
  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2

Posted by Valve Mar 06 2014 01:28 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2

Posted by Valve Feb 23 2014 08:40 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:
  • Fixed trade invites not working in-game

Posted by Valve Feb 23 2014 08:40 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed trade invites not working in-game

Posted by Valve Feb 19 2014 22:45 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips

Posted by Valve Feb 19 2014 22:45 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips

Posted by Kotaku Feb 19 2014 04:30 GMT
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They'll never get their own LEGO set - they won't even get their own Mega Bloks set - but the cartoon destruction of Team Fortress 2 is still perfect for the plastic block treatment. Read more...

Posted by Valve Feb 12 2014 00:31 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an infinite ÜberCharge exploit related to loadout presets
  • Fixed a case where players that are the target of a vote kick would not be banned from the server
  • Fixed a Quickplay crash for Linux clients
  • Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
  • Fixed taunts not previewing in the character loadout screen after being equipped
  • Fixed the High-Five! taunt not hiding the Engineer's weapon
  • Fixed some missing knobs on the level 2 dispenser
  • Fixed being able to jarate invulnerable targets with the Sydney Sleeper
  • Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision
  • Updated the Medi-Mask to use equip_region beard instead of face
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Posted by Valve Feb 12 2014 00:31 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite ÜberCharge exploit related to loadout presets
  • Fixed a case where players that are the target of a vote kick would not be banned from the server
  • Fixed a Quickplay crash for Linux clients
  • Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
  • Fixed taunts not previewing in the character loadout screen after being equipped
  • Fixed the High-Five! taunt not hiding the Engineer's weapon
  • Fixed some missing knobs on the level 2 dispenser
  • Fixed being able to jarate invulnerable targets with the Sydney Sleeper
  • Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision
  • Updated the Medi-Mask to use equip_region beard instead of face
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Posted by Valve Feb 07 2014 23:09 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

Posted by Valve Feb 07 2014 23:09 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineers belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

Posted by Valve Feb 07 2014 18:17 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Posted by Valve Feb 07 2014 18:17 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Posted by Kotaku Jan 30 2014 01:30 GMT
- Like?
You could have a normal snowball fight. Or...you could go all out and dress up like Team Fortress characters and then frolic in the snow.Read more...

Posted by Valve Jan 24 2014 00:39 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch

Posted by Valve Jan 24 2014 00:39 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch

Posted by Valve Jan 24 2014 00:39 GMT
- Like?
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch