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Posted by PlayStation Blog Feb 27 2012 16:00 GMT
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It’s time to make your voice heard! Today, we’re excited to announce a great lineup of nominees in ten different categories for the 2012 PSN Gamers’ Choice Awards. Just like last year, the Gamers’ Choice Awards put you in the driver’s seat, allowing you to decide which titles will be named the best downloadable games on PSN. We’ve got six new voting categories this year, bringing the total to 10, featuring the games released in 2011 that you gave high user ratings.

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Starting tomorrow, head into the PlayStation Store to cast your vote for your favorite games in nine of the 10 categories and receive a free Gamers’ Choice Awards XMB theme for each vote cast. New this year, you can also cast your vote online in one special community category, Best PSN Indie, and you’ll receive a voucher code to be redeemed in the PlayStation Store for a free exclusive XMB theme. Your votes exclusively pick the winners in every category, and your award winners go on sale.

Don’t go too far because the winning games in each category will be announced right here on the PlayStation Blog in just one week–on March 6, 2012–and that same day, the winning game in each category will be discounted 30% in the PlayStation Store for one week, with a special 50% discount for PlayStation Plus subscribers.

Drum roll, please! The 2012 nominees for PSN Gamers’ Choice Awards are:

Best PSN Exclusive:
  • inFAMOUS Festival of Blood (PS3)
  • PixelJunk Shooter 2 (PS3)
  • TETRIS (PS3)
Best PSN Game:
  • inFAMOUS Festival of Blood (PS3)
  • Plants vs. Zombies (PS3)
  • Resident Evil 4 (PS3)
Best PSN Game Playable Online:
  • Hard Corps: Uprising (PS3)
  • Street Fighter III: Third Strike Online Edition (PS3)
  • TETRIS (PS3)
Best PS3 Full Game:
  • Assassin’s Creed: Brotherhood (PS3)
  • Assassin’s Creed II: Deluxe Edition (PS3)
  • Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
  • 4Elements HD (PS3)
  • Dungeon Defenders (PS3)
  • Dungeon Hunter: Alliance (PS3)
Best 3D Game:
  • Dungeon Defenders (PS3)
  • God of War: Origins Collection (PS3)
  • The Sly Collection (PS3)
Best PSone Classic:
  • Chrono Trigger (PS3/PSP)
  • Parasite Eve (PS3/PSP)
  • Xenogears (PS3/PSP)
Best Mini Game:
  • Angry Birds (PS3/PSP)
  • The Impossible Game (PS3/PSP)
  • PAC-MAN Championship Edition (PS3/PSP)
Best PSP Game:
  • DISSIDIA 012 [duodecim] FINAL FANTASY (PSP)
  • DISSIDIA 012 Prologus FINAL FANTASY (PSP)
  • TACTICS OGRE: Let Us Cling Together (PSP)
PlayStation Community Award – Best Indie:
  • Dungeon Defenders (PS3)
  • LIMBO (PS3)
  • PixelJunk Shooter 2 (PS3)

Don’t forget to head into the PlayStation Store tomorrow to cast your vote. You decide the best of PSN, so make your voice heard!


Posted by Giant Bomb Jul 27 2011 20:59 GMT
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Ubisoft has gone back and forth on its PC DRM policies. With Driver, it's back to always-on.

Ubisoft's relationship with PC users has been a rocky one, thanks to the company's erratic DRM policies. Sometimes its games require a constant online connection to play, sometimes not.

Assassin's Creed II required an Internet connection at first, even if you were playing single-player. So did Splinter Cell: Conviction. Ubisoft eventually patched out that requirement, instead asking players to verify the game's authenticity through a login screen. After that, the game didn't check for an Internet connection. Ubisoft relied on a similar login method for Assassin's Creed: Brotherhood. Not perfect, but it worked.

Ubisoft is returning to the always-on requirement for the PC version of Driver: San Francisco.

"I can confirm that the PC version of Driver San Francisco will require an online connection to play in both single player and multiplayer modes," said Ubisoft public relations representative Dominic DiSanti to me this afternoon.

The change in DRM policy was noticed on the game's official Twitter account.

On the console versions of Driver, players will have to activate Uplay in order to access the game's multiplayer, as Ubisoft adopts the now regular "online pass" feature designed to combat used games.

"When we first introduced the connection requirement last year, we stated that our decision to implement it into our PC titles would be considered on a case by case basis and this remains true," said DiSanti. "We will assess each future PC title and strive to offer the best gameplay experience possible while also ensuring that we are protecting the amazing work and effort of our talented creative teams."

Part of the reason people react strongly to Ubisoft's DRM policy is out of principle. They own the content, why can't they play it, with or without Internet? The other reason is practical, as hackers brought down Ubisoft's DRM authentication servers, which prevented some users from being able to play Assassin's Creed II and Silent Hunter 5, two games with always-on DRM.

It's possible Ubisoft will change its stance, depending on user feedback; the company has done so in the past. As it stands, however, when Driver ships in September, it'll mark a return in DRM policy.


Posted by Giant Bomb May 12 2011 19:57 GMT
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Few could have anticipated Assassin's Creed would have been such a blockbuster right out of the gate, but Ubisoft found itself with a major hit. Since then, Ubisoft has refined Assassin's Creed into an annual, Call of Duty-esque franchise. In 2009, there was Assassins' Creed II. In 2010, there was Assassin's Creed: Brotherhood. And later this year, Ubisoft will finish Ezio's story with Assassin's Creed: Revelations.

"What is impressive with the release year after year of Assassin's Creed is our ability to deliver every time with a high level of innovation and creativity in a large and very diverse open world," boasted Ubisoft CEO Yves Guillemot on Ubisoft's fiscal year results call with investors today. "There is no other open world console game that is coming on a yearly basis. This is achieved through great execution by providing more resources and by putting in place a very compelling network of leads and associate studios."

At this point, the annual development of Assassin's Creed games has not just become a model for the Assassin's Creed franchise but a model that the publisher intends to apply across several franchises.

"We are applying the very [same] product template to our other strong franchises to bring them back to Assassin's Creed blockbuster profitable status," said Guillemot.

Concerns have been raised, starting with Brotherhood, that Ubisoft's approach would dilute the Assassin's Creed franchise, but the near-universal praise for Brotherhood means...well, maybe they can pull it off. We'll be getting our first look at Revelations in just a few weeks. Can Ubisoft do it again?


Posted by Kotaku May 11 2011 21:20 GMT
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#assassinscreedrevelations To hear the creative director of Assassin's Creed Revelations put it in a recent interview with Game Informer, the next Assassin's Creed will actually merit its subtitle. Questions will be answered. What kind of questions? More »

Posted by Kotaku Mar 24 2011 22:14 GMT
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For those of us who would like to read an Assassin's Creed encyclopedia, please consider that the people who are making an official one are looking for contributors. Submission rules are detailed at the Ubisoft Workship. More »

Posted by Joystiq Nov 17 2010 00:25 GMT
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Despite what you may think, it would be actually criminal to miss out on today's incredible Amazon game deals. Batman: Arkham Asylum (not the Game of the Year edition, alas) for $15? Metal Gear Solid: Peace Walker for just $20? Chrono Trigger for $15? It's kind of like a fire sale over there.

You can peruse the entire list for yourself right here, and read our suggestions after the break. Frankly, we're inclined to buy each person on our holiday shopping list a copy of Assassin's Creed 2. It's only $20!

Posted by Kotaku Sep 02 2010 10:30 GMT
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#toys It's a little late for Assassin's Creed II, we know, but just in time for Assassin's Creed: Brotherhood come these Ezio figures by NECA. More »

Posted by Kotaku Aug 31 2010 19:40 GMT
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#mythbusters MythBusters, the science-fact television show that started life on the Discovery Channel, has put hundreds of rumors, myths and adages to the test. In the future, they will be tackling the fact and fiction of video games. More »

Posted by Joystiq Jul 19 2010 19:20 GMT
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Just this once, we promise not to rely on killing metaphors to describe Assassin's Creed 2 deals. It's too easy. Instead, let's say that the AC2 DLC and Avatar items are at least 25 percent cheaper for Xbox Live Gold members this week. Suffice it to say that the prices have been cut ... Damn.

Posted by Joystiq Jul 09 2010 17:40 GMT
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Do you have a penchant for murder? Really athletic murder? Then you'd probably like to know that Impulse has a two-for-one deal on parkour-infused assassination this weekend. Snag Assassin's Creed 2 for $40 and you'll also get the original Assassin's Creed for free. No leap of faith required!

Posted by Joystiq Jul 08 2010 05:00 GMT
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Looking to intimidate all of the other figurines on your toy shelf? You may want to check out Hot Toys' 1/6th scale recreation of Assassin's Creed 2 protagonist, Ezio Audisomethingorother -- which comes complete with a set of interchangeable hands, knives, swords and even a ponytail.

There's no word on price right now, but the figure is planned to launch in Q3. Considering its 30 points of articulation, 30cm height, real metal weapons and complex uniform -- not to mention the going rate on some of Hot Toys' other figures -- you'll probably want to start saving your Florins right now.

Posted by Kotaku Jul 06 2010 11:30 GMT
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#toys You might have seen some Assassin's Creed figures previously. Small, plastic things. They can't hold a switchblade to this1/6 scale masterpiece. More »

Posted by Kotaku Jun 12 2010 01:00 GMT
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#rumor Game Informer is reporting that Patrice Désilets, the creative director for Ubisoft's Assassin's Creed, may have left his job just as the publisher is speeding the sequelization of the very successful franchise. More »

Posted by Kotaku May 20 2010 08:30 GMT
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#ubisoft Assassin's Creed II, one of the games of 2009, is to be repackaged and resold as a "complete" edition, bundling the game along with its downloadable content, some of which is good, others, not so good. More »

Posted by IGN May 18 2010 21:38 GMT
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A chance to purchase the total package.

Posted by Kotaku Apr 24 2010 17:00 GMT
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#sequels It doesn't mean such games are in development - at most the companies owning these marks have moved to protect them - but new domains for GoldenEye and Driver have been registered by Activision and Ubisoft. More »

Posted by Kotaku Apr 10 2010 22:30 GMT
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#thisisyourgod Good news, everyone! Ubisoft says it's "constantly working to evolve and improve" its new "online services platform" for gamers. Awesome! What's this "online services platform"? Why, it's Orwellian b.s. for "DRM." More »

Posted by IGN Mar 30 2010 23:29 GMT
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God of War III is the new Oregon Trail.

Posted by Kotaku Mar 27 2010 04:00 GMT
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#ubisoft The first Assassin's Creed, much like the second, only came out on three systems: the Xbox 360, PS3 and PC. But did you know that, alongside production of the original game, another was in development for the PS2 & Xbox? More »

Posted by Kotaku Mar 25 2010 18:30 GMT
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#meaculpa Ubisoft apologizes to Assassin's Creed 2 purchasers who found themselves unable to play due to attacks on the verification servers, offering free game downloads in exchange for their forgiveness. More »

Posted by Kotaku Mar 08 2010 19:30 GMT
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#ubisoft The downtime that plagued PC gamers trying to play Assassin's Creed II yesterday was the result of a denial-of-service attack, causing one of Ubisoft's new DRM-servers to become unreachable. But hey, at least no one has hacked the game yet. More »

Posted by IGN Mar 08 2010 10:23 GMT
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PC Assassin's Creed II unplayable for many over weekend.

Posted by Kotaku Mar 04 2010 08:30 GMT
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#pc With Ubisoft's new digital rights management regime for the PC proving both easy to circumvent and wildly unpopular, the publisher has been rushing to make changes to the system in an attempt to appease consumers. More »

Posted by Kotaku Feb 26 2010 05:00 GMT
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#pc An article on GamePro.com uses the controversy of Assassin's Creed II's PC copy-protection requirements to discuss the ceaseless debate over Digital Rights Management. Simple question: What would the perfect DRM be? That would make everyone happy? More »
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

The perfect DRM would be none at all. It just drives people to torrent a game so that they won't have to deal with the drm.

 

Meanwhile someone who bought the game is going to face with the problems.

Popple
Intenralize all hardware and make games download only. PSPGo has been handling this wonderfully, iPhone would have had it not been so easy to crack.

Posted by IGN Feb 18 2010 18:41 GMT
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Anti-piracy initiative from Ubisoft is extreme.

Video
Posted by GameTrailers Feb 17 2010 19:39 GMT
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Ezio's quest for the Apple of Eden in Animus Sequence 13 becomes available in DLC.

Video
Posted by GameTrailers Feb 04 2010 03:42 GMT
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Ezio plays his part in the Battle of Forli, the first DLC for Assassin's Creed II.

Posted by IGN Jan 25 2010 22:06 GMT
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Ubisoft reveals the PC requirements, content, release date and price.

Posted by IGN Jan 13 2010 17:55 GMT
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New Ghost Recon title to ship before March 2011.