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Posted by IGN Sep 06 2010 10:14 GMT
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Fan favourite primed for appearance in BioWare's MMO.

Posted by Joystiq Sep 05 2010 03:15 GMT
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Good news for you HK-47 fans out there! The meatbag-hating android from KOTOR and KOTOR 2 was teased at the tail end of today's Star Wars: The Old Republic panel at PAX, meaning you can enjoy classic lines like "Observation: I am awesome" in a massively multiplayer setting. Check out HK-47's greatest hits after the break.

Posted by IGN Aug 18 2010 22:55 GMT
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The first few steps in the life of a Sith Inquisitor.

Posted by Kotaku Aug 14 2010 19:00 GMT
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#jedi BioWare's latest info update for The Old Republic reveals two "advanced Jedi" classes will be playable, the Guardian and the Sentinel. Guardians are more defense- and leadership-based. Sentinels bring two lightsabers and a whirlwind of damage. More »

Posted by Joystiq Aug 14 2010 18:30 GMT
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When it comes down to it, the two specializations for Star Wars: The Old Republic's Jedi Knight class really determine what kind of a person you are in real life. For instance, are you an introspective, thoughtful so-and-so who prefers to hang near the back of a crowd, supporting your friends with encouraging words, ala the Guardian? Or do you like wildly flailing two lightsabers, like the Sentinel? Well, which is it? Compassion, or two lightsabers?

Check out the game's official site for more details on these two advanced classes, and check out the trailer after the jump to see what kind of hardships (and Sandships) the Jedi Knight will have to face in The Old Republic.

Posted by Joystiq Aug 10 2010 20:00 GMT
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Specifics about the recently announced space combat mechanics in LucasArts and BioWare's upcoming MMO, Star Wars: The Old Republic, have been awfully hard to come by. Rumors have circulated claiming the game's aerial component would resemble an on-rails shooter, while others say it would give players full control over their ship's movement. The real answer, as revealed by the October edition of PC Gamer, falls somewhere in between.

According to our MMO-friendly sister site Massively, the magazine explains that players will come across "tunnel shooter" instances while traveling the stars, which will send them down a fixed path while giving them the ability to maneuver around obstacles and shoot enemies. These encounters will feature missions, achievements, cosmetic upgrades to your ship, and could eventually be opened up to PvP and co-op modes in the future. That actually sounds a lot like Kingdom Hearts' Gummi Ship segments, if that means anything to you.

Posted by Joystiq Aug 09 2010 15:30 GMT
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Bioware's upcoming MMO about a galaxy far, far away offers four new choices for characters' species. Star Wars: The Old Republic adds four races: the Sith Pureblood, the original Sith race; the Miraluka, a blind species adept at using the Force to see; the Mirialans, a green-skinned people with strong natural agility; and, finally, the Zabraks -- like the Darth Maul lookalike you see above.

We've got screens of each newly-announced race in our gallery below. Last one to click through is a scruffy-looking Nerf herder!

Posted by Kotaku Aug 06 2010 20:00 GMT
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#bioware BioWare has revealed that each class in Star Wars: The Old Republic will have an optional non-human species option, introducing the Force-wielding Mirialans, Miraluka, Zabraks, and Sith Purebloods. More »

Posted by Joystiq Jul 31 2010 04:00 GMT
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The Star Wars: The Old Republic website reveals a new world for the MMO: the "smuggler's moon" of Nar Shaddaa, orbiting the Hutt homeworld. It's a huge city full of fugitives and other criminals, and is host to an ongoing war between the Hutt Cartel and the Exchange Syndicate -- you know, the kind of thing that a Jedi pays no attention to because he's too busy bringing down the government of the whole galaxy. It also kind of looks like something out of Phantasy Star Online.

Have you ever noticed how in science fiction, entire planets will just have one defining feature? Like in Star Wars: Hoth is an ice planet, Dagobah is 100% swamp, Coruscant is one enormous city, and this place is a different planetwide city. Based on all the planets we've lived on (pretty much the one), that doesn't seem like how it works. Of course, the Star Wars universe is the one with lightsabers and Wookiee best friends, so there's definitely value to its interpretation of civilization.

Posted by Kotaku Jul 30 2010 15:40 GMT
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#gallery The Star Wars universe has its fair share of wretched hives of scum and villainy, but Nar Shaddaa, the crowning jewel of the underworld, is a rather lovely hive of scum and villainy. More »

Posted by Kotaku Jul 24 2010 03:00 GMT
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#comiccon2010 While running about doing quests and exploring planets makes up most of the Star Wars: The Old Republic experience, during a Comic-Con panel today, BioWare revealed that space combat will play a part in the massively multiplayer role-playing game. More »

Posted by Joystiq Jul 23 2010 23:20 GMT
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BioWare's community managers have confirmed that The Old Republic will allow players to engage in space combat, which -- well of course it will. What did you think, that BioWare would announce during E3 that players would have their own spaceships for housing purposes, and that those spaceships would stay permanently on the ground? Are we to believe that the world of Star Wars: The Old Republic is just one big trailer park, with people living out of their dormant A-Wings and TIE fighters, soft mounds of Space-Skoal tucked into their alien oral cavities?

Fan site Mos Eisley Radio reported the rumor of space combat first during Comic-Con, which BioWare quickly confirmed in a forum thread. Originally, the announcement was to come when community members had reached a certain social networking outreach goal -- which they didn't. Don't worry, though: Even if BioWare had decided to withhold that info as a punishment for their failure to adequately spread the word, we could have told everyone that, yes, spaceships fly.

Details are slim now, but BioWare says further info on the mechanics of space combat will surface in the October issue of PC Gamer magazine.

Posted by Joystiq Jul 09 2010 19:45 GMT
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If you submitted an application to take part in the closed beta for Star Wars: The Old Republic, you might want to check your inbox. The first wave of invites were recently sent out to a select few North American applicants, while future waves of invites will be expanded to potential Force-wielders in other territories.

If you haven't applied yet, you can still try to get into future waves by dropping the pertinent info on the game's official site. If you did manage to get into the first wave, then congratulations. We're all really happy for you. No, seriously. Have loads of fun.
Twytch

fuuuuu I didn't get in yet


Posted by Kotaku Jul 09 2010 18:40 GMT
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#betawatch If you've not signed up for a chance to beta test BioWare's Star Wars: The Old Republic, now would be a good time, as the process of putting the eagerly anticipated MMO through its paces gets underway. More »

Posted by Joystiq Jul 04 2010 19:30 GMT
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During this year's E3, some lucky folks in the press got an eyes-on with Star Wars: The Old Republic's multiplayer mode. Thankfully the benevolent jedi lords at BioWare have deemed the gameplay worthy of regular folks and have released an exciting video of the multiplayer in action. Imperial troopers and breach droids abound, so we implore you to have plenty of midi-chlorians at the ready before venturing into the clip we've dropped after the break. Oh, also, it looks totally boss.

Posted by Kotaku Jun 29 2010 22:40 GMT
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#lucasarts Lucasfilm isn't shy about diving deeply into Star Wars lore to churn out plastic toys based on the people, starships and beasts of George Lucas' universe(s). But what about turning those Star Wars video games into action figures? More »

Posted by Joystiq Jun 25 2010 23:30 GMT
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Sith sister site Massively is picking up chatter from the Star Wars: The Old Republic forums (and evidence from readers) that a closed beta for the game is occurring this weekend, June 25-27. Allegedly, only 100-200 invitations were sent out, so check your email to find out if you had enough midi-chlorians for acceptance.

We're following up with LucasArts for details and confirmation, but it's like trying to reach Alderaan.

Posted by Kotaku Jun 22 2010 20:20 GMT
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#e3 As Kotaku's resident massively multiplayer online gamer, you'd think I would have gone hands on with Star Wars: The Old Republic before last week. Was it worth the wait? More »

Posted by Joystiq Jun 22 2010 08:30 GMT
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What, you think every Bounty Hunter just starts out as a Boba Fett? You think they get that dope Mandalorian armor on day one? Don't be ridiculous -- you've gotta earn that stuff. Check out the trailer below to see one of Star Wars: The Old Republic's Bounty Hunters get put through his paces, and see how the game's (ever-important) loot improves as his level increases.

Posted by IGN Jun 16 2010 02:35 GMT
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May contain clumsy lightning.

Posted by Joystiq Jun 16 2010 00:40 GMT
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Remember last year at E3, when there was a new trailer for Star Wars: The Old Republic, and it was basically the coolest thing with lightsabers since Vader fought Luke on Bespin? Turns out Bioware has topped themselves this year with a brand new cinematic, featuring a badass Republic soldier, a scarred-up Sith, and the hottest Jedi we've seen battling it out on Alderaan.

Apparently there's also a game of some kind associated with these cinematics. We'd go down to the E3 show floor and check it out, but we're too busy watching this cinematic again.

Posted by Kotaku Jun 15 2010 01:30 GMT
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#e3 Other massively multiplayer online games give players small houses or apartments to call their own. Star Wars: The Old Republic gives you an entire spaceship. More »

Video
Posted by Kotaku Jun 14 2010 21:40 GMT
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#clips In this new cinematic trailer for Star Wars: The Old Republic, we're supposed to feel sorry for Alderaan, as it's enslaved by the Sith Empire. I don't know. They're only occupying it. It's not like they blew it up. More »

Video
Posted by Joystiq May 30 2010 18:30 GMT
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There really isn't much we don't already know about the Sith Warrior, right? He's filled with pure evil and the second his master isn't looking, he'll probably plant a Lightsaber in his back. But the above video for Star Wars: The Old Republic's Sith Warrior -- which was revealed to have two advanced classes, the Marauder and the Juggernaut -- offers a fairly less seething individual who apparently has a knack for the spoken word.

His calm and smooth tone shows us that it's not just a Darth Maul thing. Is that a result of like a weekend class at the Corruscant Community College or just a byproduct of giving into your hatred?

Posted by Kotaku May 28 2010 15:30 GMT
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#bioware Han had Chewie. Luke had R2-D2. Who will you have by your side as a Companion Character in BioWare's Star Wars: The Old Republic, and will you be able to sleep with them? More »

Posted by Joystiq May 28 2010 07:00 GMT
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BioWare's lead designer James Ohlen has done a quick interview with IGN about Star Wars: The Old Republic's concept of "companion characters." Not only do you get to tool around the universe as a Sith or a Jedi, but as we first heard back at the game's announcement, you get to bring some other poor suckers with you. The idea sounds a lot like your party members from Dragon Age or Mass Effect 2 -- your companions will follow an "Affection" system, and you can end up making them "twisted to the dark side of the Force" or "stronger and more independent," depending on how you treat -- even gift -- them. (Those being just a couple of examples.)

Companion characters will also have a lot of combat utility, and you may want to bring some of them based strictly on how they complement you in combat. The gear you equip for them will also make a difference, so you may have to tailor your party and their gear for the specific goals of any given mission. The system doesn't sound too different from past BioWare games, with the caveat that, since it's an MMO, you'll have to direct AI players in real-time rather than pausing the game to give out orders. Ohlen also says his favorite recent character is Alistair, which worries us a little bit -- he always struck us as whiny.

[Via Massively]

Posted by IGN May 27 2010 16:52 GMT
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From Chewie to Artoo, we've got new details on the game's companion characters.

Posted by IGN May 26 2010 21:14 GMT
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The company won't spare any expense.