Alan Wake Message Board

Sign-in to post

Posted by Rock, Paper, Shotgun May 29 2012 12:00 GMT
- Like?

It took Alan Wake ages to find his way to PC but his second adventure arrived almost immediately after its XBLA release. At this rate, the planned full-blown sequel will arrive in 2007, long before it surfaces on the Microbox 7.20. But if American Nightmare isn’t a sequel, what is it? An arcade, action-orientated spinoff? An experimental short story? A fever dream? Expect spoilers for the first game as I tell you wot I think.

(more…)


Posted by Joystiq May 12 2012 07:00 GMT
- Like?
In light of this week's announcement of Alan Wake's American Nightmare coming to PC on May 22, the marketing minds at GOG have discounted the original Alan Wake and are promising discounts on pre-orders for Remedy's follow-up. Alan Wake is priced at $14.99 until 8:59pm GMT on May 15, while American Nightmare is $13.49 - or, if you already own Alan Wake or purchase both games at once, $11.24.

For the rest of this weekend, GOG is slashing prices on 1C Company's line of classics, which includes Space Rangers, Star Wolves, Fantasy Wars and Fantasy Brigade: Star Battles in Space. Each is half-off until May 14 at 3:59am GMT.

... Okay, we may have made that last one up.

Posted by Joystiq Mar 30 2012 18:30 GMT
- Like?
Last week, Joystiq featured the six original episodes of Night Springs -- the Twilight Zone-inspired series featured in Remedy Entertainment's Alan Wake. But a new week deserves a new set of mysteries and Joystiq has three never-before-seen episodes of the popular series debuting exclusively all week.

Tonight's episode is the final -- and perhaps most mind-bending -- of the never-before-seen series. Allow us to introduce you to "The Doomed Samaritan."

Posted by Joystiq Mar 28 2012 20:30 GMT
- Like?
Last week, Joystiq featured the six original episodes of Night Springs -- the Twilight Zone-inspired series featured in Remedy Entertainment's Alan Wake. But a new week deserves a new set of mysteries and Joystiq has three never-before-seen episodes of the popular series debuting exclusively all week.

Tonight's episode... "What's in a Name."

Posted by Joystiq Mar 27 2012 01:30 GMT
- Like?
Remember back in October when it was rumored that Alan Wake 2 was in production for the next Xbox? While we still can't confirm Alan Wake 2, we now know that Remedy is indeed hiring for the next generation of consoles. The developer has posted the hiring notice in the Alan Wake community site, stating that Remedy is "looking for world-class talent to work on an unannounced project targeted at future generation consoles."

The fact that the notice was posted on the Alan Wake site could be a hint as to what the next project will be, though it's important to note that the site also hosts forums for Remedy's other games, including American Nightmare, Death Rally and the first two Max Payne games. Still, Remedy has made it quite clear that there will be more Alan Wake, so a next gen entry to the series is definitely a possibility.

Speaking of Alan Wake, you know Joystiq has exclusive, never-before-seen episodes of Night Springs, right?

Posted by Joystiq Mar 26 2012 18:00 GMT
- Like?

Last week, Joystiq featured the six original episodes of Night Springs -- the Twilight Zone-inspired series featured in Remedy Entertainment's Alan Wake. But a new week deserves a new set of mysteries and Joystiq has three never-before-seen episodes of the popular series debuting exclusively all week.

Tonight's episode... "Eternal Endurance."

Posted by Joystiq Mar 23 2012 21:15 GMT
- Like?

The Twilight Zone-inspired series within Alan Wake -- dubbed "Night Springs" -- was popular among fans. Each short episode not only helped to expand Alan Wake's universe, but it also led to the downloadable spin-off Alan Wake's American Nightmare, in which the character of Alan Wake was caught in the middle of a Night Springs episode arc.

Six original episodes were featured in Remedy Entertainment's Alan Wake, and Joystiq has the exclusive season pass. Today, perhaps the best of the original series run: "Quantum Suicide." After the break is the final episode from Alan Wake, "Absence of Creativity."

But the season extends beyond its original run of six, and Joystiq has more Night Springs coming with new, never-before-seen episodes landing exclusively next week.

Posted by Joystiq Mar 22 2012 18:20 GMT
- Like?

The Twilight Zone-inspired series within Alan Wake -- dubbed "Night Springs" -- was popular among fans. Each short episode not only helped to expand Alan Wake's universe, but it also led to the downloadable spin-off Alan Wake's American Nightmare, in which the character of Alan Wake was caught in the middle of a Night Springs episode arc.

Six original episodes were featured in Remedy Entertainment's Alan Wake, and Joystiq has the exclusive season pass. Today, a brutal episode about free will, dubbed: "Taken In His Prime."

But the season extends beyond its original run of six, and Joystiq has more Night Springs coming with new, never-before-seen episodes landing exclusively next week.

Posted by Joystiq Mar 21 2012 18:00 GMT
- Like?

The Twilight Zone-inspired series within Alan Wake -- dubbed "Night Springs" -- was popular among fans. Each short episode not only helped to expand Alan Wake's universe, but it also led to the downloadable spin-off Alan Wake's American Nightmare, in which the character of Alan Wake was caught in the middle of a Night Springs episode arc.

Six original episodes were featured in Remedy Entertainment's Alan Wake, and Joystiq has the exclusive season pass. Today, we feature the third -- and perhaps strangest -- episode of the bunch: "Dream of Dreams."

But the season extends beyond its original run of six, and Joystiq has more Night Springs coming with new, never-before-seen episodes landing exclusively next week.

Posted by Valve Mar 21 2012 15:19 GMT
- Like?
Alan Wake v1.05 release notes:

• Fixed crashes with Alt-Tab in SLI configurations.
• Fixed saving of assigned keys so that both Numlock on/off states work and can be defined separately.
• Fixed command line handling so that invalid input does not cause the game to enter unresponsive (No World Loaded) state.
• Added better error messages to File IO operations to track down some problems.
• Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759

capsule_231x87.jpg

Posted by Joystiq Mar 20 2012 18:00 GMT
- Like?

Some of the most memorable moments in Remedy Entertainment's thriller, Alan Wake, sprang from episodes of a short, Twilight Zone-inspired television show hidden throughout Bright Falls.

"Night Springs" fleshed out Wake's world and also helped inspire the downloadable spin-off, Alan Wake's American Nightmare, in which the hero is caught in the middle of an episode arc. Six original episodes were featured in the original Alan Wake, and Joystiq has the exclusive season pass.

Today, we seal the Night Springs series with a kiss in "Family Occasion."

Posted by Valve Mar 20 2012 14:46 GMT
- Like?
Update 3 - Alan Wake v1.04 release notes:

• Added support for Nvidia SLI. This requires an updated profile from Nvidia (available March 20-21th).
• Major improvements to Stereoscopic 3D support.
• Added Direct Aiming to control options (previously a command line parameter, that still works and overrides the menu setting).
• Added command line -freecamera that allows toggling between normal and a gamepad controlled free camera by pressing right thumb stick (overrides the camera side toggling). This was added as many fans said they want to see the whole world that we have built. Use at your own risk.
• Added Czech text only localization.
• The floating particle words in The Signal and The Writer are now correctly localized for all languages.
• Fixed the controller Back button to resume correctly from viewing manuscript pages.
• Added an experimental mouse sensitivity adjustment command line option -sensscale for users with very high DPI mice. By adding e.g. -sensscale=0.2 command line parameter, that number is used to scale the in-game mouse input. You can use still use the slider in the menu, which will get multiplied by the number defined.
• Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759

capsule_231x87.jpg

Posted by Joystiq Mar 19 2012 20:00 GMT
- Like?

Some of the most memorable moments in Remedy Entertainment's thriller Alan Wake were episodes of a short, Twilight Zone-inspired television show hidden throughout Bright Falls.

"Night Springs" fleshed out Wake's world and also helped inspire the downloadable spin-off Alan Wake's American Nightmare, where the hero was caught in the middle of an episode arc. Six original episodes were featured in the original Alan Wake, and Joystiq has the exclusive season pass.

Today, we feature one of the most chilling episodes: "Man in the Mirror."

Posted by IGN Mar 13 2012 22:45 GMT
- Like?
Over two million copies of Alan Wake have been sold across Xbox 360 and PC...

Posted by Joystiq Mar 13 2012 22:00 GMT
- Like?

At GDC 2012, Remedy Entertainment handed Joystiq two copies of the PC Collector's Edition for Alan Wake. We're passing them on to our readers!

Distributed by Nordic Games in Europe and Legacy in North America, the Collector's Edition includes a number of bonuses. Like the Xbox 360 Collector's Edition, Alan Wake's retail release for PC includes a behind-the-scenes DVD, 'The Alan Wake Files' book, and more. There are also exclusive PC bonuses, like additional music on the soundtrack disc, Bright Falls postcards, and stickers.

For a detailed look at the Collector's Edition, check out our unboxing video above. Find out how to enter the giveaway after the break.

Posted by Kotaku Mar 13 2012 19:30 GMT
- Like?
#paneldiscussion Part of Panel Discussion's mission is to look at the ways and places where comics and video games intersect and here in Crossover, we'll be talking to game creators about the comics stories and creators who've shaped their sensibilities. More »

Posted by Joystiq Mar 13 2012 17:00 GMT
- Like?
"Alan Wake has been good to us, financially." That's what we were told by Remedy's head of franchise development Oskari "Ozz" Hakkinen in an interview last month. Now, Ozz has revealed just how good Alan has been to the company, telling CVG that the original Alan Wake has now sold two million copies across Xbox 360 and PC.

Despite a "slow start," said Hakkinen, "it's turning into something really positive," something that has "definitely had legs." Hakkinen hinted Alan Wake definitely has a future, echoing sentiments we heard at DICE earlier this year.

Be sure to read our recent interview for more on Alan Wake's rocky road to success.

Posted by Kotaku Mar 11 2012 19:00 GMT
- Like?
#alanwake After extending a collector's edition launch on Steam by a week, Remedy Entertainment has found a publisher for the boxed edition of its Alan Wake release for the PC. More »

Posted by Joystiq Mar 11 2012 18:30 GMT
- Like?
Remedy Entertainment and Nordic Games have snagged Legacy Interactive to distribute the boxed PC version of Alan Wake in North America and will begin shipping the title on April 3. This deal took some careful planning, it appears, as Remedy previously extended the Steam collector's edition launch deal for an extra week while North American fans waited for a physical launch announcement.

Similarly to the Steam version, the boxed PC edition of Alan Wake includes two DLC packs, The Writer and The Signal, and supports stereoscopic 3D and multiple screens.

Posted by Valve Mar 06 2012 16:24 GMT
- Like?
Update 2 - Alan Wake v1.03 release notes:

* Add Latin-American Localization support (download the Free DLC from Steam and add -locale=esm to Alan Wake's Steam launch options to use it)
* Added -directaiming command line parameter that removes all mouse acceleration (enables also -rigidcamera automatically)
* Improved low level mouse reading routines to make the control cope better with low and variable frame rates. This also removes the reported jerkiness when -rigidcamera was enabled. You may need to re-adjust your mouse sensitivity in the menus!
* Removed auto-aim that was accidentally enabled in the previous build
* Added a frame rate limiter to menus & videos to prevent cards running at 1000's of fps (reduces stress on the graphics cards)
* Reduced CPU use when game doesn't have focus
* Fixed "first run" on a 2nd PC overwriting saves & statistics downloaded from cloud
* Fixed crashes when using alt-tab to change out of the game when the game is loading
* Fixed DEVICE_CREATE_ERROR for users who have "custom DPI" set in Windows.
* Fixed one specific case of "File IO Failure" issue when unable to write to My Documents
* Fixed camera to remember it's side preference (tab key)
* Fixed Cursor Key / Numpad assignment issues
* Fixed screen brightness back to original when changing process
* Fixed some cases of "back" and Return to Game functionality so that it doesn't need 3 presses
* Thanks for your feedback! We are still working on improvements & fixes, please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759
capsule_231x87.jpg

Posted by Valve Feb 23 2012 15:55 GMT
- Like?
Alan Wake v1.02 release notes:

• Fixed problems of game not moving forward and gameplay not triggering properly after videos.
• Fixed flickering trees on Nvidia
• Real Traditional Chinese translation for added PC strings.
• Fix that the Developer Video Commentary volume is more sensible
• Fix that Localized cinematic audio volume is at correct volume and adjustable
• Fix that controller vibration works (note that it's disabled by default)
• Fix that blur occasionally got re-enabled even if -noblur command line option was specified
• Added "-rigidcamera" command line option for those who are sensitive to the default mouse/camera controls.
• Added possibility to bind mouse buttons 4 and 5
• Unofficial support for running the game in lower resolutions than 1024x768 using command line options
• Prevent binding controller keys to keyboard actions (prevents odd problems)
• Better CPU thread assignment for 3-Core AMD machines (smoother gameplay)
• Big thanks for the PC fans out there! We are constantly working on improving the game based on your feedback, please keep it coming!
• See our forum for up to date troubleshooting and patch information: http://forum.alanwake.com/showthread.php?t=7759

capsule_231x87.jpg

Posted by Giant Bomb Feb 22 2012 21:00 GMT
- Like?
If you enjoy Alan Wake's combat, there's plenty of it for you here!

When the credits rolled on Alan Wake’s surprisingly excellent add-on The Writer, my first thought was not “more combat, please.” Combat in Alan Wake, a one-two punch of weakening enemies with a flashlight and pumping them full of lead, was fine but outstayed its welcome. More combat and a bit more story is exactly what Remedy Entertainment has delivered with Alan Wake’s American Nightmare, a downloadable expansion that, sadly, fumbles by stretching what little story it does have much too far.

There is no longer a big world for Alan Wake to run around in. Instead, American Nightmare limits players to three big-ish environments: a motel, observatory, and drive-in theater. While Alan does “drive” to each location, the player has no control over that part--it happens during loading screens. American Nightmare is a much more guided experience than Alan Wake, a result of the limited narrative scope.

If you’re interested in knowing what happened after Alan Wake, there are clues that paint a picture of recent events. This is not Alan Wake 2, however, and know that before going in. When the first location in American Nightmare wrapped up after about 30 minutes, it seemed my time in Night Springs would be awfully short, but then Remedy pulled a pretty clever narrative twist out of its hat. There is a reason for players to explore the game’s environments three times to bring about the story's ultimate conclusion.

On paper, it works. The narrative trick fits the weirdness of Alan Wake’s world, and the first time it happens, it’s actually pretty neat. The second time, it proved too much. Not enough substantively changes on subsequent trips to justify cycling through the three environments all over again. The game seems to acknowledge this issue by eventually spawning Alan much closer to objectives, preventing players from having to traverse the entire map all over again. You do spend less time in each location on follow-up visits, though, and some of the padding simply comes from whether or not you want to keep looking for TVs with FMV clips (do it) and manuscript pages. If you successfully journey through the night, however, you will be treated to several full-screen FMV sequences, nearly worth it on its own.

In order to collect everything, you'll have to search high and low on each trip around the block, as some manuscript pages are only available during rounds two and three. Fortunately, finding the pages is much easier in American Nightmare, thanks to a near-obnoxious increase in each page's sparkly nature, and a question mark that briefly appears on the mini-map, suggesting you should investigate.

It’s all too bad, really, because American Nightmare's story is fun, goofy and self-referential. For once, characters will immediately start challenging Alan about the absurdity of his situation, and while most end up coming around to believing and working with him, convincing them leads to some great dialogue. The way Remedy completely leans into the Night Springs conceit from the original game (Alan Wake’s version of The Twilight Zone) works wonderfully, complete with “Written by Alan Wake” credit in the opening cut-scene. The Rod Serling imitation is pitch-perfect--different but not too different.

This big ol' guy will take plenty of bullets to finally take him down.

Combat itself hasn’t changed very much in American Nightmare, except that you’ll never worry about running out of ammunition again. There are plentiful ammo drops, and catch-all refill stations scattered about. I was one of those weirdos who enjoyed the survivalist aspect of Alan Wake, though, and trying to fix Alan Wake’s combat issues by making ammo a non-issue is a poor solution. A couple of new creatures have been introduced to change things up. One enemy splits into weaker versions of itself several times over, another can transform into a flock of crows and will often surprise you from behind, and there’s a gargantuan dude lumbering about with a mean chainsaw. For some reason, there are also tiny spiders everywhere.

Once the mystery in American Nightmare is solved, what’s left is Arcade Mode, Alan Wake’s wave-based survival mode. Things play out exactly as you’d expect, with Alan dropped into various nighttime settings and forced to fend off wave after wave of shadowy creatures until dawn arrives 10 minutes later. Alan Wake’s flashlight combat has a pleasurable rhythm to it, but there’s not enough nuance to sustain interest over more than a few 10-minute sessions. Collecting manuscript pages unlocks different tiers of weapons, which provides an incentive to hop back into the story mode again, but if you already played through the story, that’s now four times venturing into the same three environments.

Expecting an experience as ambitious as Alan Wake in a downloadable release may have been unrealistic, but Remedy set expectations unreasonably high with The Writer, which was utterly fantastic and ambitious. American Nightmare contains just enough story to justify a download for players invested in the fiction, but if you’re new to Alan Wake, there are games with wave-based modes featuring superior combat, and buying a brand-new copy of Alan Wake wouldn’t set your wallet back very much.


Posted by Joystiq Feb 22 2012 15:45 GMT
- Like?
"Oh, God. You're killing me," Remedy Entertainment's Oskari Hakkinen groaned when I pressed him for details on PC plans for Alan Wake's American Nightmare. "I've got nothing to announce at this point," he moans softly into his headset. After a moment of silence I burst into laughter and he quickly joins me.

As Head of Franchise Development, Oskari -- or Ozz, as he asks people to call him -- he'd certainly know Remedy's plan for Alan Wake's XBLA title coming to PC. But American Nightmare wasn't the basis for my call to the Finnish developer. It was Alan Wake's original tale I wanted to discuss, a game many skimmed past due to what many in the industry infuringly refer to as an "embarassment of riches."

On the same day Alan Wake's long development process met its ultimate ship goal, it was greeted by a host of quality competition. The adrenaline-fueled Split/Second landed on shelves. The Prince of Persia returned to his roots in The Forgotten Sands.

Red Dead Redemption happened.

Posted by Kotaku Feb 20 2012 19:00 GMT
- Like?
#review Going into Alan Wake's American Nightmare, I'd worried that I hadn't played the DLC that followed the 2010 game that introduced Remedy's literary action hero. I loved the long-brewing Xbox 360 exclusive but, after months of never being able to slot in The Signal and The Writer add-ons, I'd decided to skip them after repeatedly hearing how I didn't need to play, did I? That way, I could keep my memories brightly-lit. Still, when Microsoft announced this latest new downloadable return to Alan Wake, I fretted about shadows encroaching on the series' unique flavor. Turns out I shouldn't have worried. More »

Posted by Rock, Paper, Shotgun Feb 20 2012 14:58 GMT
- Like?

Alan Wake might not be an unqualified success as far as survival horror games about narcissistic fiction authors go, but it’s a well-intentioned affair that very much did the technical legwork for its recently uncancelled PC version. And it’s paid off for Finnish developers Remedy, who report that Alan Wake PC was profitable within 48 hours of release.

PC! Profit! Do you hear that, publishers?(more…)


YouTube
Posted by Giant Bomb Feb 17 2012 18:09 GMT
- Like?
If homicidal farmers start attacking you with sickles, you may have crossed over into...Night Springs.

Posted by Kotaku Feb 17 2012 17:20 GMT
- Like?
#watchthis After playing a few hours with it, I can say that Alan Wake's American Nightmare's survival mode, officially dubbed Fight 'Til Dawn, feels spiritually closer to Resident's Evil's survivor mode than Gears of War's Horde mode. More »

Posted by Rock, Paper, Shotgun Feb 17 2012 16:15 GMT
- Like?

A mere two years after being rather spuriously denied a PC release, the videogame called Alan has skulked, tail between his legs, back over here. Worth the wait? I fitted as many batteries as I could into my Torch Of Truth and investigated.

Perhaps the iconic image of Alan Wake: our glowering, scarf-clad hero runs from the dark wilderness that’s all around, towards an eerie light in an abandoned structure ahead of him, while the air itself seems to shimmer with otherwordly blackness… and a thermos flask glimmers improbably on a rocky outcrop in the distance. Alan Wake specialises in not entirely making sense, and the occasional, pointless coffee flasks exemplify that. You can collect them all, but… well, why? Don’t get me wrong: I of all people can empathise with any writer (for that is Alan’s trade) feeling he is utterly dependent upon the constant consumption of lukewarm caffeinated beverages to survive, but Alan doesn’t even close his eyes contentedly and make a sort of sex noise like the rest of us do when we lay our hands on sweet, sweet coffee. The thermoses are just there. They serve no purpose, there is no internal logic to explain their presence or their effects on Alan and… well, that’s Alan Wake all over.(more…)


Posted by Joystiq Feb 16 2012 22:00 GMT
- Like?
We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. Alan Wake's development tale was almost as troubled as the ordeal faced by the game's titular character. After a long development process, which included ditching a PC version that was always planned, Remedy's first original title since 2003 failed to light up sales charts (despite critical praise).

For fans of Wake's story, its inability to reach 'best-seller' status raised fears of an end to his fiction. Developer Remedy Entertainment defied that notion, announcing Alan Wake's American Nightmare, which is set to hit Xbox Live Arcade later this month. Retaining rights from Microsoft -- its original partner in Wake's release -- Remedy finally made good on its promise to bring Wake to the PC, and Alan Wake's second-printing does little to disappoint.

Posted by Valve Feb 16 2012 18:00 GMT
- Like?
Alan Wake is Now Available on Steam! Purchase before Thursday February 23rd 10AM PST and receive the Collector's Edition DLC Free.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, theyll face overwhelming odds, plot twists, and cliffhangers. Its only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

Includes Alan Wake Special Episodes The Signal and The Writer

capsule_467x181.jpg