Heavy Rain Message Board

Sign-in to post

YouTube
Posted by Kotaku Feb 09 2012 17:30 GMT
- Like?
#heavyrain Yes, the jokes about the weird deconstructed gameplay in Heavy Rain get laughs, even from people in the audience who may not have played it. But, the best thing about Kumail Nanjiani's stand-up bit on the PS3 psychological thriller is how he notes the changes in the gaming medium and the difference in the kinds of experience that are available now. He's acknowledging maturation while getting some yuks in. More »

Posted by Joystiq Dec 06 2011 01:30 GMT
- Like?
Heavy Rain developer Quantic Dream recently shared some player statistics with IGN about its 2010 interactive drama. Of the 3 million players who reportedly played the game, 74 percent completed the game. Of those, 33 percent of people must have gotten the "four heroes" trophy, surviving home invasions, sinister scenarios and angry junkyard mechanics to keep the game's quartet of protagonists alive and kicking.

Here's a good takeaway for game developers seeking to implement multiple endings for their games: only four percent of players have seen all Heavy Rain's endings and only three percent earned the game's platinum trophy.

However, 100 percent of future developers should "press X to Jason."

Posted by IGN Dec 03 2011 01:39 GMT
- Like?
Heavy Rain, IGN PS3's Game of the Year in 2010, is still one of the most talked about exclusives on the console nearly two years out from its initial release. Interest in the game is still high. Equally high is interest in what Quantic Dream is working on next...

Posted by Kotaku Nov 30 2011 11:00 GMT
- Like?
#fineart François Baranger is an artist who works not just on video games, but on some of the biggest Hollywood franchises in recent years, like Harry Potter and GI Joe. More »

Posted by Giant Bomb Nov 03 2011 18:48 GMT
- Like?
I'm still pissed the game never explained what was happening during those weird blackouts.

If you missed out on Heavy Rain last year, Sony’s prepped a special edition that’s arriving next week, complete with Move support, the one and only episodic add-on (future installments were ditched in favor of adding Move), and some other bonus features to round things out.

The whole package will only set you back $29.99.

Say what you will about what Heavy Rain did wrong--and it did plenty wrong--but I’m still encouraged to see designers like David Cage trying to do something different. Games can’t get it right until they get it wrong, and maybe Cage isn’t the guy to make that kind of storytelling click, but it felt like a step in the right direction. I’ll play whatever he does next.


Posted by Kotaku Nov 03 2011 18:00 GMT
- Like?
#heavyrain Sony has announced today that a director's cut of the popular Heavy Rain is due out Nov. 8 for $29.99, and will include past downloadable content, a soundtrack, Move support and bonus features. More »

Posted by PlayStation Blog Nov 03 2011 16:02 GMT
- 1 Like?

Heavy Rain, one of the most talked-about titles ever to be released exclusively for PS3, will be re-released next week, but this time with lots of extras making it the perfect gift for the holidays. In addition to the original game, Heavy Rain: Director’s Cut will include DLC, the original soundtrack, bonus videos, and more. One loaded release for the great price of $29.99!

6303801018_14f2e39ca3_z.jpg

Heavy Rain: Director’s Cut starts shipping on November 8th in the US. Here is a list of all the great content fans can look forward to:

  • Complete, original game, Heavy Rain
  • Heavy Rain Chronicles: Episode 1 – The Taxidermist DLC
  • Heavy Rain Original Videogame Score by award-winning film and television composer, Normand Corbeil (16 tracks)
  • New front-end menu and interface with built-in Move support
  • A series of 8 “Making of” Bonus Videos
  • Three Dynamic Themes (Heavy Rain, Heavy Rain ARI Forest, Heavy Rain ARI Mars)
  • 15 additional pieces of new concept art
  • 2 bonus Trailers (Thank You Trailer, Love Trailer)

As a thank you to all current (and future) Heavy Rain fans, SCEA is making the Heavy Rain Crime Scene Dynamic Theme available FREE through the PlayStation Network (PSN) to commemorate the release of the Heavy Rain: Director’s Cut. Starting November 8th, PSN members can download this visually stunning dynamic theme, depicting one of the game’s most chilling crime scenes visited by FBI profiler, Norman Jayden, in his frantic search for the Origami Killer.

We hope you enjoy the new Director’s Cut!


Posted by Kotaku Sep 29 2011 05:00 GMT
- Like?
#heavyrain You're right, David Cage, creator of games like Heavy Rain and Indigo Prophecy. You do sound stupid. But just the kind of stupid this industry needs more of. More »

YouTube
Posted by Giant Bomb Sep 12 2011 17:15 GMT
- Like?

The entomology of the idiomatic phrase "to have one's cake, and eat it too" can be traced all the way back to 1546 and English writer John Heywood, who, in his multi-volume work A dialogue Conteinyng the Nomber in Effect of All the Prouerbes in the Englishe Tongue, wrote, "wolde you bothe eate your cake, and have your cake?" The meaning, of course, pertains to the notion of one wishing to consume one's cake, while hoping to maintain the steady ownership of the aforementioned cake, post-consumption, a scolding question posed to those who, when faced with a one-or-the-other choice, demand to have things both ways.

Quantic Dream developer Guillaume de Fondaumiere, declaring that the price of games is "too damn high!"

A number of variations on this phrase have appeared over the years, from the Italian expression "vuoi la botte piena e la moglie ubriaca" ("you want your bottle full of wine and your wife drunk"), to the famous YouTube philosopher Debbie whose love of felines spawned the phrase "You can't hug every cat," and now Quantic Dream developer Guillaume de Fondaumiere, with his own spin on the old idiom that goes, "Video games are too expensive, but I want people to buy my expensive video games new."

I'm paraphrasing, of course. Specifically, I'm paraphrasing de Fondaumiere's comments to GameIndustry.biz (quoted accordingly in non-registered form by Eurogamer), in which he laments the fact that out of the roughly three million players who registered online trophies in his company's PS3-exclusive mystery thriller Heavy Rain, only two million of them actually bought the game new.

"We basically sold to date approximately two million units. We know from the Trophy system that probably more than three million people bought this game and played it.

On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second-hand gaming."

While de Fondaumiere's math seems a bit...fuzzy, he is probably not incorrect in assuming that a number of players did opt to pick up used copies of Heavy Rain, or borrow copies from friends. Story-based games unfocused on multiplayer have traditionally been the biggest sellers in the used market, given most players' reluctance to hold onto games that don't contain traditional methods of replay value.

Ultimately, de Fondaumiere believes the issue is that games are simply too expensive, thus driving players to the used market, like poverty stricken peasants desperate to attain the luxuries afforded the upper class.

"I've always said that games are probably too expensive, so there's probably a right level here to find, and we need to discuss this all together and try to find a way to reconcile consumer expectations, retail expectations and also the expectations of the publisher and the developers to make this business a worthwhile business."

But, at the moment, "we're basically all shooting ourselves in the foot", he declared.

"Because when developers and publishers alike are going to see that they can't make a living out of producing games that are sold through retail channels, because of second-hand gaming, they will simply stop making these games," he said, or move exclusively online.

The basic idea of what de Fondaumiere is suggesting is not balls-out ludicrous or anything. Yes, games being overly expensive is probably what is driving players to pick up used titles, and perhaps an open discussion among publishers and console-makers to figure that situation out is a good idea. That said, the notion that developers will simply stop making games sold at retail because they aren't making enough money strikes as slightly insane, given the fact that games are still selling, including Heavy Rain, which apparently sold over two million copies new. That's a huge number for any game, a number that any studio would kill for.

Also, talking about the move to online sales over retail as though it were some kind of coming apocalypse seems more than a bit Chicken Little-ian, given that plenty of developers have been thriving via the various downloadable channels on consoles and the PC, and many publishers have found reasonable success pushing both retail and downloadable games.

Furthermore, de Fondaumiere is essentially complaining that two million copies of a game sold is somehow detrimental to his studio's health. Using his own math, that means that Quantic Dream earned between €10 and €20 million in royalty profits alone. Of course every company's goal is to make more money, to devour every remaining penny it could possibly squeeze out of its consumer base for the sake of continued success. But still, complaining in this fashion doesn't engender much sympathy.

In effect, de Fondaumiere has declared his annoyance with the fact that games are too expensive, and simultaneously complained about a million players not paying retail price for his game. When he figures out how to reconcile that one, maybe he can then work on the formula for self-replenishing cake.


Posted by Joystiq Sep 12 2011 16:00 GMT
- Like?
Quantic Dream co-founder Guillaume de Fondaumiere estimate the studio lost between €5 and €10 million ($6.8 and $13.7 million) worth of royalties on Heavy Rain because of used sales.

"We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it," de Fondaumiere told GI.biz. "On my small level it's a million people playing my game without giving me one cent."

The three million "bought" math sounds a little fuzzy, especially if one were to consider the rental market and friends borrowing games, but he seems to be on the right path.

"Now are games too expensive?" de Fondaumiere continued, "I've always said that games are probably too expensive so there's probably a right level here to find, and we need to discuss this altogether and try to find a way to I would say reconcile consumer expectations, retail expectations, but also the expectations of the publisher and the developers to make this business a worthwhile business."

We bet that's especially true when your game does better than your publisher ever expected.

Posted by Kotaku Aug 09 2011 07:30 GMT
- Like?
#heavyrain Over a year since it was first released, a revised edition of Heavy Rain is being cobbled together in Europe that reduces some of the game's content in order to get it a less adult rating. More »

Posted by Joystiq Aug 06 2011 03:00 GMT
- Like?
PEGI, the European video games rating board, recently published an evaluation for Heavy Rain Edition Modifiée, an apparently toned-down version of Quantic Dream's interactive drama which will carry a PEGI 16 rating (marked down from the original's PEGI 18 rating). Little is known about the content or reasoning behind the new, minor-friendly version of the game, but as the PEGI rating mentions an August 3 release date, it'll probably start showing up on European store shelves soon.

So, what's getting cut in the Edition Modifiée? According to the PEGI ratings, the original's "extreme violence" and "violence towards defenceless people" have been downgraded to "realistic-looking violence." We can't wait to see how this changes the game's more intense sequences. For instance, there's that one scene, during which you have five minutes to improvise a tool which you can use to cut your fingernails.

Posted by Joystiq Aug 04 2011 21:30 GMT
- Like?
Earlier this year, gaming industry sleuth Superannuation uncovered the possible monikers of two projects from Heavy Rain developer Quantic Dream. The first was Fiv5, which showed up in a domain and European trademark registered by the developer. The second was Infraworld, a project the studio canceled in 2006 which later showed up in a Heavy Rain Easter egg, as well as a Quantic Dream new hire's LinkedIn profile. Today, the latter name showed even more signs of life when it surfaced in a U.S. trademark filed by Sony Computer Entertainment Europe this past May.

If Infraworld has indeed been saved from the Quantic Dream cutting room floor, it's likely that it follows the same style of Heavy Rain -- in March, David Cage explained that he wanted to build on his treasured "Interactive Drama" genre. That's still a pretty broad set of expectations, though one thing's for sure: Bizarre and unplaceable accents are pretty much a lock.

Posted by Kotaku Aug 02 2011 11:00 GMT
- Like?
#fineart French artist François Baranger has been doing concept work for years now, and has experience in the worlds of both film and video games. More »

Posted by Joystiq Mar 22 2011 01:00 GMT
- Like?
Speaking to The Guardian about storytelling in games, Heavy Rain director Cage singled out the FPS genre -- its use of WWII and sci-fi settings in general -- as an example where that aspect of the medium is stagnating. His advice for other game writers: " Don't write about being a rookie soldier in WWII, because you don't have a clue what that's like."

Heavy Rain has drawn accolades, Cage says, because the inspiration for its story is personal and relatable. "Talk about yourself, your life, your emotions, the people around you, what you like, what you hate," he advised. "This is how the industry will make a huge step forward. I'm fed up with space marines."

In his case, inspiration came from something much more down to earth. "It was not about space marines fighting aliens, it was about my relationship with my first son and how he changed my life -- and also about how loving someone without expecting anything in return was something totally new."

So, Modern Warfare 3 writers: instead of "how many people can you shoot?," why not try asking players "how many people would you shoot to save someone you love?"

Posted by Joystiq Mar 21 2011 22:30 GMT
- Like?
David Cage, director of the soggy serial killer interactive drama Heavy Rain, has already said there won't be a sequel to that game, telling the PlayStation Blog, "We're going to be exploring a different direction, which will still be very dark and still for adults, but completely different to Heavy Rain" for Quantic Dreams' next project. That game's specifics may be a secret, but it may have a title: "Fiv5" ... yes, in the style of David Fincher's film Se7en.

Gaming trademark sleuth superannuation has turned up several clues supporting this theory, including a trademark filing with Europe's Office of Harmonization for the International Market. There's also a domain name registration by Quantic Dream, and a new hire at the developer has listed themselves as "Concept Artist: Video Game "FIVE" & "INFRAWORLD" on LinkedIn. Infraworld? Where'd we put our deerstalker hat and magnifying glass?

Posted by Kotaku Mar 21 2011 10:30 GMT
- Like?
#ps3 David Cage, director of psychological thriller Heavy Rain and co-founder of French studio Quantic Dream, is not thrilled with the same generic games - noting that many US developers feel the same. More »

YouTube
Posted by Kotaku Mar 17 2011 05:00 GMT
- Like?
#humor If you're going to make fun of Heavy Rain, you've got to do a lot more than just shout "JASON JASON" in a mall. More »

Posted by IGN Mar 16 2011 22:53 GMT
- Like?
Heavy Rain enjoyed a well deserved night of success at this year's British Academy Video Game Awards's as it took home three separate awards. Quantic Dream's miserablist whodunit Heavy Rain emerging as the biggest winner as it triumphed in the Original Music, Technical Innovation and Best Story categories...

Posted by Joystiq Mar 16 2011 18:45 GMT
- Like?
Yes, Mega64's (second) spoof of Heavy Rain features one of the guys wandering through a mall on a very vocal hunt for Jason -- but that's not all. It also contains some of the most cringe-worthy moments of social discomfort that the troupe has ever, ever managed to elicit.

Posted by Kotaku Mar 03 2011 19:00 GMT
- Like?
#gdc After David Cage's speech at the Game Developers Conference yesterday, I heard the chatter of people whose minds have been opened, lives possibly changed. More »
MeowMixer

VIDEO GAMES NEED TO BE LIKE MOVIES SO WE MAKE MORE MONIES BAWWWWWWW

Francis
If it's a good game, no one cares about the story. If it's a good story, no one cares about the game.

Posted by IGN Mar 03 2011 04:00 GMT
- Like?
Here's why that's incredibly impressive.

YouTube
Posted by Kotaku Feb 23 2011 18:00 GMT
- Like?
#movie This unofficial cut of Sony's Heavy Rain turns the roughly 12-hour game into a feature-length movie. More »

Posted by Kotaku Feb 01 2011 10:00 GMT
- Like?
#film Of course, it could be argued that Hollywood is simply where video games go to die. More »

Posted by IGN Jan 27 2011 10:54 GMT
- Like?
Deadwood exec climbs on board.

Posted by Kotaku Jan 27 2011 09:30 GMT
- Like?
#hollywood David Milch, whose credits include some of my personal television favorites like Deadwood, NYPD Blue and Hill Street Blues, will be adapting Playstation 3 exclusive Heavy Rain into a feature film with Warner Bros., Variety reports. More »

Posted by Joystiq Jan 27 2011 08:55 GMT
- Like?
Heavy Rain is getting the Hollywood treatment and, hopefully, some American accents to go along with it. David Milch, executive producer of "NYPD Blue" and "Deadwood," is working on an adaptation that will simply be called "Rain." According to Variety, Milch will begin writing the script after finishing work on his current project, a new HBO series called "Luck."

"David Milch's incredible ability to transform intense and complex storylines into gripping, popular drama makes him the perfect partner for us to have on Heavy Rain," producer Bob Shaye told the outlet. We then fictionally added, "Milch's penchant for adding male nudity into NYPD Blue makes him the ideal candidate for this project."

Posted by Joystiq Jan 10 2011 16:03 GMT
- Like?
Jurassic Park and Telltale Games may seem like an unlikely combination, but the The Escapist's recap of a new Game Informer magazine interview reveals that IP owner Universal Studios wasn't looking for a straightforward action game, making Telltale a good fit. The developer will still look to add a bit more action to its traditional adventure game framework, telling GI that the game will feature both slower-paced character building and the surprise scares that once propelled the franchise to box office success.

Telltale likens this gameplay balancing act to Quantic Dreams' suspense thriller, Heavy Rain. Aside from the possibility of dinosaurs with out-of-place accents, this means that the Jurassic Park game will feature some element of choice, though it's noted in the interview that the gameplay mechanics are still in the works. Additionally, some of the game's story has been cursorily detailed, revealing sub-plots such as identifying where Dennis Nedry's can of dino embryos ended up post-Dilophosaurus attack and a tie into the first film through the eyes of an unknown character.

Jurassic Park is expected to encompass five episodes, with the first coming to PC and Mac some time this year.

Posted by Joystiq Dec 29 2010 21:30 GMT
- Like?
The thoroughly democratic process through which our top 10 video games of 2010 were divined and decided left little room for sayers-of-nay once the dust had settled. The list -- as you'll soon see -- represents a cross section of what we believe to be the greatest (and therefore, our favorite, since we're such astute scholars of the ludological sciences) games of the year. All except for the game currently under discussion: David Cage's interactive thriller, Heavy Rain.

Of all the games on our list, Heavy Rain was the only one whose appearance -- even at the most humble position on the pedestal -- was called into question. With such apparent spite for the title coursing through our collective veins, you might wonder how it made any showing at all. The answer is indicative of the game's overall reception in the gaming community's collective consciousness: Many writers gave the game no weight in the discussion at all, while few gave it just about as much weight as they could possibly throw.

Posted by Joystiq Dec 14 2010 02:00 GMT
- Like?
A lot of times game journalists complain that December is light on news, with all the big releases for the year behind us. But we've always thought they were just a bunch of Negative Nancys. In an industry as robust and busy as ours, how tough can it be to find something to write about?

... So, umm ... Quantic Dream renovated its motion capture studio. Now it's got like 64 cameras, and some sound-proof curtains and stuff, so that's ... you know, a good number of cameras. So ...

We were going to make a Heavy Rain joke in which we suggest it "renovate" its voice capture studio by burning it to the ground. ... You know, because the acting was so bad? But it turns out that this new studio can do voice capture too, so that's not really that funny anymore.

So, yeah.