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Posted by Joystiq Feb 11 2012 22:30 GMT in Unreal Engine
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Epic's Mark Rein did some hit-and-run teasing at DICE last week, telling G4 that "people are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have." We've heard before that Epic is working hard on Unreal Engine 4, and while Epic doesn't expect to see games running on the engine until 2014, it makes a lot of sense that Rein would want to show it off, especially if we also see some next-gen console reveals later on this year.

As for what it'll look like, we can only say (and sorry for all of the technical jargon on this one) that it will probably look "very good." How do we know? Because 4 is higher than 3, silly. You probably wouldn't understand.

Posted by Kotaku Feb 11 2012 21:01 GMT in Transformers: Fall of Cybertron
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#transformers Only four of the sexy robot designs from Transformers: War for Cybertron ever made it toy store shelves, a tragic missed opportunity. To ensure they don't miss a second time, Hasbro and High Moon Studios are planning a much bigger toy line for Transformers: Fall of Cybertron. More »

Posted by Joystiq Feb 11 2012 21:00 GMT in Radiant Historia
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It's funny how good news for JRPG fans is also often bad news for eBay moguls. Radiant Historia, a DS-exclusive time-travel JPRG from Atlus (which routinely auctions for $60 plus) is being reprinted and redistributed in North America, although this reprint will not include the soundtrack bundled with the original run.

Pre-orders are starting to pop up at various retailers, and Atlus is urging interested parties to take advantage of the opportunity before the new batch hits store shelves in late March. Considering that Atlus has not released specifics regarding how limited of a reprint this is, if limited at all, we recommend erring on the side of caution (and a $35.00 price tag) rather than taking your chances on an uncertain, seller-feedback-oriented future.

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Posted by Kotaku Feb 11 2012 20:00 GMT in Twisted Metal
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#twistedmetal Out in the middle of the desert, a remote-controlled M249 Squad Automatic Weapon will unload its magazine into Sweet Tooth's iconic ice cream truck from Twisted Metal, releasing on Tuesday for the PlayStation 3. The trigger will be thousands of spacebars from across the Internet, and the finger on one of them can be yours. More »

First-person shooter Gotham City Impostors was released. I’ve spent a few days on the streets of Gotham, mopping up crime and causing criminal chaos. Is it ‘Zap!’, ‘Kapow!’, or more of a sad ‘Thunk!’? Here’s Wot I Think.

(more…)


Posted by Kotaku Feb 11 2012 19:00 GMT in Radiant Historia
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#radianthistoria Radiant Historia released more than a year ago for the DS and quickly distinguished itself as a top-flight JRPG. Trouble is, Atlus didn't print enough copies to satisfy demand. Case in point: A new copy is now listing for $105 on the used-games brokerage Glyde. More »

Posted by Kotaku Feb 11 2012 18:00 GMT in Demon's Souls
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#demonssouls We've heard (as far back at 2010) Sony admit that it blundered big time by not publishing Demon's Souls in North America. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked away convinced it would be terrible. More »

Posted by Joystiq Feb 11 2012 18:00 GMT in Rhythm Heaven Fever
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Los Angeles' iam8bit gallery played host to Nintendo last night, as the two companies launched Rhythm Heaven Fever with a full scale party. There were plenty of demos of the game on display, live painting by artists Yoskay Yamamoto and Mari Inukai, a live DJ spinning tunes, and a few photo booths where players could dress up and pose, or even dance for a video running on Nintendo's own site.
The event was a lot of fun, and you can pretend you were able to be there by browsing through the gallery below. iam8bit always does a great job with these events, and co-founder Jon Gibson promised us there's lots more on the way: He's currently working hard on the leetUP event that iam8bit is co-hosting at the beginning of next month, and says VIP tickets for that one have sold out already. We'll be in attendance, so stay tuned for more.

Posted by Valve Feb 11 2012 18:10 GMT in Steam
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Today's Deal: Save 66% off Call of Juarez: The Cartel!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by GoNintendo Feb 11 2012 18:01 GMT in Nintendo Stuff
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"I worked very closely with Aaron McHardy, the lead gameplay designer on FIFA. He and I worked together on FIFA 9, 10 and 11, so obviously we've very close. We're in the same building. We're basically in the next room. We took a lot of FIFA 12 functionality. The engineers and designers were in close contact. Now, part of what Aaron and his team are doing now is analysing some of the stuff we've taken. When I was on FIFA we wanted to do something similar to the dribble system we have in Street, the one where you're always facing the goal. But it was always a challenge for us to do it, because there are so many animations involved in that system. Things like that they're evaluating now, whether there are parts of it they can take. Standing ball control, is there something there?
"It's a very intuitive and elegant mechanic but it's not something you see too often in real football. But maybe there are elements of it that can be shared and taken. It's something they're evaluating right now. I don't think any decisions have been made." - FIFA Street creative director Gary Paterson
Check out the full interview here

Posted by Giant Bomb Feb 11 2012 18:00 GMT in Gotham City Impostors
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The shooting in this game is fine, but the shooting isn't necessarily the point.

There's nothing especially original about Gotham City Impostors' mishmash of multiplayer modes and character progression, but the game goes to such absurd lengths to distinguish itself from the vast field of modern-military mediocrity that you can't help but love it at least a little bit. I thought I was just about done with team deathmatch and carrot-on-a-stick multiplayer unlocks, but those things feel a lot fresher when they're full of vigilante faux-Batmen on rollerskates, and mohawk-wearing Joker minions running around spouting high-pitched superhero nonsense.

Mechanically, the game isn't a unique multiplayer shooter, but it's a good one. Capture-and-hold and one-flag CTF modes are mixed in with the team deathmatch, and the shooting feels nice and solid. The requisite character-progression system is robust enough to give you a huge number of options in building out your character, from five body types that dictate your speed and health, to a ton of weapons that range from typical rifles to freeze guns and boomerangs. The perks system feeds into the comic book motif by framing your peripheral abilities as fun facts (like you'd see on a trading card) and a psych profile. And a selection of gadgets--most of which come in the form of modes of transportation--make the gameplay feel more mobile and dynamic than your typical Call of Duty clone, since you can soar around on glider wings or shoot a grapple gun to get you up to higher ledges. Using the gadgets to get around the map quickly is key to winning, especially in the objective game types.

But forget weapon mods and killstreak bonuses. What sets Gotham City Impostors apart is the ludicrous attitude that colors it front to back, from the ridiculousness of the two teams' makeshift Batman and Joker costumes to the frumpy little hand-drawn, business-suited "Office Bat" who runs around the game showing you how everything works. In the character creator, you select a voice... and then move a slider that hilariously pitches the voice way up or down. The unlockable costume options include a bath towel for a cape, a Batman mask made out of a cardboard box, and a lack of pants that turns out to be the most expensive piece of non-clothing in the game. When you bring the flag, which is a battery, back to your base, which is a propaganda machine, the people on the other team hear a bunch of subtle suggestions about their inferiority and become so demoralized they can't use weapons for a bit. But they can still flail their arms around helplessly...which is a one-hit kill. There's a refreshing, gleeful devotion to absurdist humor here that reminds me at least passingly of some other recent games. It helps that the subject matter lets the developer play so fast and loose with--and poke some fun at--the Batman license and its associated tropes.

Take it from me, Shirtless Batman is a real jerk.

You can unlock everything in the game just by playing it--though, given that some items have level requirements into the hundreds, that's going to take you a while. Thankfully, leveling up is the only way to access weapons, mods, and other gameplay-relevant trinkets. But you also have the option to pay real cash money for the cosmetic-only costume pieces, as well as some other doohickeys that are only for looks, and a temporary boost to experience. If the game were holding a bunch of content back behind a required paywall, it'd be a lot easier to get incensed about the number of microtransactions stuffed into a game that's already 15 dollars, but since you can access everything that matters just by unlocking it, it's hard to get too worked up about a set of convenience fees that's easy enough to ignore. What you're buying here is strictly a multiplayer game, though there's a big list of offline challenges involving the various gadgets that you can run through to earn experience. And once you rank up, you can join a gang that serves as one of several factions in a persistent turf war that will hopefully encourage people to stick with the game for a decent chunk of time.

It's harder to ignore the problems with the PC version of the game. While I didn't run into the matchmaking issues other players have been reporting, you may have worse luck and find it tough to get a game going. The performance problems I ran into on our ATI-based office PC are unforgivable, though, with a frame rate stuck in the teens at best and occasionally dipping into an outright slideshow--and this was after dropping detail settings down considerably. There, the game was completely unplayable, but on my Nvidia-based home machine the game ran at a perfect 60 frames per second and played great. (Whether there's some kind of GPU-specific driver issue like Rage had at launch is open to speculation.) With all these potential issues, I'd recommend you not go anywhere near the PC version until it's properly patched, although by then, who's to say if the game will still have an active community? It's a shame, because the PC version should by all rights be the best one. I had no trouble playing on both consoles, but the PS3 game had some unsightly texture pop-in, so the 360 version seems like the safest bet right now.

The idea of a multiplayer-only downloadable shooter is a sound one, offering a lower-priced, stripped-down version of that Call of Duty progression model for people who don't care about campaigns and just want to focus on the headshots and skill unlocks. But given that most of the games in that category have been biting Call of Duty on every level, even in appearance and tone, it's been hard to get too excited about any of them. By contrast, Gotham City Impostors shows how far a clear sense of personality and humor can take you even when you're making the same old style of game.


Posted by GoNintendo Feb 11 2012 17:57 GMT in Nintendo Stuff
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New bits of information:

Minimal loading times, you won’t notice them.
Luck minigames are gone, you might find one or two.
Unlockable ”Zodiacs” that resemble Nintendo characters and fireworks.

On minigames:

Gegen den Pfeil – An arrow is shown and you need to tilt the remote in the opposite direction. The tester would have liked to push buttons instead.
Wegelagerei - Single player needs to carry three blocks to the other side. The team tries to stop Single, by pushing boulders down. Said to be much fun – when playing with friends, of course.
Steinblockschlag – We have seen this kind of game in older Mario Parties, right? Avoid the blocks that come falling down from above.
Wettlauf ins All - The screenshot says it all, there’s a cursor. Button mashing when the cursor is at the area of the buttons, waggling during the last part.
Fiesband – Everyone starts at random places inside a maze. Which is filled with conveyor belts. With this obstacles, you need to find your way to the center of the maze.
Grafitti Geballer – The screen explains it all. The one who has more paint of his or her colour at the wall wins.

Older Mario Party Comparison

Old problems in the series:
CPU-Turns can’t be skipped
Screen was 4:3, a 16:9 TV had black… ehrm… “things” in the way.
Buying items at shops slows the game down.
The lenth of a game varies.
It could be 30 minutes or three hours long.
You know too soon who’ll win, because of the stars the players own.
Coins are useless and only there to trade them for stars.

Could remove MP9 those problems?

All players are inside the same car – whatever happens, it happens to everyone.
The tempo has been nested.
16:9 in all modes, unlike MP8.
You’ll receive items without time being lost.
One game lasts about 45 minutes and rules can’t be changed.
The mini stars you collect are the only currency in the game, which makes the game more exciting.

Pros:
Exciting
Faster
Fun minigames
16:9
AI controlled players are optional

Cons:
Unlockables are boring and useless
Playing this game alone is boring
Music sounds like you’re on a funfair

Posted by GoNintendo Feb 11 2012 17:40 GMT in Pokemon Black / White
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It's not supposed to active until tomorrow, but the MewTwo wifi event is up-and-running right now! Now you can take advantage of the fun a little bit early! Thanks to Serebii for the heads up!

Posted by GoNintendo Feb 11 2012 17:35 GMT in Nintendo Stuff
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This may or may not be a game, but there's a new trademark from Nintendo for something called 'Pokémon Adventure Camp'. Certainly sounds like it could be a game. We'll just have to hang tight for more info.

Posted by GoNintendo Feb 11 2012 17:33 GMT in Nintendo Stuff
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Looking for even more Club Nintendo games to register? Both Tekken 3D: Blood Vengeance and Tales of the Abyss offer up Club Nitnendo points inside the box. Looks like almost all third party offerings are going to include Club Nintendo bonuses!

Posted by GoNintendo Feb 11 2012 17:29 GMT in Nintendo Stuff
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任天堂ゲーフリクリーチャーズ
商願2011-088359 ジム☆チャレンジ (gem challenge)
商願2011-088364 バトルカーニバル (Battle Carnival)

Nintendo
商願2011-088682 BEAT THE BEAT RHYTHM PARADISE
商願2011-090605 SPIRIT CAMERA
商願2011-092510 Wii U
商願2011-092511 §Wii U
商願2012-002228 Wii U
商願2012-002229 §Wii U
商願2012-002230 §Wii U

NBGI
商願2011-088881 ダイスアドベンチャー\DiceAdventure
商願2011-088882 テイルズ オブ ザ ワールド\Tales of The World
商願2011-088883 BATTLE DESTINY
商願2011-089213 BDeNA
商願2011-089214 BeDNA
商願2011-089597 OPERATION EXTEND
商願2011-090434 新世界CRUISE (new world Cruise)
商願2011-091374 Dream Cafe
商願2011-091375 Deluxe Cafe
商願2011-091376 Bakery Cafe
商願2011-091721 Shooting Adventure

Konami
商願2011-083484 決闘ドラゴ!!
商願2011-084150 ソーシャルファクトリー\SOCIAL FACTORY
商願2011-085040 コレクションシリーズ (collection series)
商願2011-087901 Digital Trading Card
商願2011-089497 METAL GEAR RISING
商願2011-089499 REVENGEANCE
商願2011-090060 DDR
商願2011-091429 GOD STONE

SQEX
商願2011-088605 ライバード
商願2011-088606 アヌビア
商願2011-088607 ギルティス
商願2011-088608 コングローダー
商願2011-088609 ドルフィーネ
商願2011-089981 REBELLION OVERDRIVE
商願2011-090386 GUARDIAN CROSS\ガーディアン・クルス
商願2011-091486 CRYSTAL MONSTERS

Sega
商願2011-087852 アレクサンドリア大戦絵巻
商願2011-090545 キャラキュート
商願2011-090952 くるくるすしパーティー
商願2011-090953 DERBY OWNERS CLUB
商願2011-090954 KINGDOM CONQUEST HEAVEN
商願2011-090957 LITTLE POP FRONTIER

Take 2
商願2011-090169 §gRand\theFt\auto5∞FIVE

Marvelous AQL
商願2012-000311 スーパークリエイターズ (super creators)

Posted by GoNintendo Feb 11 2012 17:25 GMT in Nintendo Stuff
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A portion of a Nintendo Life review...

Like all fighting games it divides players — for everyone who prefers King of Fighters there's a Street Fighter II fan, just as Tekken and Virtua Fighter polarise opinion — but if you're after a solid scrapper you can sink some serious time into, you can't go far wrong with King of Fighters '97.

Full review here

Posted by GoNintendo Feb 11 2012 17:21 GMT in Nintendo Stuff
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Another demo has been lined up for the eShop in Japan. SEGA has stated that a demo for Hatsune Miku: Project Mirai is going to be hitting the eShop soon. No specific date was given, but the final game is due out March 8th.

Posted by GoNintendo Feb 11 2012 17:19 GMT in Nintendo Stuff
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Check out more pics in our Flickr set and even more here
Photo 1: In this photo provided by Nintendo of America, fans line up outside of iam8bit’s gallery to celebrate the launch of the new Wii game, Rhythm Heaven Fever, Friday, February 10, 2012 in Los Angeles. The rhythm-based game, which debuts Feb. 13, challenges players to keep the beat on more than 50 mini-games.



Photo 2: In this photo provided by Nintendo of America, Ramiro D. of Los Angeles dances to the beat while participating in a Rhythm Heaven Fever-themed interactive video on Friday, Feb. 10, 2012. Nintendo fans gathered at the iam8bit gallery in Los Angeles to celebrate the Feb. 13 launch of the rhythm-based game, which challenges players to keep the beat on more than 50 mini-games.



Photo 3: In this photo provided by Nintendo of America, fans (L to R) John D., John B. and RJ D., of Lancaster, Calif. celebrate the launch of the new Wii game, Rhythm Heaven Fever, at the iam8bit gallery, on Friday, February 10, 2012 in Los Angeles. The rhythm-based game, which debuts Feb. 13, challenges players to keep the beat on more than 50 mini-games.



Photo 4: In this photo provided by Nintendo of America, artists Yoskay Yamamoto (front) and Mari Inukai, both from Japan create original paintings inspired by the new Wii game Rhythm Heaven Fever at a special event to celebrate the game's launch, Friday, February 10, 2012 in Los Angeles. The rhythm-based game, which debuts Feb. 13, challenges players to keep the beat on more than 50 mini-games.

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Posted by Kotaku Feb 11 2012 17:00 GMT in PlayStation Vita
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#psvita After posting its official unboxing teaser video on Thursday, Sony yesterday published this 12-minute guided tour of the system, explaining all of the features and benefits of the PlayStation Vita, with Guy Longworth, PlayStation's chief marketer, and John Koller, who is the boss of PlayStation's handheld division. More »