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Posted by Kotaku Feb 11 2012 04:00 GMT in Gaming News
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#crime Cops in a northeastern Pennsylvania community booked a man on attempted murder charges, saying he tried to strangle his wife with "a video game cord." Either he was playing with wired console controllers from a generation ago, or the guy went and grabbed the Xbox 360 brick to choke his spouse. More »

Posted by Rock, Paper, Shotgun Feb 09 2012 16:31 GMT in PC Gaming News
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Fanfiction often has surprising visits from other fictional places, although the fact that I’m here and not writing on that other lovely PC gaming site means it happens in real-life as well. Super Mario Bros Crossover 2.0 is the gaming equivalent of fanfiction, bringing characters from all over the Nintendo universe and having an office party with them in the Mario world.(more…)

Viddd
But the game is even worse than what it was.
Viddd
yeah, balancing issues makes sense, i wish the old version could've at least been in the options like simon's old jump in the earliest version

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Posted by Maiq the Liar Feb 11 2012 00:15 GMT
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...and then there's this.

 

I'm sorry, but words fail me...

Shadeston
...umm....uhhhhh
MeowMixer


Posted by Joystiq Feb 11 2012 03:45 GMT in Rock Band 3
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Tuesday is Valentine's Day, and in addition to being a day full of expectations and guilt, it's now a day where you can be rick-rolled by a damn video game in the sanctity of your own home. The "Gold Star My Heart" Pack drops Tuesday in North America and Wednesday for European PS3 users, and includes four love-centric tracks to get you into (or very quickly out of) the mood.

Peep the full track list after the break, and see if you're the kind of person who'd rather be playing Rock Band 3 on Valentine's Day. (Please invite us.)

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Posted by Kotaku Feb 11 2012 03:30 GMT in Gaming News
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#openthread Greetings, camp Kotaku. It's friday evening, and that means it's officially the weekend! I hope you had a fun week. I sure did. We welcomed more simultaneous voices to Kotaku than... maybe ever? More »

Posted by Joystiq Feb 11 2012 03:15 GMT in Xbox 360 News
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Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we try out Nyan Cat Adventure, a platformer from 21st Street Games. Indie developer 21st Street Games has found a niche: bizarre platformers. Its previous offering, Techno Kitten Adventure, was a visual assault backed by a simple gameplay mechanic, and the studio's latest is no different. The Xbox Live Indie game Nyan Cat Adventure takes the popular internet meme into the realm of single-button arcade gameplay.

But the most surprising thing about Nyan Cat Adventure is the variety I found in such a simple experience. True, the game only uses one button, but what that button does constantly changes throughout the game's main mode of play, dubbed 'Party.'

Posted by Kotaku Feb 11 2012 03:00 GMT in Grand Theft Auto IV
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#deadendthrills Since we ran a feature on Duncan Harris, the groovy "video game photographer" behind the website DeadEndThrills, I've been sharing some of his work each week here. More »

Posted by GoNintendo Feb 11 2012 03:08 GMT in Nintendo Stuff
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Earlier today we posted up some pics that featured Konami headquarters with smoke billowing from the top. These pics made it all the way back to Konami, and they've stated that there was no fire at the offices. Looks like this smoke is more like steam.

Posted by GoNintendo Feb 11 2012 03:03 GMT in Nintendo Stuff
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This information comes from a Ruliweb member that supposedly hunted down this info...

- Retro looking to recruit many FX Artists
- looking specifically for 3D environment artists
- Retro wants these artists to have talant for hand painted textures
- also looking for people to assist in translations for better communication with Nintendo

Thanks to CatMario for the heads up!

Posted by Joystiq Feb 11 2012 02:45 GMT in Demon's Souls
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Nobody expected Demon's Souls to be the hit it was, least of all Sony, the game's publisher in Japan. When Atlus decided to publish the game in North America, it took a risk -- one that paid off. The duty of publishing the sequel, Dark Souls, would then go to Namco Bandai.

Does Sony regret passing on publishing Demon's Souls in North America? Senior VP Shuhei Yoshida thinks so. He told Game Informer the company passed on the game after seeing an earlier build of the game. "What happened with Demon's Souls was until very late in the game's development, we were not able to play the game through. There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same."

But still, even after a few hours with the final product, Yoshida remarked that he just wasn't able to see the value in the game. "For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game. I said, 'This is crap. This is an unbelievably bad game.' So I put it aside." In the end, Yoshida admitted Sony "dropped the ball from a publishing standpoint" and was not able to "see the value of the product."

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Posted by Giant Bomb Feb 11 2012 03:00 GMT in Ripper
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Vinny and friends join an all-star cast for a trip into cyberspace to hunt down the one and only RIPPER.

Posted by Kotaku Feb 11 2012 02:17 GMT in Konami
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#wedontneednowater An image circulating Twitter earlier today seemed to imply a Konami office building in Japan was burning. It most certainly was not, a spokesman told Kotaku. All is well. More »

Posted by Joystiq Feb 11 2012 02:15 GMT in PC Gaming News
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The Indie Royale website is back at it with a brand new bundle of games for sale, this time scheduled for Valentine's Day. On this one, paying either the minimum price (currently just above $4) or above will net you five different indie titles: The impressive FPS (and IndieCade finalist) Zeno Clash, the excellent and underrated Hoard, the gorgeous adventure title Lume, and top-down puzzle crawler Soulcaster and its sequel. Plus, buyers also get both Hoard DLC packs, and anyone who pays higher than the minimum will pick up the "Music to Play Games by Too" compilation album.

Remember, the way the bundle works is that the price goes up as more people buy the bundle, but it drops when people spend more than the minimum (so giving more actually makes it cheaper for everyone, and supports the game's developers as well). Purchased titles are available on both Steam and Desura, and the bundle is on sale through Valentine's Day.

Posted by Kotaku Feb 11 2012 02:00 GMT in Gaming News
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#theweekingamingapps Balls were kicked. Knights were wound. Towers were defended. Passwords were hacked, and the dead rose to detect among the living in another spectacular Week in Gaming Apps. More »

Posted by Kotaku Feb 11 2012 01:45 GMT in To the Moon
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#gamemusic Hey, why should indie game developers get to have all the bundling fun? Game composers should get to experience the joy of bundling too. I'm glad to see that they finally are. More »

Posted by Joystiq Feb 11 2012 01:45 GMT in Square Enix
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Square Enix has released another Taito shmup on the App Store, and as with pretty much all Square releases, we can't help but be aghast at the price. Given the source material, however, maybe $11 isn't that bad.

Dariusburst Second Prologue is based on both the PSP Dariusburst and its arcade followup, Another Chronicle -- the two latest iterations of Taito's long-lived shmup series about shooting enormous robot fish. The PSP game content is all here, along with a remixed mode with new enemy patterns and stuff from Another Chronicle. There are also four new tracks by Taito's Zuntata band.

In other words, if it were on PSP, there'd be no question of its value. We admit we're still kind of balking at the App Store price anyway. That's just how the market is on that platform!

Posted by Kotaku Feb 11 2012 01:30 GMT in Electronic Arts
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#masseffect EA has put a "Mass Effect 3 Mission Command" app on Facebook, through which fans can unlock some Avatar items and possibly get chosen for early access to the game's upcoming beta. There's also a big sweepstakes opportunity to win one of two custom Xbox 360s, painted in the game's Paragon and Renegade themes. EA sent us these pictures earlier today. More »

Posted by Joystiq Feb 11 2012 01:15 GMT in Fallout 3
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Adam Adamowicz died of cancer yesterday, and while his career may have focused on building digital worlds, his impact can be felt just as intensely in our physical lives. As the concept artist for Fallout 3 and other Bethesda titles, including Skyrim, Adamowicz shaped the reality of some of our favorite video-game experiences, regardless of whether the wider world knew his name.

Awesome Robo offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create Fallout 3's vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.

Posted by Kotaku Feb 11 2012 01:00 GMT in Mass Effect 3
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#masseffect Many of us here at Kotaku like Mass Effect. And as people who like Mass Effect are wont to do, we really like to talk about its protagonist, Commander Shepard. Specifically, we like to talk about our Commander Shepard. More »

Posted by IGN Feb 11 2012 01:05 GMT in Gaming News
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Every year the game industry's bigwigs descend on Las Vegas for DICE, an event designed to allow for intimate discussion and thought-provoking presentations. This is not like GDC, which tends to focus on the sharing of innovations. Nor is it all like E3, which is a crazy bazaar. It's contemplative, ...

Posted by Joystiq Feb 11 2012 00:45 GMT in Star Wars: The Old Republic
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Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Online, RPGs, MMOThis is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
Morality systems have become role-playing. Or at least, a significant amount of people have come to believe this. To take one example, this review of The Old Republic is premised on the concept that BioWare's style of moral choices are effective character-building mechanics. It's a fine review, but it's one that I can't agree with because I find the model of game morality used in The Old Republic and many other role-playing games ineffective at creating a moral system.

In order for a moral choice to have weight, it needs to have two components. First, meaningful choices have to cause the player to lose something in order to gain power. Something has to change, or be expected to change, within the game in order for the decision to matter. In Mass Effect, at one point in the game, you have to choose which of two party members to rescue - the other dies. Or, in Fallout: New Vegas, working with Caesar's Legion turns the New California Republic into an enemy, and vice versa.

Second, a moral choice has to be a difficult choice. The old adage "If doing the right thing were easy, everyone would do it" applies here. This is where games usually fail. They can do it with little choices, like with stealing even when you won't get caught in New Vegas. Take the owned items and you'll lose karma, which might be a small hit compared to the benefits of a new weapon. Alternately, in some games, honorable characters will simply refuse payment for quests, forcing money to be acquired by other means.

Posted by Kotaku Feb 11 2012 00:30 GMT in Tekken
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#sfxtk One of the only things better than beating a friend at a fighting game is childishly gloating about it, and no gloating is complete without an amazingly victory dance. More »