The Legend of Zelda: Spirit Tracks Message Board

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Posted by Joystiq Apr 30 2011 20:30 GMT
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Japanese retail news blog Sinobi (translated by Andriasang) reports Nintendo has a somewhat surprising supply strategy for its upcoming, three-dimensional remake of The Legend of Zelda: Ocarina of Time. According to the blog, Nintendo's initial shipment of the title to retailers will be "extremely small." Furthermore, Nintendo supposedly isn't letting retailers order extra units of the game, and is allotting a limited number of copies for all retailers, regardless of their respective size.

It seems bananas to limit supply on the 3DS' most anticipated title to date, but Sinobi suggests this could be a reaction to the overstocking of Zelda: Spirit Tracks, which ended up in Japanese bargain bins faster than the franchise is likely used to. If that's the case, then Nintendo is forgetting one very important factor: Spirit Tracks is a pretty okay game, while Ocarina of Time is the best game ever made.

Posted by GoNintendo Sep 10 2010 18:17 GMT
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Looking to play your favorite Spirit Tracks tunes on the instruments of your choosing? Why not use the Spirit Tracks sheet music? Hit up the link below to check out all the tunes from the game in sheet music form. Sheet music here

Posted by Francis Jul 19 2010 03:21 GMT
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Zelda Spirit Tracks has Link, a lowly train engineer, tasked with restoring the kingdom's disappearing railroad tracks.  The ghost of Princess Zelda is your sidekick, who hopes to be reunited with her demon-possessed body.

The main quest consists of:

  1. Drive train to new temple (sometimes you have to do a side quest to get there)
  2. Beat temple to unlock next floor of the Spirit Tower.  Drive back to tower.
  3. Beat new floor by using Zelda to control Phantoms.  Unlock new tracks.
  4. Repeat 1-3

The temples and tower floors all had enjoyable puzzles offered new experiences new to Zelda.  Some classic items return, and the new items were creative and fun to use.  Thank goodness you dont have to repeat the same temple over and over like you did in Phantom Hourglass.

Driving the train is much better than the boat of Phantom Hourglass, IMO.  Instead of wandering around a vast ocean, you almost always know exactly where to go and how to get there.  You still have to actually ride the train there (which kinda feels like Pac-Man), but usually you get there quick enough to not be frustrating.  Also the wild-west-ish music is catchy.

My biggest gripe is that the gameplay is a little too linear.  There are a few side-quests, but most of them seems to involve collecting stuff and shuttling cargo around the map.  Being restricted to railroad tracks doesn't leave much for exploration.  All the towns are very small with only a few buildings and people.  Maybe a linear adventure is better suited for a portable system, but hopefully the Zelda series is not eventually reduced to just a collection of dungeons.

Bottom line: Zelda:ST improves on Zelda:PH in every way.  It's worth playing just to see the charming interactions between Link and Zelda.


Monocleton
I SEE SOME RAPE ACTION
Francis
Amazingly, some people don't get a game the day it comes out, or can beat it in a few days. I probably could have left out the game description stuff, but eh, whatever.

Posted by Kotaku Apr 16 2010 13:00 GMT
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#firesale This really, really is. Yodobashi Camera is one of the largest retailers in Japan, and boy oh boy does it ever have a deal for you! More »

Posted by Joystiq Feb 16 2010 15:30 GMT
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The BAFTA awards represent a rare opportunity to get the thrill of watching your favorite high-profile games rack up more plaudits long after the end of the year. They also represent the opinions of the British Academy of Film and Television Arts, but whatever. The nominations for the 2009 awards have been released, with mostly unsurprising games occupying the "Best Game" category -- Batman, Assassin's Creed II, Modern Warfare 2, Left 4 Dead 2, Joystiq.com Game of the Year 2009 Uncharted 2 -- and FIFA 2009.

In the "people's choice" GAME Awards, all of the Best Game nominees but Left 4 Dead 2 make repeat appearances, joined by The Beatles: Rock Band, GTA Chinatown Wars, The Legend of Zelda: Spirit Tracks, Street Fighter IV, and Wii Sports Resort. "Everyone's" tastes are much more diverse! See more nominations for specific genres and achievements at the BAFTA site. The winners will be revealed in an award ceremony on March 19.

Posted by GoNintendo Feb 01 2010 07:08 GMT
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I honestly don’t know how you guys feel about ripped game soundtracks. Hell, even I don’t know how I feel about them. I’m talking about the legal side of things. Please leave a comment and let me know. I’ll base my future soundtrack coverage on what you guys have to say. Check [...]

Video
Posted by Joystiq Jan 22 2010 22:45 GMT
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You likely know Aardman Animations as the creators of the hilarious cheese-loving man and surprisingly capable K-9 duo, Wallace & Gromit. To celebrate last month's release of The Legend of Zelda: Spirit Tracks in Europe, Nintendo tapped the studio to create a trio of custom animations paying homage to the game in Nintendo's free animation app for the DSi, Flipnote Studio. Now we get to see their labor bear fruit and, oh my, these came out looking sharp, as the video above this text can attest. However, the real feather in this (Minish?) cap is the odd video past the break showing Link's game-long companion, Zelda. For us, the uneasy feeling we get witnessing Link's lack of concern seeing Zelda in poltergeist form is only exceeded by Zelda's apparent glee, despite being a creepy specter. That just weirds us out!

Posted by GoNintendo Jan 09 2010 00:42 GMT
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I don’t want to get too much into this one on the site, because I’m sure there are many people that haven’t yet wrapped up The Legend of Zelda: Spirit Tracks. If you’re looking to get into some in-depth discussion about the full events of Spirit Tracks, you’ll definitely want to hit up the [...]

Posted by Joystiq Dec 23 2009 02:15 GMT
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Legend of Zelda series director Eiji Aonuma says in the latest Edge magazine that the scale of the upcoming Wii release is what's foremost in his team's mind during development. Twilight Princess, he says, was the first Zelda game where they went for a more realistic feel in terms of size and scope of the world, and yet he feels that they weren't quite able to adapt all of their gameplay ideas to that larger space. As opposed to the DS-based Spirit Tracks, which Aonuma says started out in a much more traditional place, and thus was a little easier to "realize." Aonuma says his team is starting out with a larger, grander world in the new Wii Zelda, and from there hopes to fill it up with all sorts of Zelda-esque game ideas. He and the team may not have been able to do everything they wanted with the adult Link-sized Hyrule the first time around (not that it wasn't well-received anyway), but they're planning to give it another hookshot in the next game.

Posted by GoNintendo Dec 14 2009 18:22 GMT
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It seems that there are some differences between the North American and European versions of The Legend of Zelda: Spirit Tracks. One of the biggest changes that we’ve seen so far is the renaming of Byrne to Staven. Of course, we have no idea why Nintendo of Europe felt that the character needed [...]

Posted by IGN Dec 08 2009 17:30 GMT
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Says cel-shading is ideal for the handheld and loves the stylus controls.

Posted by MM Dec 08 2009 00:46 GMT
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I AM DISAPPOINT

OrochiVash
DISAPPOINT ARE YOU?
MM
YES BUT THIS TIME WE MOTHER *CRAG*ING TRAINS

Posted by IGN Dec 07 2009 23:53 GMT
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Nintendo's sequel outdoes the previous pocket epic in what is one of the best games on DS.

Posted by Joystiq Dec 07 2009 17:00 GMT
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Nintendo is creating a deep rut for the Zelda games by turning every new development since Ocarina of Time into a compilation of overused tropes. The fact that people liked the first N64 outing, for example, is no reason to include a magical instrument in every subsequent game. The same goes for the chatty sidekick, and (especially) the tradition of forcing Link to walk around and meet everyone in town before someone finally hands him a sword. Even the train in The Legend of Zelda: Spirit Tracks, which seemed out of place when the game debuted, is a variant on the oft-repeated vehicle gimmick, including conveyances like Epona, the King of Red Lions, and the S.S. Linebeck. As a result, I groaned a little when I started playing Spirit Tracks, seeing all these common Zelda elements played out for the umpteenth time. But as I played the game, I forgot all about my gripes, won completely over by its charm and by its excellently designed challenges. The great game shines through all the cruft Nintendo has thrown on top of it.