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Rock Band Network Message Board

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Posted by Kotaku Jun 18 2010 21:40 GMT
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#screengrab Harmonix and MTV brag about their ever expanding Rock Band set list at E3 2010 by printing out the whole thing, now with more Rock Band Network, on a huge wall, with human being included for comparison. More »

Posted by Joystiq Jun 02 2010 17:55 GMT
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Yesterday, Harmonix and MTV Games launched an initiative called the Rock Band Network Affiliates Program, the goal of which is to further involve bands, music distributors and promoters in the rhythm title's track creation community. In return, prolific Rock Band Network creators will have more opportunities to collaborate with all sorts of elements within the music industry, which might increase the number of tracks that ultimately end up on the platform.

In short, it's kind of a win-win for companies and creators. And for us players, too. A win-win-win. Still, couldn't they have come up with a better, more rocking name for the program? We're imagining David Lee Roth shrilly screaming "are you ready for some affiliaaaaaaates," and it's making us very confused.

Posted by Joystiq May 24 2010 17:35 GMT
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Harmonix knows that you and your crew of Losties will be looking for something to do on Tuesday nights now that there's no more Lost to watch, and has stepped in to help. Now you'll be able to turn those watch parties into Rock Band parties, as you play along to two songs featured in the show.

G4 reports that, in the near future, the Rock Band Network will play host to both "You All Everybody," the hit song from Charlie Pace's band Drive Shaft, and "Dharma Lady," by '70s band and frequent hidden reference Geronimo Jackson. The Rock Band Network status means it'll be released on Xbox 360 first, and then possibly brought to Wii and PS3 later.

It's probably a bad idea to use this music to try to introduce someone to the show. These songs are hilarious as in-jokes, but on their own, they're ... well, still hilarious, but not in a good way.

[Image: Lostpedia]

Posted by Joystiq Apr 21 2010 23:15 GMT
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The first songs from the Rock Band Network to be available on PS3 will be released tomorrow, April 22, 2010. The five selected songs are "some of the most popular tracks" from the full selection:

Individual Tracks (with expected prices based on Xbox 360 RBN pricing)
  • Flogging Molly - "Drunken Lullabies" (Live) ($1)
  • Jonathan Coulton - "Code Monkey" ($2)
  • The Shins - "Australia" ($2)
  • The Slip - "Even Rats" ($2)
  • Steve Vai - "For the Love of God" (Live) ($2)
Harmonix explained that, due to the way submissions work on PSN, the company is "currently capped at 5 songs per week." The developer explains that despite "practical realities that aren't in [its] immediate control," it is trying to bring out as much music as possible.

[Thanks, Benji B]

Posted by Joystiq Apr 17 2010 01:55 GMT
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All right, so the Left 4 Dead/Left 4 Dead 2 crossover DLC "The Passing" passed March by. Valve just announced it'll be available for download next week! We're sure the content will still be fresh, and the zombies still putrid, in April! Valve promised to update the official blog next week with more details.

Additionally, in the spirit of crossover ... ing ... ness ... the Left 4 Dead blog announced that two songs by the fictional Midnight Riders band have been added to the Rock Band Network. For just one dollar each, you can play "Midnight Ride" and "One Bad Man!" It would be appropriate to gather three friends to play the songs with.

[Thanks to everyone who sent this in!]

Posted by Joystiq Apr 09 2010 16:00 GMT
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Serj Tankian or The Used should probably be our focus for next week's Rock Band DLC -- however, we can't get Smash Mouth's "All Star," also available next week, out of our heads. That song is the musical equivalent of one of those brain beetles from Wrath of Khan. Get it out, get it out, get it out! Ahhhhhh!

Check out the full release list after the break.

Posted by Joystiq Apr 09 2010 14:37 GMT
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Announced as a Rock Band Network release during PAX East, the Joystiq Podcast opening theme, "Gravity (Don't Let Me Go)," is now available for the Xbox 360 version of the Rock Band platform for 80 ($1). As with all RBN releases, the playable song can be demoed before purchase. The RBN version of the track, an update of the show theme, was authored for the game by TheMainDrag and will appear on Jon Black's upcoming EP The Beginning (Up From The Ground Vol. 1), available April 27.

Joystiq Podcast host Justin McElroy wants fans of the show and of music to download the track immediately, saying, "If you're not using your fingers to play 'Gravity (Don't Let Me Go)' on Rock Band, just cut them off and choke yourself with them."

RBN currently hosts around 210 songs, which are listed here. Now go drop "Gravity" onto your console.

Posted by Joystiq Apr 04 2010 21:30 GMT
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We wish we possessed the kind of thought processes required to make the mental association between the release of the Rock Band Network and the catchy, quirky ditties from 'Splosion Man. The game's theme is already up on the RBN Store, but that's not the extent of the musical 'Splodiness -- in an interview with SavyGamer, Twisted Pixel CEO Mike Wilford revealed two other tracks from the game would soon hit the Network: "The 'Splode Beneath My 'Splosion" and "Donuts Song."

No time frame has been given for the songs' release, but that hasn't stopped our excitement for the vocal part of "T'SBM'S" from growing to catastrophic, earth-quaking levels.

Posted by Joystiq Mar 20 2010 22:30 GMT
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We haven't gotten much of an indication of how successful Harmonix's recently launched Rock Band Network platform has been during its first few weeks in operation. I mean, we'd consider the Rock Band-ification of The Slip's timeless Guitar Hero classic "Even Rats" to be a huge success, but we're pretty sure they measure it in dollars and cents. RockBandAide recently did a bit of calculation and educated guesswork to come with the amount of cash the RBN has brought in so far -- according to the site, Harmonix has grossed over $107,000 in sales from user-generated tracks alone.

RockBandAide also estimate that regular DLC has brought in roughly $161,000 in revenue on the 360 since the Network went live -- a slightly larger sum, though the profit margin on Network tracks is supposedly much higher than that of regular DLC. The site also compiled the top 20 purchased RBN songs thus far, which we've posted after the jump. Keep in mind -- these numbers aren't official, but they're the best we've got to go on thus far.

[Thanks Tommy!]

Posted by Joystiq Mar 15 2010 22:30 GMT
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Eleven days ago, Harmonix delivered on a concept many of us had fantasized about since the very first time we ever played Rock Band: It democratized the track-making process. For the first time in the franchise's history, any schmo off the street with a bit of MIDI engineering experience and a song in their heart could put that song on the Rock Band Store for the world to see (and hopefully purchase).

At GDC, Harmonix senior sound designer Caleb Epps and Rock Band Network producer Matthew Nordhouse sat down to speak about the challenges that came with opening up the game to user-generated content, and how its dedicated community has organically evolved the song-sharing process.

Posted by Kotaku Mar 04 2010 18:20 GMT
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#harmonix In January, Harmonix launched the tools needed for artists to publish their songs on the Rock Band Network. Today, the Rock Band Network Store opens to the public, with more than 100 new songs for fans to purchase and play. More »

Posted by Joystiq Mar 04 2010 17:45 GMT
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The Rock Band Network has gone live on Xbox 360 with a catalog of 105 songs. With over 4,000 registered authors and peer reviewers registered to participate in the program, we're guessing a lot more tracks are coming. Prices range from 80 to 160 ($1 and $2).

Players will be able to download RBN samples if they wish to try tracks before they buy. Songs will debut exclusively on Xbox 360 for 30 days, after which "a selection of standout tracks" will become available on PS3 and Wii.


YouTube
Posted by GoNintendo Mar 01 2010 23:53 GMT
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The above track from The Shins is just one of the hundred tracks that have been approved for release on the Rock Band Network. Remember, while the actual service isn’t up and running on Wii (and it may never be), Wii owners will indeed see release of select Rock Band Network tracks. [...]

Posted by Joystiq Feb 21 2010 23:00 GMT
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Believe us, dear reader -- there's nothing we'd like more than to have brought you with us to Las Vegas for this year's DICE, but you must understand that the airfare was simply too much to bear. We've got the next best thing though (outside of our weeklong coverage, of course): the full bag of swag handed over to us upon entry. In practice, this means a Modern Warfare 2 throat communicator, a Street Fighter IV fightpad, a seasonally appropriate Rock Band Network hoodie, a Rayman Raving Rabbids-themed Wiimote charger and ... some other stuff! All you have to do is tell us below in the comments what you thought was the most interesting story to come out of DICE 2010. 24 hours starts now!
  • Leave a comment what you thought was the most interesting story to come out of DICE 2010.
  • You must be 18 years or older and a resident of the US or Canada (excluding Quebec, in part because of our feelings on The Quiet Revolution).
  • Limit 1 entry per person per day.
  • This entry period ends at 6:01PM ET on Monday, February 22.
  • At that time, we'll randomly select one winner to receive one Modern Warfare 2 throat communicator (ARV $29.99), one Street Fighter IV fightpad (ARV $39.99), one Rock Band Network hoodie (ARV $10), and a Rayman Raving Rabbids-themed Wiimote charger (ARV $29.99).
  • For a list of complete rules, click here.
What is Joyswag? Since we don't keep the games and merchandise we receive for review or promotional purposes, it becomes "Joyswag," which is passed along to our readers. Please note that Joyswag may be in "used" condition. For more info on our policy, click here.

Posted by Joystiq Jan 25 2010 16:00 GMT
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[Image credit: Jaymiek] In the latest issue of Edge Magazine, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation." Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music." That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."

Posted by Joystiq Jan 19 2010 19:00 GMT
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If you've been tinkering around with the Rock Band Network song programming tools, turning your heartfelt ballads into batches of multicolored gems, you'll be able to place your work in front of an audience for the first time today. Harmonix is launching an open beta of the platform at some point this evening, which will allow musicians with an XNA Creators Club membership to publish their songs, and peer-review the work their fellow artists have contributed. Of course, we won't be able to download the songs until the platform officially goes live -- which Harmonix recently informed Destructoid wouldn't be until "we accrue a good base of content, though we're already really excited by what we have in the pipeline." If you were curious about what that pipeline currently looks like, we suggest checking out this Harmonix forum post, which compiles all the bands who've shown interest in Rock Band-ing their ditties. Update: We contacted Harmonix to get more details about the beta, and learned that it won't go live until tomorrow. We'll let you know when it's up!

Posted by Joystiq Jan 19 2010 19:00 GMT
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If you've been tinkering around with the Rock Band Network song programming tools, turning your heartfelt ballads into batches of multicolored gems, you'll be able to place your work in front of an audience for the first time today. Harmonix is launching an open beta of the platform at some point this evening, which will allow musicians with a Rock Band Creators account to publish their songs, and peer-review the work their fellow artists have contributed. Of course, we won't be able to download the songs until the platform officially goes live -- which Harmonix recently informed Destructoid wouldn't be until "we accrue a good base of content, though we're already really excited by what we have in the pipeline." If you were curious about what that pipeline currently looks like, we suggest checking out this Harmonix forum post, which compiles all the bands who've shown interest in Rock Band-ing their ditties.

Posted by Joystiq Jan 06 2010 20:00 GMT
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Harmonix continues to show that it cares about Rock Band 2 fans with more than just weekly DLC. The developer has announced a patch for the PS3 version of the game that adds support for the upcoming Rock Band Network Store -- the interface for selling songs added to Rock Band by fans, musicians and record labels through the new Rock Band Network. If you were lamenting your current inability to purchase songs made by some dude, now you can take heart! The update also adds the "much more robust handling of chord hammer-ons and pull-offs" found in The Beatles: Rock Band, support for SingStar wireless microphones, support for velocity sensitivity with Ion Drum Rocker drums, and the ability to sort songs in Quickplay by the number of stars you've earned on each song. The update will be available this Thursday.

Posted by Joystiq Nov 26 2009 18:15 GMT
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Harmonix's Rock Band Network is still working out the kinks and will launch in "early 2010." In a statement to Kotaku, the developer explained that it's working on getting the public beta tools out "before the end of the year," with the store front to launch sometime at the beginning of next year. Musicians with ample time and high computer proficiency can begin preparing their tracks now with the creator tools, but the open beta will grant access to the private website where all the RBN community stuff will occur. If you're a musician or programmer (or ... procisian?), let us know what you think about the tools in comments.

Video
Posted by GameTrailers Nov 06 2009 22:08 GMT
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The Main Drag created this video in honor of Rock Band Network and their game. Enjoy!

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Posted by GameTrailers Aug 31 2009 18:43 GMT
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Daniel Kayser ventures to New York for the announcement of the upcoming Rock Band Network.

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Posted by GameTrailers Aug 31 2009 18:43 GMT
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Rock Band fans get everything they wished for and more in Rock Band Network!

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Posted by GameTrailers Aug 31 2009 18:43 GMT
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Many extra features are included when playing Rock Band Network created songs, including auto-play bots.

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Posted by GameTrailers Aug 31 2009 18:43 GMT
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Post your songs for free or get a little extra cash in your pocket by publishing them online!