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It's 7:40 PM on a Monday night and I'm a million floors up in a New York City office building. At this time on any other Monday I'd be sitting with my laptop, working on GoNintendo while I wait to watch WWE Monday Night RAW. For something to pull me away from both GoNintendo AND WWE, you know it has to be important. Indeed the reason is important, which is why I'm trying not to pass out while hanging around a small group of game journalism folk. In just a few minutes, I'm going to be ushered into a conference room to have a video conference with Shigeru Miyamoto and other principle devs on Super Mario 3D World. This is without a doubt, the most important and nerve-racking thing I've ever had the chance to do for GoNintendo.
After a slight delay, the conference door swings open and we take our place at a table. There are microphones everywhere and a giant camera pointed right at us. The front of the room features two flat-screen TVs. One shares a mirror image of the conference room I'm in, while the other showcases a desk with the Nintendo logo behind it. On that desk sit plush dolls of Mario and friends, all decked out in cat suits. Soon, those characters will be joined by Shigeru Miyamoto, Kenta Motokura and Yoshiaki Koizumi. We hear muffled Japanese being spoken for a bit, then the translator says that Miyamoto feels it's a bit strange for us to be sitting at a table while we stare at their empty video feed. Miyamoto apologizes and the staff shuffles in. Yes, we are thousands of miles apart from each other, but that doesn't matter. It still feels like I'm sitting face-to-face with some of Nintendo's biggest devs...and for some reason they want to hear my questions.
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