Nintendo Stuff Message Board older than one year ago

Sign-in to post

Posted by GoNintendo Oct 29 2013 00:50 GMT
- Like?
Video after the jump due to autoplay...

Read the rest of the story...


Posted by GoNintendo Oct 29 2013 00:40 GMT
- Like?

If we made a physical version of Cave Story (eShop version) as a 3DS card, would you buy it?

— Nicalis, Inc. (@nicalis) October 29, 2013

Posted by GoNintendo Oct 29 2013 00:38 GMT
- Like?
Protagonist (Male)

- loves being outdoors
- grew up playing by the beaches and mountains
- shows interest in doing work as a rancher
- moved into Oak Town to pursue that interest
- this is his first time taking care of crops and handling animals
- considered a curious young man who’s always eager to learn more

Protagonist (Female)

- new to Oak Town
- also shown interest in doing work as a rancher
- kind-hearted young lady who loves taking care of animals and raising crops
- will always do her best with the brightest of smiles

Lily

- potential partner for marriage
- weather forecaster with an energetic personality and loves children
- also works as a sing-along lady for a children’s program
- takes care of her younger sister and spends time with the elderly
- quite popular in town

Raegar

- potential partner for marriage
- young man who works as a chef at the restaurant.
- busybody who acts upon his impulses
- has confidence in his excellent culinary skills
- dashing good looks and easy-going personality
- he may come off as one who likes to fool around, but he’s actually quite the serious person, deep down



Marvelous has also revealed that the game will come with a special Angora Rabbit charm strap will in first-print copies (Japan).

Posted by GoNintendo Oct 29 2013 00:26 GMT
- Like?
Maps

Chasm
Flooded
Free Fall (Bonus Map)
Freight
Octane
Overload
Prison Break
Seige
Sovereign
Stonehaven
Strikezone
Stormfront
Tremor
Warhawk
Whiteout

Modes

Blitz – Make it to the portal on the enemy’s spawn point.
Cranked – Kill enemies before the timer ends. Each kill restarts the timer.
Domination – Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
Free-for-All – Every man for himself. First player to 30 kills is the winner.
Grind – Recover dog tags and take them to the objective marker to score for your team.
Hunted – Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
Infected – Eliminated players become Infected. Last player to survive when the timer ends wins.
Kill Confirmed – Recover dog tags to gain points for your team. First team to 100 points wins.
Search and Destroy – Teams take turns defending or trying to destroy the objective. Every player has
Search and Rescue – Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
Team Deathmatch – Kill players on the enemy team. First team to reach score limit wins.

Posted by GoNintendo Oct 29 2013 00:23 GMT
- Like?
Coming from an IGN interview with director Motomu Toriyama...

"Let me start with how we used to define Final Fantasy. When the games consoles were almost everything that mattered, in those days we aimed to make the most out of the specs of the popular consoles to be able to offer cutting edge, supreme gaming experiences to our users. That was what we were looking for.

Since then though, I think the environment in which gamers play has experienced quite a drastic change. Now, we need games angled towards more casual gamers as well as those for more high-end players, like Lightning Returns. But what all these different types of Final Fantasy games have in common is that they offer players deep and engaging immersion in a fantasy setting. That’s what we always think of when we’re creating a new Final Fantasy."

Full interview here

Posted by GoNintendo Oct 29 2013 00:13 GMT
- Like?

Yes, it’s really me. #selfie [PIC] #Regginator pic.twitter.com/lHIpVPUgNU

— Nintendo of America (@NintendoAmerica) October 28, 2013

When I play Super Mario 3D World, I like to play as Princess Peach because I like to float. #Regginator

— Nintendo of America (@NintendoAmerica) October 28, 2013

Read the rest of the story...


Posted by GoNintendo Oct 28 2013 22:19 GMT
- Like?

@TristanJZipp yes

— Dan Amrich [1oS] (@OneOfSwords) October 28, 2013

Thanks to Autosaver for the heads up!

Posted by GoNintendo Oct 28 2013 21:52 GMT
- Like?


The official Kickstarter for this project should be launching quite soon. Jasco is showing off this figurine as an idea of what could be possible with the funding the Kickstarter hopefully receives.

Posted by GoNintendo Oct 28 2013 21:37 GMT
- Like?
A portion of a Pure Nintendo interview with Notion Games' Ben Ward...

PN: When converting Super Ubie Land from HTML5 to C#, do you just go line by line and plug in the assets?

BEN: Due to the nature of Construct — the program we used to make Super Ubie Land — most of the automated features have to be re-coded. For the assets, I can reuse numbers like coordinates or animation speeds, but a lot has to be reworked too. It involves some experimenting to create formulas to convert numbers to a different system and still output the same thing.

PN: Every programmer out there knows that sometimes programming “goes wrong,” and you can spend hours troubleshooting a problem. Since the HTML5 code already exists for SUL, do you find that you run into fewer problems, or is converting the code just as troublesome as writing the code from scratch?

BEN: Porting a game can take less time than making a game from scratch, but there are just as many complications when converting code or writing it from scratch. I would say there are more complications for the Wii U version than the original because the automatic features we relied on for the original game are no longer there. We are also using a more advanced computer program than before, so it naturally takes more work.

Posted by GoNintendo Oct 28 2013 21:33 GMT
- Like?


- Natsume will publish
- Noko can bend time
- Yumi-chan is a young version of Yumi
- Emiko is a childhood friend that creates checkpoints
- Yumi is a traveling sushi chef
- due out in early 2014

“We have been interested in releasing this unique title for awhile now. We are working very closely with Agatsuma Entertainment to bring this game to our fans, who we know appreciate games that are a little different, and also have lovable characters.”

More screens here

Posted by GoNintendo Oct 28 2013 21:30 GMT
- Like?

Rumor has it that #Regginator will be taking over this account again tonight at 6:30 PM ET! What questions do you have for him?

— Nintendo of America (@NintendoAmerica) October 28, 2013

Posted by GoNintendo Oct 28 2013 21:29 GMT
- Like?
Poopaloop is a typo-hunting machine!

THAT'S NOT HOW YOU SPELL THAT ACE ATTORNEY, GEEZ pic.twitter.com/VBtJY3XfPh

— Robert Hughes (@RType88) October 28, 2013

Posted by GoNintendo Oct 28 2013 21:27 GMT
- Like?
A portion of an NWR review...

Snow Moto Racing 3D is an alright game that provides a small racing fix for anyone desperately in need of one. The visual presentation, level design, and local multiplayer make it a fun rump, but plenty of humps interrupt the fun.

Full review here

Posted by GoNintendo Oct 28 2013 20:00 GMT
- Like?

Get ready to Let it Rip at the official BEYBLADE: Evolution launch tomorrow from 3pm to 6pm here at #NintendoWorld! #3DS

— Nintendo World Store (@Nintendo_World) October 28, 2013

Posted by GoNintendo Oct 28 2013 19:21 GMT
- Like?
Hackers continue to amaze me with the amount of work they put into learning the inner-workings of games. Today those hackers have turned their attention to Pokemon X/Y in order to learn about digital Pokemon DNA. Here's what the crew has come up recently.

- Box pkxs are now 232 bytes, as opposed to 136 previously
- Pkxs store the current owner + the original OT for a given pokemon
- The encryption on the pkx files works slightly differently
- Hatched eggs save the moves they hatched with separately for the move relearner

Posted by GoNintendo Oct 28 2013 19:17 GMT
- Like?
A portion of an EDGE interview with Katsuya Eguchi...

EDGE: What’s next for Animal Crossing? Can you keep adding more to the current template, or are you thinking of making wider changes?

KE: We have already started thinking about what to do next, but there is no concrete direction yet. First, we need to decide which hardware to develop a new Animal Crossing for, and then we want to use that hardware and find out what it’s capable of and what kind of features it provides. Then we can start thinking of elements of Animal Crossing and how we can realise them using the hardware. So until we discover these new inventions, we will not decide the direction.

Posted by GoNintendo Oct 28 2013 19:12 GMT
- Like?
A portion of an OXM interview with lead designer Jean-Sebastien Decant...

OXM: Players can give feedback on story missions. What will you do with that information?

JSD: Firstly there's the context. You're now a researcher for Abstergo in the present day, so you're giving a rating to the research you've just performed. For the rest, getting closer to players, getting a feeling for how they react as you play, is more and more important. We spend a lot of time during development playtesting the game, with a lot of people from outside Ubisoft, and we also track a lot of data when the game is released. We thought it was nice to have something that is apparent, that is visible to everyone.

OXM: How will you use this info when developing future Assassin's Creed titles?

JSD: We're going to use it, we're going to analyse it, we're going to see if there are patterns we can understand from it, but we're not just going to use it like - they loved that mission, I want more of that mission, next game everybody makes that same mission! Because maybe nobody will appreciate something we really love. So it's more of a hint for us - OK, we should find a way to make that mission more appealing, because we think it's right, but they don't like it.