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Posted by GoNintendo Oct 31 2013 16:55 GMT
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#eShopThursday: these @Ubisoft #WiiU launch titles are now on sale until 23:59 on 07/11 on Nintendo #eShop pic.twitter.com/GCFVY7mcGP

— Nintendo of Europe (@NintendoEurope) October 31, 2013

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Posted by GoNintendo Oct 31 2013 16:53 GMT
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A bit of spookiness from Smooth McGroove for Halloween...


Posted by GoNintendo Oct 31 2013 16:48 GMT
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Just contacted http://t.co/niBPhNxdGZ. As of now, they have no plans to offer the LoZ 3DS XL bundle. They have not ordered it from suppliers

— NintendoTreat (@NintendoTweet) October 31, 2013

Posted by GoNintendo Oct 31 2013 16:47 GMT
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- smooth frame rate
- features a mech you control that can switch between two modes
- flight form lets you move fast, which helps when flying long distances.
- lock-on missiles that can hit multiple targets
- powerful charge shot
- Flight mode also makes it easier to shake off missiles
- your attack power is a smidge higher
- can’t make quick movements and you have a wide turning radius
- need more skill to target enemies in flight mode
- fighting mode gives you more momentum and makes it easier to target enemies
- this mode isn’t suited for long distance travel or fighting multiple enemies
- purchase different sub-units that change ship performance
- sub-units include items that lowering defense, but greatly raise attack power
- 1,000 yen eShop title

Posted by GoNintendo Oct 31 2013 15:52 GMT
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Thwart the evil Yuga, save the seven sages and restore harmony to the kingdom of Hyrule

31st October 2013 - Prepare to set foot on the magical soil of Hyrule once more when The Legend of Zelda: A Link Between Worlds launches on 22nd November for the Nintendo 3DS family of consoles. As a follow-up to the 1991 Super NES classic The Legend of Zelda: A Link to the Past, get ready to conquer new dungeons, fresh puzzles, and experience new gameplay mechanics which open up the way Link explores Hyrule and the foreign land of Lorule, a corrupted, parallel version of Hyrule.

The story begins in The Legend of Zelda: A Link Between Worlds with an ominous threat looming over Hyrule. A mysterious, wizardly figure named Yuga has been appearing throughout the land, transforming the kingdom's seven sages into paintings and spiriting them away into another world. With the future of Hyrule at stake, Link must therefore step into the unknown realm of Lorule and stop Yuga's nefarious plans in order to restore peace and harmony to his home world.

During a journey of discovery in both Hyrule and Lorule, Link will meet characters familiar to fans of The Legend of Zelda series, such as Princess Zelda and the elder of Kakariko Village, Sahasrahla, as well as new figures central to the storyline such as the travelling merchant Ravio, and the mystical figure of Hilda, the Princess of Lorule. Appearing for the first time in the series, little is known about Ravio, the item vendor who sets up shop in Link's house and provides our hero with a helpful bracelet... Via Ravio's shop, players can now choose to buy or rent key items early on in the adventure, allowing greater freedom to explore dungeons in any order over the course of the game. Whether it's freezing foes in their tracks with the Ice Rod, or floating upwards with the Tornado Rod, many items will be pivotal to progressing through the fiendishly designed dungeons players will encounter.

Thanks to Ravio's bracelet, Link is able to transform into a drawing and walk along walls, and this ability brings a new dimension to the table when solving puzzles, as by merging with walls, players can see obstacles from different angles and are able to discover new features. But beware - Link can only merge with walls for a limited amount of time, so ensure that once the energy gauge is depleted, he is not in any imminent danger!

For those exploring the detailed worlds of Hyrule and Lorule, a variety of subquests and minigames are on hand to earn rewards in the form of rupees or extra heart containers. Treacherous Tower involves Link fighting his way through numerous floors filled with a variety of enemies via three difficulty levels, while Octoball Derby sees Link step up to bat in a baseball-inspired minigame situated in Lorule where rupees are earned by smashing pots and knocking over enemies littering the field. For those who can't put down this latest title in The Legend of Zelda series, once a player has completed the main game, a Hero Mode will be unlocked, in which Link takes greater damage from enemies when hit. Intrepid explorers may even find a small hidden extra waiting to be found somewhere in Lorule during a second play through...

Thwart the evil Yuga and restore peace and harmony to Hyrule when The Legend of Zelda: A Link Between Worlds releases on 22nd November for the Nintendo 3DS family of consoles. For all Zelda fans wanting to show off their allegiance to the Triforce, don't forget that The Legend of Zelda: A Link Between Worlds Limited Edition Nintendo 3DS XL console also arrives on the same day, including a download code to purchase the game directly from Nintendo eShop, and emblazoned with a double Triforce design across the console's shell.



For further details:
The Legend of Zelda: A Link Between Worlds website: http://nintendo.co.uk/alinkbetweenworlds

The Legend of Zelda Hub: http://www.nintendo.co.uk/zelda

Nintendo 3DS Guided Tour: http://guidedtour.nintendo.co.uk

Nintendo 3DS (UK) on Facebook: https://www.facebook.com/Nintendo3DSUK

Nintendo UK on YouTube: http://www.youtube.com/NintendoUK

Nintendo of Europe on Twitter: https://twitter.com/nintendoeurope

Nintendo UK on Twitter: https://twitter.com/nintendouk

Nintendo UK Online Store http://store.nintendo.co.uk

Source: NoE PR


Posted by GoNintendo Oct 31 2013 15:50 GMT
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This week's Nintendo Download includes the following featured content:

Nintendo eShop on Wii UTM
Wii FitTM U - Trial Version - With Wii Fit U, you can create fitness routines, review progress and compare with friends in online Gym Communities and MiiverseTM. Shape up with more than 70 fun activities, from new ones using the Wii U GamePad controller to Wii Fit favorites. Current Wii U and Wii Balance Board owners can download Wii Fit U from the Nintendo eShop and use it free for 31 days. Then purchase and sync a Fit Meter to keep the game for as long as you like. A Fit Meter sells at a suggested retail price of only $19.99. Wii Fit U will be available on Nov. 1.

LEGO(r) MarvelTM Super Heroes - LEGO Marvel Super Heroes features an original story scanning the entire Marvel Universe. Players take control of Iron Man, Spider-Man, the Hulk, Captain America, Wolverine and many more Marvel characters as they unite to stop Loki and a host of other Marvel villains from assembling a super-weapon capable of destroying the world.

Virtual ConsoleTM on Wii U
Super Castlevania IV - In Super Castlevania IV - originally released on the Super NESTM in 1991 - players arm the legendary whip and take on the role of Simon Belmont on a quest to defeat Dracula and his evil minions. Using many additional weapons, including axes, holy water, crosses, knives and a magical stopwatch that can stop the flow of time, Simon must travel through 11 stages to reach Dracula's Castle, all the while overcoming perilous traps and hideous monsters.

Virtual Console on Nintendo 3DSTM
Milon's Secret Castle(r) - In Milon's Secret Castle, Milon must explore the depths of a maze-like castle while defeating monsters that roam its corridors. The challenging game was originally released for the NESTM in 1986.

Nintendo eShop Sales
Shin Megami Tensei(r)IV - Buy Shin Megami Tensei IV for $10 off Nov. 4-11 in the Nintendo eShop on Nintendo 3DS. Critics call this one of the best entry points for the franchise. The game puts you in charge of fighting and recruiting demons in an epic RPG adventure.

BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien - Featuring five exciting worlds, 125 levels and five death-defying Boss battles, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien is 33 percent off in the Nintendo eShop on Wii U from Nov. 1 until 9 a.m. on Nov. 7.

Also new this week:
• LEGO(r) MarvelTM Super Heroes: Universe in Peril - Full Game and Demo Version (Nintendo eShop on Nintendo 3DS)
• Angry Bunnies (Nintendo eShop on Nintendo 3DS)
• Arcade Classics 3D (Nintendo eShop on Nintendo 3DS)
• Ben 10 OmniverseTM 2 (Nintendo eShop on Wii U) - Available Nov. 5
• Ben 10 OmniverseTM 2 (Nintendo eShop on Nintendo 3DS) - Available Nov. 5
• Beyblade Evolution (Nintendo eShop on Nintendo 3DS)
• PAC-MAN and the Ghostly Adventures (Nintendo eShop on Nintendo 3DS) - Available Nov. 5
• Saban's Power Rangers Megaforce (Nintendo eShop on Nintendo 3DS) - Available Nov. 5
• AiRace Speed - Demo Version (Nintendo eShop on Nintendo 3DS)

To view this week's Nintendo Download in its full graphical version, please visit: http://news2know.net/nintendo/downloadg0wnd873.php.

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles weekly to the Nintendo eShop for the Wii U system as well as the Nintendo 3DS and Nintendo 3DS XL systems, to the Nintendo DSiTM Shop for the Nintendo DSi system and to the WiiTM Shop Channel for the Wii console.

The Nintendo eShop is a cash-based service and features games, applications and videos. Users can add money to their account balance by using a credit card or by purchasing a Nintendo Prepaid Card at a retail store and entering the code from the card. All funds from one card must be redeemed in either the Wii U eShop or the Nintendo 3DS eShop, respectively. They are not transferable and cannot be divided between the two systems.

The Wii Shop Channel offers games and applications and uses Wii PointsTM, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi PointsTM, which can be purchased in the Nintendo DSi Shop. A Wii Points CardTM and Nintendo DSi Points CardTM can be purchased at retail locations. All points from one card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop, respectively. They are not transferable and cannot be divided between the two systems.

Remember that Wii U, Wii, Nintendo 3DS, Nintendo 3DS XL and Nintendo DSi feature parental controls that let adults manage some of the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu, http://www.nintendo.com/wii, http://www.nintendo.com/3ds or http://www.nintendo.com/ds.

Source: NoA PR


Posted by GoNintendo Oct 31 2013 07:35 GMT
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Furthermore, Nintendo 3DS and Wii U have a feature called “SpotPass,” which automatically connects these devices to the Internet. We hope that this feature will play an important role in the expansion of our digital business.
We, for example, can place a specific icon on the menu screen of Nintendo 3DS to prompt users to download a certain software application. Touch this icon, and you will jump to the page to download the application in Nintendo eShop. We have introduced several games and services so far, and found out that incorporating such an icon tends to sharply increase the number of downloads. A new icon on the menu screen gives us the ability to inform many people about an application.

As for Wii U, a system update in October has enabled us to use SpotPass to provide each console with software applications themselves, not just an icon to jump to Nintendo eShop. You can turn this feature on or off in the system settings of the console. In addition to the manual download method in Nintendo eShop, we plan to automatically distribute some games, including “Wii Sports Club,” to consoles with adequate disk space through SpotPass.

A big hurdle associated with downloadable software is the process from notifying consumers about an application to having them download it. To overcome this hurdle, we would like to take advantage of SpotPass-driven automatic distribution and supply many people with our recommended software, which could further expand our digital business. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:34 GMT
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One of the high points in our digital business for this fiscal year is the new add-on content for “StreetPass Mii Plaza,” which is a built-in application for Nintendo 3DS and has been enjoyed by many consumers.

This application originally had two games, “Puzzle Swap” and “Find Mii,” which consumers enjoyed by using “StreetPass.” In addition, we have made available four more games as add-on content including “Mii Force,” “Flower Town,” “Warrior's Way” and “Monster Manor.” Many people have already downloaded these games and the sales surpassed 1.1 billion yen at the end of September and have steadily grown since then.

Currently, 75 percent of the sales of these games have been in Japan, where StreetPass is the most popular in the world. However, we are aware that an increasing number of people have been using “StreetPass Relay Points” launched in August and that, after the release of “Pokémon X/Pokémon Y,” more people have started to carry their Nintendo 3DS with them to experience StreetPass. We expect steady sales over a long period by increasing the ratio of users overseas - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:32 GMT
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“Photos” series POSA cards you can see here are “playable” POSA cards. With them, you can take AR (Augmented Reality) photos of yourself with Mario characters after downloading a free application for the AR photo function of Nintendo 3DS. POSA cards have become popular in Japan, and have already sold no less than 1.3 million units. We will continue to make the e-money card itself something enjoyable for our consumers.

As stated before, Wii U has NFC (Near Field Communication) functionality and we are considering using JR East's “Suica,” which is the most popular public transport e-money card in Japan, to make payments on this platform. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:31 GMT
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In our recent presentations, I have repeatedly stated that a significant expansion of our digital business is required to adapt to the changes in the business conditions and to create new business opportunities.

This graph shows the transitions of download sales until the last fiscal year. The sales slowed in the fiscal years ended in March 2011 and 2012. As I told you at the Financial Results Briefing in April, however, the sales in the last fiscal year more than doubled those of the previous year and were our highest ever. The download sales in the first half of this fiscal year reached 11.4 billion yen, which is more than double the figure in the first half of the previous year and surpassed that of the second half. Digital download sales of packaged software represented about the half of the download sales, but the other types of digital sales have also risen steadily.

We have provided various methods of micropayment for enriched download-only games and services for Nintendo 3DS and Wii U, whose Internet-connection ratios are significantly higher than our previous platforms.

And we have provided a means for our consumers to periodically source information about games through Nintendo eShop, as shown by the fact that it is now the most popular way to watch Nintendo Direct videos.

In addition, we have expanded our range of payment methods, including POSA cards on retailers' shelves. As a result of the efforts we have made over the last two years, we are confident that our digital business has finally entered a phase of expansion. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:28 GMT
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I remarked a while ago that it is difficult to change our prospects with just one title. Our objective for Wii U for the upcoming year-end sales season will be to dramatically change the environment surrounding Wii U with multiple key titles that can appeal to a wide range of consumers.

In Japan, we just launched today what we call the Premium Family Set that provides great value for money by offering, in addition to the contents of the regular Wii U Premium Set, bundled accessories as well as two popular games that come pre-installed on the system.

Until the release of the “Pokémon X/Pokémon Y” software in mid-October, we concentrated our marketing activities on Nintendo 3DS, and we were unable to promote the Wii U hardware in the market adequately. However, those of you who are living in Japan must have realized that we have been actively marketing Wii U in the last two weeks. We are already seeing promising signs from pre-orders that have been placed, and we will attempt to dramatically change the environment surrounding Wii U from this week through the end of the year.

We will also launch a new bundle that contains both “New Super Mario Bros. U” and “New Super Luigi U” from November in the overseas markets.
We have already performed a price revision to Wii U in response to the release of “The Legend of Zelda: The Wind Waker HD” in late September in the U.S. and early October in Europe. By offering this new bundle along with “Wii Sports Club,” “Wii Fit U,” “Wii Party U” and other titles such as “Mario & Sonic at the Sochi 2014 Olympic Winter Games™” that I just mentioned, we will make every effort to dramatically change the sales trajectory of the system. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:27 GMT
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Turning to “Wii Fit U,” as many people enjoyed playing “Wii Fit” and “Wii Fit Plus” on Wii, there are already about 37 million “Wii Balance Boards” across the world, and we decided to offer Wii Balance Board owners a one-month pre-release trial campaign for Wii Fit U. This campaign enables those who own both a Wii U system and a Wii Balance Board to download the “Wii Fit U” software free of charge and experience every feature of the game for one month.

I myself came up with the original concept of the campaign, and some investors and analysts may be wondering why we would ever distribute a game that is guaranteed to sell well free of charge. However, under the current circumstances in which Wii U has lost its launch-period momentum we find ourselves in a situation where it is difficult to turn the attention of those who do not actively engage with games to Wii U, we felt that it would be difficult to hope that advertising and releasing our games in a standard fashion would be sufficient to create enough buzz in society. Fortunately, according to our research, the proportion of consumers who are still enjoying “Wii Fit” or “Wii Fit Plus” on a constant basis is not low. Our survey in Japan shows, for example, that more than 500,000 people are still using their Wii Balance Boards on a daily basis, and we find similar trends in other regions, too. As our first step, we felt that it would be best to have these users upgrade to Wii U in order to maximize the overall sales of this title in the long run. As it was the case with both “Wii Sports” and “Wii Fit,” this title is not the kind of game whose success hinges on its initial sales. It is true that its initial sales and profits will suffer as a result of this campaign, but “Wii Sports” and “Wii Fit” achieved great popularity and large sales over an extended period of time because they managed to create adequate buzz in society from people who broke a healthy sweat and experienced sore muscles as a result of working out in front of their TV. By using the pre-release trial version as a catalyst, we will strive to create and disseminate buzz, and ultimately turn it into an enduring bestseller.

What is shown here is an accessory used in conjunction with “Wii Fit U” which we call the “Fit Meter.” When we release the “Wii Fit U” software, we will bundle one “Fit Meter” with each copy of the game. This is not just a pedometer, but is an activity meter that uses an accelerometer to automatically calculate the calories consumed in any given day. Unlike a regular activity meter, it also incorporates a feature that detects changes in altitude in response to changes in atmospheric pressure, so even when the steps are the same, it can tell whether one is walking on a flat or sloped surface and detect the difference in calories consumed.

With “Wii Fit U,” one can set a target for the amount of calories to be consumed in one day, and measure how many calories they actually consumed through their daily activities using this “Fit Meter.” Should you fail to achieve your daily target, you can work out with “Wii Fit U” to fill the gap. We have new propositions to support your exercise throughout the day, even when you are outside your home.

In the one-month pre-release trial campaign for Wii Fit U that I just described, once you purchase a “Fit Meter,” available from today, and synchronize it with your console, you can continue to enjoy all the features of the game even after the one-month trial version expires. We are hoping that consumers who take advantage of the campaign will also enjoy the new experiences provided by “Fit Meter.” - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:24 GMT
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First, I would like to talk about “Wii Sports Club,” which is a recreation of “Wii Sports” for the Wii U system. “Wii Sports” has been enjoyed by many people around the world as one of the games that defined Wii. Although we were yet to launch the “Wii Remote Plus” controller that incorporated a gyro sensor at the time we released “Wii Sports,” this new game is made to work specifically with Wii Remote Plus, and I am sure that it will become even easier to feel a better virtual reality experience. In addition, we will provide online gameplay that enables one to play with others in distant locations as well as a new element in which players can engage in competitions where teams corresponding to certain prefectures in Japan, or states in the U.S., compete against each other online. Even without having to get together with a group, there will be numerous elements that can be enjoyed by a single player.

This time, we have decided to offer the game digitally as opposed to providing a packaged game. While “Wii Sports” was available as a standalone game in the Japanese market, it was bundled with the Wii system for an extended period of time in the overseas markets, and as a result we have opted to provide the game in a so-called free-to-play format. Consumers will be able to download the game free of charge, and the first 24 hours after activation will be a free trial, after which players can choose either a “Day Pass” for all sports that costs 200 yen per day or a “Club Pass” that costs 1000 yen per sport. We expect those who already discovered their favorite sport and wish to play it on a frequent basis to opt for the “Club Pass,” and those who only wish to play the game when they get together with others to opt for the “Day Pass.”

In the beginning we will release two sports, tennis and bowling, but we will release other sports one after another. These sports will be released automatically through the SpotPass feature without requiring consumers to perform any tasks. When a new sport is added, it and all the existing sports will be available free of charge for the first 24 hours, so I hope that many of you will get the chance to try them. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:22 GMT
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With respect to Wii U, on the other hand, I remarked at the Financial Results Briefing held back in April that we would carefully work on its market penetration, but its sales have not yet picked up significantly since the summer launches of some key first-party titles. There have been large intervals between the releases of key first-party titles, and given that there is little seasonable demand at the moment, we are not in a position where we can change the fate of the system with just one title.

Fortunately, the year-end sales season is an opportunity in which various members of the family are likely to take an interest in Nintendo's home consoles, so we will try to change the situation surrounding Wii U through our efforts for this year-end sales season.

The key title that is going to drive this year's year-end sales season is “Super Mario 3D World,” the latest installment in the Super Mario series that is set to be released in November.

I feel that the trailers we have released so far already provide consumers with a taste of the quality of the game, but this is indeed a compelling product that provides both single and multi-player gameplay to a wide range of consumers from novice to experienced players of Mario action games.

With this title as a central pillar, we plan to release towards the end of the year “Wii Party U,” which is an ideal title to play with a large group of people around the New Year holiday season in a unique manner with the Wii U GamePad, and “Mario & Sonic at the Sochi 2014 Olympic Winter Games™,” named after the Olympic Games scheduled to take place at the beginning of 2014 in Sochi, Russia.

On the other hand, except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's position as a successor to the Wii system. While it took more time than expected since the launch of Wii U, we are now ready to offer “Wii Sports” and “Wii Fit” for Wii U, two of the defining games for Wii, starting today.* - Satoru Iwata

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Posted by GoNintendo Oct 31 2013 07:20 GMT
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A product that is expected to play a significant role in achieving this goal is Nintendo 2DS, which we have just launched in the U.S. and Europe on October 12 along with the Pokémon title.

Given the highly appreciated yen at the time when the original Nintendo 3DS and Nintendo 3DS XL were launched as well as the high manufacturing costs of the Nintendo 3DS hardware which incorporated various features, we were not able to provide a competitive price point for an entry-level gaming system. Nintendo's entry-level handheld gaming systems have traditionally been offered for under 150 dollars or euros, and some people may have felt that the price of Nintendo 3DS was perhaps slightly high. In order to reach out to a larger audience in this coming year-end season, we felt that we needed a new model that we could offer for under 150 dollars, which we just launched at the same time as the Pokémon software. We are yet to create sufficient awareness among prospective purchasers of this new product.

It appears that there are some among those who saw the picture on our official website that mistakenly believe that the product is perhaps too large and heavy to carry, and we therefore strive to achieve higher awareness without causing misunderstandings. Fortunately, Nintendo 2DS has been well received by those who purchased it, and according to a Club Nintendo survey taken by Nintendo 2DS consumers, we learned that there are many people who would not have purchased a product in the Nintendo 3DS family without the existence of Nintendo 2DS. We have a strong feeling that Nintendo 2DS is going to be a force in further propelling the popularity of Nintendo 3DS in the overseas markets. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:18 GMT
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Nintendo 3DS achieved sales of approximately five and a half million units in the calendar year of 2012, and considering its current momentum, we can reasonably hope to be able to achieve over five million units in sales in 2013 again.

By the way, even Game Boy Advance or Wii, which people described as “massive hits” in the past, or any system from other manufacturers, never achieved annual sales of more than five million units in Japan in history. In the history of Japanese video games, this mark was surpassed by only two platforms, Nintendo 3DS and Nintendo DS. To achieve sales of over five million units in the Japanese market, you can see that one requires true momentum.

The single most important challenge for Nintendo 3DS is how we are going to achieve results in the overseas markets towards the end of the year.

Although we simultaneously released Nintendo 3DS XL and “New Super Mario Bros. 2” last summer, we were not able to sustain that momentum until the year-end sales season was in full swing and turn Nintendo 3DS into a leading force in the overseas markets.
This year, as I just explained to you, we are going to head into November, the month when the year-end sales season truly begins, with great momentum that has been created by the release of “Pokémon X/Pokémon Y” on October 12. In addition, existing titles such as “Luigi's Mansion: Dark Moon,” “Donkey Kong Country Returns 3D,” “Animal Crossing: New Leaf” and “Mario & Luigi: Dream Team” still maintain sufficient momentum, while the latest installment in the “The Legend of Zelda” series is set to be released for Nintendo 3DS in November. With such a strong lineup of key games in place for the year-end sales season, we aim to achieve great results towards the end of this calendar year. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:16 GMT
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On October 12 the latest title in the Pokémon series, “Pokémon X” and “Pokémon Y” was simultaneously released globally for the first time ever in this series. As many reports stated, the sales in the first two days after its release exceeded more than four million units, and since this software went on sale, the hardware sales share has also changed significantly.

With regard to the sales data in October, although the NPD data in October has not been announced yet, we have data from the three-week period of October 7 – October 27 in Japan and the two-week period of October 7 – October 20 in Europe, so I would like to explain the current market situation based on this partial data.
“Pokémon X/Pokémon Y” greatly boosted Nintendo 3DS sales in Japan and Europe, which can be seen in the market share. We have no sales data for other companies, so we are unable to show the U.S. data here, but the sales of Nintendo 3DS are growing in the U.S. just like they are in Europe. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 07:14 GMT
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Although I have said this a number of times, the handheld platform shares are high in Japan, and Nintendo 3DS, in particular, progressed well. On the other hand, in the U.S. and European markets, the presence of Nintendo 3DS is lower in comparison with that of the Japanese market. In the Financial Results Briefing in April, I announced that vitalizing the overseas markets was our top priority for our Nintendo 3DS business.

As you can see, the Nintendo 3DS market share has been growing not only in Japan but also in overseas markets. You could say that we are now starting to see the results of intensively and actively releasing strong first-party titles since March this year as part of our effort to expand Nintendo 3DS in the overseas markets, which is our top priority for this fiscal year. On the other hand, the higher market share of Nintendo 3DS is not attributable solely to its increased sales. The overall sales units of dedicated gaming hardware platforms decreased by approximately 10 percent in Japan and 30 percent in the U.S. and Europe on a year-on-year basis as other platforms are in transitional periods, which have the effect to relatively increase Nintendo 3DS's market share. Of course, since the software market for Nintendo 3DS is expanding much more than in the previous year, there is no doubt that its presence is increasing and is now being recognized as the growing platform business in the video game market.

Some might feel it is odd that even though the market shares in the overseas markets are increasing, the sales units from Nintendo in the first half of this period were less than in the previous year. This is because, in addition to the relative nature of the market share, Nintendo 3DS XL was released in July in Japan and Europe, and in August in the U.S. last year.

Also, as I said in April, the Nintendo platform shares in Europe vary in each country, so I would like to show you the market share by country as well.

Compared with the data from January to March, which was shown in the Financial Results Briefing in April, the market share has increased by 8 percent in the UK, 12 percent in France and Germany, and the Nintendo 3DS market share has greatly increased in all countries. The market share in the UK, our main concern, has also improved, and there was a month in France that the monthly hardware share reached 50 percent, a presence that is as high as Nintendo has shown in Japan.

I would like to explain the results from this September in detail because it is when we noted a large difference in trends between the Japanese market and the overseas markets. In the Japanese market, Nintendo 3DS sales sharply increased after the release of Capcom's “Monster Hunter 4” and its market share grew to over 80 percent. On the other hand, the sales in the overseas markets for other video game platforms experienced significant growth in September due to the releases of software such as “Grand Theft Auto V,” which became a big hit, and “FIFA 14,” the soccer franchise that is particularly popular in Europe, causing the market share of Nintendo 3DS to slightly decrease temporarily. Even though Nintendo 3DS had not actually lost momentum, the games for other platforms were selling very well in this period, and this trend was particularly noticeable in Europe. - Satoru Iwata
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Posted by GoNintendo Oct 31 2013 06:48 GMT
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Two Tribes hinted at this, but a USK rating has made it official. I bet we hear something from Two Tribes by morning.


Posted by GoNintendo Oct 31 2013 06:47 GMT
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- Copy the save data from the Wii Data Management section onto an SD card (card must have at least 512MB of space)
- Move the SD card to the Wii U
- Put the Wii Fit/Wii Fit Plus disc into the Wii U
- Go into Wii mode on Wii U
- Copy the save data to Wii U within Wii mode
- Data can then be extracted from the Wii once you get Wii Fit U