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Posted by GoNintendo Nov 14 2013 17:53 GMT
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Ever wonder what those signs say in the shop from Legend of Zelda: Link’s Awakening? It took long enough to get a translation, but now you needn't worry anymore. Check out the translation here!

Posted by GoNintendo Nov 14 2013 17:50 GMT
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It looks like Micross mode will return in PICROSS e4! pic.twitter.com/VZKyFEtZLq

— Brian Davis (@GameplayDev) November 14, 2013

Posted by GoNintendo Nov 14 2013 08:53 GMT
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Tongaribōshi to Mahō no Mach

- temporarily dropping from 4,980 yen to 2,940 yen

Biohazard: Revelations

- temporarily dropping from 5,300 yen to 2,990 yen

Sale prices will end Nov. 21st at midnight.

Posted by GoNintendo Nov 14 2013 08:38 GMT
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Sniper Elite V2 for $29.12
Batman Arkham City: Armored Edition for $16.99
Disney Infinity Wii U Starter Pack for $59.95
Tekken Tag Tournament 2 for $14.99 (Under "More Buying Choices" directly from Amazon)


Thanks to CoffeewithChess for the heads up!

Video
Posted by GoNintendo Nov 14 2013 08:35 GMT
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You want it? You got it! We are going to develop Paradise Lost: First Contact on Wii U!

After some time thinking about it, we listened you and we have decided to bring Paradise Lost to Nintendo. We are making a huge effort with this but you deserve it!

The point is, we can't promise you that this version will be released the same day as the PC one. That's why we are changing our stretch goals! So, we dropped the Wii U goal until $230,000 to make possible this release the same day as the rest of versions.

Full update here

Posted by GoNintendo Nov 14 2013 07:47 GMT
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Motokura: As a policy, I'd had everyone throw out ideas several times. For example, we had people come up with ideas for fun gameplay on an ice course.

Iwata: About how many people were on the team?

Hayashida: At first, about 40 to 50, but there were about 100 in the end. When that many people threw out ideas, there was about three times more than ever before. In any case, there was a ton.

Motokura: Not at all! We were able to have you, Miyamoto-san, take a look at builds of the game from very early on, and Hayashida-san was right next to me, so I was able to get lots of input during the process of making it. With regard to my task as director, I think we were able to proceed without any big problems.

Iwata: No upending of the tea table?

Motokura: Uh, no...right?

Miyamoto: No, no "upending the tea table" this time. Which is unusual.

Iwata: Did Double Mario also come from that deluge of ideas you got? Motokura Well actually...we discovered that when a staff member made a mistake with the placement tool and put in two player Marios. Iwata Huh? It was a mistake, but it worked? Motokura Yeah. When we saw that, we thought it was great! So we went ahead and put that in the game.

Koizumi: Talking about cuteness reminded me of how Toad used to look pretty plain, but because he gets cat ears this time his looks cuter overall. That and with how he can quickly dash around, I think he turned into an incredibly appealing character.

Iwata: Yeah. It may be rude to his fans to say it like this, but Toad is a surprisingly popular character.

Koizumi: Right. There's even gameplay this time that features Toad.

Iwata: Koizumi-san, I have to ask. What would you say to people who say that Super Mario Galaxy is better for Super Mario on a home console?

Koizumi Well...first of all, I say thank you.

Iwata: I can understand that. Your team made it! (laughs)

Koizumi: This may not be a direct answer, but personally, when we made Super Mario Galaxy, I had regrets about some things. I was able to do those things in Super Mario 3D World.

. . .

Iwata: You wanted Luigi and Mario to intermingle in a 3D Super Mario game.

Koizumi: Yes. Another regret with respect to Super Mario Galaxy. I think the deep-blue image of space and the impression you get from the title was more geared toward boys. I felt like a player-character you might want to choose besides Mario was necessary to convince, say, my wife to feel comfortable picking it up and playing. This time, we welcomed in Princess Peach, so you can play as a female character. In that way, I feel like we filled in a piece that had been missing.

Miyamoto: Just so there is no misunderstanding, I should point out that this doesn't mean we'll never make another Super Mario Galaxy game.

Koizumi: That's right. When we first started making Super Mario 3D World, Miyamoto-san asked me if this was going to be more like Super Mario Galaxy or more like Super Mario 3D Land. When we made Super Mario 3D Land, we had our eyes on the form of this game, so we made it this way without any hesitation.

Miyamoto: The same team can't make both at the same time. And we can't bring in a second party and slap the name Super Mario Galaxy on it. I suppose we could idealistically make both in Tokyo, but we want to do something new too, so there was that dilemma.

Iwata: Well, uniqueness and a high degree of freedom versus how easy a game is to understand are always polar opposites.

Miyamoto: Personally, I would like to take on a variety of new challenges with Super Mario Galaxy and design 2D Super Mario games in an easy-to-understand way within certain restraints.

Iwata: Either way, to fans of Super Mario Galaxy, Super Mario 3D World is in no way a different beast that they won't be able to enjoy.

Posted by GoNintendo Nov 14 2013 07:35 GMT
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World Conqueror 3D(NA region) will be released on today! Follow us and reply the tweet, you can win a redeem code, only 3 codes left! :-)

— CIRCLE Ent. (@CIRCLE_Ent) November 14, 2013

Posted by GoNintendo Nov 14 2013 03:44 GMT
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Angela

- nurse working at the local hospital
- daughter of Guild Master Veronica
- appears cool and collected on the outside
- also has a weak side when exposed to sudden and unexpected events
- she appears older than she really is
- she tries to keep her emotions in check

Klaus

- dapper and dandy perfumer
- can craft any form of perfume to suit the right mood
- calm and exceptionally broad-minded in thinking
- high levels of tolerance and calm disposition

Posted by GoNintendo Nov 14 2013 01:18 GMT
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Just added the @_Nnooo logo to the #cubemen2 launch sequence on the WiiU - You know what that means right? Yup, pretty much finished dev!

— 3 Sprockets (@3sprockets) November 14, 2013

Source: 3 Sprockets


Posted by GoNintendo Nov 13 2013 23:00 GMT
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NintenDaan has come once again to take on the site for a few hours. Please be gentle on the kind soul, as he's not feeling too well today. He's probably feeling just as sick as Goldust is from this Cesaro swing!


Yes, I'm going to work wrestling into these posts from now on, so get used to it!

ANYWAY...Daan decided he wasn't too under the weather to keep from posting on GN, so here he is. He's on from now until around 10 PM East Coast time. Then I'll head back, take over for Daan, tuck him into bed and kiss him on the forehead. You know, just like a good boss would!

See you tonight, my friends. Feel better, Daan!