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Posted by Kotaku Jan 24 2014 23:25 GMT
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Back in December the YouTube ContentID fiasco was punctuated by a copyright claim against indie developer Terry Cavanagh on a trailer for his game VVVVVV. Cavanagh disputed the claim. Here's YouTube's resolution. Read more...

Posted by Joystiq Jan 08 2014 03:00 GMT
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Indie puzzle platformer VVVVVV will launch on PS Vita, iOS, Android and Ouya this year, creator Terry Cavanagh has announced. VVVVVV follows Captain Viridian, lost in arguably the most dangerous alternate dimension ever conceived, as he searches for his missing crew.

In a blog post welcoming in the new year, Cavanagh reveals he's had "an incomplete iOS version of the game working for over a year now," but that other projects got in the way of him finishing it up. He spent time trying to wrap up the iOS port over the holidays, however, and adds he'd "really like to get that out soon, though."

The PS Vita port has been in development at Nicalis since last year and is based on the 3DS version of VVVVVVV. Cavanagh says the ports "will very likely be the last thing I ever do with VVVVVV."

Posted by Joystiq Sep 24 2013 20:30 GMT
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Taking a cue from the roast beef artisans at Arby's, Good Old Games is offering a 5 for $5 sale on a collection of indie games recently added to the storefront's online catalog.

GOG's Super 5 Promo includes Terry Cavanagh's VVVVVV, Smudged Cat Games' Adventures of Shuggy and Gateways, MagicalTimeBean's Escape Goat, and Size Five Games' adventure game combo Time, Gentlemen Please! + Ben There, Dan That!

Purchased together, all featured games are priced at 99 cents each. Buyers can also mix-and-match the bundle at a discounted rate, or individual games can be purchased separately for $1.99 each. Seasoned curly fries are not included.

Posted by Joystiq Sep 24 2013 17:30 GMT
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Terry Cavanagh recently released a new flash-based game, Naya's Quest. The enjoyable little adventure game has players traversing through an abandoned town to "the edge," an isometric world full of puzzling rooms. The attractive, challenging platformer also has a catchy soundtrack, which Cavanagh created and released on BandCamp.

Cavanagh is best known for crafting VVVVVV and Super Hexagon. Naya's Quest is one of six free games listed on Cavanagh's site, and one that you should probably spend time with right now.

Posted by Rock, Paper, Shotgun Sep 23 2013 08:00 GMT
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Naya’s Quest, the latest from VVVVVV and Super Hexagon creator Terry Cavanagh, is an incredibly stressful game. You know that whole relationship you have with your eyes where they by and large tell you the visual truth of a situation? That thing your entire basis of reality is more or less founded upon? Yeah, well, forget about that. You play as a girl (presumably named Naya, unless even that part is an insidious trap door of a lie) who seeks “the edge” in a world that’s falling to pieces. So you hop between squares and everything is just dandy until – if you’re anything like me – you fall right through the ground. Or so you think. But actually, the isometric viewpoint just made it look like a square was right in front of you. In reality it was above you or on the other side of the level or in outer space. And that is when the (exceedingly nauseating, nerve-wracking) learning begins. It’s occasionally frustrating, but also frequently brilliant.

(more…)


Posted by Joystiq Mar 21 2013 21:00 GMT
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From now through March 29, Steam will be hosting a cavalcade of discounted indie games, both old standbys and newcomers alike, as part of its Indie Spring Sale. The list of discounted games (just click on "Specials") is as long as it is jam packed with great deals.

For instance, 25 percent off of Kentucky Route Zero is something you can have in your life right now, as is the opportunity to buy To The Moon, Home or Jamestown for less than $5 each. Runner 2: Future Legend of Rhythm Alien, Super Hexagon, Proteus, Retro City Rampage, VVVVVV; the list of discounted greatness goes on and on. There's even quite a few options for you Linux gamers out there, so apologize to your wallet and start restocking your gaming retirement fund.

Posted by Joystiq Jan 30 2013 08:00 GMT
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The iOS port of Terry Cavanagh's flipping-centric platformer VVVVVV is running,undergoing testing by the man himself, though that shouldn't be taken as evidence of its impending release.

Cavanagh revealed via Twitter that while the game technically works, at least well enough to get two thirds of the way through without dying (above), the controls are only "acceptable" and the game won't be available to the public "for AGES." Real buttons are always the preferred control mechanism, Cavanagh added, but that he's hoping to "make it good enough to play."

Posted by Joystiq Oct 17 2012 17:30 GMT
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Terry Cavanagh is considering bringing VVVVVV to iOS and Android, after releasing his short 2009 game Don't Look Back for free on the App Store and Google Play today. The Super Hexagon creator posted on his blog revealing he saw the Don't Look Back port as a "trial run" for VVVVVV. While Cavanagh isn't promising an iOS and Android port, it's certainly a distinct possibility. Although Cavanagh tells Joystiq "it may not happen this year." So don't go pinning all your hopes on finding the iPad version of VVVVVV under your Christmas tree (especially since it'll be digital and your tree's probably physical).

Cavanagh's chiptune-stuffed 2D platformer arrived on PC back in 2010, and then made the jump to 3DS last year. It didn't, however, use the console's touch screen controls. This may explain why Cavanagh wanted to try porting Don't Look Back first, a 2D platformer which he gave on-screen buttons to on iOS. As Cavanagh puts it, it's a "pretty simple port" of a game which is a bit rough around the edges. It's unlikely to be indicative of how VVVVVV would run on iOS, especially given how sado-nefariously intricate Super Hexagon is.Cavanagh's Don't Look Back now on iOS & Android, VVVVVV may follow

Posted by Joystiq Jul 21 2012 02:00 GMT
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Well, we're more than a week into the Steam Summer Sale and there's still no end in sight. No end to the savings, that is! (Can you tell we used to write copy for a local used car dealership?)

Today's deep discounts include Dungeon Defenders, Fear 3, Magicka and Red Orchestra 2: Heroes of Stalingrad GOTYE, all for less than five smackers each, and Civilization 5, Deus Ex: Human Revolution, Crysis 2 and Driver: San Fancisco for less than a tenner. Today's indie bundle is also no slouch, touting the now-classic VVVVVV, as well as the ballistically brilliant Jamestown.

Posted by Joystiq Jun 28 2012 20:00 GMT
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This is not just a great week for the 3DS eShop, but it's an important one. Last weekend, Nintendo discounted Super Mario Land temporarily; this weekend's sale on VVVVVV proves that these limited-time discounts are an actual thing. For a digital Nintendo platform, two sales is a giant leap forward.

That discount is joined by a demo for Rhythm Thief, which appears to actually be coming out, and interesting new eShop games Bomb Monkey and Marvel Pinball 3D.

It's not so great for the Wii this week, with absolutely no releases of any kind on the Wii Shop, but it can't all be good news.

Posted by GoNintendo May 14 2012 18:56 GMT
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A portion of an ONM review...

It is one of the best games on the 3DS eShop, then, but those who have already played the PC original may baulk at the price, especially considering the 3D adds nothing.

Full review here

Posted by GoNintendo May 10 2012 17:46 GMT
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A portion of a Eurogamer review...

While not flashy, long, or for the faint of heart, those with an affinity for old-school difficulty and newfangled mollycoddling checkpoints will find Cavanagh's tribute to the past could teach its high-definition contemporaries a thing or two.

Full review here

Posted by Rock, Paper, Shotgun Apr 23 2012 09:30 GMT
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Increpare, the devilish mind behind English Country Tune and other mind-twisters, has released MMMMMM, a free spike-laden tribute/alternate take/sequel to Terry Cavanagh’s VVVVVV. It’s a puzzle game about trinket collection and spike avoidance, with success being reliant on forward thinking and, of course, gravity manipulation. I was playing for about thirty seconds before diagonal surfaces were introduced and after five minutes I’d become intimate with more spikes than there are atoms in the universe. Sometimes the rules of a game create a sort of synthesis with my mental workings; in this case the two were at war and I was caught in the middle, hoist by Increpare’s pixel petard. Everyone go and beat it then tell me how rubbish I am.


Posted by Joystiq Mar 18 2012 19:00 GMT
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Terry Cavanagh, indie-game maniac behind VVVVVV, Chat Chat and At a Distance, has started a new website with a title to make an SOE enthusiast blush: Free Indie Games. Guess what it offers? Free indie games, as chosen by Cavanagh based on their newness, goodness, freeness, indieness and gameness.

Currently, Free Indie Games "highly recommends" Wither, Game Title: Lost Levels and Dys4ia, but recent titles we find intriguing include Nausea and Socially Awkward Conversationalist. But they're all free, so really, every single one is quite intriguing to begin with.

Posted by Joystiq Feb 28 2012 03:30 GMT
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We hope you weren't planning on getting anything done for the rest of your entire life, because every waking moment of productivity you had in your future will be consumed by Hexagon, a browser-based twitch game by Terry Cavanagh of VVVVVV fame.

You control a small triangle that orbits the hexagon in the middle of the screen. Various shapes and line segments fall toward the hexagon, and it's your job to avoid them in a frantic-yet-calculated, reverse Tempest-style gauntlet of adrenaline and frustration. You must last predetermined amounts of time in order to advance to the next level, at which point the game speeds up and the incoming shapes increase in complexity. The whole experience is set to a phenomenal chiptune track courtesy of Chipzel; it feels like we should be playing it in that rollerblade techno club from Hackers.

The game was created yesterday morning for Pirate Kart V, a two-day event in which hundreds of programmers around the world attempt and create as many games as humanly possible in the short span of 48 hours. It's a wonderful example of game design in its purest form, and we challenge all of you to beat our best time of 35:23 at Level 4.

Posted by Joystiq Feb 01 2012 01:00 GMT
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ChatChat would be an entirely sensible game if not for the second half of its one-sentence description. We were totally on board through "ChatChat is a game about being a cat," but we threw up our hands in incredulity at "and talking to other cats." We'll be a cat, sure, but a talking cat? Too far, Terry Cavanagh. Too far.

Cavanagh is the (mad)man behind VVVVVV and At a Distance, and ChatChat (we assume pronounced "Chat cat," with the second "h" as a soft "whipped" sound) is one of a few smaller projects he's working on this year. It involves running around various forests, "mush rooms," alleyways and secret areas, and figuring out the ways you can interact with the environment and other cats. Yes, you can talk to the other cats in your room, but you can also meow, purr, screech and turn into a dog to play tag with your cat friends.

You can play ChatChat on Kongregate right now and learn why cats seem to find it so amusing to lurk around abandoned alleyways, kill mice and, as the game's instructions suggest, "be a cat."

Posted by GoNintendo Jan 26 2012 02:04 GMT
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From the Negative World review:

Another thing I love about this game is this sort of intangible feeling of rebellion against certain standards of the video game industry. This exists in a lot of indie games, although it seems to me like many indie developers are moving more towards trying to meet those standards to make their games more marketable. But VVVVVV feels almost... punk rock? This often comes out in the design, for instance, enemies that are just the word “LIES” that fly across the screen, or a random bus that comes out of nowhere, or a secret room that has a big elephant for reasons I could never quite figure out. And did I mention that every screen has its own name? It's little details like this that I love, and some of these names are things that you would never see in a mainstream video game.

Check out the full review at the source link.

Source: Negative World


Posted by GoNintendo Jan 16 2012 23:34 GMT
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A portion of a Game Informer review...

I wouldn’t tell anyone to drop everything and download VVVVVV this instant, but gamers with a taste for indie fare or who value creative ideas over a smooth, high-budget experience should have a great time with it.

Full review here

Posted by GoNintendo Jan 12 2012 04:05 GMT
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Note: this is footage of the PC version
Editor's note: Yes, I realize this has been out for a couple weeks already now, but these impressions were from a couple weeks before that; the hectic holidays made coordinating a publishing date with RMC a bit tricky. Bottom line: read below, and then check this game out. --cort

Not too long ago, one of those guilt-trip indie game bundles came along that piqued my interest (as they always do). Unfortunately I passed on it at the time because I frankly don't have enough time for games when I'm at a computer. As it turns out, vvvvvv was either one of the featured titles, or one of the bonus games tossed in free for customers spending a "fair" amount. Honestly, at the time, V6 (as I'll call it) was one of the most appealing parts of that bundle, though it alone couldn't outweigh my logic for passing on the bundle.

Pity that, because it turns out that the game is even better than I had ever expected. Its main idea is something of an explorative platformer, not unlike the original Metroid, though instead of weaponry, you control the direction of gravity either up or down. In fact, that's what every single button (aside from the directional pads) on the 3DS is mapped to do, so for a guy like me with ten ring-fingers, that makes the controls a cinch to use, yet mastering them takes quite a bit of practice.

V6 is in many ways a thorough test of one's virtues, patience, if I had to pick just one. It very effectively throws as many hazards at you as you can imagine, and then some. Often, any miscalculation or slip of the finger will result in merciless death; though the lack of graphical resolution limits any emotional reaction on the players part. I actually found myself carelessly tossing this rag doll of pixels around simply because there was so little to lose if I failed; when (not if) you die, you instantly respawn from the nearest of many, many checkpoints. Some seemingly easy obstacles found me pouring dozens of lives into conquering (i.e. the "purpley bit at 1:20 in the trailer above), but I not once felt cheated or annoyed. This game is about as evil as they come for difficulty, but it's the very best kind of evil man can craft and still be entertainment.

The presentation isn't much, but that is entirely intentional. Described as a kind of homage to the Commodore 64 era (my era), you rarely see more than a couple colors on screen at any given time, and they're usually arranged in clumps of coarse pixels or simple patterns. This simplicity not only adds to the charm factor, but aids in acutely focusing your attention, and trust me, you will need as much focus as you do reflexes. Surprisingly, despite the throwback style, the 3D effect looks amazing with its crisp lines and layering of planes. We're not talking SM3DL depth here, but a very basic yet attractive effect that neither adds nor subtracts from the gameplay, but definitely adds to the overall experience.

I had a blast with this game, and can't wait to giggle at the ridiculous number of lives I exhaust while attempting the most innocuous of tasks, and thanks to Nicalis helping bring this to the eShop, I can hopefully do so very soon. —cortjezter


Posted by GoNintendo Jan 11 2012 19:18 GMT
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A portion of a Eurogamer review...

... VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length. While not flashy, long, or for the faint of heart, those with an affinity for old-school difficulty and newfangled mollycoddling checkpoints will find Cavanagh's tribute to the past could teach its high-definition contemporaries a thing or two.

Full review here

Posted by GoNintendo Jan 04 2012 14:06 GMT
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A portion of a Modojo review...

What's Hot: Commodore 64 style graphics, catchy music, tough gravity switching gameplay, bonus levels.

What's Not: $7.99 asking price, no level editor, disappointing 3D effects.

Full review here

Posted by GoNintendo Dec 30 2011 18:32 GMT
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A portion of a Nintendo Life review...

VVVVVV might not have the usual visual flash we've come to expect from games in recent years, but that doesn't mean it's not every bit as much fun to play.

Full review here

Posted by GoNintendo Dec 30 2011 01:18 GMT
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A portion of a Joystiq review...

Though the specifics of the nostalgia element elude me (not being a C64 person), the style of gameplay is absolutely perfect for me: a series of self-contained platforming challenges that require both dexterity and forethought. Oh, and lots and lots of patience with repeated failure.

Full review here

Posted by GoNintendo Dec 29 2011 23:17 GMT
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A portion of a Dtoid review...

For now, I can say that this is the best looking, most portable, contact-packed initial download of VVVVVV available today. Both fans of the original game, and those new to the world of this frown flipping, gravity ripping space explorer would do well to check it out.

Full review here

Posted by GoNintendo Dec 29 2011 23:13 GMT
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If you are playing VVVVVV today, make sure you don't turn on Flip Mode. If you enable the option, you're only going to get a pair of black screens. Both screens will remain black, but you can hear the game music playing in the background. Looks like a bug that'll have to be fixed via patch. Thanks to Corbie for the heads up!

Posted by GoNintendo Dec 29 2011 19:12 GMT
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A portion of an NWR review...

VVVVVV is a spectacular game, and while the 3DS version is a little pricier compared to other available options, it’s well worth it if you’ve never played the game before or want it on the go.

Full review here