Gaming News Message Board older than one year ago

Sign-in to post

Posted by Kotaku May 09 2013 15:16 GMT
- Like?
So, here's Nathan Fillion stabbing Link and stealing Zelda away. Because he is Nerd King. (via Reddit) And here it is in its full glory:

Posted by Kotaku May 09 2013 15:15 GMT
- Like?
Vigilante: What gives you the right? What's the difference between you and me?Batman: I've got 802.11ac Looking for the current Moneysaver roundup? Click here. Not so long ago, we featured the ASUS RT-N66U, known around the Internet as "The Dark Knight," as our deal of the day. It was a great deal at $150, but we did note that it's 802.11ac big brother could be had for $40 more. Today, you don't have to choose. The ASUS RT-N66U is available for that same low price, 802.11ac and all. Grab it from Newegg for $153 using code EMCXRXL37. It's the lowest price we've seen by a very nice margin. [Newegg] Keep up with Shane Roberts on Kinja and Twitter. Check out Dealzmodo for more great tech deals, and Deals.Kinja.com for even more discounts. This is a Moneysaver One-Shot, a post focusing on a single deal, sale, or category. Join us every weekday at 2:15pm EST for the full Moneysaver roundup, brought to you by the Commerce Team. We're here to bring Kotaku readers the best gaming deals available, and to be clear, we also make money if you buy. We want your feedback.

Posted by Giant Bomb May 09 2013 16:00 GMT
- Like?
Alex shoots brains in the face, and questions the thematic consistency of this classic Konami shooter.

YouTube
Posted by Joystiq May 09 2013 16:30 GMT
- Like?

There's something about Far Cry 3: Blood Dragon's ridiculous setting that is really resonating with people. Prominent YouTuber Mike Diva (real name: Mike Dahlquist) has constructed his own take on the universe, producing the above trailer whose highlight may be a chase sequence featuring cloud surfing. Or maybe it's Rex atop a flying shark with lasers on its head. We're having a tough time deciding.

Far Cry 3: Blood Dragon launched at the end of April through Xbox Live, PSN and PC digital distribution channels, a game our review said "broadens the appeal of its source, thanks to a hilarious, accessible dollop of nostalgia, coated in the mechanics that made Far Cry 3 great." Michael Biehn, who plays protagonist Rex Power Colt, has said that Ubisoft is currently considering a sequel based on sales exceeding expectations.

YouTube
Posted by Kotaku May 09 2013 14:20 GMT
- Like?
During PAX East earlier this year, Tina Amini told us that we could unleash the true power of the dubstep plague in the upcoming Saints Row IV. I did not believe her. I quietly denounced her as a liar. I may have thrown stones from a safe distance. Now I feel mildly bad about it, because here it is: the Dubstep Gun. Deep Silver (it's still hard not to type THQ) sent over the whole PAX East walkthrough for the game this morning, showing off not only the fabled Dubstep Gun, but also... I wasn't paying attention after the Dubstep Gun. I guess there's a mech suit too. Fun fact: my kids and I play the dubstep game, in which I swing them around fast, then slow, then fast again, all the while making wah-wah noises with my mouth. They think this is hilarious. I call it Jim Henson's Skrillex Babies. Anyway, Dubstep Gun, and other stuff. Tina was right, I was wrong, still don't trust her.

Posted by Giant Bomb May 09 2013 15:00 GMT
- Like?
If I'm honest, I'm maybe more excited for that Killing Joke Joker outfit. Does that make me a bad person?

Video
Posted by Kotaku May 09 2013 13:40 GMT
- Like?
Total War: Rome II will be out everywhere on September 3rd. The collector's edition comes with a replica catapult! The first slice of DLC—which offers up the three additional factions of Epirus, Athens and Sparta—is free if you pre-order. So, render unto Caesar… this is madness, etc.

Posted by Giant Bomb May 09 2013 13:00 GMT
- Like?
Brad controls the fate of the universe with his iPad. Now if only his fingers weren't so big...

Posted by Joystiq May 09 2013 12:20 GMT
- Like?
The Room has cracked 2 million sales since its launch in September 2012. Speaking at the Game Horizon conference in the UK, Fireproof Studios Commercial Director Barry Meade revealed the new milestone. The iOS and Android puzzler hit 1 million sales in January, shortly after earning Apple's iPad Game of the Year award.

Meade put down the ex-Criterion devs' success to The Room being featured on Apple's store, and this generating word of mouth. He also noted originality as significant.

"We did not want to do a better version of someone else's game, or an update of a genre," Meade told the audience at Game Horizon. "We thought we're not doing our jobs properly if we don't add to what's out there. As a game creator that's your responsibility. If you're not doing that, if you're chasing what other people are doing, you don't deserve success because you're not showing respect to the audience."

Interior detectives can look forward to The Room getting a sequel this fall, with a free chapter due beforehand.

Posted by Kotaku May 09 2013 09:30 GMT
- Like?
The MSX might be gone, but its fans still live on. And a group of them in South Korea decided to launch their own MSX machine. This is it. The MSX was a classic machine that even saw the birth of Metal Gear in Japan. Between 1985 and 1991, Daewoo released a version of the MSX in neighboring South Korea called the "Zemmix". It was quite popular! But Daewoo is gone and so is the MSX. As tipster Sang points out, ten or so brave souls recently decided to launch their own MSX machine, calling it the "Zemmix Neo". This is hardly the first MSX revamp, but it's an interesting looking one. The console has full MSX compatibility up to MSX2+, dual cartridge slots for accessory carts, keyboard support, USB ports, and a SD card slot. A Korean industrial design student who is currently living in Germany designed the console. This might explain why the aluminum body looks quite nice. And pointy. Only a hundred units were produced. The demand and interest were so great that earlier this month, the team announced that it was working on a follow-up: Zemmix Neo 2. 재믹스 복각프로젝트 "재믹스 Neo" [Last Fantasy Thanks, Sang!] To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by Kotaku May 09 2013 08:45 GMT
- Like?
Sony, in their recently released financial statement, said that they do not expect any major changes in profit from their game division in 2013, despite the PlayStation 4's release later this year. [via WSJ]

Posted by Kotaku May 09 2013 09:00 GMT
- Like?
Maybe you are creepy geek (née, "otaku"). Maybe you're not! But maybe other people say you are, and you'd really like to know whether you are, in fact, a creepy otaku. Good thing there's now a test you can take. This test comes via 2ch, Japan's largest internet forum. It's...not scientific! But if there's one place that will know a creepy otaku when it sees one, that's 2ch. Here are the questions. Please answer "yes" or "no". • Can you name over seven anime production companies? • Can you name over ten erotic game companies? • Can you name two anime that Tatsuyuki Nagai, Seiji Mizushima, and Tatsuya Ishihara directed? • If you hear Yukiko Horiguchi and Kanami Sekiguchi, does that mean anything to you? • If you hear Lenfried, Mayon, and Amaguri, does that mean anything to you? • If you hear Amaduyu Tatsuki, Coffee Kizoku, and Shironeko Sanpou, does that mean anything to you? • Can you give the names, the ages, and the talent agencies for the four voice actresses in YuruYuri's Amusement Club? • Do you know what the position is of "birthday seat", "mid-island", and "wall"? • If you hear "hito no kuruma", do you know who that is? • Do you like Erutaso less than Irisu? If you replied "yes" to one of these questions, you are classified as a normal geek in Japan. If you replied "yes" to between two and four of them, then you are "totally creepy". If you replied "yes" to between five and seven, you are "utterly repellent". Those who replied "yes" to eight or nine questions are "seriously ill". And finally, if you answered "yes" to all ten, you are "beyond all hope". Well, to how many did you answer "yes"? キモオタ判定度テストできたったwwwwwwwwwwww [2ch] To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by Kotaku May 09 2013 08:30 GMT
- Like?
Homework sucks! It does. With the help of a 3D printer, one Japanese person figured out a way to make it go faster. Japanese students (or students of Japanese, for that matter) have numerous writing exercises that force them to scribble the same kanji characters over and over again. It's rote memory. Twitter user Hitoshinshi created this tri-pencil holder via a 3D printer, making it so easy to repeatedly write 焼肉定食 ("yakiniku teishoku" or "set meal with grilled meat"). Not sure why you'd do that phrase for homework, but whatever. 3D printers or not, cheating is bad. Don't do it! 書き取り練習用鉛筆を3Dプリンターで作って見た [ひとしんし2.0] To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by Kotaku May 09 2013 07:00 GMT
- Like?
Those in need of a time-waster for the rest of the day need look no further than Merchandising Is Forever, a blog that does nothing but post pictures - and gifs - of the "minute variations in deterioration over time" on old Star Wars figures. I just...can't stop staring. And remembering how, yeah, the paper sticker on the front of the old R2-D2 was almost impossible to keep clean/dry/safe under playground conditions. Merchandising Is Forever [Tumblr, via Laughing Squid]

Video
Posted by Kotaku May 09 2013 06:00 GMT
- Like?
Son of Nor is a game we took a look at last year, and while its mechanics - you can control the elements and move the ground itself - were promising, it was also, well, a bit ugly. Nearly a year later and hey, the Austrian developers behind the game have bounced back with a new graphics engine that has things looking much nicer. With both a singleplayer game and co-op modes, it's intended for PC, mac and Linux. Son of Nor is currently up on Kickstarter looking for funding. Check it out below. Son of Nor - The World is Your Weapon [Kickstarter]

Posted by Joystiq May 09 2013 06:00 GMT
- Like?


The Rise and Swine update for Rovio's Bad Piggies adds 15 new levels and two fresh items, suction-cup tires and spring-loaded boxing gloves. The big, bad news in this update is the addition of a recording and sharing feature for iOS devices, allowing users to record moments on a whim and share to Facebook, Twitter and YouTube. The recording feature will come to Android later, Rovio says.

The Rise and Swine update also adds a new sandbox and the Road Hog Challenge. Rise and Swine is a free update, so get up and grab it now on your download service of choice. You know what they say - the early Bird gets Angry. We don't know what that has to do with Bad Piggies, but it's true regardless.

Posted by Kotaku May 09 2013 05:00 GMT
- Like?
Henning Ludvigsen is art director at Rock Pocket Games, so if you like the colourful, cartoony style of upcoming platformer Oliver & Spike, he's one of the people to thank. You should also thank him if you've ever played anything from Fantasy Flight Games. For the tabletop and card game giants Ludvigsen has lent his talents to projects like the Game of Thrones card game, Call of Cthulu, Star Wars card game, Battlestar Galactica board game, Civilization board game and heaps, heaps more. You can see more of Hennig's art at his personal site. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by Kotaku May 09 2013 04:30 GMT
- Like?
There is no such thing as StarCraft LEGO. Blizzard's deal with the awful Mega Bloks puts paid to that dream. Luis Castenada's custom Terran Marine here only makes that realisation even more painful. Aside from a custom head and some paint, the entire thing is LEGO. How he worked out the detail on the legs and shoulders is something I don't think I want to know. Starcraft-Marine [Flickr, via Brothers Brick]

Posted by Kotaku May 09 2013 03:40 GMT
- Like?
This week, the worlds of role-playing, live-action role-playing, cosplay and military re-enactment will collide in France at the first ever Battle of the Nations, a "world championship" for medieval combat. Held in Aigues Mortes, 22 nations will be taking place, from the obvious (France, Britain, Germany) to contestants from places that aren't even real countries (Quebec). Even far-flung colonies like the USA and Australia have sent teams. The competition originated in Eastern Europe, but this year will be the first time contestants from all over the world have joined in. You can see some footage of an earlier event below. Game of Thrones this ain't. There's a great profile in the New York Times on the American team, including news that it will be taking a support team of over 50 people, including a "psychologist specializing in head trauma, cooks, armorers, knight marshals, squires and a masseuse". Squires! The competition is spread over multiple events, ranging from 1v1 duels to "mass battles", which pit "armies" of 21 combatants against each other. The action begins today, May 9, and runs all weekend. [top image credit: Fred R. Conrad/The New York Times]

Posted by Kotaku May 09 2013 03:00 GMT
- Like?
Sony recently announced that it would be building some PlayStation 3 consoles in Brazil. Which would for most of us have been a fairly inconsequential piece of news, if not for the fact there's some video of the factory floor, showing Sony workers putting the machines together. And it's fascinating. While I've never seen how the majority of PS3 consoles are put together in China - and likely never will - there's a surprising amount of hands-on work here. The clip's in Portugese, but the language of "hypnotic footage of PlayStations being made" is universal. Sony inicia fabricação do PS3 em Manaus [YouTube]

Posted by Kotaku May 09 2013 02:30 GMT
- Like?
There are times when you think you're pretty okay at music, and then you go and watch something like this video of saxophonist Michael Brecker playing "Song for Barry" on the Akai EWI (Electronic Wind Instrument). And you think, holy pants, this is another whole thing entirely. It was a circuitous route that ended up with me re-watching this. First, a friend sent me this article about a guy who had modified a saxophone to contain multiple tone-holes with what he calls a "Broctave Key," which will allow the instrument to be more balanced. (That's not a bro-joke, I don't think; the inventor's name is Michael Brockman.) Brockman’s altered key consists of a piston-operated valve in a key installed atop an existing octave key. Depression of the valve on top of the key already in place can allow further modulation and control of a given note, increasing a player’s ability to play in tune and with flexible artistry. “It sounds perfectly natural,” Brockman said. “It takes a note that usually sounds stuffy and sharp and makes it sound resonant and full-bodied.” I of course read it with a level of reactionary bile growing: I learned to play the saxophone without the aid of some newfangled octave key, thank you very much! But hey, whatever, this is one of those cool curios like Francois Luis' Aulochrome; and Francois came up with The Ultimate Ligature, which is easily the best ligature you can buy for a saxophone and... wait… um… okay, getting off in the weeds here, even for the off-topic post. Anyway, check out that video of Brecker. And, if you don't know his work, check out some of his albums. He was one of the great masters of the tenor saxophone during the back quarter of the 20th century, and I'd say that to this day, he's the most influential post-Coltrane tenor player. (He died far too soon, of leukemia, in 2007.) I like Tales from the Hudson and Time is of the Essence, but all of his albums are outstanding. I was lucky enough to catch him live a few times before he died, and as you can see from the video up top, dude could play. I hope your weeks are all going well. We're already to the halfway point. And it's already May! Time keeps on tickin, as they say. Feel free to talk about games, wind instruments, or anything else, here or over at TAY.

Posted by Kotaku May 09 2013 02:00 GMT
- Like?
Nothing was the same...because now there's a an app that lets you dress Drake up. You know, the rapper? Take Care? YOLO? Yeah, that guy. Just what you always wanted, right? I'm being flippant and yet I'm amused enough that I would actually give this a try. The app is called Dress Drake, and, well. That's what you do. You dress him up. Judging from the screenshots, the options look pretty good, too. Certainly better than Boyfriend Maker! According to Noisey, there's even an "elevator muzak" version of Take Care playing in the background. Perfect. There's an App That Lets You Play Dress-Up with Drake [Noisey]

Posted by Kotaku May 09 2013 01:00 GMT
- Like?
In the words of one Frances "Baby" Houseman, 2013 has been wild. Wild! Well not quite as wild as Patrick Swayze in the rain, but you know, there have been a lot of good games. We're not quite to the halfway point yet, but we have entered the more relaxed May period, which at this point is pretty much the only time of the year we could still call a "doldrums" or a "lull" with a straight face. So it seems like a good time to take quick stock of the year so far. Rather than do some big ol' retrospective, I thought I'd just turn it over to you guys. Some prompts: 1) What is your favorite game so far this year? 2) What's one game that's out that you haven't had a chance to play yet, but are looking forward to? 3) What's been your biggest (pleasant) surprise of the year so far? We'll save disappointments for later in the week, so right now let's focus on the positive. Also, let's try to keep it focused on games, not on consoles or announcements or forthcoming stuff or whatever. Have at it!

Video
Posted by Kotaku May 09 2013 00:15 GMT
- Like?
Here's our own Tina Amini making a guest appearance on the Game Trailers Side Mission Briefing Podcast, talking Borderlands 2, video game violence, and snowman murder.

Posted by Kotaku May 09 2013 00:30 GMT
- Like?
The first thing that immediately stood out to me when I initially previewed Far Cry 3: Blood Dragon wasn't the neon, it wasn't the hark back to the ridiculousness of the 80's, it wasn't even the blood dragons themselves. That's because I didn't get to see much of any of that before being hit with a gay, possibly homophobic joke. If you've played the game, maybe you've come across it. It happens right at the start, during our introduction to the game—Rex 'Power' Colt is talking to Spider. If you'd like to watch it, it's in the video above. Here's the transcript: Spider: Wakie wakie, mother*crag*er. Ops says there's a delay in the feed, they need to recalibrate your ass. Rex: Me? Spider: Well it ain't me 'cause I'm goddamn near perfect. Men want to be me— Rex: And you want to be with men, yeah, I got it. [Scene pauses on Spider's face for a second before Spider says something else.] The context here is clear: in order to take Spider down a peg for his comment about being perfect, Rex implies Spider is gay. The pause right after the comment cements it as a "GOTCHA!" moment. But was it harmful? Was the harm intentional, even—and if it wasn't intentionally harmful, did that matter? These were the questions I had a difficult time answering. I wasn't really sure what to think at the time, but I made sure to ask creative director Dean Evans about it. Kotaku: So one thing I noticed, there were a couple of homophobic jokes in there. What's that about? [Evans was drinking a beer, which at this point he starts choking on. He puts his drink down.] Evans: It is the least homophobic game you will ever, ever play. EVER. Kotaku: Okay. Well I just noticed a couple of things— Evans: Like what? Like what! Give us an example. Kotaku: Well at the start, the guy was like, I can't remember his name, but he was like, "All men want to be me," and the other guy interjected, "And you want to be with all men." Evans: How is that homophobic? Kotaku: You don't think that's homophobic? Evans: No. What if he's gay? Kotaku: What if he's gay. Is he gay? He might be? Evans: Did you read what was on his…uh, can you read Japanese? Kotaku: Nope. Evans: There's a little secret for you. Kotaku: Okay…? Evans: Honestly, if you knew the people who were working on this game, you'd realize it's the least homophobic game, if you knew our sexual orientations, you'd realize it's the least homophobic game out there. Later, as if nervous, in between my other questions: Evans: The writer, Lucian, Lucien Soulban, is one of the biggest, biggest gays in the world. [I laughed nervously at this information, it seemed to come out of nowhere.] Evans: He's like a bear, he's amazing…massive, sculpted beard, giant, hairy back, you see him in the weekend, he's got like, ball gags. To get back to…so we can be nice and frank with each other, just so you know, we are the least homophobic core team you're probably gonna meet in the business. I still didn't know how to feel. The next day, after I wrote about the game, I asked a couple of people what they thought. For the most part, it seemed as if the reactions fell into two camps: no, it's not homophobic, or well, it's kind of harmless, isn't it? I let it go and decided against printing the part of the interview about the joke. I did that even though I recognized in my gut that yes, it was a homophobic joke—despite being bros, and even if Spider is actually gay, Rex tries to undermine Spider's masculinity, not laud it. Our own Chris Person has a theory—maybe the headband somehow signifies that Spider and Rex aren't just bros, but possibly lovers? He calls spider gay as a joke. Spider is wearing that headband. Spider gets killed, and his headband falls off, he swears vengence, and when he wears it later in the game, it's to signify some sort of spiritual change, saying that on some level he is more than a machine, he has "a human heart". There's nothing to prove [that they were lovers], yes, but that he would specifically bring it up is interesting. His theory partially comes from Brian Ashcraft's translation of the headband: The first two kanji characters say ”人の" (人 = hito = person; の = no = 's), and from looking at the third character, I'm guessing it says "愛" ("ai" or "love), but it's blurry and really hard to make out...so maybe it says "人の愛" ("hito no ai" or "A person's love"). Writing "人の愛" on a headband is just so awkward sounding to me in Japanese. Usually people would probable write something like "二人の愛" ( "futari no ai" or "two people's love"), instead of a singular ”人の愛". Writing something like "人の心" or "hito no kokoro" ("A person's heart" or "A person's spirit") seems far more natural, but even then... Not much to go off of, in terms of contextualizing the scene, I'd say—so I'm not sure I buy the theory. On top of that, thinking about Evan's response regarding the sexuality of the developers and how that means the game couldn't possibly be homophobic—I don't think your identity somehow exempts you from saying something harmful. I've certainly said sexist things in the past despite being a woman, for example. Regardless, I decided against saying anything because it still feels like tricky territory to call someone out on something like this when the creators themselves are gay. And more importantly than that, for some reason, all I could think was—well, maybe it is harmless? Maybe it's okay, even? Which, looking back now, seems baffling for a number of reasons. The joke isn't funny, for one. It's not a satire of the 80's or its machismo—it reinforces some archaic ideas of what a real man is. Whether or not it's homophobic is clear to me, the only thing that's left is deciding whether or not you find that offensive. Taking a step back from Far Cry 3 here, let's look at the big picture: What does it mean, to consider a homophobic joke "harmless?" What does it mean, to consider a homophobic joke "harmless?" We are taught to pick our battles, that's part of it. Something small like this gets looked over for the blatant and aggressively bigoted. A 'small' joke like that looks silly in comparison to, say, the Westboro Baptist Church. With Westboro, the danger seems clear—but it's also a comically extreme position, no? Does something have to go that far for it to pose a sort of danger that's worth calling out? Does it not follow that letting "small" things pass creates a culture that silently tells people it's okay to be bigoted? Reexamining now, after seeing someone tweet about how it took like 90 seconds before Blood Dragon needlessly threw out a homophobic joke, I can't help but wonder if I thought of it in the right way, initially. The people this affects—they have a lifetime of 'harmless' jokes jabbing them as they go along. Does that not build up? Maybe they laugh. Maybe they shrug it off. Maybe they make the jokes too. You need to be able to do these things, really—you need to be able to take it on the chin. How else will you cope with a society that seems unable to accept who you are? How do you deal with being constantly told that you can't even be upset about it—just a joke, jeez! Much of this is like perpetually having a tiny rock in your shoe. It's a annoyance, albeit a small one. Harmless, if you will. Maybe you feel tired—maybe you think to yourself: god, *crag*, here we are again. Talkin' about sensitive issues like sexuality and gender. We are all tired, I assure you. Some people more than others. I'm willing to bet that the people who are the most tired are those who are constantly under attack by malicious and "harmless" things alike, though. Funnily enough they are the ones who have to shrug it off. I am not gay, but I know how these "harmless" jokes build up over time—I think, for example, having my family constantly joke about when I'm getting married, or about my weight. It is harmless; they don't intend to be hurtful—in the same way that I doubt the people behind Far Cry 3: Blood Dragon were intentionally trying to be harmful or homophobic. That's fine, though it doesn't mean it can't end up being hurtful anyway. Much of this is like perpetually having a tiny rock in your shoe. It's a annoyance, albeit a small one. Harmless, if you will. Small enough that you could live with it if you really wanted to, maybe even ignore it despite the blisters. Is the joke harmless? It's a pebble in a shoe.

Posted by Kotaku May 09 2013 00:00 GMT
- Like?
Open-world horror isn't the easiest thing to do right. Horror relies on timing, and open-world games put so much control in the hands of the player that the scares are usually the first thing to go. Enter The Forest, which looks to combine elements of Lost and The Descent with the gameplay of… well, of Minecraft, actually. (And, as Chris pointed out, it also has a little bit of Hatchet going on.) It's on Steam Greenlight, and you can check out a trailer up top. From SKS Games' Greenlight description: The world Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes. Complete player freedom Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food. Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter. Gameplay Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy. Fight or Hide Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones. A new type of open world, survival horror experience Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human. And yep, it'll have Oculus Rift support. Color me intrigued. (Via Eurogamer.)

Posted by IGN May 08 2013 23:59 GMT
- Like?
Don't miss this gorgeous papercraft puzzle adventure, out now on the App Store.

Posted by Kotaku May 08 2013 23:04 GMT
- Like?
Well, duh, of course there is. The key here isn't that there is a Gran Turismo 6 coming, but when. We might find out soon, because Sony is teasing some kind of "exciting" announcement on the "future" of the series for next Wednesday. Could it be Gran Turismo 6? With the PS4 out in the open, perhaps. Then again, it could be an anniversary bundle pack, considering this is also the series' 15th anniversary. Some kind of collection of HD re-releases. It could also be a Vita game. Maybe. OK, no. Whatever it ends up being, expect a long wait.

Posted by Kotaku May 08 2013 22:30 GMT
- Like?
For the past couple of years, the folks at Cryptozoic Entertainment have been making a lovely array of physical trading card, board and deck-building games, everything from the official World of Warcraft TCG to The Big Bang Theory: The Party Game. Now they're going digital with Hex: Shards of Fate, the first free-to-play massively multiplayer online trading card game for PC and Mac, and my wallet's already getting itchy. Hex is an MMORPG, with all of the social interaction, player-versus-player battles, adventuring and raiding such a game entails. It's also a trading card game, where combat is waged with a deck built from starter decks and booster packs — with more than 350 cards in the starter set alone. Cryptozoic is using the game's digital format to do things that normal paper trading card games could only dream of. Equipment that changes card appearance and stats, complete with set bonuses; socketed items, similar to Diablo III's runes; achievements that unlock extended art versions of each card — these are the sort of features I've always wanted in my online trading card games. Plus there are rabbits... ...and the strangest Kickstarter video I've ever seen, in which president and chief creative officer of Cryptozoic Entertainment, Cory Jones, robs a bank, gets a tattoo, snipes a clown and then dresses in drag and sells his body in the street. Yes, it's a Kickstarter, and they are looking for $300,000, but most of the reward tiers include digital card packs, which I was going to be buying anyway. Check out the game's official website for an exhaustive overview of Hex: Shards of Fate, and then join me in the fall when I complain about how much I am spending on fake cards.