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Posted by Joystiq May 15 2013 17:23 GMT
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Google is kicking off games services on its Play Store that allows developers to add achievements, social and public leaderboards, cloud saving, and real-time multiplayer. The games service goes live today and works completely on Android, and mostly on iOS or other "connected devices" - that second batch won't support multiplayer.

Google Play's games services differs from Apple's Game Center in that it offers backend support, rather than a standalone application.

Anyone making a game with Google Play has access to its developer services. A handful of games already have these services incorporated: World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2 and Osmos.

"We won't make it a mandatory exercise, or have any certification process around it," Google lead product manager Greg Hartrell told Engadget. "We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged."

Check out the games services on Google's developer site.

Posted by Kotaku May 15 2013 15:30 GMT
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Luke Schneider of Radiangames has created some of the coolest bite-sized shooters I've played, starting with Xbox Live Indies and then graduating to mobile platforms. Just check out the Radiangames tag here at Kotaku and see how much well-deserved love we've given him. Radiangames latest doesn't hit iOS until tomorrow, but I can't wait for tomorrow — Bombcats is a mobile physics puzzler that breaks the mold. If you've played any other physics puzzler on iOS, you know the mold of which I speak. Here is a set of X levels. Earn Y amount of stars in those to unlock another set of X levels. It was convenient, but it's quickly become a crutch, an accepted norm that developers use to keep them from accidentally stumbling across anything new and creative. At first glance, Bombcats looks like any other fling a thing at another thing game. In fact the look is so typical of the genre that at first I didn't realize it was a Radiangames title. Where is the glowing neon? How could I possibly control this with twin sticks? It's definitely different from Schneider's previous work, lovely bits of neon arcade goodness that weren't particularly concerned with mainstream app gamer appeal. Bombcats, on the other hand, is exactly the sort of game that mobile gamers flock to: colorful cartoon critters, easy single-finger controls, the low price of free and a simple goal. Kittens are trapped, and it's up to the Bombcats to save the day by exploding. Players have a set number of throws (and a limited time — those tails are fuses) in which to get close enough to the trapped kittens to set them free in a fiery blast Several different Bombcats are unlocked as the player progresses. From the initial exploding critter (Fuzzball) we unlock Clawdia, who sticks to walls. Then we get Bolt, with cheetah speed. Then comes Tygra, who blows up obstacles with a touch. I've got a long way to go to complete everything Bombcats has to offer, so I'm sure I'll meet more of the fuzzy explosive bastards along the way. It's progression where Bombcats differs from other physics puzzlers. Rather than a set of static missions, the Bombcats has a branching world map, filled with optional challenges, speed runs, and special unlocks. One can simply move from one puzzle to the next without exploring side missions, but there's so much to unlock and discover across the game's 190 levels, it would be a shame to pass anything up. And there's one other important way that Bombcats sets itself apart — it's free-to-play. Not free-to-play as in constantly assaulted with requests for your cash money. You can play through the entire game without being bugged. There are no ads or timers. There are traditional free-to-play mechanics, but they aren't in-your-face. Plus, at any given time a player can spend $3.99 for Old School Mode, which locks out all non-permanent in-app purchases and modifies gameplay balance accordingly. If you've ever player a free game and wished there was an option to just purchase it as a premium title, here that is. Bombcats is not what I expected from Radiangames — a cartoonish, family-friendly physics puzzler instead of a glowy, twitchy shooter. It's also exactly what I expected from Radiangames — a solid, incredibly entertaining experience that doesn't compromise depth for accessibility's sake. Bombcats Genre: Physics Puzzle Platformer Developer: RadiangamesPlatform: iOS (May 16), Android (Coming Soon)Price: Free Read more about Bombcats at Radiangames

Posted by Kotaku May 15 2013 16:00 GMT
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Gran Turismo 6 is headed for the PlayStation 3 this holiday season. The game will feature 1,200 cars in its fleet at launch, along with seven new racing locations for a total of 33 tracks (with dozens of layouts.) There are plans for additional cars and tracks as downloadable content after release. The UK's Silverstone Circuit also will appear for the first time. The statement officially announcing Gran Turismo 6 did not mention a PlayStation 4 version. News of GT6 dribbled out this morning as overseas news outlets jumped the gun on an embargoed announcement time of noon today. Further, a Toyota rep got very chatty on Twitter at a Gran Turismo event at Silverstone today. Sony's statement added that the game will have smartphone and tablet connectivity to support social and community features. To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Giant Bomb May 15 2013 15:47 GMT
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From 2-D Man to Zyklon, every single hero and villain in the DC universe can supposedly be made manifest in this new adventure.

Posted by Kotaku May 15 2013 14:20 GMT
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Here’s what’s going on Talk Among Yourselves, our reader-written blog: Part II of Zarynx’s Pokemon photo essay is up . And Odin lets the anime flock know which shows that he TAY anime Club will be watching and talking about for it first cycle. And you can always go join the voices talking about video games and life in TAY Classic and in the TAY: Open Forum.

Posted by Giant Bomb May 15 2013 15:29 GMT
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It's coming as both a 3D platformer, and an animated series. Because the kids, they're just crazy for that Pac-Man. Feverish, even.

Posted by Joystiq May 15 2013 15:45 GMT
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History repeats itself in both video games and colas it seems. Years after releasing the original Karateka, Jordan Mechner revised the formula, giving the world "new" Karateka. Some people liked the new flavor - others, not so much. Hearing the demand of fans everywhere, Mechner has announced that Karateka Classic is coming back, specifically to iOS and Android.

Karateka Classic recreates the Apple II experience - right down to the disk drive noises - and offers a range of "monitor" choices, including color CRT, green or amber display. There are a couple of new additions, including gameplay tips and a rewind feature that can be earned, allowing players to reverse their mistakes.

Karateka Classic arrives on iOS and Android tomorrow for $0.99.

Posted by Kotaku May 15 2013 14:15 GMT
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Wake up, you're in the Moneysaver baby, time to save. Looking for the current Moneysaver roundup? Click here. Nothing like a no-brainer purchase to start your Wednesday off right. This Turtle Beach Limited Edition Kilo Headset is currently sitting at $40, it's lowest price ever, and $20 cheaper than the Corsair Vengeance we featured a while back. A really nice bonus is that it's compatible with PC, Mac, 360, and PS3, so all your bases are covered (and belong to us). Yeah, there's COD branding, but nothing you can't easily cover up if you're heavily opposed. Plus, if you grabbed our COD-branded mouse and keyboard, now you've got a matching set. Grab it from Best Buy, and come back at 2:15pm ET for your full dose of Moneysaver. [Best Buy] Keep up with Shane Roberts on Kinja and Twitter. Check out Dealzmodo for more great tech deals, and Deals.Kinja.com for even more discounts. This is a Moneysaver One-Shot, a post focusing on a single deal, sale, or category. Join us every weekday at 2:15pm ET for the full Moneysaver roundup, brought to you by the Commerce Team. We're here to bring Kotaku readers the best gaming deals available, and to be clear, we also make money if you buy. We want your feedback.

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Posted by Kotaku May 15 2013 13:20 GMT
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It's really amazing how flawlessly this motion capture demo—shared by yasser3d—works in real-time without markers to capture every tiny movement of the actor's face. Just look at the wrinkled skin animations at the 1:30 marker, it's absolutely stunning, also the random facial movements around 3:30. Markerless Facial Motion Capture Demo [YouTube] To contact the author of this post, write to gergovas@kotaku.com

Posted by Giant Bomb May 15 2013 13:00 GMT
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Patrick and Vinny spend 75 minutes in the box trying to keep prisoners from attacking their toilets.

Posted by Kotaku May 15 2013 12:00 GMT
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It's relatively easier to find hidden video game gems than it was back in the pre-internet days. Now, there are fantastic sites, such as Obscure Video Games, dedicated to weird old games that most people have forgotten about. It's still amazing how many cool, undiscovered games are out there. Obscure Video Games not only features old, forgotten games, but presents them in animated GIFs, which makes all the rediscovered scenes look even better. We've selected below some of the best and funniest ones, focusing mostly on the 90s. Obscure Video Games [Tumblr] Boogie Wings (1992 - Arcade - Data East) Lucky & Wild (1992 - Arcade - Namco) Daea Tonosama Appare Ichiban (1995 - Super Famicom - Sunsot) Trio the Punch (1990 - Arcade - Data East) Mindnight Wanderers (1991 - Arcade - Capcom) Bravoman (1990 - TG16 - Namco) Ninja Spirit (1988 - Arcade - Irem) Dj Boy (1990 - Sega Genesis - Kaneko/Sammy) Go Go Ackman 3 (1995 - Super Famicom - Banpresto) Super Back to the Future II (1993 - Super Famicom - Data East) The Fist Funky Fighter (1993 - Arcade - Taito) Pistol Daimyo no Boken (1990 - Arcade - Namco) Waxworks (1992 - Amiga - Horrorsoft) Match Breakers (1995 - Arcade - Namco) To contact the author of this post, write to gergovas@kotaku.com

Posted by Kotaku May 15 2013 11:30 GMT
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Have you ever seen a potoo before? You'd remember this Central and South American bird if you've seen one. How could you forget? Online in Japan, people are just discovering the potoo and comparing it to something you'd see out of a comic book or a cartoon. Yep! Seems about right. The bird's huge eyes and expressions look like something you'd see in a Japanese manga or anime. Outside Japan, the bird has also been appearing on Tumblr and is inspiring artists to create works like this: You will never forget the potoo. Never. そんなマンガみたいな鳥が存在するわけ…いたよ![らばQ via ズコログ] To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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Posted by Kotaku May 15 2013 10:00 GMT
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First-person horror game/toddler simulator Among the Sleep now has a playable alpha you can try out. It starts out innocently enough, with your mum singing you to sleep, but from there, it goes downhill. Rapidly. Also, their Kickstarter managed to hit its funding goal. Huzzah!

Posted by Kotaku May 15 2013 10:20 GMT
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Tetsujin 28-go is a Japanese manga and anime about a boy who controls a giant robot. You might know it as Gigantor. It was also released in South Korea, where the gentleman who owns this restaurant fell in love with the cartoon. Bless him. As tipster Sang points out, the name of this restaurant is "Tetsujin Chinese Restaurant", and it serves, well, Chinese food! And the food looks pretty darn good. But what makes the restaurant truly unique is that it houses the owner's collection of giant robot memorabilia, old plastic models, board games, and radio controlled vehicles—in short, genuinely cool things. There's lots of neat Japanese things! Let's see...there's Tetsujin 28-go, Mazinger Z, Astro Boy, Ultraman, and much, much more. It's somewhat reminiscent to that other South Korean restaurant that's also dedicated to the owner's amazing collection. If you are in South Korea and interested in visiting, check out Tetsujin Chinese Restaurant's website. Thanks, Sang for the tip! Photos: CampingFamily, 산타냐, bluecaj To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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Posted by Kotaku May 15 2013 09:20 GMT
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Oovee Game Studios took to Kickstarter to ask for help with creating their off-road driving game which, while nowhere near done, already looks amazing. Oovee' Spintires will feature missions taking place in eighties Russia where you, as a truck driver, are tasked with driving cargo from point A to point B. The better you do (the less fuel you use, the less you damage the cargo, etc.), the more resources you get to improve your truck. There's some spectacular physics involved in all this. The above video, which doubles as a trailer, really, shows off what the actual driving will look like. At the time of writing, Spintires' campaign has twenty-nine days to go, and is hovering at about £2,500 of a £40,000 goal. There's also a tech demo available, which shows off the technology behind the game. If you're a fan of off-road driving, I'd urge you to check them both out. Spintires — The ultimate off-road challenge! [Kickstarter]

Posted by Kotaku May 15 2013 08:30 GMT
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In Japan, there's the salary you get from your company. And if you are a married man, there's the salary you get from your wife. It's called "okozukai" (お小遣い), which is sometimes translated as "pocket money". Think of it as a husband salary. That's what it is. Traditionally, Japanese women control a family's finances. Even if the wife works, she still is supposed to manage the household's money. As The Japan Times pointed out, in around half of Japanese households, the wife controls all the finances. (Note that the number is down from previous years in what could be a generational shift.) And in thirty percent of marriages, both the husband and wife control the finances together. And in only twenty percent of households do the husbands control the finances. Japanese law does not allow joint or family accounts (only individual accounts!); so when it's said that the wife controls the money, that's exactly what it means. Often, when married men in Japan befriend other married men, a common question might be how much one gets for okozukai. Every year, the Japanese media even reports on the average monthly pocket money Japanese husbands get from their spouses. "I met my wife, who is eight years older than I am, while working at a diner as a student," 35 year-old Shinya Horikawa, who works at a video game company, recently told ZakZak. "After we got married, there was a complete change. Now, of course, my salary and everything in the house is controlled (by my wife)." According to ZakZak, the average okozukai last year was 39,600 (US$396). That includes the husband's cell phone bill, which in Japan is usually a little over a hundred bucks. It also includes other things, such as eating out and booze or cigarettes for those who drink and smoke. What's more, if you are into video games, music, or books, well, that comes from your husband salary, too. Want a new game? Use your allowance. Want a haircut? Well, take it out of your pocket money. Need new clothes? Use your okozukai. By managing money like this, families are, on average, able to save the equivalent of over $200,000. It's not strange for Japanese celebrities to say on TV they only get a couple hundred bucks' worth of allowance from their wives. Of course, some people get much lower allowances. The previously mentioned Horikawa complained to ZakZak about his monthly 90-dollar allotment, adding, "As hard as things get, I just cannot stop smoking. And though I work for a game developer, all the games I'm able to afford are free smartphone games..." Wives, who are managing the money, also usually get an allowance, which they use to go out with friends or go shopping for themselves. The average is 22,600 yen ($226); women with children get, on average, a lower allowance, while women without children get significantly more. For example, according to Livedoor Home, married women in their twenties without children reported an average allowance of 47,351 yen ($473). Certainly, young married men without children typically have a higher okozukai than those with them. Many Japanese wives don't just have their okozukai. Some also have "secret savings" called "hesokuri" (臍繰り), which can be literally translated as "belly-button money". According to The New York Times, a poll revealed that 55 percent of married women keep a secret stash of cash that their husbands, who perhaps don't check the household finances, are totally unaware of. This isn't new, and it's not necessarily selfish: There's a famous story of a Chiyo, the wife of 16th century samurai Kazutoyo Yamanouchi, who saved up her hesokuri to buy her husband a magnificent horse, which ultimately helped earn him fame in battle. In the West, there are those husbands who certainly turn all the household finances over to their wives. Heck, Willie Nelson said he does. This isn't a Japan-only thing, either, by any stretch. However, it does show how much power Japanese women ultimately do have in the country. Let's be clear, there are certainly glass ceilings and inequality, fraught with structural problems, such as insufficient daycare for working women. But one of the ways women have long ultimately wielded power in Japan is through controlling the country's purse strings. Culture Smash is a regular dose of things topical, interesting and sometimes even awesome—game related and beyond. To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Photo: Shutterstock Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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Posted by Kotaku May 15 2013 07:00 GMT
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A few years back, production team Light Forge Studios worked with the band A Crowd of Small Adventures on this Fallout music video. The Light Forge guys are Fallout fans. The band's lead singer is such a fan that this song is actually inspired by the game Fallout. So yes, it's all very Fallout. Except for maybe the violin. A Crowd of Small Adventures: BANG BANG [YouTube]

Posted by Kotaku May 15 2013 06:00 GMT
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The idea of video game-themed bars is nothing new, but there's something about the idea of this video game-themed restaurant that I can get behind. EXP Restaurant + Bar is in Vancouver, Canada, and while it might be going a little overboard with the whole VIDEO GAMES THEME - giant screens showing gameplay is a bit much - I love the menus. Love them. Multiplayer? Wonderful. Zelda burgers with a triforce grilled into the pattie is also a nice touch. EXP, A Video Game Themed Bar & Restaurant (Plus Menu) [Geekologie] EXP [Site]

Posted by Joystiq May 15 2013 07:00 GMT
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Rovio is entering the mobile publishing arena through its Rovio Stars initiative, which will cover the whole spectrum of publishing duties such as marketing and PR. Rovio will even consult with developers to help them optimize their games prior to launch.

Budding developers can already submit their mobile works to Rovio Stars through a handy application page, though all applicants must have a playable build to present. Screens, videos and other supplementary materials are also encouraged, as it provides Rovio with a better sense of the overall game.

As of now, Rovio Stars has recruited two games: Icebreaker: A Viking Voyage from Longdon-based Nitrome (based on the Flash version) and Tiny Thief from Barcelona indie outfit 5 Ants. The latter is due sometime this summer, while Icebreaker's mobile release is tentatively scheduled for "soon" on the official site.

Posted by Kotaku May 15 2013 05:00 GMT
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Today on Fine Art we're looking at the work of Ian Olsen, an artist at Terminal Reality, the developers of games like Bloodrayne, Ghostbusters and...Kinect Star Wars. Previously, he's been at Sony and Retro, where he got to work on Metroid Prime 3. It's not every day a Western artist gets to work on a major Nintendo game, so that must have been one hell of a treat. Below, we're showcasing his incredible 3D sculpt of Dave Rapoza's take on Leonardo. I am looking at it, looking at every other recent attempt at a Ninja Turtle, and sighing heavily. You can see more of Ian's personal work at his CGHub page. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by Kotaku May 15 2013 04:00 GMT
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As we've shown you, Google Glass has the potential to turn your life into a video game. This clip, a conceptual piece by design firm Playground Inc., explores how in a few years this could actually happen. Taking the device's core functionality, they've imagined what apps for Google Glass could actually do in the real world beyond just take photos and inadvertently record the daily activities of non-consenting strangers. Some look super-useful. Some look...intrusive. Stripping the HUD off a video game and putting it on your eyeballs, however, would be great. The future of Google Glass: Visualizing beyond limitations [Playground]

Posted by Kotaku May 15 2013 03:00 GMT
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As we've shown you before, the towns and farms in the DayZ world of Chernarus aren't exactly fiction. Much of the map, from the street layout down to individual building design, is lifted from real locations in the Czech Republic. To show this off, some of the development team behind DayZ's upcoming standalone mode have visited what they call "Real Chernarus", taking photos to show the similarities between their game world and the real one. Here are some of the shots they took. You can almost see the zombies. And cans of baked beans. [DayZ]

Posted by Giant Bomb May 15 2013 03:03 GMT
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With Jeff out of the office on pre-E3 business, we spend an inordinate amount of time on Durango speculation while also finding the time to talk Metro: Last Light, Wolfenstein: The New Order, Prison Architect, and more!

Posted by Joystiq May 15 2013 02:15 GMT
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Andy Schatz took some time off from thievery in his recent release, Monaco, and sat down with the fine people of Reddit to answer all of the questions they threw at him, such as, "Which features didn't make it into the game?"

"Cops and Robbers, and Thief vs Thief," Schatz replied. "We wanted to add two additional competitive game modes to the game. We got them to playable, but we discovered that for both modes the balance didn't really work within the existing levels."

Thief vs Thief had players compete in a single stage, to see who could collect the most coins, grab the trophy and get out first - but the player who left the gate first had a huge advantage, sucking up all of the coins, and the mode didn't turn out to be as fun as Schatz had hoped, he said. Cops and Robbers added a police officer to every level, but the early stages were too easy and the later stages too difficult.

With some tweaks, Schatz said he hoped to bring Cops and Robbers to Monaco "at some point," possibly as DLC.

Monaco's characters evolved along with the gameplay, and Schatz described how each of them spawned, early in development: "The Gentleman used to be a hypnotist, The Lookout used to be the Prowler (parkour expert), The Mole used to be The Muscle, The Pickpocket used to be The Rat (could rat out teammates to save himself). The Redhead had a taser or a pistol at one point. The Pickpocket started out as dwarf twins instead of a man with a monkey." Stranger things.

Once Monaco's final touches were all settled, Schatz said he had an idea to develop a "good console RTS (or at least simple-controls RTS) that is as strategically as deep as the competitive RTSes." First, he has to work on the Monaco level editor, expansions and maybe more ports - he singled out Vita and PS4, while Mac and Linux ports are already on the books.

Posted by Kotaku May 15 2013 00:00 GMT
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I always think I'd like to learn how to draw, and then I see an artist like 8bit Ego's Masood Tahir draw something and I think, "WOW, are you serious, this guy draws faster than I can think!!" Wait, what's that you say? The video's sped up? Oh, that explains a lot. This is nifty. While I don't believe the video specifically mentions Injustice: Gods Among Us it's hard not to get a bit of a fighting-game vibe. (Ah, it mentions the game right in the title card!) We've featured 8bit Ego's stuff in the past; check out their full "Pixel Vision" playlist to see all the other video game drawings they've done. (Thanks, Jehrome!)

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Posted by Kotaku May 15 2013 00:02 GMT
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Agent Coulson's putting a crack team together to "protect the the ordinary from the extraordinary." And what do you know, they're making a TV show about it! Give the first trailer for Marvel's Agents of S.H.I.E.L.D. a watch up top. Avengers-director/nerd-hero Joss Whedon is attached as executive producer, with many of his usual cohort working on the show more directly. It'll premiere this fall on ABC. I'd understand maintaining some skepticism about this show, but hey, that trailer was pretty cool. What do you think?

Posted by Kotaku May 14 2013 23:00 GMT
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This really cool interactive journal for Remember Me pull you through the life of the guy who invented the game’s memory digitization technology. It reminds me a bit of the Daft Punk cover story on Pitchfork that everyone's been talking about today. Turns out the game's fiction all started on Facebook. Sort of.

Posted by IGN May 14 2013 23:25 GMT
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Mobile engines are increasingly serious business. Unity and Unreal now have more competition, with the reveal of EA's Frostbite Go.

Posted by Joystiq May 14 2013 23:15 GMT
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Killer is Dead will slice up Japanese Xbox 360s and PS3s starting on August 1, according to Japanese site Hokanko-Alt. The site reports that the info comes courtesy of the latest issue of Dengeki Playstation. The game is also slated to arrive in Europe this August, though the North American launch is still a more nebulous "Summer 2013."

The latest from Grasshoper Manufacture and Kadokawa Games stars an elite assassin with a robot arm who hunts down and kills criminals. He also moonlights as a gigolo, apparently.