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Posted by Kotaku May 27 2013 11:40 GMT
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Guess the Japanese economy is picking up? On Friday, two Yubari melons, weighing over 8 pounds, sold for 1.6 million yen (US$15,730). That's a couple grand more than last year's priciest melons. Things are looking up! What's more, this is the third highest price ever paid for Yubari melons, AP reports. Typical melons are certainly not this expensive. And while AP reports that Japan is a country "where a single apple can cost more than $5", the news service doesn't mention that apples typically cost between a dollar-fifty and two bucks in Japan. That's still kind of expensive, yes, but the vast majority of people are not shelling out thousands of bucks for fruit—heck, they're not even shelling out hundreds of bucks. (They are buying two dollar apples, though.) Like wine and truffles, expensive melons are a status symbol for the country's extremely wealthy. As previously mentioned, the hundred dollar Yubari melons are sold at swanky department stores as gifts; they are different from the "cheaper" melons sold at local supermarkets. This year's high melon prices seem to show that the rich, at least, are optimistic about the country. Oh, and that they like melons. Luxury cantaloupe melons in Japan fetch US$15,730 [Channel News Channel] Photo: artemisphoto | Shutterstock To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by Kotaku May 27 2013 10:40 GMT
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Online in Japan, teens often tweet things like, "I studied so much, my head hurts", "I studied so much, my nose is gonna bleed", or "I studied so much, I'm going crazy." But what about when you study so much, you can defy gravity? For the past week or so, Japanese teens have been uploading photos of themselves sitting in chairs that are balanced precariously on desks. To accompany the images, they are writing things like, "I studied so much, I crossed dimensions", or even, "I studied so much, I turned into a god". Note that a couple of the images were posted on Twitter, like this. Yikes! This is definitely do-not-try-this-at-home territory. Personally, I think the images look better when they are rotated like such—but that's just me! The meme looks to be somewhat inspired by an earlier camera trick, that turned lockers into a tower. This latest effort hasn't yet quite reached the viral heights of earlier schoolyard memes, but it certainly is striking. As in many countries, high school in Japan can be incredibly stressful, with students' academic future resting on test scores. Creating funny photo memes—such as the Dragon Ball, Harry Potter, and Attack on Titan pics—seems to be a way for some Japanese students to blow off steam. Sounds like a good use of the internet to me! Photos: junkatu1, a_mrns, boyakiwww, andro1125, dwnq3838, MAXIMUMCANON To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by Kotaku May 27 2013 10:00 GMT
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A young Chinese man in Sichuan province is in a little hot water with his wife and the courts because of his affinity for video games. The man, Zhang Ping, is being taken to court by his wife for neglecting his household chores in order to play online games, reports News Guangdong.com. 25 year-old Zhang Ping married his college sweet heart, Wang Juan, in 2011. The two enjoyed a short period of marital bliss before everything started to go wrong. Originally, Zhang was a "model husband;" after returning home from work, Zhang would help Wang with the household chores. Late last year, Zhang started to change. According to Wang, Zhang became lazy. Instead of helping his wife around the house, Zhang began laying around playing video games. Whenever Wang asked Zhang for help with anything, his reply was to blow her off. Help make dinner, "the weather is too hot, let's go out and eat." Help clean the floor, "why bother? The floor is clean." Zhang's favorite excuse to use was this one: "I work all day, my work is boring, I need to relax. Video games excite me, it helps me relax". Zhang's reluctance to do any house work caused a lot of grief between the couple. Wang says the couple would fight and argue all the time because of Zhang's attitude. When it got too much for her, she decided to petition the courts for a divorce from her husband. Wang's petition cites Zhang lacks responsibility, and that he is an overly selfish man with an attitude problem. At the court hearing, Zhang said he doesn't agree with his wife's request for divorce and is willing to work things out. Unfortunately for Wang, the courts also didn't agree. The judge asked the two to work together to reach a mutual understanding. After listening to the judge, Wang agreed to drop the lawsuit against her husband. Top photo: Tom Wang / Shutterstock.com Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. [老公沉迷游戏不做家务 悍妻怒极告上法院求离婚] [News Guangdong via Tencent] Eric is Beijing based writer and all around FAT man. You can contact him @ FatAsianTechie@gmail.com or follow him on Twitter @FatAsianTechie.

Posted by Kotaku May 27 2013 10:15 GMT
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Yesterday, GameTrailers TV host Geoff Keighley revealed that, according to his sources, the PlayStation 4 will employ some form of digital rights management when dealing with used games. Twitter's gamer community took it upon themselves to show Sony how bad an idea this is. Spurred by Keighley's words, numerous gamers on Twitter are currently bombarding Sony with messages about the PS4's supposed used games DRM. The campaign was started by NeoGAF user famousmortimer who, in a forum thread, asked people to tweet several key Sony personnel, among them Worldwide Studios president Shuhei Yoshida, about their displeasure. "The gist of it is that Sony is listening to the backlash that Microsoft is getting and they are basing decisions off of this," wrote famousmortimer. He went on to request fellow forumgoers to respectfully voice their concern, to "help give a little more momentum to something Sony seems to be leaning towards already." And that is exactly what happened. Some asked Sony not to go down the same route Microsoft did, referring to their decision to implement an activation fee for used games:While others tried a more emotional approach:Sony has yet to comment on the issue, and we will update you should they do. All we know is that the people have spoken: no DRM, no restrictions. #PS4NoDRM [Twitter] #PS4USEDGAMES [Twitter] Is Sony listening? Let them know... #PS4NoDRM #PS4USEDGAMES [NeoGAF] Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

Posted by Kotaku May 27 2013 08:00 GMT
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Twitter account @vmlvlltl recently uploaded a message: "At noon on May 26, 2013, I will kill people at Sapporo Station." This was @vmlvlltl's sole message, and the user's name was "Phantom Slasher Notice" (Toorima Yokoku or 通り魔予告). The account is now suspended, but Twitter users in Sapporo began re-tweeting the threat and warning each other. Yesterday at Sapporo Station in Japan, numerous Twitter users began reporting sometime around noon that a "suspicious" person dressed as a Stormtrooper was wandering around Sapporo Station. The Stormtrooper had his blaster drawn, and more and more people on Twitter began reporting that they'd seen a "killer robot"—as he was dubbed by those seemingly unfamiliar with Star Wars. Many other Twitter users commented on how "scary" the incident was and asked if the police arrested the "killer robot". Others cracked jokes. "I wanted to go to see the killer robot," tweeted @mamikawaguchi. "The hell is a killer robot?" asked @watazamurai1. "The Phantom Killer is a Darth Vader foot soldier?" asked Twitter user @kagikakko2 (note that the original Japanese expression has no connection to the Star Wars movie Phantom Menace). Photos show the Stormtrooper surrounded by the police, who "seemed", as one Twitter user put it, to take the Stormtrooper into custody. Also around that time, Twitter users (via Matome) began tweeting about another odd individual in Sapporo Station, described as "a person only in underwear". The police arrived on the scene and, according to those on hand, took the underwear man into police custody. "Aw, crap (lol)," tweeted user @Tadamari. "I wanted to take a photo, but he's already clothed and taken into police custody (lol). I guess this is the (Twitter) offender? (lol)" @Tadamari added that failing to get a photo of this event was "the mistake of the century". Online in Japan, people seemed to be somewhat scared, amused, and bewildered by the whole thing. As unusual as it seemed, the incident did bring back memories of the horrific 2008 attack in Tokyo's Akihabara. The attack was first announced online, which is perhaps why the police were quick to move in on these suspicious individuals. Photos: shibaxx, ya_to_, imachiiiiii, summer_sunset12 To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Posted by IGN May 27 2013 07:01 GMT
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Kick ass better, faster, and together with the help of Insomniac Games.

Posted by Kotaku May 27 2013 05:00 GMT
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Whether you're in the US or the UK, chances are most of our readers are off on holiday today. So...enjoy. An extinct cockroach that looks just like a Jawa. Funny, yes, but the story is also slightly tragic; the species was only discovered very recently, living inside a volcano in Ecuador, but ever since it erupted in 2010 they haven't been seen since. Maybe science should check the Jundland Wastes. Extinct Cockroach Bears Uncanny Resemblance to Jawa [Motherboard]

Video
Posted by Kotaku May 27 2013 03:30 GMT
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TV host and industry pundit Geoof Keighley has said on tonight's Bonus Round TV show that, according to his sources, Sony is looking at some form of digital rights management for the sale of used games. It's not the first time such a rumour has popped up; we told you the same thing over a year ago, and Sony's vague, open-ended statements on the matter to date have done little to ease people's fears. Hearing it again, weeks after the PS4's reveal, only adds to speculation the console will, like Microsoft's Xbox One, seek to take a little control (and money) back from resellers like GameStop. Our only hope? That the flood of negative reaction to Microsoft's approach will convince Sony - who have yet to publicly announce their plans in this regard - to quietly walk away from the idea. We checked in with Sony about this last week, and will update you if we hear anything more. Bonus Round [GTTV]

Posted by Kotaku May 27 2013 02:00 GMT
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Dan the Ad Man, who normally works in...advertising, has found the spare time to put together this amazing Street Fighter video consisting of "motion sculptures". Taking inspiration from this clip, it visualises the movement involved in Street Fighter moves, not the characters. Beautiful stuff. Street Fighter Motion Sculptures [Vimeo, via Gamefreaks]

Posted by Joystiq May 27 2013 02:00 GMT
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Heavy Gear Assault has swapped out its parts and announced new goals for its fundraising project, including single-player episodes and Oculus Rift support. Stompy Bot Productions is looking to raise $800,000 on Kickstarter and has donation options on its own site. Currently the game has generated $26,000 with 33 days to go on Kickstarter.

At $800,000, Heavy Gear Assault will now get episode one of an offline, single-player campaign. Episode two is a stretch goal of $900,000, episode three is at $950,000, and at $1 million, Stompy Bot will throw together a single-player/co-op mission generator.

This weekend, Stompy Bot announced Heavy Gear Assault will support Oculus Rift, but has yet to divulge information regarding a development schedule or how that affects fundraising.

Posted by Kotaku May 27 2013 00:30 GMT
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Bungie's Destiny, the first game the studio have worked on since they walked away from the Halo franchise, is coming to all kinds of home consoles, but for some reason, it's yet to be announced for the PC. Which, considering it's part-shooter, part-MMO, is weird. Don't get too bummed out, though, PC gamers: for within the farcical boundaries of video game PR talk, Bungie's senior writer Eric Osborne has told IGN "We haven’t said yes, and we haven’t said no "The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future." If Google Translate had a "video game marketing" language, that last sentence would normally come out saying "yeah, a PC version is coming, we'll just announce it later". It's not a guarantee, of course, but it's a lot better than a "no" or "probably not". Destiny Could Get PC Version, Cross-Platform Saves [IGN]

Posted by Kotaku May 26 2013 23:30 GMT
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The ever-wonderful Castle Vidcons nails it. If you bought into Molyneux's hype and were expecting something better from his mobile "game", you only have yourself to blame. Comic #106- Ye Gods! What’s Inside! [Castle Vidcons]

Posted by Kotaku May 26 2013 20:30 GMT
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Paul Goldschmidt fishes for the 1-1 slider way outside of the strike zone. He kicks dirt over the batter's box chalk, walks in a counterclockwise semicircle, fidgets with the brim of his helmet, and digs back in. Jon Garland rolls his shoulders and sweeps his foot twice over the pitching rubber. Now I may press X. In the playoffs, in September, these gestures could have meaning in a moment larded with dramatic tension. In a video game, in May, it is simply the slow tango of baseball, and it takes two to dance it. Todd Parker, a 43-year-old technician for the electric utility in Worcester, Mass., has a hard time finding a partner willing to play MLB 13 The Show in this slow, deliberate way when he comes home from work at 3 p.m. Considering the game I just described was 17 minutes old in the first inning, it's not hard for me to understand why. Leave aside the fast-twitch action of video games. Even as a spectator sports fan in the DVR age, you are constantly driven to shell each possession, each series of downs, each at-bat and each play down to its most consequential result. Viewers who have recorded the broadcast or time-shifted their viewing of it may fast foward not only through timeouts and advertisements and player substitutions, but also missed shots and whole quarters of a game that doesn't look like it's going their way. In live programming, DirecTV's Red Zone channel is constantly cycling through NFL games where a score is about to take place. Of all sports, none offers as much interstitial, untelegenic chaff as baseball, whose MLB.TV service will condense for a subscriber all of the consequential moments in a nine-inning, two-and-a-half hour game down to just 20 minutes, and still leave him feeling as fully informed as if he had watched the entire thing live. But it is this kind of filler that Parker consumes in bulk when he plays MLB 13 the Show. Like every sports video game, it lets a player shuttle forward through the post-play, to the action, with a button press. Parker is part of an extreme minority that do not take the opportunity. The Show, I've noticed over the years, will gently chide users for their hyperactive thumbs. Play-by-play announcer Matt Vasgersian always goes through the day's starting lineups and if you button through it too quickly, he'll interrupt himself. "Whoops, well I guess we're all ready to go," he says, with a tone that implies something unnatural just occured, because he would never be caught like that in real life. "It just didn't seem like baseball when you're click-pitching," Parker told me later. He and his best friend from high school, another 43-year-old guy from New York named Tony Wilson, have been playing MLB The Show online (and sometimes in person) on the PlayStation 3 since the title debuted on that console back in 2007. Early on, the two settled on ground rules for proper play. "I had a big thing about letting the announcers get us into the game, and show us the stadium," Parker recalls. "In the third inning, The Show used to always do a panoramic view of the stadium. I would never let him X through that. Any view of the stadium I could get made it seem more real to me. "Baseball moves at a leisurely pace," Wilson said, "you're either with that or you're not. Just because a game allows you to skip past that doesn't mean that you should." The need to hit the button is almost Pavlovian in a sports gamer, though, especially when you're used to playing offline in singleplayer modes. I'm in my third season of Road to the Show, MLB the Show's career mode, and I didn't get there by stopping to pick daisies on the highway median. I'm constantly Xing through the computer's foul balls. The only animation I truly savor is when I get a called strike three for the third out of the inning. I love watching the catcher hook-shot the ball back to the mound. I watch that to its end every time. I didn't last an inning playing this game Parker's way at the beginning of last week. Yet it wasn't for a lack of patience. You have to be good if you're going to weather any deficit and come back to win, because a bad inning just takes forever in real time, and is crushing to the psyche. Parker, in addition to being a superfan, is very good at this game. We had set the match for Hall-of-Fame pitching difficulty, and even with Arizona's Patrick Corbin—undefeated through nine starts—I could not get out of the first inning (we restarted twice.) In one I gave up a three-run bomb to Troy Tulowitzki. In another, I gave up a grand slam to Todd Helton. It took an act of extreme will not to pound the button as Helton dragged his old legs around the basepaths. Buttoning through a play not only gives you the prerogative of cutting to the chase, it's also a means of putting the last bad result out of your mind. Parker and Wilson are both members of an online league—The Adult Sim League—which they joined over TheShowNation.com forums, where players of a like mind can get together before joining up. Parker has the Pirates, Wilson has the Giants (both are Red Sox fans). Only they and the league's administrator will play out games according to their unofficial, slow-pace, watch-everything rules. There are 27 other members of the league, playing an 84-game schedule. "I'm adapting every year," Parker sighed. "In five years, I'll probably be Xing through plays like everyone else, too." Sports video games are increasingly asked to deliver not necessarily the sports as they are played, but the sports as they are seen on the television. They get dinged for boring time-out graphics or repetitive booth analysis, or anything that sounds like the commentators' audio library is not actually watching what's taking place on the field. The truth of the matter is that a lot of sports video game commentary sounds repetitive because we're only hearing a fraction of it. The between-play moments are when the booth teams are commenting on the events of the day, the events elsewhere in the league, or the preceding game. These are the ones gamers are most likely to X through. Of the best sports games each year, The Show is the one most often cited for repetitive commentary. But that perception may come from the fact that so many users—myself included—are buttoning through the sequences that would show off it's variety. "Our script writer goes to great lengths to cover as many different types of situations as possible," said Jody Kelsey, the game's senior producer. "By not Xing through presentations, even we sometimes get surprised that we have a line about an obscure situation or play that occurs." Parker, Wilson and their likeminded friends are not puritans. They do button through replays of routine outs. When batting in a multiplayer game, someone also must press X to initiate readiness for the next pitch. If not, a quirk in the game will select the pitcher's primary pitch type for him automatically. So you have to be paying attention when you play the game this way. Hitting against Parker, I always waited until a pitcher swept the rubber with his cleats, if he was throwing from a full windup. "It's definitely a commitment, playing the game this way," Wilson said. "I feel like the gaming companies have done a decent job on their end—the inning ends, they give you who's coming up the next inning, just like you're watching the game. What I'm giving the other guy is the decency of knowing who's coming up next." It's not all eye candy, or the fantasy of believing that you're inside a TV broadcast, Wilson said. "There's a little bit of intel there. What I'm giving the other guy is the decency of knowing who's coming up next. Why do you button through that? "What are you really saving? 15 minutes? Is it really going to kill you, for 10 seconds, to watch that great takeout slide at second base?" STICK JOCKEY Stick Jockey is Kotaku's column on sports video games. It appears Sundays.

Posted by Kotaku May 26 2013 17:00 GMT
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Well, we had the big Xbox One reveal. The big news: TV, sports, TV, sports and all that, and oh yeah, apparently Air Bud is gonna be in the next Call of Duty. If you saw the video and didn't immediately think this week's 'Shop Contest was gonna do it doggie style, you must be new around here. So, Activision has not yet released any assets of the service dog (there are, like, five official screenshots) so these three exploitables are screengrabs from this video. You're more than welcome to capture your own frame and use it. The close up of the dog ain't that great because it chops off his ears, but you're smart, creative individuals, I'm sure you guys can come up with something. Source Image: Who's a good doggie? Who's a good doggie ...? Source Image: CoD Dog doing mocap (closeup) Source Image: CoD Dog doing mocap (longer shot) Feel free to swap in other famous video game dogs as well, or put CoD Dog in their scenes hint hint Asshole Dog hint hint Duck Hunt. While most of you are smart enough to figure out how to upload images, here are some simple steps to take for those less familiar with the practice. 1. Create your 'Shop and save it to your desktop. 2. Go to the bottom of this post and click "Discuss." 3. This brings up a comment window. Click the icon that looks like a picture. 4. This brings up another window called "Insert Image." Click "Choose file" if you're uploading your 'shop from your desktop 5. Alternatively, you can upload the 'Shop to a free image hosting service. I suggest imgur. Then paste the image's URL into the field that says "Image URL." Note: this must be the URL of the image itself, not the page where it is displayed. That means the URL ends in .jpg, .gif, .png, whatever. 6. Add editorial commentary and hit submit and your image will load. If it doesn't, upload the image to imgur and paste the image URL as a comment. I promise I will look at it. 7. I'm not sure if we still have file size restrictions under Kinja but it's probably a good idea to keep your image size under 1 MB. This is especially true for animated .gifs. If you're still having trouble uploading the image, try to keep its longest dimension (horizontal or vertical) under 1000 pixels. Alright! Have at it. Thanks very much for your participation. To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Joystiq May 26 2013 16:54 GMT
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22 Cans' Curiosity: What's Inside the Cube ended today, revealing a live stream of tweets using the hashtag #whatsinsidethecube to the public. Peter Molyneux noted via Twitter that the last person to chip away at the cube is located in the UK, and was the sole person to see what's actually at the middle of the cube, which is seemingly a link to a video and more than just a collection of tweets.

"The winner should have a message on their cube now!!! Asking them to email a special email address, hope they share," Molyneux tweeted.

Curiosity launched in November 2012 on the App Store, and had players around the globe chipping away at pixel-like squares on the multi-layered cube to collectively get to its core. We will update as we learn what was really inside the cube, providing the winner decides to share it with the world.

Posted by Giant Bomb May 26 2013 16:00 GMT
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A few months ago, if you'd told me Microsoft would completely annihilate what positive momentum it had going into E3 with an awkward series of awkwardly contradictory PR messages, I wouldn't have thought it possible. Then, this past week happened, and suddenly I don't know what to think anymore.

Microsoft's unveiling event for the Xbox One wasn't necessarily all that terrible on its own merits. It's really the post-show messaging where everything fell apart.

Following Tuesday's unveiling of its new next-generation console, the Xbox One, a lot of people on the Internet are very upset at Microsoft. Not just in the typical ways one of the Internet typically gets upset when a corporate event meant to showcase new technology fails to yield the precise types of products and features that said person expects--nay, demands. Rather, the core gaming audience effectively revolted at the prospect of Microsoft's new machine, the games (or perceived lack thereof), and new media technologies Don Mattrick, Phil Harrison, and the rest of the console maker's revolving door of tie-less suits trumpeted for a solid hour this past week.

Nobody seems to have expected this kind of vitriolic reaction. Some vitriol, sure, but outside of the mainstream press (who were ostensibly the target of this particular event), nobody seemed very happy about the Xbox One by the time Wednesday morning rolled around.

Granted, by the time the sun came up on Wednesday, nobody seemed entirely sure what Microsoft had even said about its new system. The core messages were relatively clear--the box is powerful, Kinect is better (and now required), it can do live television, and it will have Call of Duty, because of course it will--but the lingering questions that have been plaguing Microsoft's non-messaging for the last few months were still lingering. If anything, they became increasingly mucked up as time went along. The question as to how the system might handle used games turned into an outright debacle as mixed messages came from various interviews at the event ("There could be a fee involved!") and Microsoft's own support staff ("There are no fees involved!"). On the always-online subject, Phil Harrison suggested it would require a check-in with an Internet connection every 24 hours. Now, Microsoft PR is just citing that as a "possible scenario." In the few instances where clear answers were given, they weren't often what the dedicated gaming audience wanted to hear.

For a company that has spent an abnormally long amount of time waiting to show the world its new hardware, Microsoft's post-event chatter seemed confused, addled, and utterly unsure of its own messaging. That's sort of bizarre when you consider what a targeted attack the event itself was. Some of the anger toward Microsoft's event is genuinely unwarranted, specifically because the company had been quite up-front about the fact that this conference was for a broader, mainstream audience. The event the core audience was hoping for, the one with lots of games and less talk about ancillary things like TV signals and NFL partnerships, would be coming at E3. It said this several times, in fact, so if you were one of those people screaming "BUT WHERE ARE THE GAMES?!?" at your screen, you likely did this for naught. Based on Microsoft's own words, we should expect to see quite a few games at E3. Whether they'll be any good or not, we obviously don't know, but proclaiming that Microsoft has instantly abandoned providing interesting games for the audience that helped buoy the Xbox brand for more than a decade seems, at best, premature.

Of course, Microsoft did itself no favors by not offering up any minor concessions to the core audience this week. Microsoft's messaging was hyperfocused on the Xbox One as an all-purpose entertainment center, and with only an hour to cram in what it could, it chose to stick to the easy targets. When it did talk about games, it talked about a Call of Duty sequel and a bunch of EA Sports games. Forza Motorsport 5 was Microsoft's only big franchise to make an appearance--unless, of course, you count Steven Spielberg's vaguely interested-sounding announcement of the Halo live-action series he's stamping his name on. The Remedy reveal presumably would have been Microsoft's offering to satiate the core gaming masses, but the trailer shown was so opaque, confusing, and downright nonsensical that nobody seemed to get any kind of impression out of it whatsoever.

Any time Remedy makes a new game, it's a cause for excitement. But MAN did that trailer for Quantum Break do absolutely nothing for me.

But again, with only an hour to broadcast a message aimed at an audience with an incredibly diverse array of needs, interests, and financial capabilities, Microsoft's conference wasn't really a disaster. It was focused, moved from bullet point to bullet point with relative ease, and the personalities on stage (such as they were) managed to avoid doing anything too hilariously blundering. Really, the problem is what came after. No one at Microsoft should have been surprised that questions from the press members in attendance skewed toward the many, many rumors that had surfaced in the last few months. Since Sony announced the PlayStation 4 in February, all we've talked about is how Microsoft might counter that unveiling. As we waited and waited for Microsoft to finally show its hand, dozens of writers have written lengthy missives about the most hot-button rumors over and over and over again. You couldn't have telegraphed what press members were going to ask harder if you'd actually sent Microsoft a goddamn telegraph with all the questions on it.

The total lack of coherent messaging from Microsoft on oft-talked about topics like always online and the used games market is really the most insulting thing about last week's whole debacle. I can accept an hour-long press conference that is decidedly not for me, but when you offer the press hours upon hours to talk to executives, try out the device, and basically just mill about talking about what they've seen, I don't understand how you don't spend the entire few weeks prior drilling exact messaging into the heads of anyone who might even think about talking to press. Even if the answers aren't what we want to hear, you deflect. You say that information is forthcoming. And eventually, Microsoft did, albeit after many of the less-pleasing rumors were essentially confirmed by people like Phil Harrison, before becoming decidedly less confirmed later that same day by people like Phil Harrison.

Some of that vagueness likely stems from Microsoft not being entirely ready with all its different service plans. It likely has solid ideas of how it expects to handle things like used games, online checks, and whatever else. But those things could very easily diverge from their current road map sometime between now and the holiday season, and to promise one thing, and then end up doing another, never goes over very well.

Except, that's sort of what happened anyway. With messaging unclear and executives either going off the reservation or just talking nonsense (or both), then being quietly "corrected" by PR later on, it presents an image of a company disorganized; fractured, even. Whether or not you believe the "six months behind" rumors as they've been presented in recent weeks, you have to admit that such disorganization seems fitting with that scenario.

As bad as Microsoft's messaging was, it was especially fatal given the overall tone and tenor of the event--one of absolute, unflappable confidence. Again, as much as you might not have liked the content of the Microsoft presentation, its laserlike focus on the features it believed were most important to the mainstream audience felt consistent with a company that acted like it had nothing to prove. Even Don Mattrick, who has often presented a stiffer, less slick stage presence to previously over-groomed executives like J Allard, seemed completely in his element. Microsoft was talking like a company that felt it had all the momentum going into E3, and foresaw no scenario in which that would change, thanks to its various new innovations.

Sony's unveiling of the PlayStation 4 felt much more like that of a company that knew it had some work to do to to satisfy its audience. By comparison, Microsoft's seemed all but sure you'd just be satisfied with whatever was shown.

In fact, it most immediately reminded me of the tone struck by Sony during its PlayStation 3 roll-out. That's a comparison others have made before, but this week really solidified it for me. Sony, after having led for two solid console generations, built the PlayStation 3 largely around the notion that developers, publishers, and players alike would flock to their new system simply because it had the word PlayStation branded on it, and that it was super-duper powerful. While the PlayStation 3 was by no means the total incompetent disaster some make it out to be (in worldwide sales, it's practically neck-and-neck with the 360 at this point), Sony did spend a good chunk of this generation staring up at both Microsoft and Nintendo, a position it was hardly accustomed to as the primary leader for the two generations prior.

Perhaps as a result, Sony's PlayStation 4 press event was anything but preening in tone. Practically from the word go, Sony essentially admitted that the PlayStation 3 had problems, and that the PlayStation 4 was very much about addressing those problems. They spoke of an easy-to-develop for system architecture (a far cry from the cluster*crag* that was the Cell processor), touted support from numerous developers and publishers ranging from Square Enix on down to indie stalwart Jonathan Blow, showed a few actual game demos, and basically presented a console that was all about making the PlayStation brand better than what it had been. Compared with Microsoft's presentation, Sony's conference was practically an act of contrition.

Microsoft, on the other hand, seemed either unaware, or uninterested in the problems of the 360 era. Granted, the Xbox 360 didn't have the same developmental challenges that Sony did, but areas like Xbox Live Arcade (which is effectively being discontinued), the company's disinterest in allowing indies to self-publish (nothing is changing there, apparently), and system breakage (it's not like the red ring of death disappeared all that long ago) were mostly ignored. Instead of those problems, Microsoft (barely) addressed new problems, like the used games market, and backward compatibility.

It also did this with the absolute minimum display of sympathy or understanding for the consumer. The company keeps saying it has a "plan" for used games, though if it's anything like the one MCV details in this report, there is the distinct possibility that retailers may simply give up on used sales as a viable revenue stream. The merits of what Microsoft will/won't do to the used market is a whole other topic for another day, but even if Microsoft did have a decent, consumer-friendly solution to negate the losses suffered by game makers at the hands of used game retailers, they'd have a hell of a time convincing anyone at this point.

And backward compatibility? Microsoft just says no, because the architecture is different, and therefore that would be too hard to pull off. Mattrick's "If you're backward compatible, you're really backward" comment is one of those things that probably sounded really clever and funny in his head, though comes off as incredibly dismissive when spoken aloud. Never mind that the 360 is a system that is perhaps known best for its ability to self-destruct on a whim, which puts a lot of people with extensive 360 libraries in a precarious position going forward.

Consensus seems to be that retailers of used games will be the ones suffering more at the hands of Microsoft's used games policy, rather than consumers. Still, will there even be a used market if GameStop can't get its customary 100% of the sale?

By not having solid answers to questions people have been asking publicly for months, Microsoft has painted themselves into a strange, unfortunate corner. Again, I have no problem with the basic content of what Microsoft showed. As Wired's Chris Kohler smartly noted this week, game consoles are in a terrible position right now, and the entire market is exceedingly uncertain. Microsoft's appeal to the casual player who wants an all-purpose entertainment device for the future isn't some grand betrayal, but more likely a savvy play by a company trying to weather an inevitable storm. The problem is, it failed to present that information to its dedicated audience in a way that made them feel like they were even part of the equation.

Now, short of a strong showing of awesome games at E3 turning public opinion around, Microsoft will have to spend the summer explaining to its audience why its console isn't the soul-sucking, anti-consumer machine it's suddenly being made out to be (which it may very well be, in fact, but we just can't be certain yet). For my part, I'm still reasonably hopeful that the games will deliver, and that both the PS4 and Xbox One will be machines worth getting excited about. The race just seems a hell of a lot closer now than I expected it would be back in February.

What a difference a few months makes.

--A


Posted by Kotaku May 26 2013 14:00 GMT
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Welcome to Kotaku's Sunday Comics, your weekly roundup of the best webcomics, chosen by our readership. The images enlarge if you click on the magnifying glass icon in the lower right corner. Nerd Rage by Andy Kluthe. Published May 24. Read more of Nerd Rage Penny Arcade by Jerry Holkins and Mike Krahulik. Published May 24. Read more of Penny Arcade Awkward Zombie by Katie Tiedrich. Published May 20. Read more of Awkward Zombie Manly Guys Doing Manly Things by Kelly Turnbull. Published May 24. Read more of Manly Guys Doing Manly Things Brawl In The Family by Matthew Taranto. Published May 24. Read more of Brawl In The Family Nerf NOW!! by Josué Pereira. Published May 24. Read more of Nerf NOW!! Brentalfloss the Comic by Brent Black, Andrew Dobson and Dan Roth. Published May 22. Read more of Brentalfloss the Comic Virtual Shackles by Jeremy Vinar and Mike Fahmie. Published May 22. Read more of Virtual Shackles Corpse Run by Alex Di Stasi. Published May 20. Read more of Corpse Run

Posted by Kotaku May 25 2013 23:00 GMT
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The three prime directives of the 'Shop Contest: Serve the public trust; protect the innocent; uphold the funny. Working from a bigass statue of Robocop that, dead or alive, is coming to Detroit, we've got a baker's dozen of hilarious 'Shops inside, including overall No. 1 Negitoro! First, the original exploitable: And here are the finalists! arniejolt Clutchy Cuddles edy_pagaza HampstaSandwich hugmungous jaepro negitoro Septemtriones Tom Bomb toolsoldier uscg_pa To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Kotaku May 25 2013 18:00 GMT
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A Minnesota man working on a fixer-upper tore down a wall and found, among the newspapers stuffed inside to insulate it, a copy of Action Comics No. 1. That's right, Superman's first appearance. The birth of superhero comics. It'll go for at least $100,000—but it could have sold for a lot more. In a gobsmacking story by the Star Tribune of Minneapolis earlier this week, David Gonzalez tells of how he found the comic book, showed it to one of his in-laws, and in a heated argument that followed, tore its back cover—a defect that lopped $75,000 off its potential value, in one appraiser's view. Gonzalez's Action #1 currently has a bid of $107,333, in an auction being run by a New York auction house through June 11. That's still more than 10 times than the price he paid for the home where he found it, which had a torn roof and was scheduled to be demolished until he picked it up for $10,100. Go read the story, it's dumbfounding that someone could still find an edition of the most valuable comic book in the world—even one graded at 1.5 out of 10 in condition—in this way, and tragic that his in-laws damaged it. Remodeler finds comic book worth over $100K in wall at Elbow Lake house [Star Tribune via Nerd Approved] To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Giant Bomb May 25 2013 16:00 GMT
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You've got to shoot blocks to match blocks! It's a pretty super idea, in a deluxe package.

Posted by Kotaku May 25 2013 15:00 GMT
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It's Memorial Day weekend, and today also is the 36th anniversary of Star Wars' release. This is a perfect time to remember all of the pilots from Gold and Red squadrons who didn't make it back. Stay on target!

Posted by Kotaku May 25 2013 14:00 GMT
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What's happened in the business of video games this past week ... QUOTE | "I would say, hang on to your 360."—Albert Penello, product planning boss for the Xbox One, talking about the genesis of the Xbox One and its lack of backward compatibility with Xbox 360 games. QUOTE | "There has to be some concern that Microsoft is biting off more than they can chew."—DFC analyst David Cole, reacting along with other analysts to the Xbox One reveal. QUOTE | "It wasn't about games, it was about a set-top box."—Andy Schatz of Pocketwatch Games, creators of Monaco, along with other indie developers talking about their reactions to the Xbox One unveiling. QUOTE | "Activision is the master of diluting intellectual property value ... Call of Duty is at risk of being next."—Asif Khan, stock analyst, explaining why he is recommending that investors Hold, not Buy on Activision stock. QUOTE | "Our anticipation is that generation 8 will be at least 30 per cent bigger."—Chris Lewis, Microsoft Europe's VP of Interactive Entertainment, talking about how the console market will continue to grow. QUOTE | "I figured that question would come up; Microsoft has said they will support [used games]."—GameStop president Tony Bartel, responding to analyst questions about whether used games will work on Xbox One. QUOTE | "I hope people weren't confused about games still being absolutely critical and fundamental to us."—Harvey Eagle, Xbox UK marketing chief, explaining that the Xbox One is a game machine despite the unveiling's emphasis on other features. QUOTE | "We need to push ourselves and get away from sequels and rehashing."—Jeremy Pope, former manager of production on Grand Theft Auto titles, talking about where he thinks game design needs to go. QUOTE | "Early Access is freaking fantastic for testing out a release without actually releasing."—Dejobaan Games' president Ichiro Lambe, talking about Valve's Early Access program on Steam. STAT | 47.7%—Amount of new PS3 and Xbox 360 games in the US that are sold by GameStop; the company is hoping this number grows for Xbox One and PS4 software sales. QUOTE | "The Ouya is for those who want the cutting edge, experimental or du jour content that wouldn't find its way to the console."—Designer and consultant Will Luton, explaining how he's come to think the Ouya will be a success. QUOTE | "How does an idea become an immersive game experience?"—Jeremy Snead, director of Video Games: The Movie, talking about what led him to create this documentary. This Week in the Business courtesy of GamesIndustry International Image by Shutterstock

Posted by Giant Bomb May 25 2013 13:00 GMT
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Patrick and Jeff spin a yarn of Techland. The good, the bad, the "hey, this is actually pretty fun!"

Posted by Kotaku May 25 2013 10:00 GMT
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Oh, man, what a week! The next Xbox, officially called Xbox One, has been revealed. Now Sony's and Microsoft's secrets are finally out. Or, most of it anyway. I'm pooped out from planning for E3, which is a great place to be before the actual chaos that is E3, so I'll wrap this up quick and get back to my long weekend. Which leaves us with this lovely and warm concept art above done by Mike Hernandez. Found on The Save Room Mini Bar.

Posted by Giant Bomb May 25 2013 05:00 GMT
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We sample 101 games, Ryan and Brad saw logs, White Face invades, while Jeff prepares to get Rift-ed.

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Posted by Kotaku May 25 2013 03:00 GMT
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Reader Jules is from Ireland. He's cosplaying here as Old Republic's enormous Darth Malgus, which might seem ambitious, but when you consider Jules stands 6' 6" himself - 6' 8" in the costume - you start to realise how perfect this is. He built the costume entirely himself; the other people you see in the video below are only there to help him get dressed. While we're talking about the video, isn't it awesome? Cosplay photos are great, don't get me wrong, but a video like this really helps you get a sense of how complete and detailed the costume is, because you can see it standing up to his range of movement (and looking good from all angles). Darth Malgus Costume Test [YouTube]

Posted by Giant Bomb May 25 2013 01:03 GMT
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The Internet's own Cyborgmatt joins us for an extra-long emotional rollercoaster!

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Posted by Kotaku May 24 2013 23:30 GMT
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Check out Anamanaguchi's newest video from their album Endless Fantasy. Go ahead, jean-jacket pizza-delivery science girl. You can help them expand the album beyond mere music by supporting them on Kickstarter.

Posted by IGN May 24 2013 23:01 GMT
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An early user of Google Glass has discovered some hidden features in the device's software.

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Posted by Joystiq May 24 2013 23:40 GMT
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The idea hit Dan FitzGerald in the shower last December: What about a dog sledding game? The Chicago native had been toying around with various prototypes based around a lobbing mechanic, but nothing stuck quite like this. Ideas started pouring in, and he enlisted his girlfriend of three years, Lisa Bromiel, to work on the art and help shape the exciting nugget of an idea into a fully realized video game - a concept that evolved into Dog Sled Saga.

It was the first time either had embarked on anything quite like it. FitzGerald studied communications in college, and had spent time doing contract video production (including trailers for other video games) and web design in an effort to get deeper into the gaming scene. Bromiel, meanwhile, is a trained artist with a focus on material art, though she hadn't consistently worked in digital illustration. As confident as they were about seeing the concept through to completion, they didn't have much insight as to going from making an original game to actually presenting it as a purchasable product. Well, at least until Rami Ismail came to town.

Ismail, the business and development half of Dutch indie studio Vlambeer (Super Crate Box, Luftrausers), stopped in Chicago in February to give a talk as part of DePaul University's Visiting Artists Series. FitzGerald and Bromiel attended, expecting to hear anecdotes about creating their beloved games, or the painful cloning saga that marked the development of Ridiculous Fishing.

Instead they got a real lesson - Indie Game Business 101, if you will - defined by the lecture's catchy three-word title: "Monetize That Shit."