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Posted by Kotaku Jun 05 2013 04:30 GMT
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What you're looking at here is Super Chain Crusher, a shmup (shoot-em-up) whose native resolution of 3200 x 800 is so long most modern video hardware cannot properly display it. So its developers encourage you to play it across two screens. OK, so you can play it on one screen - and you can do it right now, as there's a playable demo - but you'd be missing the point. Here's the breathlessly fantastic description, as laid down by Japanese developers Mindware: 3200 x 800 Adrenaline ! Blow away all standards with shooting on a galactic scale ! WILL WORK WITH ONE MONITOR! TWO IS BEST BUT NOT NEEDED! A PC game with a stunning 3200x800 pixels for ultra widescreen shooting! Create the longest series of chained explosions ever seen on this massive screen! Completely fill your gigantic ultra charge shot gauge to unleash a massive explosion 2000 pixels wide! It blows away all standards and crushes the competition! Introducing Super Chain Crusher Horizon! Love it. The game's up for voting on Steam Greenlight if you feel like this kind of insanity warrants a wider audience, though you can also buy the game straight from the developers. [via Hardcore Gaming]

Posted by Kotaku Jun 05 2013 04:00 GMT
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I think the Super Nintendo, at least the Japanese/European model, is one of the most beautiful pieces of consumer electronics ever made, from its colour palette to its timeless design. Just because the original is timeless, though, doesn't mean we can't get an update for these more modern times. Like this one, by Colombian designer Alejandro Duque. Taking the North American SNES as a template, he's gently updated various aspects, from the controllers (which are now wireless) to the finish of the console itself. The best part, though, is the part that really shows this is something designed by fans, and not Nintendo: instead of cartridges, you can just plug a USB stick in and run your games off that. Super Nintendo Revolution [Alejandro Duque, via ALBOTAS]

Posted by Kotaku Jun 05 2013 02:30 GMT
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If you look beyond its cardinal sin of being a kinda lousy movie, 2006's Superman Returns got plenty of other stuff wrong, too. Or, "wrong," as the nitpickers at Cinema Sins define it, seeing as how they're concerned with taking cheap shots as they are with pointing out genuine inconsistencies. That said, I always enjoy these videos, even when they're pedantic. Let's take odds: Will the upcoming Superman reboot be better than Returns? And more importantly, when these guys inevitably tear into it, will it have more or fewer sins than the 2006 film? Talk Supermen, regular men, or anything else, here or over in TAY.

Posted by Kotaku Jun 05 2013 02:00 GMT
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Last year's hottest mod will this year become its own standalone game, and while we're yet to get an official look at how DayZ is shaping up, this leaked footage gives us a few hints. I say only a few hints because this appears to be early code for the game, missing key features and polish, and obviously not intended for general consumption without warnings like this one, warning you it's missing key features and polish and was not intended for general consumption. So, yes, to the untrained eye, it looks a lot like DayZ the mod, albeit one with the earliest stages of a new inventory system. Leaked DayZ Standalone Gameplay [YouTube, via PC Gamer]

Posted by Kotaku Jun 05 2013 01:30 GMT
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The Yawhg is an excellent "dark fantasy multiplayer choose-your-own-adventure game" where you try your best to survive against impending doom. No two games are alike; it's randomly generated. One of the best-written games I've played this year, and you can buy it here.

Posted by IGN Jun 05 2013 01:47 GMT
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Source claims GameStop to stop selling the 8GB Wii U as of June 18.

Posted by Giant Bomb Jun 05 2013 01:39 GMT
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We stress out about E3s past and future, free-to-play games, Kickstarter, and more! Mostly E3, though.

Posted by Kotaku Jun 05 2013 00:30 GMT
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I never knew how much the world needed a Japanese role-playing game starring Kanye West—not until I came across Kanye Quest 3030. Now, the trailer for the game looks rough—in the way that most RPG Maker games do. But that's surface-level stuff; we've seen heavy-hitters made with RPG Maker before—think To The Moon or Actual Sunlight. But even if Kanye Quest is crap (I wasn't able to get it to work after I downloaded it), just the fact that it exists—and that someone out there put together a JRPG with Tupac's clone and Lil B—is amazing. I'm especially convinced this is the case after watching a Let's Play by Theboxescast of the alpha—it's hard not to laugh at Kanye having to take the trash out. Or basically anything else that happens in the game, like having a random enemy encounter with Snoop Lion and Dr. Dre's clones. Take a look: (Is everyone a clone? Does that include Kanye? Hmm...) The game's development blog can be found here, and an alpha can be downloaded here. And if a JRPG isn't up your alley, there's always Kanye Zone.

Posted by Giant Bomb Jun 05 2013 00:00 GMT
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Or, How The Daily Dota Got Its Groove Back.

Posted by Kotaku Jun 04 2013 23:06 GMT
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SpyParty, the excellent asymmetrical multiplayer game we've been raving about for years, is finally going into open beta. Go sign up! $15.

Posted by Kotaku Jun 04 2013 22:18 GMT
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Kotaku It Doesn't Matter That Remember Me's Main Character Is a Black Woman. | io9 What We Want From Doctor Who's Next Doctor | Gizmodo The New Arrested Development Season, Edited into Chronological Order | Jalopnik Why Ralph Lauren's $40+ Million Bugatti Is Worth Every Penny

Posted by Kotaku Jun 04 2013 22:42 GMT
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When the big two introduced motion comics a few years back, everyone had a good laugh at how terrible they were. They were difficult to read, watch and, generally, sucked all-around. Tonight in New York, DC is fixing all that and taking it a step further with DC2 (aka Dynamic Content) and DC2 Multiverse technology with the latter being a choose your adventure style of storytelling. DC squared essentially overhauls the whole motion comics implementation, which generally lacked any polish. In some instances the publishers didn't even bother to hire more than one voice actor. Watchmen is the best worst example of all. What DC squared does is layer better graphics, sound effects and essentially teaches novices how to actually read comics. Batman '66 will be the first to showcase this tech sometime this summer and will only be available on select books. More importantly, the DC2 Multiverse technology actually allows the reader to go down a specific path of their own choosing. So, for instance, in the image way up top, the reader is presented with two different paths—one following the Joker and one following Harley. Which one do you choose? Whatever your heart tells you. You could, however, end up choosing the wrong path but you're then taken back to start over. Fun, right? The launch of DC2 Multiverse is tied to the Batman: Arkham Origins video game, which comes out this fall. And like DC squared, the new tech won't be available across the board either. DC hasn't yet announced which mobile platforms either new technology will land on.

Posted by Kotaku Jun 04 2013 22:00 GMT
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Last time we checked in with Evan McIsaac, he was dancing and lip synching to "Do My Thing" by Estelle and Janelle Monáe...all while dressed like Sailor Moon characters. Now he's back with a number to accompany to Hi Fashion's "Amazing." It's terrible. And that's exactly what makes it amazing. I can't get over how perfect his entire act is, from the awkwardness to the Sailor Moon outfits—which have transformation sequences! McIsaac knows how to own it, truly. Sailor Amazing [Evan McIsaac]

Posted by Kotaku Jun 04 2013 21:28 GMT
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Hip Hop Gamer, a fixture of New York gaming press events and a man of boundless enthusiasm, has traded in his trademark WWE replica John Cena title belt for something cooler and... a little different. I believe it was two years ago, walking through a crosswalk near the Los Angeles Convention Center, when I informed Hip Hop Gamer that John Cena was corny and lame. I'd like to think it was my words that day that finally convinced HHG to chuck that belt. This new one is far more amazing anyway. As far as I know, Hip Hop is still the only member of the gaming press to have his own title belt. If there are rivals, let me know. To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo. .

Posted by Kotaku Jun 04 2013 21:44 GMT
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I wasn't sure that I was going to write about the race of Remember Me's heroine because I wasn't sure there'd be anything to write about. And after having played the game, I can say that Nilin's ethnic make-up plays no part in the world-building of the new Capcom adventure. But wait a minute, some of you are saying, aren't you the guy who's always talking about black this and black that? That’s right. I am that guy. I’ve written before about how I’d love video games to get more inclusive with character creation and the pool of developers. I've written about how it’d be great if the industry could tap into black history and cultural expressions to create different kinds of worlds and sagas. Last year, I praised Assassin's Creed III: Liberation for finding ways to weave in the racial dynamics of 18th Century into America into its gameplay mechanics and narrative. To me, the way that the writers and developers at Ubisoft Sofia spliced in reflections on slavery, bi-racial heritage and gender difference into their PlayStation Vita game marked a high point of how to handle the complex subject matter of racial inequalities in a video game. Remember Me doesn’t do any of that. And I’m okay with it. When I first saw shots of the game’s main character Nilin, I just assumed that the game's creators at Dontnod were going the ethnically ambigious route. You know, like Jade from Beyond Good & Evil. Squint your eyes and she could be from any number of backgrounds. It wasn't until I saw a few Tweets about Nilin being black that I started to really believe she had some African diaspora in her background. However, no effort is made to try to inject any kind of cultural specificity or tropes into Nilin. There’s no effort made to make her sound like someone’s idea of what a black woman sounds like. And while there are haves and have-nots in Remember Me, Nilin doesn't automatically belong to the underclass because she's a brown person. What drives her is what would drive any protagonist: wanting to uncover her past and a compulsion to do what’s right. That's significant. It’s an argument that I’ve been making for a while privately and professionally: nothing changes—or has to change—if the character saving the world is a brown, red, yellow or black person. Or a woman. Sure, developers can choose to make it matter. It can be great when the fact that a game character is of color or female does matter to the content of the game, as with Assassin’s Creed III: Liberation. That instance is one where the game is made better by choosing to incorporate research and a desire to try and communicate the experience of something other than a square-jawed white guy. But, Remember Me represents the other end of my spectrum of desire: the simple basic yearning for different kinds of faces. Opinions are varied with regard to the quality of Remember Me. But you can’t deny that Nilin is already different than the Master Chiefs or Nathan Drakes of the video game universe simply by how she looks. And that difference is magnetic; it makes you wonder about the game she’s the face of and the world she operates in. And that magnetism? It’s not all that hard to achieve. All you need to do is to make a Nilin or an Aveline or a Lee Everett in the first place.

Posted by Kotaku Jun 04 2013 20:54 GMT
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Welcome to the monthly meeting of the io9 Book Club. In May, we read Austin Grossman's YOU. Jump into comments to get started talking about it! For those unfamiliar with the io9 book club, here's how it works: You read the book. We create a special book club post on io9 when the meeting is in session. That would be the post you're reading right now. Then everybody talks about the book in comments for a few days, starting right now. Grossman will stop by Friday at noon PT to talk with us about the book. I'll post a call for questions for him Friday morning! So, what did you think of YOU? Want to get a head start on our next book? In June, we're going to read Lauren Beukes' intense novel about a time traveling serial killer, called The Shining Girls. (Our review of it is here.) We'll meet July 2 to discuss it, and we hope Beukes will join us later that week for a discussion!

Posted by IGN Jun 04 2013 21:38 GMT
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Gravity Guy 2 is the opposite of a safe sequel. This is a follow-up populated with new gameplay, new characters, and new ideas. But does it all work?

Video
Posted by Kotaku Jun 04 2013 20:21 GMT
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The crowdfunding campaign for Shadow of the Eternals, a sequel to Eternal Darkness, has been suspended, says Precursor games, the studio formed from the ashes of original developer Silicon Knights. Precursor says they'll "be re-launching the Kickstarter in just a few short weeks." The reason for the suspension is "a host of new exciting opportunities that will make the game better than we envisioned," Precursor said on the campaign's Kickstarter page. These new opportunities presented themselves with "more support from our community than we had ever hoped for," after the campaign started. The campaign opened May 13. Since then it has gathered $127,414 in donations, toward a $1.35 million goal. The campaign was set to close in 14 days. Message to the Community [Kickstarter] To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Joystiq Jun 04 2013 21:00 GMT
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Square Enix released more details about supernatural mystery game Murdered: Soul Suspect today. Set in Salem, Massachusetts (Witch Central) Murdered stars ghost detective Ronan O'Connor. As if being brutally killed isn't rough enough, O'Connor finds himself stuck in the purgatory world of Dusk, and will only get to R.I.P. once he unearths the dastard that killed him and brings him or her to justice - from beyond the grave, somehow.

Thankfully, through his ghostly abilities O'Connor can read the minds of the living, as well as question some of Salem's non-living souls scattered about the afterlife. The "demonic spirits," however, sound like they won't respond to interrogations so well.

Murdered is set for PS3, Xbox 360, and PC early next year. While this story trailer sets the scene, we've not seen much of the game as yet. However, our honed detective instincts (and the video) suggest we should find out more in a week's time.

Posted by IGN Jun 04 2013 19:40 GMT
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The Tegra 3-powered Wikipad 7 Android gaming tablet will be available in just a week, complete with a detachable dual-analog controller.

Posted by IGN Jun 04 2013 19:34 GMT
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UPDATE: Telltale has tweeted a second Vine showing off a few seconds of The Walking Dead characters. Is this our first look at season two?

Posted by IGN Jun 04 2013 18:49 GMT
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Spend less cash on Cut the Rope, score a free Doodle Fit and play with rocket launchers in today's ASU.

Posted by Kotaku Jun 04 2013 16:32 GMT
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Sir Paul McCartney had a video game. It is pretty awful, but it's also fascinating. In the video above, I talk about Give My Reguards to Broad Street, a game by Argus Press Software for the Commodore 64 and ZX Spectrum based on an equally terrible movie of the same name. I talk about why it’s a depressing, confusing game and what we can learn from it — Other than 'God help us if Yoko ever decides to make a game'. Weird Games is an ongoing video series exploring the strangest video gaming has to offer. To contact the author of this post, write to chrisperson@kotaku.com or find him on Twitter at @papapishu

Posted by Kotaku Jun 04 2013 16:15 GMT
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Listen: when you’re watching two teams go to war in Killer Queen, you don’t have to join in the crowds yelling for an oversized cephalopod to make it to one side of the screen. But you want to. “SNAIL! SNAIL! SNAIL!” It just comes out of you. The video above comes from the first Killer Queen tournament held after Josh DeBonis and Nik Mikros’ arcade cabinet debuted at New York University’s No Quarter exhibition. The clip really captures how fun KQ is to play and to watch. For those wondering about the chanting, one of the ways a team can win in KQ is to ride a giant, slow-moving snail to their respective side of the screen. I love that jargon and strategies have popped up for it already. The one-of-a-kind cabinet live at NYU’s Game Center and more tournaments are being planned. It’s worth paying a visit if you’re in the New York City area. To contact the author of this post, write to evan@kotaku.com or find him on Twitter @EvNarc.

Posted by IGN Jun 04 2013 16:33 GMT
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Fieldrunners 2, the popular iOS tower defense game, is coming to PlayStation Vita this summer. Are you excited?

Posted by Giant Bomb Jun 04 2013 16:30 GMT
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A ghost with a snazzy fedora/vest combo, but a ghost nonetheless.

Posted by Kotaku Jun 04 2013 15:30 GMT
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At last weekend's Denver Comic Con, animator and syndicated cartoonist Rich Moyer assembled a team of 120 characters from games, comics, science fiction and fantasy, and challenged children to name each one. Are you guys going to let children show us us? Moyer provided a numbered answer sheet for this limeted edition poster, available now for purchase on Etsy, but we need no numbered answer sheet. All we need is the power of annotation and the combined minds of the Kotaku conglomerate. We are Legion. Also, don't think I see Legion in there.

Posted by Kotaku Jun 04 2013 15:15 GMT
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Don't forget to remember to get Remember Me. Welcome to Moneysaver Day One, a "new" segment where we bring you the best deal for a game on its launch day, assuming said game has launch day deals. Today we've got Remember Me, a new IP from Capcom that I was lukewarm on, but is actually totally worth your time based on critical feedback. Our own Evan Narcisse echoes that sentiment. Hit up Green Man Gaming and input voucher code GMG25-PLPFE-BCSAS to reap the benefits, and yes it activates on Steam. Here's the current Moneysaver roundup, in case you couldn't remember where it was. Keep up with Shane Roberts on Kinja and Twitter. Check out Dealzmodo for more great tech deals, and Deals.Kinja.com for even more discounts. This is Moneysaver Day One, a segment covering the the deals for a given game on its launch day. Join us every weekday at 2:15pm ET for the full Moneysaver roundup, brought to you by the Commerce Team. We're here to bring Kotaku readers the best gaming deals available, and to be clear, we also make money if you buy. We want your feedback.

Posted by IGN Jun 04 2013 15:33 GMT
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Open beta starts today, with the option to transfer your progress into the final game.

Posted by Kotaku Jun 04 2013 14:40 GMT
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I wasn't really born in 1863. But I just lied and told an age-gate on the website for the game publisher Bethesda that I was. And the dumb thing believed me. (This is how we keep the children safe.) You've probably lied to an age-gate, too. But how? I asked this question on Twitter yesterday. I just told an age-gate that I was born in 1863. I usually pick a January birthday to save time. You? — Stephen Totilo (@stephentotilo) June 3, 2013 Some replies... @stephentotilo 1-1-WHATEVER-YEAR -IT-SCROLLS-TO — Dave Tach (@dptach) June 3, 2013 @stephentotilo Jan 1, 1900 4 lyfe — Lik Chan (@LikChan) June 3, 2013 @stephentotilo Everyone on Steam was born on January 1st, 1901 — Dave Oshry (@DaveOshry) June 3, 2013 @stephentotilo January is convenient, but I bet you picked 1863 out of spite. — Jeremy LaMont (@Jeremy_LaMont) June 3, 2013 @marzeths @stephentotilo I'm usually born 11/11/1911. — Adam Redsell (@teh_red_baron) June 4, 2013 And, look! An honest person... @stephentotilo I use the actual date. Helps businesses make smarter decisions easier when choosing and distributing content. — Marcelo Costa (@Marzeths) June 4, 2013 To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo. Photo: Alex Millos/Shutterstock .