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Posted by Kotaku Jun 10 2013 16:49 GMT
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Existing Xbox Live Gold members will begin receiving two free games per month, Microsoft just said on stage at E3. The offer is plainly an answer to the robust free game offerings PlayStation Plus has introduced.
Francis
lol, after all these years they finally are offering something in exchange for taking your money
Super-Claus
after a one time fee of your entire home mortgage

Posted by Giant Bomb Jun 10 2013 20:41 GMT
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Kinect Sports was one of the highlights of the original Kinect. Rivals hopes to be the same for Xbox One.

Posted by Kotaku Jun 10 2013 19:33 GMT
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Continuing a long tradition of wonderful adaptions of video games into movies, which are never, of course, soul-crushingly awful wastes of the human spirit, the Need for Speed racing game franchise has a movie coming out soon, and it'll star a Mustang. Not just any Mustang — a specially-customized-by-FoMoCo Mustang that from the outside doesn't look to radically different than many other custom Mustangs we've seen, but has an absurd 900 HP under that bulging hood. As the press release tells me, breathlessly and probably sporting a semi, Created with the help of designers at Ford, the one-off Mustang is perfectly cast for the high-stakes racing and stunts included in the film that fans will love. The Mustang features a more aggressive look due to custom bodywork including wider fenders and features like a lowered suspension and custom 22-inch wheels and tires. Even the fog lamps are new, with high-tech LED halo lamps around the air intakes. A hero car needs a hero engine, so this Mustang has been fit with a 900-horsepower all-aluminum supercharged 5.8-liter V8 modified by Ford Racing. To top it all off, the car gets a custom paint job with specially formulated silver topped by blue stripes that glow when struck by light in the dark. I'd like to know more about "stripes that glow when struck by light in the dark." I'm guessing that's different than how everything glows when struck by light in the dark. The press release also says Michael Keaton and the kid from Breaking Bad are co-starring with the Mustang, and if I read everything right, I think there's a Keaton-on-Mustang sex scene planned. We'll keep you updated.

Posted by Kotaku Jun 10 2013 19:44 GMT
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Looks like there's a chance that we might be seeing what something with regard to EA's exclusive license to develop Star Wars games at the company's E3 press conference today. Kotaku's Jason Schreier snapped this pic and said that about 10 seats are reserved for LucasArts folk at the venue for EA's press event. Disney's purchase of LucasFilm and subsequent shutdown of that company's in-house game development efforts made big waves in the last few months. If EA shows even the slightest tease of new Force-centric games, it could ignite a New Hope for Jedi lovers. Or it could be received just as poorly as an ugly pod-racing crash. Stay tuned.

Posted by Giant Bomb Jun 10 2013 20:01 GMT
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If you were frustrated by the small spaces in the Xbox 360 Edition, that probably won't be an issue in the Xbox One Edition.

Posted by Kotaku Jun 10 2013 19:28 GMT
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Also touched-on during today's WWDC keynote, iOS 7 will include support for third-party game controllers when it releases this fall. It's not an Apple controller, but it's a step in the right direction.

Posted by Giant Bomb Jun 10 2013 19:36 GMT
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After seventeen years and countless rumors, Rare has finally answered the call. C-C-C-C-Combo Breaker!

Posted by Giant Bomb Jun 10 2013 19:24 GMT
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The original Dead Rising was a big system seller for Xbox 360. Can Capcom capture lightning in a bottle again?

Posted by Joystiq Jun 10 2013 20:15 GMT
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Game Center will get a visual overhaul with the latest update to Apple's iconic mobile operating system, it was revealed during WWDC today. Apple aims to curb cheating through more secure game scores and support for ranking-style leaderboards. It's also added a new Sprite Kit tool to help developers create games, and Apple's adding game controller support for the "Made for iPhone" standard. The new Game Center will be a part of iOS 7, which is due out later on this fall.

[Note: Current Game Center app image presented above.]

Posted by Giant Bomb Jun 10 2013 19:15 GMT
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Some fight for glory and gold, Geralt of Rivia fights on PC and consoles...and with his heart.

Posted by Giant Bomb Jun 10 2013 18:42 GMT
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Going into today's press conference, Microsoft swore up and down that this would be the event where the console maker brought the games. After its tepidly-received Xbox One unveiling event, Microsoft knew it had some ground to make up with its core audience, the folks who were less interested in sports partnerships and ways to make their cable signal feed into their gaming consoles. In this regard, Microsoft did not fail to deliver, at least as far as quantity is concerned. In terms of quality? That may be more up for debate.

NEXT. GEN. HORSIES. (Also, Kiefer Sutherland)

The show did at least open with a bang, with a traditionally baffling and ludicrously weird trailer for Metal Gear Solid V: The Phantom Pain. The trailer was replete with the kinds of Kojima-isms we've come to expect from the franchise (bizarre asides, nonsensical character descriptions, operatic levels of weird melodrama), albeit now with the added bonus of horsies that can be ridden--stealthily, no less! Kojima even briefly joined Don Mattrick on stage to praise the power of the Xbox One, before shuffling off almost as quickly as he arrived.

Before Microsoft got too heavily into the Xbox One business, it interestingly diverged into a bit of Xbox 360 news. Namely, it unveiled a new version of the system, form-fitted to more closely resemble the look of the company's new system. The big surprise? It's reportedly available starting today. Granted, it's questionable how many people really need to be buying new Xbox 360s at this point. Perhaps this is a tacit acceptance of the fact that people will have to keep buying new Xbox 360s to play their existing libraries, after their old units eventually overheat and explode? Or maybe it was just an excuse to give the World of Tanks guys some stage time (as that game is headed to the 360).

From there, it was effectively a cavalcade of games. Crytek's Ryse was given a lengthy on-stage demo next, showing off the newly upgraded Xbox One visuals, as well as a long series of quicktime events in an ancient Roman setting. Once deemed a Kinect exclusive, it appears this is no longer the case, what with all the button prompts and whatnot.

Ryse was one of only a few games to get more than a couple of minutes of stage time. Most of the games most heavily pushed were of the expected lot. Battlefield 4 showed off a new battle sequence (after a long delay due to audio issues at the event, which plagued several other demos as well); Capcom debuted Dead Rising 3 as a darker, less overtly silly looking sequel exclusive to the Xbox One; Forza Motorsport 5 offered a genuflecting demonstration of an in-game McLaren (while also unveiling its new "Drivatar" features); and Respawn Entertainment showed off its mech-and-jetpack multiplayer shooter, Titanfall (which actually looked pretty great). And, of course, there was a new Halo game trailer (for a 2014 entry in the series), as is generally custom.

Nope, we still have no idea just what the hell is going on in Quantum Break.

All of those are unquestionably big games, but few were truly surprising. The new games that did manage to surprise were, regrettably, given little stage time. Rare's unveiling of its new Killer Instinct game was primarily relegated to a brief trailer and a stunningly awkward live demo featuring two Microsoft producers--who, by the way, were primarily there to show off new SmartGlass connectivity. Remedy's Quantum Break was given a bit more on-screen time, though the premise and mechanics of the game remain maddeningly opaque at this point. In fact, the only truly surprising new game to get a lengthy demo was Project Spark, a creation-focused game from Microsoft Studios that looked a bit like the company's answer to LittleBigPlanet. Though the demo occasionally veered into Medieval Moves demo levels of banter awkwardness, the game showed a lot of potential in its focus on user-generated content.

There were other very cool looking games too, though few of them got much time on stage at all. Insomniac's new parkour-meets-weaponized energy drinks shooter Sunset Overdrive looked patently insane (albeit in a potentially very entertaining way); The Witcher 3 trailer reminded us why The Witcher is a franchise we still care very much about; we received only a terribly teasing look at Capybara Games' intriguing new roguelike, Below; Panzer Dragoon creator Yukio Futatsugi's new game, Crimson Dragon, had a brief (and regrettably audio-less) trailer; and Swery 65's new game, D4, even got a super brief mention. Two things I never expected to hear mentioned on a major press conference stage: Swery 65's name, and the word "roguelike."

Between all those games, there was little time for system-related housekeeping. Apart from that too-long-running SmartGlass demo, Microsoft spent very little time talking about the Xbox One hardware or UI. That's fine, considering how much time was dedicated to those things at the unveiling event. That meant that news like the elimination of Microsoft Points for the new console's digital store, as well as the system's price point, were essentially breezed past. However, the slightly rushed way that Microsoft unveiled both the price and release window for the console came off a bit less like a result of limited stage time, and more a way to brush past a bit of bad news. The revelation that the system would come this November was hardly a surprise, though the price of $499 was perhaps a bit more so.

I realize this is hardly expected to be some big, millions-of-copies seller, but I would have liked more than like 10 seconds of Below footage. It looked cool!

Which isn't to say that people didn't expect an expensive console. Still, $499 definitely puts Xbox One on the high side of what was expected, and the revelation that the price had not been adjusted for European currency was a real kick in the junk for that whole audience. In pounds and Euros, that price roughly translates to something like $660. Yeowch.

While Microsoft unquestionably delivered the games today, I am left wondering if those games made the argument for the Xbox One that the company hoped for. There were big tentpole franchises, some new reveals, and some genuine indie curiosities, but at a price like $499, and based on some of the initial responses I've seen, it doesn't seem quite like Microsoft made believers out of those who took issue with the Xbox One's first presentation. Fortunately, we'll have the opportunity to see many of the games shown today up-close and personal from the E3 show floor. Here's hoping that some of these games show better in-person than in all-too-brief stage demos.


Posted by Giant Bomb Jun 10 2013 18:40 GMT
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From the minds of those who brought you Superbrothers: Sword & Sworcery and Super Time Force comes an atmospheric adventure with roguelike elements.

Posted by Giant Bomb Jun 10 2013 18:05 GMT
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Insomniac is bringing a its brand of crazy weapons and bright, colorful worlds to Xbox One.

Posted by Giant Bomb Jun 10 2013 17:58 GMT
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World of Tanks is bringing its free-to-play tank warfare to Xbox 360 this Summer.

Posted by Giant Bomb Jun 10 2013 17:48 GMT
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The third (and final?) installment of the Final Fantasy XIII series brings Lightning back to the forefront.

Posted by Kotaku Jun 10 2013 16:56 GMT
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Announced in Microsoft's E3 pre-show: Xbox 360's Summer of Arcade this year will consist of a remake of the classic game Flashback as well as Brothers: A Tale of Two Sons, Teenage Mutant Ninja Turtles: Out of the Shadows and Charlier Murder.

Video
Posted by Kotaku Jun 10 2013 17:11 GMT
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Announced at today’s Xbox Press Conference, Press Play’s colorful action platformer show what happens when you go looking up brother-banishing spells on the internet.

Posted by Giant Bomb Jun 10 2013 17:40 GMT
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You may think you have caught this trailer, but think again.

Posted by Joystiq Jun 10 2013 18:00 GMT
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It's almost time for today's second E3 2013 media briefing, coming from EA at Los Angeles' Shrine Auditorium. The event gets underway at 4:00PM EDT (1PM PDT, 9PM GMT).

Once the liveblog kicks in, we'll do our best to keep you on top of the realistic Battlefield 4 debris, the latest Peter Moore tattoos, and the ... err, Frostbite-powered dialogue forests of Dragon Age 3: Inquisition?

Posted by Kotaku Jun 10 2013 16:46 GMT
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The Xbox 360 has a new "smaller sleeker and quieter than ever" console design, available beginning today, said Microsoft. Specific features, such as hard drive size, were not mentioned. The design appears to mimic that of the Xbox One, coming later this year.

Posted by Kotaku Jun 10 2013 15:50 GMT
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With exclusive reveals, extended coverage and special appearances from some familiar Kotaku faces, Spike TV's E3 2013 stream is an excellent choice for your watching all of the things needs. The Microsoft press conference kicks off at 12:30 Eastern, with tons of special sauce leading up. Enjoy!

Posted by Kotaku Jun 10 2013 15:11 GMT
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Want to die of alcohol poisoning within the next few hours? There's an E3 drinking game for that — via David Gallant.

Posted by Kotaku Jun 10 2013 14:40 GMT
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Here’s what’s going on Talk Among Yourselves, our reader-written blog: TheUnfathomableTruth offers up his opinions on Animal Crossing: New Leaf. File2ish inquires as to the fastest completion times for you favorite games. And DamonsRhee has an emotionally raw post about weight management, cosplay and self-esteem. And you can always go join the voices talking about video games and life in TAY Classic and in the TAY: Open Forum.