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Posted by Kotaku Jun 12 2013 15:15 GMT
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Here’s what’s going on Talk Among Yourselves, our reader-written blog: BattleBorn runs down his 1o favorite moments from this year’s Electronic Entertainment Expo. PyramidHeadCrab asks about what should’ve been announced at E3 but wasn’t. And GiantBoyDetective offers some purchase planning with a buying schedule for the rest of 2013. And you can always go join the voices talking about video games and life in TAY Classic and in the TAY: Open Forum.

Posted by IGN Jun 12 2013 15:15 GMT
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Ready for another Samsung smartphone? The Galaxy S4 zoom includes a 16-megapixel camera with a 10x optical zoom lens.

Posted by Kotaku Jun 12 2013 14:20 GMT
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When it comes to Superman, most people have one static image in their heads for the Last Son of Krypton’s look. And, yeah, the big costume changes over the decades tend to stick out—the mullet and all-black bodysuit after he died and came back—but the smaller changes that happen over time tend to be more fascinating. Now you can see them all in one place. The infographic below—from HalloweenCostumes.com—breaks down the subtle tweaks that have happened Superman’s insignia since the character was introduced in 1938. Those early designs were striking in their minimalism, huh? Nostalgia aside, I like the badge-like look of the original Siegel/Shuster design. It’s very policeman. What’s your favorite? The Shield of Superman: The Evolution of an Icon [Halloween Costumes, via Unreality Magazine]

Posted by Kotaku Jun 12 2013 14:15 GMT
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Atlus is famous for role-playing games, like the Persona series. In Japan, its parent company is now in trouble with Japanese authorities for dodgy bookkeeping. The name "Atlus" only exists on paper as a brand name in Japan. The company was dissolved and removed from the stock market a few years back, after it became a wholly owned subsidiary of a company called Index and was subsequently merged. That company is being investigated for shady dealings. There's an investigation going on at Index's corporate offices as well as at the company president's home. As reported by NHK (via 2ch), the Japanese authorities are investigating Index for fabricated and inflated business transactions, which is known as "round-tripping". This was used to beef up the company's corporate balance sheet. "It's true that we are being investigated," an Index spokesperson told NHK. "During this investigation, we are unable to divulge any information at the request of the authorities. From here on out, we are cooperating fully and as soon as all the facts are evident, we will promptly make that known." 人気ゲーム会社に粉飾決算の疑い [NHK via 2ch] To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

Posted by Giant Bomb Jun 12 2013 13:00 GMT
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Patrick's been at E3 2013 for a few days now. But ever since he left for the airport in San Francisco, he's been rambling into a microphone about what he's seen, what he's played, and when he's tired. What a terrible idea.

Posted by Kotaku Jun 12 2013 10:00 GMT
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ArmA developers Bohemia Interactive picked a bad week to announce Take On Mars, a new simulation game that has you rolling, bouncing and cutting your way across the red planet doing all kinds of boring science stuff. How they expected it to compete against the blockbuster stuff being shown I have no idea. Lucky for them there are tragics like me love Mars, love eccentric PC simulation games and have had just about enough about writing about shooting games this week, thanks. It's due out in Q3 on PC, and will be budget-priced.

Posted by Kotaku Jun 12 2013 09:00 GMT
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Not that we expected anything else. I mean, this is Thief. It's hardly going to be about unicorns and puppies. But still, even by Thief's standards, this artwork is grim. I'm not sure on who the artists responsible for this are, as like most corporate concept piece dumps prior to a game's release no credit is given by the publisher, but we can assume at least some of it is by Nicolas Ferrand, since we got to see some of his Thief work earlier in the year. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by Kotaku Jun 12 2013 07:30 GMT
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That's a direct quote from this trailer for YAIBA: Ninja Gaiden Z. Just so you know what you're getting yourself in for. The game, which is being directed by former Capcom legend Keiji Inafune, was slated for 360, PS3 and iOS, though this clip says it's now coming to PS4 as well.

Posted by IGN Jun 12 2013 07:47 GMT
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Killzone: Shadow Fall is undeniably pretty and undeniably fun. It also undeniably takes a page out of Crysis' book.

Posted by Kotaku Jun 12 2013 05:00 GMT
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You'd be forgiven for looking at this stuff and thinking it was for a major project, something like Halo 5, or Destiny, or Titanfall. Nope. It's for a game being made by four people. That game is Strike Vector, and holy shit, how have I never seen this before? It's a multiplayer air combat game, only your fighters can transform, ala Macross, and it looks amazing, and man, how have I not seen this before? Anyway, the art you're going to see today is by Paul Chadeisson, a name that may be familiar to Fine Art readers since he's a regular here, having worked on games like Remember Me. One look at the video above, and then the art below, shows that things have been transferred almost 1:1. You can see more of Strike Vector at the game's site. Likewise, you can see more of Paul's stuff on his personal site (thanks CAW!) To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Video
Posted by Kotaku Jun 12 2013 04:00 GMT
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Sony's PlayStation Camera, a peripheral for the upcoming PS4, has been curiously under-played at E3. Probably because it's an add-on, whose absence from the main PS4 kit has helped Sony's console undercut the Xbox One by $100. The camera hasn't been entirely forgotten, though; this clip above shows some of the AR and multiplayer tricks we can expect from the device, which will cost $59. Below, Stephen takes the same demo software, called Playroom, for a spin.

Posted by Joystiq Jun 12 2013 04:00 GMT
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(To be fair, both networks were closed to the public.)

Posted by Kotaku Jun 12 2013 02:48 GMT
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Today during a Pokemon presentation at E3, Game Freak talked about why they introduced a new monster type for the first time in 14 years—the fairy type. It was a move that retconned the type of already existing Pokemon, like the ones pictured above. What gives? Turns out, there's a reason they did it. You can blame the dragon type: while dragons are uber cool, Game Freak considered them a tad overpowered. "As of right now, the dragon type is at an advantage," Game Freak explained. "But nobody wants us to weaken the dragon type, of course. So we decided to come up with something that could really go up against the dragon type….we're hoping that by introducing it, we're going to restore balance, make it a more balanced game." Previously, dragon-type only had dragon and ice moves as weaknesses. You'll be able to use fairy-type Pokemon in the upcoming Pokemon X & Y.

Posted by Kotaku Jun 12 2013 02:11 GMT
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The video above was one of the biggest hits of this year's E3. It was a sharp, smiling jab at the Xbox One's restrictions on game-sharing from a Sony doing the Ali shuffle. Today, I got the video's back story from one of its stars, Sony's head of worldwide studios, Shuhei Yoshida. Kotaku: Why did you guys feel the need to make the sharing video? Shuhei Yoshida: Oh, the sharing video! It was not necessary at all. We were waiting in rehearsal two days ago and Adam [Boyes, Sony v.p. of developer relations and the video's co-star] or someone came up with the idea and we were like, ‘Oh, what if we do this and that?’ We had a studio there in the event space room with Macintosh desktop editing. We shot the video and the guys added music. We were having fun. Andy [House, president of Sony Compter Entertainment] was like, oh, yeah, let’s release this virally. It was not planned. [Satisfied with that little story, I tried to move on to the next topic in our interview; Yoshida politely cuts me off.] Yoshida: Last I checked, we got over three million views. Kotaku: You’re pretty proud of that! Yoshida: We’re competing with some of the more high-production-value trailers. The video now has 4.8 million views. Not bad at all.

YouTube
Posted by Kotaku Jun 12 2013 01:09 GMT
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Or is it the Pulp Fiction briefcase? Or the Ark of the Covenant? Or that box in Kiss Me Deadly? Nope, it's Sony's E3 booth showing off the PlayStation 4. Man, the booth is so bright, you gotta wear shades. To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

Posted by Kotaku Jun 12 2013 01:30 GMT
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After giving Microsoft a purple nurple for the ages just about 24 hours ago—attacking the idea that game consoles should have online check-in requirements and used game restrictions—what the hell could Sony do for an encore? We have a few ideas. Seriously, though, did you see Jack Tretton on stage last night? Sony Computer Entertainment's U.S. boss had the look of a man who knew he killed the room—and liked that feeling a lot. (Especially after the groans he summoned from the same stage in 2011, announcing that AT&T would be the PS Vita's sole wireless provider.) Speaking from experience, though, even when you're cookin', there's a tendency to over-tag one's material. If we left him up on stage, what else might Jack say before he got the hook? Here in the office, we came up with ... Sony: PS4 Games Cost $49.99, Have No Copy-Protection Sony Drops Price of PS4—Will Now Pay YOU $399 to Get One PS Plus Now Offers Two Free Consoles Per Month Sony: Third-Party Publishers Will Apologize to You If Their Games Are Bad PS4 Confirms Both Backwards and Forwards Compatibility Preorder Gran Turismo 6, Get Six Exclusive Cars. Real Ones. PlayStation 4 will Have 4D Support PlayStation 5 will Play Used Xbox One Games How about you? What wildass promise should Sony make now? To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Giant Bomb Jun 12 2013 01:11 GMT
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Because someone needs to explain what this game is and he's the right guy.

Posted by Giant Bomb Jun 12 2013 00:39 GMT
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Tribute Games co-founder Jean-François Major explains why Mercenaries King is now coming to PS4, and life after WIZZZZZZZZOOOORRRBBBBBBB.

Posted by Giant Bomb Jun 12 2013 00:27 GMT
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Seattle's gonna need a new coat of paint after this guy gets done with it.

Posted by Kotaku Jun 11 2013 02:59 GMT
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It's not all champagne and high fives coming out of Sony's E3 press conference today. A "screw you, Microsoft" video the PlayStation team put together has some fine print underneath, which reads: PS4 multiplayer online access requires PSN account & PS Plus subscription. Now, this is far from terrible news. PlayStation Plus gives you access to a ton of free games (so long as you're a paid-up member), and competitors Microsoft have always charged for online play, something they'll continue to do with the Xbox One. Still, the fact that online multiplayer was free on the PS3 will likely rankle a few. We're reaching out to Sony for confirmation on this, and will update if we hear back.
Francis
sucks, but at least its not required for non-multiplayer online stuff like netflix And i do admit PS+ has been worth it for the free PS3 games.
Super-Claus
the computing power of the world in 1999 was very expensive
all those gigabits

Posted by Giant Bomb Jun 11 2013 23:32 GMT
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Patrick spends 30 minutes talking PS4 policies with Scott Rohde, SVP of product development at Sony's worldwide studios division. Online passes? Charging for multiplayer? External hard drives? We cover it all.

Posted by Kotaku Jun 11 2013 21:32 GMT
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We've already seen several minutes of Quantic Dream's amazing (and amusing) PS4 tech demo. Here are several more minutes! Twelve, actually. To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.