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Posted by Giant Bomb Jun 12 2013 23:48 GMT
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Fantasia allows us to take some direct feed on the show floor! That never happens.

Posted by Joystiq Jun 13 2013 00:30 GMT
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Developer Eutechnyx announced plans to publish NASCAR The Game 2013 for PC and NASCAR: Redline for mobile platforms later this year.

Eutechnyx previously entered a publishing partnership with NASCAR license holder Activision to produce the multiplatform NASCAR 2011: The Game. Eutechnyx confirmed with Joystiq that it has acquired the NASCAR license and will self-publish its upcoming NASCAR releases without seeking a third-party publisher.

NASCAR The Game 2013 is currently in development for Windows, featuring a collection of recreated scenarios from past NASCAR races and the ability to race as Gen 6 model cars. The mobile version, NASCAR: Redline, boasts "touch-reaction racing action" mixed with management-styled gameplay. Show full PR text EUTECHNYX EXPANDS ITS NASCAR(R) PARTNERSHIP WITH TWO NEW TITLES

NASCAR Games for PC and Mobile Platforms Set to Debut This Summer

Charlotte, NC- June 12, 2013 - Leading independent racing game developer Eutechnyx today announced that they are expanding their NASCAR partnership with two new videogames; NASCAR(R) The Game[TM] 2013 for Windows PC and NASCAR(R): Redline[TM] for mobile devices. With the 2013 NASCAR Sprint Cup Series season off to a great start, both NASCAR(R) The Game[TM] 2013 and NASCAR(R): Redline[TM] are the perfect companions for any NASCAR fan, as they put gamers right into the driver's seat of America's favorite motorsport.

"NASCAR has been an amazing company to work with, and we hope that we're able to share the passion and love we have for the sport with the legions of fans across the globe," said Dave Thompson, Development Director at Eutechnyx. "We've spent a lot of time developing new and compelling ways for racing fans to get involved and experience what it's like to be part of NASCAR nation, from getting your car race ready to doing 500 miles around Daytona International Speedway."

NASCAR(R) The Game[TM] 2013 lets players take to the tracks and redefine races using the new Gen 6 model cars. Supporting an updated and enhanced paint booth tool, players can customize their Gen 6 paint schemes and import them into the games multiple race modes to show the world their design skills. Supporting the new 2013 roster with all the team and driver changes, players can take their own shot at being crowned the Sprint Cup Series Champion by starting a competitive season as a rookie and racing against their favorite drivers in career mode, or race online with friends.

The game also features Inside Line Highlights - scenarios from actual NASCAR races (2011, 2012 seasons) that have been recreated from the actual race telemetry data, which allow players to recreate, relive and rewrite the most exciting NASCAR moments. Additionally, and a first for any sport based videogame, the current 2013 season is being supported by weekly downloadable Inside Line Highlights being available shortly after racing events take place. The package is made complete with commentary provided courtesy of Fox Sports' Darrell Waltrip and Mike Joy, while the player's crew is voiced by spotter Ty Norris and crew chief Ray Evernham.

NASCAR(R): Redline[TM] marks the first officially licensed by NASCAR videogame to be available for mobile devices. This is the first videogame of its kind as it delivers an official NASCAR racing experience that puts players into the seat of their own personal stock car. NASCAR(R): Redline[TM] combines touch-reaction racing action with management tools, allowing you to control the way you race. Manage your team, land new sponsorship deals, and outthink your opponent on the track; players of all ages can compete to cross the finish line first against rival racers.

Offering two game modes, Career and Season, Career mode places players at the start of their rookie season and pushes them to progress their way through the Sprint Cup ranks and take on their favorite NASCAR Sprint Cup Series drivers. Whereas in Season mode, racing fans assume the role of their favorite driver and share each victory as they come.

Blake Davidson, NASCAR Vice President of Licensing & Consumer Products and board member of NASCAR Team Properties, said, "Eutechnyx has proven to be a great partner and we're thrilled to be working with them on bringing more videogames to more platforms. It will be very exciting to have a mobile title and we think fans will be excited when they see how it offers more than just your typical driving experience."

NASCAR(R) The Game[TM] 2013 will be available as pre-purchase with beta access via Steam starting soon with a full release planned later in the Summer for Windows PC. NASCAR(R): Redline[TM] will be available for mobile devices later this summer. For more information, please visit www.NASCARTheGame.com, or follow along on Twitter @NASCARTheGame and Facebook facebook.com/NASCARTheGame. You can also join in the discussion on The NASCAR Redline forum at http://forums.eutechnyx.com/forums/237-NASCAR-Redline.

Posted by Kotaku Jun 12 2013 22:30 GMT
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Another year, another Call of Duty. You know how this stuff works; we get another title which finds new ways to lead you through bombastic set pieces. After sitting through a demo today at E3, I can confidently say you can still expect that kind of stuff in Call of Duty: Ghosts. What actually stood out in the demo, amusingly enough, was the fauna of Call of Duty: Call of Duty Dog and the not-so-impressive Call of Duty fish. Riley, as you might recall, is based on real life canines used by Navy SEALS. You can give him commands and he'll do his best to tear out the throats of your enemies. I saw this in action today: the player sends the dog ahead of the squad, Riley hides in the grass and waits for an opportune moment to attack. During these segments, the perspective is based on Riley's camera—which makes it seem as if you're looking through Riley's eyes. So when he goes in for the bite, you're up close and personal—it almost feels as if the growls are coming from you, the player. It's vicious and animalistic in a way that Call of Duty almost never is. Although I wasn't playing—it was a hands-off demo—it seemed as if enemy deaths have more of an impact on the player if you go at them through Riley rather than simply shooting them. He's a tough pup; it's hard not to be charmed. And you can bet on having that charm work against you: in a segment where the player orders Riley to burst into a building on his own, I couldn't help but fear that maybe the dog wasn't going to be able to make it out alive. I mean, you can't see what's going on inside! Sure, he's wearing a bulletproof vest, but what if there's a bunch of dudes in there? Riley is all alone! So you hear the barking and the screams and you can't help but wonder how things are going, only to suddenly have the entire thing explode in chaos. Somehow, Riley is fine. Thank god. Good boy! It's not always that nerve wracking, of course. There was a part where you order Riley to go ahead and act as a distraction—he barks, that catches the guard's attention, and it gives you an opportunity to shoot him down. A smooth operation where you don't wonder if Call of Duty dog is gonna die, which is great because I'm not sure I could handle an entire game full of anxiety over Riley's well-being. Our love for Riley might've started out as a joke, but based on what I saw today, he very well might steal the show in Ghosts. The real question is, how does Call of Duty dog compare to Call of Duty fish? Today, I also got to see the infamous Call of Duty fish in action. Last time we looked at the fish, we discovered that the super advanced technology that makes the fish move out of the way isn't actually, you know, all that advanced. Games like Super Mario 64 did that like 17 years ago. Of course, it's easy to be cynical: what if there is actually something to them worth being wowed about? Based on what I saw today, that's definitely not the case. There was an underwater segment of the demo which saw players swim through debris-filled water while wielding special underwater weaponry. Fish were everywhere, but as the player swam forward, they never once moved out of the way. Uh.... In fact, the fish simply didn't seem to give a f*ck about the player's presence—or heck, even the objects in the game. I watched as one fish clipped through a shipping container. I watched as fish stayed put when you swam up next to them and fired bullets. (???) The only time I really saw them "swim out of the way" was when the player had to go into an underwater lighthouse which apparently housed a school of fish. But that seemed scripted. All in all, don't expect to be wowed by the fish in Call of Duty. They don't even seem to sport last-gen technology. But get ready to be thrilled by Call of Duty dog.

Posted by Kotaku Jun 12 2013 21:30 GMT
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Yaiba: Ninja Gaiden Z, the zombie-centric Ninja Gaiden game, is on display at E3 and I can confirm one thing: there is at least one incident of panties raining from the sky. In the pre-alpha E3 demo, cyborg-ninja protagonist Yaiba throws a zombie into a truck. That zombie then drives said truck into a panty shop (shaped like a pair of woman's legs). The panty shop explodes, and panties come out of it, creating some sort of meteorological anomaly around women's underwear. So, hey, there's that. It's almost like Team Ninja is involved with this game or something!

Posted by Giant Bomb Jun 12 2013 21:44 GMT
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Square Enix's request to use a mulligan on Hole #14 has been granted.

Posted by Giant Bomb Jun 12 2013 21:35 GMT
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Five new stories are coming in a brand new DLC episode that will hopefully hold you over til Season Two.

Posted by Giant Bomb Jun 12 2013 20:56 GMT
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Six more minutes of campaign footage. No dogs in this one though.

Posted by Giant Bomb Jun 12 2013 20:45 GMT
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Five minutes of campaign footage including killing fools as a dog.

Posted by Giant Bomb Jun 12 2013 20:38 GMT
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When I think about ninjas slaughtering zombies, I immediately think about KRS-One.

Posted by Kotaku Jun 12 2013 19:39 GMT
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Actually, half is probably a conservative estimate. Nolan "I Voice All Of The Things" North and Troy "I Too Voice All The Things" Baker appeared together in a panel at the Turtle Beach E3 booth about — something...important I'm sure. Now kiss!

Posted by Kotaku Jun 12 2013 18:45 GMT
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The Clueless Gamer himself, ladies and gentlemen. As witnessed by Kotaku's very own Stephen Totilo.

Posted by IGN Jun 12 2013 18:50 GMT
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First impressions of this vampire-slaying action RPG from Square-Enix.

Posted by IGN Jun 12 2013 17:55 GMT
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Deus Ex fans that don't have The Fall on their radar need to correct that right now.

Posted by Giant Bomb Jun 12 2013 17:39 GMT
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The team behind Frobisher Says is already at work on PS4.

Posted by Giant Bomb Jun 12 2013 17:33 GMT
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Differences in the portable version, new graphics, updated outfits, new character strategies, and more.

Posted by Kotaku Jun 12 2013 16:45 GMT
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A new Pokemon game means new Pokemon monsters. Last night, Game Freak unveiled three new critters: Clauncher, the blue lobster-like Pokemon, Talonflame, the fire bird Pokemon and Skrelp, the…uh, actually, I don't know what the hell that Pokemon resembles. You decide. You'll be able to use them all come the launch of Pokemon X & Y, but for now, what do you think? Using our image annotation system, show us what you love or hate about these new Pokemon. Don't hold back! Think the designs are getting better over time, or worse? I for one like the idea of a fire bird. Lobster-like Pokemon, not so much.

Posted by Kotaku Jun 12 2013 17:00 GMT
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Sony's E3 press conference was a heck of a lot of fun. It was also very long. Maybe you wish it was a little shorter, but no less fun? Well then, I've got just the thing for you. The elastic-voiced Matt Lees of Videogamer has followed up on his Microsoft recap with this outstanding one for Sony. Come for the blue, stay for the orange.

Posted by Giant Bomb Jun 12 2013 17:13 GMT
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Nordic Games acquired a bunch of THQ franchises earlier this year, including Darksiders, MX vs. ATV, and Titan Quest. The company's head of business and product development, Reinhard Pollice, breaks down what it's like to participate in the auction of a dying business.

Posted by Giant Bomb Jun 12 2013 17:12 GMT
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Grasshopper is going back to the stylish cel-shaded look in their latest tale of death and insanity.

Posted by Giant Bomb Jun 12 2013 17:04 GMT
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The makers of Zen Pinball are mashing rhythm and fighting together on PS Vita.

Posted by Kotaku Jun 12 2013 16:00 GMT
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No longer will Command and Conquer's militant "Global Liberation Army" feature generals of obvious Middle Eastern descent, once the game goes free-to-play. Polygon reports that Victory Games made the decision because some folks didn't like the implication that Middle Easterners were a bunch of militant terrorists. "Anyone who knows this series will know the Global Liberation Army," Tim Morten told Polygon. "But at the studio we had a bad reaction from people saying it was pretty offensive to have Middle Eastern characters as militants." The GLA will now have five generals of varying ethnic backgrounds. In video gaming, the military genre has faced an increasingly delicate task of choosing who to make the bad guy as the settings have become more modern, particularly since this last console generation opened. It's why Nazis have been such reliably safe goons, defeated regimes like Imperial Japan are OK, and historical recreations of battles are fair in the strategy genre. That stuff happened, after all. But I can remember a friend chortling at Konami's Rush'N Attack of 1985 and using it to troll a co-worker of Russian descent; so this particular issue goes back a ways. And though not without exception, the Middle East has been off limits—if not because of the unnecessary controversy of someone calling the game racist, but also because of superpatriots back in America who resent the depiction of current conflicts in an entertainment product. Six Days in Fallujah was quickly canned in 2009 amid such outrage. Medal of Honor's 2010 release raised a ruckus because original plans for multiplayer had you playing as Taliban. The feature was later removed but the stink lingered. Military PXes still refused to sell the game. So games makers, like Command and Conquer's are doing now, have played it mostly safe for the past five or so years. Since Call of Duty turned its attention away from World War II, Russia—whether as terrorists or ultranationalist revolutionaries—have served as the adversaries in four games. Black Ops 2 sent you in pursuit of a Nicaraguan drug lord. The threat in Ghosts, we're told, comes from a coalition of South American nations. Though Call of Duty has been plainly reluctant to go to the Middle East, its competitors from Electronic Arts have not. Battlefield 3 included Iranian foes and an invasion of Tehran. Medal of Honor battled the Taliban and Al Qaeda in Afghanistan, and its sequel had terrorists of Persian or South Asian descent as the foes, culminating in a Bin-Laden-style raid in Pakistan. It was banned in that country, as Battlefield 3 was in Iran. Battlefield 4, notably, will go to China and will offer four multiplayer maps set on the mainland. Among others, SOCOM 4: U.S. Navy SEALs gave you Malaysian revolutionaries as the villains. MAG, being entirely multiplayer, didn't have villains per se but the SVER faction, based in Chechnya, drew its membership from China, plus South Asian and Middle Eastern nations, looking very much the part in a uniform with hoods and masks. Perhaps the best evidence that deciding who to cast as the villain is a sensitive decision, Homefront's original treatment was to have cast China as the invading force, a far more plausible scenario considering its military power and its economic rivalry with the United States. Gamasutra reported that it was switched to North Korea specifically because THQ did not want to damage business opportunities in China by angering them with a villainous depiction. When developer Kaos Studios proposed making the invading force an Asian coalition, then-president Danny Bilson insisted that it remain Korea (under the control of the North Korean regime.) So far, in none of these cases, are actual Middle Eastern states or China itself the aggressors against American interests (That I know of. Battlefield 4's story isn't yet known.) When people use the uber-cliché "political correctness," I immediately tune out. It's an ignorant talk-radio insult and I don't have much respect for those who use it in an argument. That said, there is a palpable sensitivity, in video games and films, toward the depiction of nations and factions that are hostile to the United States in real life, and it's because of their ethnicity or religious culture. The almost comical way in which Call of Duty has hauled out snarling Russian bad guys as the future threat, over China or anything in the Middle East, underlines this. Infinity Ward acknowledged the series has gone to the well with Russia too much, and had to look elsewhere for Ghosts. So they chose a coalition of oil rich nations. In South America. But I'm not sure what a games maker would have to gain by insisting on reminding people that there are fanatics in the Middle East who hate America's guts, or that China presents a military and economic threat to the United States. Command and Conquer certainly sees no percentage in it. Command and Conquer will no longer feature 'primarily Middle Eastern' militants, says Victory Games [Polygon]

Posted by Giant Bomb Jun 12 2013 16:52 GMT
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The cavalcade of indie games coming to PlayStation continues with this PAX 10 member.

Posted by Giant Bomb Jun 12 2013 16:49 GMT
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I'm not sure if they're scraping the bottom of the barrel or just going all out crazy in the best possible way.