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Posted by Kotaku Jul 12 2013 05:45 GMT
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Neil Maccormack is one of the most talented artists out there. He's a constant feature and award-winner on digital art websites, has been published several times in Ballistic's awesome EXPOSÉ series of art books and has also done work in games, movies and advertising. His most recent work in games was for Japanese dev Applibot. That image up top is his re-imagining of Mos Eisley, from Star Wars. The Hammerhead droid is a nice touch! You can see more of Neil's awesome work at his personal site and CGHub page. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by Kotaku Jul 12 2013 06:00 GMT
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Epic's Tim Sweeney gets to the point, and shows the inherent problem in giving two shits about "market share". Epic's Sweeney: Studios need to react to the changing industry to survive [Gamasutra]

Posted by Kotaku Jul 12 2013 04:00 GMT
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This weekend, Cartoon Network will be showing an animated short based on Wonder Woman. Both she and her invisible vehicle are...different. If this preview clip had gone on for 10 seconds more, and ended with a Black Dynamite cameo (or a Fu Manchu soundtrack), I wouldn't have blinked an eye. Images, Clip From Upcoming DC Nation “Wonder Woman” Animated Short [World's Finest]

Posted by Kotaku Jul 12 2013 02:30 GMT
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It's certainly no coincidence that the week Pacific Rim comes out, Cinema Sins chose to turn their Spotlight of Pedantry upon Godzilla, Roland Emmerich's 1998 remake of the classic Japanese monster movies. I haven't seen this movie since it came out in '98, but man, I remember disliking it even then. Now I'm asking myself what if, instead of that movie, I'd gotten to watch Pacific Rim instead? Would my life be different now? Somehow cooler, or more imaginative? Probably. How's everyone doing? Good? Who's going to see Pacific Rim this weekend? If you need one more recommendation, here's mine: I managed to work my way into an early screening a week and a half ago, and I'm planning to see it again this weekend, in IMAX. It kicks ass. See it in 3D if you can.

Posted by Kotaku Jul 12 2013 02:00 GMT
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With Animal Crossing: New Leaf, it's all in the little details. You can blow a dandelion, for example....or, you can watch a tarantula and a scorpion duke it out. Amazingly, when you donate both a tarantula and a scorpion to your museum, this happens. Who wins? Since this is Animal Crossing, it's a tie. Maybe you don't find that surprising, but I kind of do, since both these creatures can mess you up in-game if you're not careful. Still, it's cool to see how stuff acts in the museum. As I understand it, if you donate a piranha, it'll chase you and try to eat you. Of course! And if you're curious....this is a real life tarantula versus scorpion. The tarantula totally wins.

Posted by Kotaku Jul 12 2013 01:00 GMT
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I don't even know where to begin. Here's "The Human Slingshot," a game from Vat19 that looks like a lawsuit waiting to happen. Or at least, a chipped tooth or twelve. It involves standing inside a giant rubber band with your friends, then hurling yourselves past one another. That's it! That's the game! I'll stick to Twister, thanks. Or Mario Party. (Via Geekologie)

Posted by Kotaku Jul 12 2013 01:22 GMT
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Looks like someone might've made a mistake...but here's Metro: Last Light for a single penny on Best Buy. By the time you read this it might be gone, so get on that! Looks like it's legit, though—here's a picture from an anonymous tipster: Hopefully they honor the purchases. Unsure about purchasing the game? Read our review!

Posted by IGN Jul 12 2013 00:48 GMT
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According to a report--and a subsequent Staples ad--the Microsoft Surface RT is due for a $150 price cut.

Posted by Giant Bomb Jul 12 2013 00:23 GMT
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Some of our favorite moments happen off-camera, and apparently get stored on Drew's hard drive.

Posted by Kotaku Jul 11 2013 23:15 GMT
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Where Is The Button For Love? gives you a very simple goal: Hug your daughter. The only problem is that while you were working on your mech, the retro-turboencabulator malfunctioned, and now you're trapped inside. This MechaMom adventure was an an entry to this year's Molyjam, the game jam originally based on the tweets of @PeterMolydeux. Watch the video above to see my perfect hug and learn the story of MechaMom, then go play the game yourself on the game's Molyjam page.

Posted by IGN Jul 11 2013 23:30 GMT
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Man of Steel on iOS lets you beat on Zod and his minions, Infinity Blade-style. But does the game stack up to the best mobile brawlers?

Posted by Kotaku Jul 11 2013 22:21 GMT
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Kotaku Let's Be Real About Our Unplayed Steam Games | Gizmodo Pacific Rim Review: Holy Sh-t That Was Great | io9 We asked the writer of Sharknado some very serious questions | Gawker Wal-Mart Is Scared of These True Stories From Its Own Employees

Posted by Kotaku Jul 11 2013 22:30 GMT
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If you've played a "gritty" or "mature" video game over the last ten years, chance are you've splattered some blood and viscera all over the insides of a spaceship or two. In the words of your mom: Who is going to clean this mess up? You are, as it turns out. In the newly released alpha for RuneStorm's Viscera Cleanup Detail, you walk around a traditional FPS level and clean the blood and guts off of the walls. Ha! I love it. You can find out more at the game's IndieDB page and play the alpha for free here. You can also vote for it on Steam Greenlight. (Via Steve Gaynor)

Posted by Kotaku Jul 11 2013 23:00 GMT
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If Pokemon could talk, I imagine that the start of all games would go down a little like this video by Shippiddge. Lobbying, arguing, childish fights, silliness—all so that you'll pick one specific Pokemon over the other one. Charmander all the way, FYI. I'm a fire Pokemon kind of woman. The rock gym is just a temporary hassle! Choose A Starter! [Pokemon SFM] [Shippiddge]

Posted by Kotaku Jul 11 2013 22:00 GMT
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This has got to be the year of the heist video game. See Monaco. See the new Sly Cooper. See the Big New Focus of Grand Theft Auto V. See the fascinating, upcoming Payday 2. Yes, fascinating. I saw Payday 2 nearly a month ago, back at E3. It probably shouldn't have taken me a month to tell you about it. In fact, just yesterday, I re-listened to the audio recording of the game's lead designer, David Goldfarb, talking me through a co-op heist (that I botched!) and I was reminded how interesting the game is. So, why the delay? There have been lots of games to write about. And I'm not a multiplayer-centric gamer. And... oh, look, these games used to not hook me at all. I didn't play the first Payday. I told Goldfarb that last month. "It's alright, I didn't either," he deadpanned. He hadn't been involved in the first one. He'd still been at DICE, making Battlefield 3. He started playing after he got the gig to make the new one at Overkill Software. "It's very, very different," he said of the sequel. "So different that it could be called Payday 3." Like the previous Payday, Payday 2 is a co-op game about robbing places. You and your fellow players are criminals. It's a first-person shooter, but it's also more of a role-playing game. It's not remotely like a dialogue-tree kind of role-playing game, but it's very much a loot and stats game with deep character customization and some of the fierceness and mystery of everyone's favorite game design touchstone these days, the challenging, opaque action-RPG Dark Souls. "It's basically the Dark Souls of heist games," Goldfarb had told me. Come again? "For me, it was really important that we make choice matter, that we don't explain everything and that we allow people to feel smart," he said. We were talking about a bank robbery game? "Diablo II and Dark Souls are hugely important to me as influences," he said, briefly losing me. "I really hate when you can get everything. It cheapens the experience, to me. So you can't in our game. It's not possible. You have to make choices about how you develop your character. You have to make choices about how you modify your weapons, and those things are permanent in the majority of cases. Even customization is permanent, so it's more like WoW where you apply a dye and a dye is forever." I wasn't quite getting the RPG/DarkSouls stuff, but then Goldfarb started getting specific. Goldfarb: "For me, it was really important that we make choice matter, that we don't explain everything and that we allow people to feel smart." There's no big story in Payday 2. Instead, there's a system called Crimenet that semi-randomly delivers missions to players. "It's almost doing loot drops for missions," Goldfarb said. "There are rare missions. They are gated by your player level." Mission difficulty ranges from being one to 10 stars, the latter bringing in shock troops and ace cops to make bank robbery nearly impossible. Payouts for heists vary. There can be multi-day jobs that transition from map to map. Missions are basically short crime caper stories. A mission might involve needing to "do a cartel hit ...and it goes horribly wrong," Goldfarb said. These missions can change on the fly. "If you *crag* up bad enough [on a mission]," Goldfarb said, "We can trigger an escape which is a whole set of different maps. Instead of going to the docks you could end up in a park, bleeding out, surrounded by cops and having to move the bag to another van." The heist I played at E3 was simple. It was a one-star, one-day mission. We had to rob a bank. I didn't understand the rules of the game well, so I sauntered in, got spotted by a guard, triggered the alarm and, of course, hell broke loose. Customers hit the floor. Cops surrounded the bank. One of my crew brought a thermal drill into the bank and slowly, surely got it to bore a hole in a vault door. We filled some bags of money and, under a storm of bullets, rushed to the van. I got spotted because I was wearing a big heavy vest, carrying a gun and walked in front of a guard. I could have—should have—sneakily cased the joint and avoided the security cameras. Actually, we could have bought blueprints to the bank before the mission even started and spotted all the security cameras that way. If I'd been specced as a "Ghost" character, I probably could have snuck into the security room, knocked the guard out and disabled the camera. "If you had guys who were good at room control, you could get all the civilians down," Goldfarb said. "You can keep them on the ground, make sure nobody escapes and then drill the vault. Then you're playing kind of a waiting game like, 'Alright, how long can we do this before this goes wrong?' But it's very, very hard." We could have played non-lethally. We could have also tossed the money bags to each other. If we were strong, we could have moved the money faster, tossing them from guy to guy. But the cops... they're crooked. They might have stolen the money from us! If we had a guy spec’d with the right skill, we might have been able to talk enemy cops onto our side. Or I could have been spec’d for speed or for muscle. When you grab a money bag in the game, your viewing angle tilts. You're weighed down by all that loot. Goldfarb: "A lot of this stuff is very 'Oh really?', but it's not unheard of from the tropes that are in movies." If we'd had one of Goldfarb's favorite perks activated then, when downed by a gunshot, we'd have been able to ask a bank customer to help us up. "Why would they do that?" I asked. "You're very convincing," Goldfarb said. "You're super-charismatic. They're like, 'Oh, you're not so bad.'" "A lot of this stuff is very 'Oh really?'" Goldfarb said, "but it's not unheard of from the tropes that are in movies." You can talk cops into surrendering. You can get seized by the cops but then your buddies can trade hostages to get you back. How do these systems work? Well, Goldfarb's team isn't going to explain them all. More of that Dark Souls mystery, I guess. There are four skill trees in the game: Mastermind, Technician, Enforcer and Ghost. You gain experience points and can unlock skills. The sweet-talking skill, the move-faster skill, the resurrect a guy from across the map skill and so many more. You can master these skills to get a better version of them. You get stat bonuses for mastering a tier of them. Jobs pay out in-game money but also randomized loot. Some of the loot is so rare, you'd have to play three years to get it, Goldfarb told me. You can solo the game with bots, if you'd like. But it's made for co-op. This all sounds quite good and quite different, even during a year filled with heist games. Premise and promise don't always come together, of course. The game will be out on August 13 for PC, PS3 and Xbox 360. We'll find out then. They've got a month to, um, steal the show before GTA V. Here's Goldfarb, in a new video, showing you more of the game: This preview was based in part on a 20-minute hands-on demo of the game. To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo.

Posted by Giant Bomb Jul 11 2013 22:40 GMT
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A thank you to the Giant Bomb community from our noses and livers.

Posted by Kotaku Jul 11 2013 21:00 GMT
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That's the question explored in this week's PBS Idea Channel video. Now, I've been writing on the internet long enough to know that otaku is Internet Dynamite. Like "dubstep" and "roguelike," it's a word that you can't even say without making hundreds of people break their keyboards typing apoplectic comments. That said, I thought this video was pretty interesting. I don't think it gets into the nitty-gritty of why this game is great nearly as directly as, say, Christian Nutt's great recent essay at Gamasutra, but it's food for thought. What do you guys think? Does Animal Crossing promote otaku citizenship?

Posted by IGN Jul 11 2013 19:38 GMT
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Free Angry Birds Star Wars helps Rovio direct attention to their latest Stars release, Tiny Thief. Plus tons more debuts and freebies!

Posted by Kotaku Jul 11 2013 18:00 GMT
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Please. Stop. You're killing us, man. (Clip via last night's Tonight Show, GIF source here) To contact the author of this post, write to chrisperson@kotaku.com or find him on Twitter @papapishu

Posted by Kotaku Jul 11 2013 17:28 GMT
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The biggest sale of the year is here, but is it the best? Join us as we wade through the laundry list of discounts to surface your best bets, and condemn bad deals in the process. We're having as much trouble loading the page as you, but we'll be continuing to add impressions, so reload this post. • Bioshock Infinite is currently $30 on the Steam sale, as its top deal. Get it on Green Man Gaming for $24 using promo code GMG20-F202F-UI40F • Hotline Miami ($2.50) | Buy it • Don't Starve ($12) | Could be cheaper, but buy it because it's awesome • Defiance ($14) | Good deal, not a great game, wait • Call of Juarez: Gunslinger ($10) | Buy it • Left 4 Dead 2 ($5) | Obviously a great game, but this has been bundled many times for cheaper • Mars: War Logs ($13) | I don't know what this is but it's got a 59/100 on Metacritic • Toki Tori 2+ ($10) | Get the first game in the Humble Weekly Sale, see if you like it • Scribblenauts Unlimited ($5) | Buy it • Endless Space: Emperor Edition ($10) | Probably pass Header via Reddit user nathanbatson Keep up with Shane Roberts on Twitter. Check out Dealzmodo for more great tech deals, and Deals.Kinja.com for even more discounts. Join us every weekday at 2:15pm ET for the full Moneysaver roundup, brought to you by the Commerce Team. We're here to bring Kotaku readers the best gaming deals available, and to be clear, we also make money if you buy. We want your feedback.

Posted by Joystiq Jul 11 2013 18:30 GMT
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Those crazy invertebrates at Team 17 - the characters, not the staff - continue their assault on 2013 with the announcement of Worms 3 for mobiles. Hot on the tail-end of the Worms: Clan Wars reveal, the UK studio announced mobile exclusive Worms 3, bombarding iPhones and iPads in Q3.

Worms 3 features online asynchronous multiplayer - meaning you can take your turn at your leisure - as well as local pass-and-play scuffles. The game introduces a new class system too, featuring Soldier, Scout, Scientist, and Heavy varieties, but how heavy can a worm get? And of course there are new weapons and their new names to enjoy - watch out for the impending likes of Nora's Virus and Canned Heat.

Posted by Joystiq Jul 11 2013 18:00 GMT
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Built-for-mobile games Sonic Jump and Sonic Dash are spiking big download numbers, and UK Sega dev Hardlight Studios believes they can still rise significantly. Chief Technical Officer Chris Southall told Joystiq vertical platormer Jump is up to 8 million downloads, while endless runner Dash is at a whopping 20 million. Furthermore, each day sees 1 million active Dash-ers, as well as 100,000 new users jog onto the game, some several months after it was released.

Jump, released last October, is a paid download, while Dash is free-to-play after initially requiring a purchase when it raced out in March of this year. Southall said Dash offered a more "natural" fit for the speedy IP than Jump, and he feels there's plenty of scope for growth with the 3D runner, including bringing it to Japan where it remains unreleased.

"You can just see that Sonic is such a big IP; we haven't actually done any advertising or user acquisition yet on Sonic Dash," Southall told us. "We're doing updates through the year, we're going to to keep doing that, and using the learning we've gained as a studio. And [we're going to] start to actually advertise the game and push it more. So hopefully where we are now with Sonic Dash is kind of the beginning rather than the end."

Hardlight recently internally signed off on its next mobile game, Southall told us, before adding that this one won't be a Sonic adventure, but something for another "big Sega IP." He wouldn't be budged on anything more specific than an ETA for open beta, which is early 2014, and the possible option to play it in landscape mode as well as in portrait.

"With the next game we want to facilitate a little bit more ability to move it to other platforms, so one of the things that we're looking at right now is allowing the player to play in landscape mode as well as portrait mode," Southall noted. "As well as the some obvious choices with consoles, there are also some of the newer Android-based consoles, and maybe stuff that Apple's doing would be more amenable to controllers and landscape mode rather than portrait mode, maybe bigger displays. So we're definitely thinking about all that stuff."

Posted by IGN Jul 11 2013 17:15 GMT
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The remnants of a razed hospital were discovered in the basement of an upcoming Apple Store in Madrid.

Posted by Kotaku Jul 11 2013 16:00 GMT
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Perhaps I’m speaking for myself but I’m pretty sure we’ve all enjoyed slicing up furniture with an over-sized novelty sword, I hear it’s one of the world’s favourite pastimes. Luckily now there’s the Rogue-like Rogue Legacy to scratch that overly specific itch. If you haven’t caused any destruction in a while then you should probably view the video I created. It’s up above this small amount of text. Rogue Legacy is available now on PC at www.roguelegacy.com.

Posted by IGN Jul 11 2013 15:42 GMT
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The Lumia 1020 is Nokia's latest Windows Phone 8 device and is equipped with a massive 41-megapixel camera sensor.

Posted by Kotaku Jul 11 2013 14:20 GMT
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Here’s what’s going on Talk Among Yourselves, our reader-written blog: Eyes will get wet reading DanimalCart’s Ryan Davis remembrance. Sam G. looks at how a clique mentality is hurting video game culture. And EtchedChamp thinks back to a beloved game manual and asks readers to do the same. And you can always go join the voices talking about video games and life in TAY Classic and in the TAY: Open Forum.

Posted by Kotaku Jul 11 2013 13:40 GMT
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The battle of the non-arthropod invertebrates that begin way back in 1997 finally reaches its third stage later this year, as Team17 prepares Worms 3 for exclusive iOS deployment. The original turn-based earthworm artillery strategy debuted back in 1995, followed relatively quickly by Worms 2 in 1997. Worms 3D briefly turned the series stupid in 2003, trading the beloved side-view for a third-person view, a move that certain players (read: me) despised. The 3D trend continued with 2005's Worms 4, after which Team17 wandered the gaming world, sprinkling non-numbered installments from Facebook to Xbox Live Arcade. Now we're back on track. Worms 3 boasts shiny graphics, new classes of wormly combatants, fresh weapons and something called strategic playing cards. Everything is better with playing cards. You want official announcement bullet points? You got them. • PLAY online with asynchronous multiplayer warfare. Enroll in ranked or friendly matches and show off your prowess. Remember, with async you don’t have to commit to a full session at a time. Take your turn then go beat your friend’s score in the single player Bodycount mode! • CONQUER 27 single player missions across 4 themes: Beach, Spooky, Farmyard and Sewer. • BATTLE in multiplayer Forts or Deathmatch modes and challenge yourself with the increasingly difficult Bodycount single player game. • Local Pass N Play multiplayer for up to four players! • INCOMING! New weapons such as Nora’s Virus, Black Hole Grenade, Canned Heat and the return of fan favourites such as the Old Lady, Homing Pigeon and Boggy B! • DEAL yourself the advantage with a new, game-changing enhancement. Turn on the card mode and alter the start and end of each turn by the playing of strategic cards. • COLLECT in-game rewards that allow you to purchase bronze, silver and gold cards. Build your deck from 41 fiendishly designed cards! • ENLIST your perfect battle combination as you choose your Worms from a new ‘Class’ system - Heavy, Scientist, Scout and classic Soldier. Each has its own unique skill and ability.Which will fit in with your style of play? • GO LARGE with the fabulous AirPlay feature. Link up to Apple TV and play on one device with up to four players on the big screen. The active player can plot their move secretly on the iOS device while the waiting gamers can witness the move on the TV screen! • CUSTOMIZE your squad and make them unique with a huge amount of customizable elements new to iOS! • GREATER CONTROL for players who can now choose between an all-new D-Pad control system and the original touch controls. • MARVEL at the glorious streamlined menu system. Gamers can now enjoy a much more pleasant and navigable menu system with a quick access player hub for all updates and information! • BE THE BEST and Worm your way to the top of the Leaderboards across all major game modes including single player as well as asynchronous online ranked matches. • Show off your skills by earning Achievements! A delightful blend of the simple and complex, these goals have been deliberately engineered to push you and your Wormy skills to the limits! You want more screens? I can give you those as well. Want to play Worms 3? Grab your iDevice and stare at it for several months. Eventually it'll pop up.

Posted by Kotaku Jul 11 2013 12:50 GMT
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Road construction isn't what I would call "cute". It's hard work. Dangerous. Sweaty. There's nothing cute about that. Japan, however, might beg to differ. Yes, Japanese construction workers are a tough and serious lot. The construction sites, though, often have signs with little anime style characters bowing and asking to pardon any trouble the construction is causing. Traditionally, the barricades are rather vanilla: pipes connected to a dull-looking plastic stand. However, around 2006, a construction equipment rental company called Sendaimeiban began collaborating with Asahiyama Zoo in Hokkaido to make "character barricades" that could be placed at roadside construction sites and be seen by buses of tourists. First up was a monkey. It was a hit, so Sendaimeiban started expanding across Japan. And now in 2013, you can see often at road construction sites! Below is a photo I took earlier this spring: As noted by website Naver, there are several theories why the anime style animal characters are popular. One is that they have a calming effect and can, thus, reduce road rage. Another theory is that these cute barricades help improve Japanese people's impressions of construction sites—that they're a softener of sorts and construction sites don't seem as gruff and tough. As with many things in Japan, including the language itself, some things become more palatable when softened. One theory is that drivers don't want to hit the cute animals, so the characters are a form of accident prevention. I'm not sure about that, as whenever I pass sites like this, I end up looking at the cartoon animals instead of the road! I'd also say that these barricades are fun for little kids, too. And from the increasingly interest online, it seems like adults are also into spotting unusual character barricades. Now, there are a variety of character barricades, including traditional Japanese style lanterns, little construction workers, or the shapes of Japanese prefectures. And different parts of the country might have different cute baricades! Have a look below. Photos: kumo-hmlak, heart_cocoro, 写真散歩, 晴れたらいいね, 奈良らん, Soni, 私は興味津々, 自由 気ままに, コーエキのスタッフblog, ボルゾイな生活 , 南風, こんな「飛び出し君」に出会いました! To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond.

Posted by Kotaku Jul 11 2013 13:00 GMT
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Added to my lexicon of phrases to use when I'm angry or frustrated and can't drop an f-bomb, it's Turd Birds, available on iOS and Android today from Cat Daddy Games and 2K Games. Turd Birds. Surely this is not a game about birds shitting on things. Let's see what the official announcement has to say about Turd Birds: The latest mobile title from Cat Daddy Games, Turd Birds takes fans on an adventure seeking various pedestrians, friends, and treasure boxes to splat with bird turds. As players progress, so do the settings and obstacles, which range from beaches and construction sites complete with UFO’s, to residential neighborhoods and city streets streaming with zombies. It's a game about birds shitting on things — a free game about birds shitting on things. You can even connect to Facebook to port your friends' pictures into the game and shit on those. I think I might be down with that. You can get Turd Birds on Google Play, the Amazon App Store or iTunes, where Apple's strict content policies have caused the game to be listed as T**d Birds.