StarCraft II: Wings of Liberty Message Board

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Posted by IGN Jan 10 2012 00:18 GMT
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The IGN Pro League's StarCraft II tournament Team Arena Challenge concluded just before the holidays in dramatic fashion ending with the short-lived team partnership of Quantic and Incredible Miracle winning the tournament and being crowned Team Arena Challenge champions. Hundreds of thousands of viewers watched the tournament...

Posted by Giant Bomb Dec 26 2011 17:00 GMT
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The wait is over! Our 2011 Game of the Year awards begin right now and will continue through the rest of this week. Check back every day until Friday for new awards and Top 10 lists from both the site's staff and some special guests. Curious about how we arrived at this list of winners? Check out today's companion podcast to hear our deliberations in full.

2011's 2010 Game of the Year

StarCraft II: Wings of Liberty

Look, we're not even sure how we define this category from one year to the next. Sometimes it's the game from last year we played the most, or at least thought about the most, in the following year. Other times it's the game that got the most and best post-release support and DLC from its developer. Hell, the first year we created the category simply to honor a game we felt didn't get its full due in the year of its release. It's a weird category, OK?

Anyway, we're pretty sure about one thing: StarCraft II continued to make its presence known in 2011. On a core mechanical level, it was an expected matter of course that Blizzard would continue to refine and perfect the game's three-way balance, but it's great to see that even at the highest competitive level, StarCraft II is holding up as well as you can expect as a venue for top-tier players to fairly showcase their skills against each other. Speaking of that tournament competition, it's a safe bet that relatively few people would be saying anything about "esports" right now if it weren't for the continued fervor around the endless high-dollar professional competition taking place entirely within StarCraft II.

And then there's the fact that Brad played more StarCraft II in 2011 than anything that actually came out this year. That guy should probably look into professional help at this point.

Runners-Up: Rock Band 3, Call of Duty: Black Ops

Best Mission/Level

Saints Row: The Third - http://deckers.die/

How do you pick a single moment to highlight from a game packed to the brim with highlight reel-worthy moments? Such was the question pitted to us as we attempted to choose a best level from Saints Row: The Third, a game so replete with crazily memorable missions and events that this category might as well have just been called "Best Mission/Level in Saints Row: The Third." Don't worry though, we did at least consider other games. It was only sporting.

When the dust settled and Jeff had stopped screaming, the end result of our deliberations settled upon the http://deckers.die/ mission. As anyone who has played the game knows, this is the level where you play, at various times, a sentient toilet/sex doll/gun-armed TRON man trudging through a virtual reality world filled with giant murderous avatars, ancient arcade game references, and a straight-up text adventure sequence.

Did you get all of that? Good, because even typing all of that was kind of exhausting. http://deckers.die/ is easily the most ludicrously insane mission of a game predicated entirely on the concept of ludicrous insanity. We're not sure how much better we can sum it up than that.

Runners-Up: Gears of War 3 - Cole Train Flashback, Uncharted 3 - Lost In the Sands

Best New Character

Portal 2 - Wheatley

2011's best new character doesn't have arms or legs or... a face, or many distinguishing features at all, really. Portal 2's Wheatley is a metal sphere with exactly one darting, eye-like viewport, but he does more with that single eye--and the breakneck dialogue that comes pouring out of him courtesy of Stephen Merchant--than any other character this year, no matter how many appendages they have. And considering Wheatley shares the stage with both the inimitably sadistic GLaDOS and none other than the disembodied voice of J.K. Simmons, that's a damn impressive feat. So impressive that he's our favorite new character in 2011.

Wheatley is so great. He's great because he's not just there for comic relief, though he certainly does serve that role at first. It would have been easy enough for the writers to just let Wheatley coast through all of Portal 2 on cheeky quips and lovable buffoonery, but this wayward personality sphere goes through a hell of a character arc, emerging as a villain so menacing that he threatens to bring the roof down on all of Aperture Science with... well, with his runaway ineptitude. Plenty of great characters this year made good on a single hook or gimmick, but Wheatley maintains his core personality trait and yet plays a role in the game's story that's much larger than himself. Then he goes on to take part in what at least one member of the Giant Bomb staff considers to be the most sublime final moments of any game in memory. In a way, it's not too surprising that the sequel to Portal offered some damn memorable new characters, but that doesn't make the game's achievement in writing any less special.

Runners-Up: L.A. Noire - Captain Donnelly, Shadows of the Damned - Johnson

Dave's Eastern Bloc Game of the Year

Dead Island

Duders! Let's be honest. This category began as much so I could make The Hunt for Red October jokes as to highlight the overly-ambitious, but lovingly quirky games that hail from the post-Soviet regions where the PC still reigns King. In most cases these were titles that I'd only recommend to older, more patient gamers who enjoyed novelty above polish. 2011 then marks the year where that explanation no longer fits. From Poland came two games, The Witcher 2: Assassins of Kings and Dead Island, that were downright blockbuster releases accessible to just about everyone. That leaves Cargo! The Quest for Gravity then to slide in under the previous expectations of this "genre". That is to say, Cargo! was a bizarre, creative game that could only come from guys with lots of Vs in their names.

Dead Island then wins by a hair. And by a hair, I mean it's the game I played the most of the nominees. Remember, this is Dave's Eastern Bloc Game of the Year and while you'd think my tastes would lean towards a pure RPG, the early difficulty and clumsy controls of The Witcher 2 made me hold off on that adventure till a proper patch appeared. Dead Island in contrast was an immediately playable and worthwhile experience that brought true innovation to melee-based combat in the first-person perspective. It's something that is sure to be copied by many games going forward and at least in my opinion was the only reason to see any major fault in The Elder Scrolls V: Skyrim, whose combat felt mechanical in comparison. I really don't think any of us saw that coming. Welcome to the New World Sir.

Runners-Up: The Witcher 2: Assassins of Kings, Cargo! The Quest for Gravity

Best Music

Bastion

In a year that saw new music from the likes of Akira Yamaoka, Jeremy Soule, Danny Baranowsky, and Koji Kondo, it's clear just how great the music Supergiant Games audio director Darren Korb created for the studio's isometric action RPG Bastion was to be the clear-cut winner in this category.

In crafting a genre Korb describes as "acoustic frontier trip-hop," he created the perfect soundscape to compliment both the surreal, cartoon art style of the game's visuals, with its folksy, narrator-driven storytelling. The slight variances in arrangement and style give each stage its own unique quality.

The songs themselves even become central to the game's story arc. Think about the instant wave of sadness and ache that swarms over you the first time you hear Zia humming out "Build That Wall" in the middle of the chaos around you, or the little lump in your throat you got when you first heard "Setting Sail, Coming Home" swell up over the final credits. Every single note of music feels utterly interwoven with the fabric of what the game shows you. It's original, ingenious, and eminently listenable stuff, and easily stood out as the top class of this year's musical crop.

Runners-Up: The Elder Scrolls V: Skyrim, Rayman: Origins

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Game of the Year 2011: Day 01 Recap

Ryan shows us the winners of today's categories, as well as what the users think his favorite game is.


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Posted by Kotaku Dec 15 2011 15:40 GMT
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#starcraft Two great flavors of geek culture collide in this custom map for Blizzard's RTS super-success. Starrcaft player/modder Kenneth Tran's built an homage to Episode V of George Lucas's space fantasy films, substituting planet Braxis for the icy world of Hoth where The Empire Strikes Back took place. On The Dominion Strikes Back, the Rebel faction must hold out for 45 minutes while the opposing Dominion faction must crush the Rebels. Tran's work doesn't map one-to-one to Empire Strikes Back, but does a nice job of imagining what a siege would feel like if you were fighting alongside Luke and the resistance. More »

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Posted by Kotaku Dec 13 2011 16:00 GMT
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#starcraft The first thirty seconds might be a little slow, but once the music starts you will happy you stuck around—even if I'm not sure what the music has to do with Christmas or Starcraft 2. More »

Posted by Joystiq Nov 23 2011 15:45 GMT
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Imagine, if you will: Turkey, mashed potatoes, gravy, cranberry sauce, gravy, stuffing, more gravy and a mountain of dead Zerg. This could be your Thanksgiving weekend if you pick up StarCraft 2, which is on sale for $30 until Monday at the Blizzard Store. Don't forget the gravy (or the Goliaths).

Posted by IGN Nov 21 2011 16:45 GMT
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This weekend the IGN Pro League made its UK debut at Multiplay's insomnia44 in Telford, but we weren't just there to witness the IPL qualifiers. The best gamers from around the world descended on the West Midlands town to compete for gaming glory at i44 across a wide range of games. Join us as we congratulate the winners...

Posted by Joystiq Oct 25 2011 23:16 GMT
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The StarCraft 2 preview for Heart of the Swarm on display at BlizzCon 2011 last week was pretty much the same thing we saw a few months ago on the Blizzard campus. Fun as it was, we instead used our short time talking with with Blizzard's lead art director Samwise Dider to have him let us in on just how Blizzard is able to make StarCraft's three races so darn iconic.

His answer was pretty simple. "Protoss," he says, "they're basically elliptical and circular. Terran are basically angular and square, and Zerg are very erratic and organic and spiky." Sounds plain enough. But when one of the game's new units (specifically the Protoss' Tempest, a strong capital ship with some heavy anti-zerg ability) showed up on the screen during the Opening Ceremony, players immediately knew the 'toss were getting a new toy. Is it as easy as shapes?

"With Protoss," says Didier, "as long as you have a few of the basic things; big golden arcs and sweeping sort of angelic-looking wings and surfaces, you can make almost anything into Protoss. With Terran, they're all about the clunkiness, boxes, utilitarian. You take em out of the box, they're ready to go."

And the Zerg? They're "just a gumbo of teeth and snot and bile," according to Didier. "We wrap them in the movement of a snake or a spider or a roach, there's your Zerg stuff." Boiling these races down into their elements like that is just another reason why this company, and its games, are so incredibly popular. "It's very easy to tell these races apart, because they are so diametrically opposed," Didier concludes, before deconstructing the series completely: "Gold, gray, brown."

Posted by Rock, Paper, Shotgun Oct 24 2011 13:57 GMT
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It seems like only last week that I found myself watching men playing Countertstrike and wondering how they came to be so good at man-shooting and here I am today watching two people playing Starcraft 2, which makes me realise how bad I am at mouse-clicking. These people though? Very good at mouse-clicking. They’re playing in the Grand Final of Blizzcon’s Starcraft 2 tournament and the winner scoops $50,000, which is probably half of America’s forecast GDP for 2012. I don’t follow the competitive Starcraft community, but I believe the two fellows playing have what the kids call ‘beef’ with one another. Enjoy

(more…)


Posted by IGN Oct 20 2011 23:26 GMT
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Anthony has the Scoop! on the StarCraft MMO...

Posted by IGN Sep 14 2011 00:33 GMT
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Want to watch some of the region's best StarCraft II players go head-to-head for cash and an invitation to the StarCraft II Global Battle.net Invitational at BlizzCon? You'll be able to this weekend, when Blizzard holds the 2011 Southeast Asia, Australia and New Zealand SCII Battlet.net Invitational...

Posted by IGN Sep 07 2011 23:40 GMT
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Gordon Hayward first dropped into the public eye with Butler's amazing and improbable run through the 2010 NCAA tournament where they lost the championship in the final moments against powerhouse program Duke. Since then Gordon Hayward has emerged as a promising NBA pro. But now, Gordon Hayward has become known for something else entirely competitive video games...

Posted by IGN Sep 05 2011 19:00 GMT
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The number one question every tournament administrator hears when they announce their event is: "Are there Koreans playing?" The question is a constant reminder that spectators want to see Korean players, and the reason for it is twofold. Fans want Korean players because of the perception that Korean players are better than Western players and because Korean players are actually better than Western players...

Posted by Joystiq Aug 28 2011 17:30 GMT
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Smell that? That gentle, wafting scent in the breeze? That unique blend of concession-stand popcorn, USB and pwn? It's a specific, enticing fragrance that can only mean one thing: It's time for Major League Gaming finals, and you can watch it all live on Joystiq!

All day today, teams from around the globe will be competing for thousands of dollars in prizes across 4 games: Starcraft 2, Halo: Reach, Black Ops, and making its MLG debut, League of Legends. It's an exciting day for pro-gaming, so strap on your beer hat and big foam finger and head on through for the day's full schedule.

Posted by IGN Aug 25 2011 03:09 GMT
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On July 27th, 2011 StarCraft II celebrated its first birthday; man oh man, how the time has flown...

Posted by IGN Aug 10 2011 00:02 GMT
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Cody Conners is the Director of Operations for Sixjax Gaming, one of North America's premier Starcraft 2 teams, and a freelance writer for IGN.com. He has spent a lot of time around eSports and is a prominent member of the StarCraft II eSports community...

Posted by Rock, Paper, Shotgun Aug 04 2011 08:40 GMT
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Blizzard have removed the Starcraft II demo from Battle.net, to replace it with a “Starter Edition” – a move which echoes World Of Warcraft’s free 20-level trial. The Starcraft II starter edition allows you try out a bunch of the single player game, and also the Terrans in custime games and single-player vs AI games. More details below.(more…)


Posted by Joystiq Aug 04 2011 00:00 GMT
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The StarCraft 2: Wings of Liberty demo has been replaced by StarCraft 2: Starter Edition. The new version allows players to play four levels of the campaign, the first two challenges, access the terran race in custom games and single-player vs. AI, and play four of the custom maps.

All campaign progress and achievements are saved to the player's Battle.net account, so they can pick up from right where they left off, if they decide to buy the full game. Already have a Battle.net account? You'll find the StarCraft 2: Starter Edition in Account Management under "Your Game Accounts." Who says drug dealers don't do house calls and make it easy to get hooked up anymore?

Posted by Kotaku Aug 03 2011 19:40 GMT
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#starcraft Still on the fence about StarCraft II: Wings of Liberty, Blizzard's spacey real-time strategy game? Maybe the StarCraft II: Starter Edition, the game's revamped demo, is for you. It's the bigger StarCraft II demo that's less restrictive. More »

Posted by IGN Aug 01 2011 07:01 GMT
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Though it's been a while since we've heard anything definite about StarCraft II's mod marketplace, in which players would be able to sell custom games to each other for real money, a definite release date isn't yet in sight...

Posted by Joystiq Jul 31 2011 21:37 GMT
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Strap on your beer-hats and huge foam fingers, e-sports fans, because Major League Gaming's Anaheim Championship Sunday is under way, and you can catch all the fragging, pylon-constructing action right here on Joystiq. Championship matches for Starcraft 2, Halo: Reach, and Call of Duty: Black Ops will take place all day long on 4 different streams, so make sure you've got enough overpriced concession-stand munchies to last you a while.

Head on through for the day's full schedule, and be sure to let us know how you feel about competitive gaming coverage on Joystiq, either in the comments or in the poll. This sort of post is a new jam for us, and if you like it, we'll do more!

Posted by Giant Bomb Jul 30 2011 01:27 GMT
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Lots of people, watching StarCraft.

If you're the sort of person who's been looking to transition from "sort of casually interested in seeing highly skilled people play really difficult games for money" to "lying on your couch watching streamed matches of StarCraft II and/or Street Fighter IV for two days straight," this might well be the best weekend in the history of the world for you to take that momentous step.

I'm talking about the world of competitive gaming (or "e-sports," if you can stomach the term), and there's a staggering amount of it happening over the next two days.

For me the main event is MLG Anaheim (you know, California), where the folks at Major League Gaming are pulling together the best of the best to compete for cash and glory in live streams of Halo Reach, Call of Duty: Black Ops, and--count 'em--two separate feeds of StarCraft II filled with dozens of top Western players and a handful of the biggest names from the Korean scene, and commentated by some of the best casters on the Internet, including noted fancy gentleman Sean "Day[9]" Plott. You can watch the low-quality streams of all this stuff for free at MLG's site, or, hey, how about in this player right here.

A few months ago, MLG ran a Dallas event so disastrous, rife as it was with unstable video streams and in-game networking issues, that the group's CEO personally took the stage on the last day to issue a formal apology. After that performance, I wouldn't have endorsed another one of their events. But at its next show in Columbus, MLG thoroughly got its act together by fixing its network issues, bringing in top players and commentators from the Global StarCraft League in Korea, offering free high-quality streams to everyone, and even getting rid of its peer-to-peer video service due to audience demand. Based on that follow-up performance, I have no reservation about recommending the MLG feeds if you want a good, free way to see what competitive StarCraft II is all about.

Of course, Halo and Call of Duty will be going on as well, if you're into that. I just can't get into competitive first-person shooters in the same way as I have StarCraft, though.

Another genre I can appreciate on a competitive level is the fighting game, and I'll be darned if EVO 2011 doesn't have you covered there. That's going on in Vegas all weekend, and there are two live feeds over on the official site streaming high-level games of SF4 Arcade Edition, Marvel Vs. Capcom 3, Mortal Kombat, and more. Of course, if you want to get in on the seedy hotel-room cash games of Jackie Chan, you'll just have to make the trip to Vegas yourself.


Live broadcast by Ustream

Lastly, you could always skip straight to the gold standard of live competitive gaming events by watching the GSL's season finals, also going on this weekend. You can watch live streams of the finals for free if you feel like staying up till some ungodly hour on North American time; otherwise, a video-on-demand account will cost you a decent chunk of change. Those new to the game may want to stick with the more accessible MLG option for the moment, though I can tell you from experience that there's nothing quite like being in the middle of a couple thousand people screaming their heads off at an all-in zergling rush.


Posted by Kotaku Jul 30 2011 01:00 GMT
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#esports Three huge events figure to make this weekend one of the biggest ever in competitive video gaming: the EVO World Championships, the GSL Finals and, underway right now, MLG Anaheim. More »

Posted by IGN Jul 13 2011 19:48 GMT
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Cody Conners is the Director of Operations for Sixjax Gaming, one of North America's premier Starcraft 2 teams, and a freelance writer for IGN.com. He has spent a lot of time around eSports and is a prominent member of the StarCraft II eSports community...

Posted by Joystiq Jul 13 2011 06:00 GMT
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Blizzard has shared the plan for two big e-sports events at BlizzCon in Anaheim, CA, and it looks like there's going to be a full plate of noobs, ownage and ggs yet again this year. Not only will the Global Battle.net Invitational showcase some of the best StarCraft 2 players from Blizzard's online multiplayer service, but the 2011 Global StarCraft League Final matches will be held at the same event, pitting the best of the best at the game against each other.

Those are just the two StarCraft 2 events -- Blizzard traditionally also holds contests and tournaments for World of Warcraft arena matches and the World of Warcraft TCG at BlizzCon, and though we haven't seen an official announcement yet, it's possible we'll see some Warcraft 3 or even Diablo 3 e-sports play as well. Outside of competitive play, Blizzard usually also offers new content for attendees to play through, so Diablo 3 specifically, plus any other unannounced games, may be playable, too.

Tickets for the October 21-22 event are sold out, but the tournament play will likely be streamed online through "virtual tickets" later on this year.

Posted by DarkBlueAce Jul 07 2011 01:17 GMT
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Most games you eventually get tired of at some point. Whether it doesn't have enough content to keep you interested or that it's just the same thing over and over. And after a while a game will lose the appeal it once had when you first played it. However Starcraft transcends this in a few key ways.


First of all is the evolution of the game. As people play Starcraft and hone their skills, new strategies are developed. New threats must be accounted for. Being able to determine what your opponent is planning to do is a skill in and of itself and is vital at higher levels of play as you may find yourself ill prepared for what your opponent has up their sleeve.


Secondly is the depth of the game. Over time you will learn the most efficient way to play as your race of choice and make the most use of it's respective strengths. Your perspective of Starcraft will change as you play it. Much like as in other games such as Team Fortress 2, you will start to notice new things as you improve. In Team Fortress 2 you will start to recognize amoungst the various sounds of battle when a spy has uncloaked near you, or you will see a weak point in the other team's defense and be able to exploit it with the appropriate class. In Starcraft it goes much deeper. When you first play the game you won't know what a certain composition of units means. You won't know where you are being hit when a nuclear launch is detected. However as you continue to play the game these things become obvious to you. You will start to see things as you never did before. Seeing a lot of static defense in the enemy's base will mean so much more to you than when you first started to play and it only looked difficult to attack. If you spot certain tells in time you will know what you need to in order to counter your opponent's strategy. In this way the game's entertainment value rises as you continue to play it.


Third is the custom content created by the Starcraft community. Besides countless maps are varying game modes available to play. Be it tower defense, space battles, the ever popular Phantom Mode, or even Mafia, there is something for everyone. And new ones are always being developed. Take for example Phantom Mode. This is similar to the main game in it's mode of play, however it is much different gameplay wise. There are a few options to choose from at the start, but typically there are eight players total. Two paladins, four slayers, and two phantoms. The slayers are normal players allied with the paladins and they get a bounty for killing an enemy. Paladins get a regular income of resources that diminishes as slayers are killed. Phantoms get an income of resources that increases over time as well as extra supply over time as well. Supply is what limits the amount of units you can make. Nobody knows who anybody else is so the slayers and paladins must determine who the phantoms are before they grow too powerful for anybody to defeat. Deception is a large part of the game as a clever phantom will turn his enemies against eachother.


These are just a few aspects of the game that make it entertaining and keep it's players coming back for more.


Posted by IGN Jul 01 2011 21:31 GMT
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Chris Loranger put down his headset, left his booth, and was greeted by twelve hundred people chanting "HuK, HuK, HuK!" He had but only a few seconds to wave and throw up his trademark peace-sign before his teammates Dario Wunsch, Tyler Wasieleski, Hayder Hussein, and Jang Min Chul hoisted him into the air to further revel in the moment. The celebration was well deserved; HuK had just beaten MooN, a South Korean, to win Dreamhack Summer 2011 after a very close best of five series...

Posted by Joystiq May 31 2011 08:02 GMT
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Blizzard Dota, the Defense of the Ancients-style official mod that was shown off at last year's BlizzCon, is still a work in progress, according to lead producer Chris Sigaty. The other three mods shown last year were released a little while ago to the community, but the Dota mod, which pits all kinds of Blizzard franchise characters up against each other in a real-time battle, needed a little extra work, apparently.

"We basically put it back up in the shop and did some massive overhauls to some things, which I'm not going to go into specific detail about," Sigaty told Joystiq at a press event last week. "But yeah, we are working on Blizzard Dota, and we do intend to launch it at or around the time of Heart of the Swarm, but the official details will be online later."

Will the mod eventually require the upcoming Heart of the Swarm expansion to play? Sigaty's got nothing yet: "We're not even talking about the business level decision of it at this point." But rest assured that, somewhere on Blizzard's Irvine, CA campus, there are still developers fighting over who'd win in a fight, Thrall, Diablo, or Tychus Findlay.

Posted by Giant Bomb May 31 2011 07:01 GMT
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My biggest question so far about StarCraft II's first expansion, Heart of the Swarm, is what sort of zerg-oriented metagame Blizzard will wrap around the add-on's new set of campaign missions. In the first game's terran campaign, you walked good ol' boy Jimmy Raynor around his flagship between missions, overseeing laboratory research and developing new vehicle modifications that subtly changed the abilities of your units in subsequent levels. But the zerg swarm has no labs or garages to work with, so how are you going to provide the player any sort of meaningful between-mission progression? What's going to make this campaign different?

Now that I've played a couple of missions from Heart of the Swarm and played around with the stuff you'll be doing between those missions, I'm at least tentatively equipped to answer that question, and also fill you in on where we're at in the storyline with this expansion. But hang on: it's impossible to talk about any of this stuff without directly referencing the pivotal event at the end of Wings of Liberty. If you haven't finished that game and care at all about being surprised by the end of it, stop reading.


Posted by Joystiq May 28 2011 15:30 GMT
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We're not sure what the original distribution plan for the 45-second teaser for Starcraft 2: Heart of the Swarm was, but we're pretty sure it wasn't "Let it leak onto every video site on the Internet." Regardless, we're glad it's here -- and after watching it below, we wager you will be, too.

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Posted by Kotaku May 27 2011 22:37 GMT
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#watchthis It's only 45 seconds long, but you may still want to sit down. More »