Portal 2 Message Board

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Posted by IGN Mar 18 2014 19:32 GMT
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Today at GDC, Riot Games' Narrative Lead Tom Abernathy and Microsoft Game Studios' Design Lead Richard Rouse III gave a fascinating 25 minute-long speech entitled "Death to the Three Act-Structure."

Posted by Joystiq Dec 13 2013 03:30 GMT
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Gamefly's digital store, which launched back in September, is running a publisher-specific, build-your-own-bundle promotion.

Here's how it works: You select a publisher, pick a few games from their catalog and pay a special bundle price. Want to snag both Portal and Portal 2, plus Left 4 Dead and Left 4 Dead 2? That'll be $15 for all four. Want GTA: Vice City, GTA: San Andreas, GTA 4 and Episodes from Liberty City? Simply pay $20 and they're yours.

Valve, 2K Games, Ubisoft, Rockstar, Square Enix and EA all have games up for grabs at varying prices in this promotion. If you're interested in snagging some cheap PC and/or Mac games, head on over to Gamefly Digital for all the details.

Posted by Kotaku Dec 12 2013 13:30 GMT
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Looks like Wheatley's space travels took him all the way to the Mun from Kerbal Space Program, with a little help from redditor Technotreese. Kerbals have quite the penchant for testing, so Wheatley should feel right at home.Read more...

Posted by IGN Dec 04 2013 22:41 GMT
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Portal's music is much more than just cutesy credits songs. Portal 2 specifically is full of thumping, muscular electronic beats.

Posted by Rock, Paper, Shotgun Sep 30 2013 18:00 GMT
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Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.(more…)


Posted by Kotaku Sep 06 2013 23:30 GMT
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Now, we've featured plenty of GLaDOS cosplayers before—all great!—but no cosplay, to our knowledge, has ever done GLaDOS like this before.Read more...

Posted by Joystiq Aug 25 2013 22:00 GMT
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Ever wish Portal was a little more portable? Well wish no longer - GBATemp forum-goers Smealum and Lobo are crafting Aperture Science, a homebrew Portal game that can be played on a Nintendo DS. You can download a playable build right off Smealum's website now, but keep in mind that Aperture Science isn't complete, and the game requires a flash cart to play it.

The game's story centers on Doug Rattman, the Aperture scientist responsible for the infamous "The cake is a lie" scribbling, as well as the man who saved main protagonist Chell from death between the events of Portal and Portal 2. There's also a level editor, should you be feeling creative.

Posted by Kotaku Aug 13 2013 21:30 GMT
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Aperture Labs, man. The only abandoned, robot-infested lab I'd ever want to visit more than once.Read more...

Posted by Kotaku Aug 08 2013 04:00 GMT
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It is our sunshine — our only sunshine. It makes us happy when skies are grey. Then it shoots us, but only because we dared love this $325, lighted, motion-sensing, sound producing Portal 2 turret replica too much. Read more...

Posted by Valve Jun 26 2013 20:29 GMT
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- Fixed a content issue that could cause certain textures to look very bright in some levels

Posted by Kotaku Jun 18 2013 12:00 GMT
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When I was eleven years old, I convinced my mom to drive me to Blockbuster store and, despite it costing far more than my meager allowance, rent a brand new Nintendo Virtual Boy with two games: Mario Tennis and Mario Clash. As I took it out of the giant padded plastic case and set it up on our dining room table, I couldn't help but think I was touching the future. Soon all games would be played on VR headsets! We would be able to enter worlds totally different from our own and it would all seem real. By the time I was done with the Virtual Boy two hours later, all I had was this odd tint to my vision and a stiff neck. Don't get me wrong: I still thought it was cool, but it was far from what I had dreamed of. Since that time, I have been convinced that the dream I saw in early 90s cartoons of VR helmets putting you into a VR world were completely unrealistic—something that would never be done via a bulky head piece like we all imagined. Oh sure, I had tried headsets that simulate a 60-inch HD television and even tried out Sony's 3D headset back at TGS last year. And while they work, they still fell short of my childhood dream. So even though I, like many of you, had been hearing great things about the Oculus Rift headset over the past year, I wasn't really expecting anything special. I thought it would just be another headset that made it look like you were staring at a big 3D TV. This past weekend, I got to see how wrong I was. The first thing I noticed when putting on Oculus Rift is how it took up almost all of my peripheral vision. It in no way feels as if you are looking at a screen. The first game I played was a helicopter demo called Heli-Hell2. Just a simple tech demo, the most interesting thing about it was that if I turned around, I was able to see a passenger lurking silently behind me. The next game I was able to play was Proton Pulse Rift—basically Arkanoid—where my head movement controlled the paddle. The hardest thing about it was teaching myself that, unlike with Kinect, leaning my head left and right did nothing—only turning my head moved the paddle. But after a few minutes with that, it was time for the big guns and we booted up Portal 2. At this point, even though I had already played two games with amazingly well done 3D, I still expected Portal 2 to be 2D—but like I was playing it on an IMAX or something. After all, Portal 2 was never designed to be rendered in 3D. But from the moment I put the headset back on, I could see how wrong I was. Everything was in 3D. It really looked like I was there, in the testing room. The only thing that looked weird were the vine textures on the wall as they clearly had no depth and thus looked like wall paper. Everything else, though, looked amazing—despite the fact that I was able to see the pixel boxes if I looked closely. I began playing right upon exiting Chell's room from the first game. At first it was more than a little disorienting. Oculus Rift really messes with your sense of place. My eyes were telling me I was standing in an open room, not sitting in a chair in a small bedroom. When I moved my head, I could look around—which I did a lot. But any time I was moving, I found myself using the right thumbstick instead. Just looking around upon entering each room was rather amazing, especially as the ceilings got higher and higher. The first time I had to fall down into a pit, into a portal and then get launched across the room was a truly exhilarating experience. I even found myself laughing with sheer delight. Trapping myself in an infinite loop was also a highlight of playing Portal 2 with Oculus Rift. In the end, I probably played Portal 2 for 30 minutes. By the time I was finished, I had gotten quite used to it—though hardly any of the novelty had worn off. Taking off the headset, the whole world seemed to shrink; the tall ceilings were gone and I was back in the tiny Japanese bedroom room. Honestly, as a game fan, it made me want to buy a developer kit on the spot to play with on my own—though I am trying to hold out for the final product. From my short time with it, it really seemed to deliver on what VR headsets were supposed to be like as I dreamed them in my youth. Moreover, other than the slight feeling of disorientation when I first put it on, there were no side effects—no headaches or the like. Oh and one last note for any glasses wearers like myself out there. While it was a bit of a tight fit, I had no issues enjoying Oculus Rift while wearing my glasses. Frankly, now I cannot wait for the final release of Oculus Rift. And already I'm planning for my next experience with the system. Do I play something deep like Dear Ester or go for broke and play Bioshock Infinite? Decisions, decisions. To contact the author of this post, write to BiggestinJapan@gmail.com or find him on Twitter @BiggestinJapan.

Posted by Valve Jun 06 2013 21:14 GMT
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- Added co-op maps to Sixense MotionPack DLC.
- Fixed an issue caused by PS3 MotionPack players inviting non-MotionPack PC players into a game.

Posted by Joystiq Jun 06 2013 21:15 GMT
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The PlayStation Move-powered "In Motion" expansion for Portal 2 received a free batch of DLC today on the PlayStation 3, developer Sixense Studios announced. In Motion owners can immediately access the new content by installing a patch released today on the PlayStation Network.

Sixense's "Non-Emotional Manipulation" DLC adds a co-op campaign to In Motion, allowing two players (using two PlayStation Move controllers) to team up in split-screen or online cooperative modes. Cross-play with PC players via the Portal 2 MotionPack is also supported. A patch released last year added PlayStation Move support to Portal 2's core campaign and co-op levels, though Move-specific gameplay mechanics such as Portal Surfing and Scaling are exclusive to Sixense's expansion.

Both Portal 2 and the In Motion expansion are currently on sale for 20 percent off in the PlayStation Store. PlayStation Plus members get an additional 40 percent discount off the sale price.

Posted by Kotaku Jun 01 2013 00:00 GMT
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Have you ever wanted to live like an Aperture Labs test subject? You have? Well then, you might want to consider living in a ridiculously cool custom-made bedroom like this one. The room, designed by a gamer/interior-decorator/accountant/wizard named Lauren, has been a labor of love, and man, does it show. She details her work at her website, The Portal Bedroom, saying that the project was inspired by an infinity mirror, which creates a similar effect to looking through a cascade of portals in the game. Around the same time I found this, I’d finally gotten around to playing Portal 2, so I already had Portal on the brain, so I put two and two together and thought “A PORTAL ROOM!” I looked all over the internet to see if anybody else had designed a Portal-themed bedroom yet that I could get some inspiration from. I found a few rooms, and some of them were pretty cool, but I just couldn’t find one that I absolutely loved. So I issued myself a challenge: To design from scratch a Portal-themed bedroom that while obviously Portal, would also be aesthetically-pleasing enough that any non-gamer could still look at it and go “Hey, that’s a really neat looking room!” rather than “what’s up with all the weird stuff on the walls?” The results are nothing short of astonishing. Check this shit out: There's much more over at The Portal Room's website. We salute you, Lauren. (Via Christina Norman)

Posted by Kotaku Apr 30 2013 06:30 GMT
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Portal 2's Frankenturrets were a hilarious abomination, but there's absolutely nothing horrific about this perfect recreation of one by Corroder666. The replica would be worth money/applause were it just something that sat there, but the fact he went to the trouble of making it move is just superb. Frankenturret with twitching legs (Portal 2) [DeviantArt, via Ian Brooks]

Posted by Kotaku Apr 29 2013 07:30 GMT
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3D builder/magician Psychobob - you've seen his stuff before - is selling these Portal-themed drinks coasters, so your companion coffee cup has somewhere to rest its weary butt.

Posted by Kotaku Apr 23 2013 04:30 GMT
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Your next baking session can crack jokes like it was 2007 now that official Aperture Science cake mix has been made available. It comes with the candle, 275g of cake mix, 50g of cream powder, chocolate flakes and 80g of liquid thickener. All you need to complete the thing are some cherries and a post-apocalyptic underground science laboratory. It's available on Amazon. Don't pay any attention to the user reviews. All those one-stars are from, yes, "the cake is a lie" idiots. Sigh. Portal The Cake Mix! Official licensed! [Amazon, via Geekologie]

Posted by Kotaku Apr 18 2013 06:00 GMT
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Brazilian illustrator Rayner Alencar drew this amazing picture of Portal's Chell, which will satisfy my urge to see a Dreamworks animated version of the series while I wait for Alex Zemke to finish up the other Dreamworks-looking Portal project, his animated short. The Cake Is A Lie [Rayner Alencar]

Posted by Joystiq Apr 08 2013 00:30 GMT
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Portal 2's multiplayer pawns, Atlas and P-Body, have seen some tough times and even tougher test chambers, as highlighted by ThreeA Toys' latest figurines. ThreeA revealed the prototypes for Atlus and P-Body last year, as smooth, gray statuettes. Now, the figures have a dinged-up coat of paint and classy lens details, along with a pair of Portal guns, and they're looking fly.

ThreeA showed off the new prototypes during an event in Taiwan, as spotted and photographed by Tomopop. It's still unclear if Atlas and P-Body will include any LEDs or flashier add-ons, or when they'll be available for collectible consumption.

In other video game toy news, ThreeA announced a partnership with Capcom to make mecha figures straight out of Lost Planet. Check out Tomopop's gallery of the ThreeA show here.

Posted by Joystiq Apr 08 2013 00:30 GMT
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Portal 2's multiplayer pawns, Atlus and P-Body, have seen some tough times and even tougher test chambers, as highlighted by ThreeA Toys' latest figurines. ThreeA revealed the prototypes for Atlus and P-Body last year, as smooth, gray statuettes. Now, the figures have a dinged-up coat of paint and classy lens details, along with a pair of Portal guns, and they're looking fly.

ThreeA showed off the new prototypes during an event in Taiwan, as spotted and photographed by Tomopop. It's still unclear if Atlus and P-Body will include any LEDs or flashier add-ons, or when they'll be available for collectible consumption.

In other video game toy news, ThreeA announced a partnership with Capcom to make mecha figures straight out of Lost Planet. Check out Tomopop's gallery of the ThreeA show here.

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Posted by Kotaku Feb 03 2013 17:00 GMT
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#portal Mirrors lined with blue and red LEDs have long been a staple of Portal-themed decoration. Taking it to the next level, however, is jamin101wolf. He bought the Portal gun prop available through ThinkGeek and Amazon, then plugged the two mirrors into remote-control power boxes. With this he pulls off the effect of firing a red and blue portal (which are located on opposite walls, creating the requisite hall-of-mirrors effect.) More »

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Posted by Kotaku Jan 26 2013 22:00 GMT
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#portal Those wanting to work for WibiData better have impeccable Portal problem solving skills. Part of the application process for the San Francisco tech startup involves completing a custom level, based on the company's offices, says the New York Times. More »

Posted by Joystiq Jan 23 2013 02:30 GMT
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Valve's Source Filmmaker allows ordinary people to create outstanding things. One of the most recent testaments to Source Filmmaker's brilliance is The Turret Anthem, a song and video put together by Zachariah Scott, composer Lars Erik Fjosne and sound designer JP Neufeld. Enjoy.

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Posted by Kotaku Jan 22 2013 18:00 GMT
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#watchthis *crag*ing Zachariah Scott, man. He is a visual genius, and his partnership with composer Lars Erik Fjøsne is a genius beyond comprehension. More »

Posted by Kotaku Jan 11 2013 05:30 GMT
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#portal 3D printers are not machine. They are portals to a realm of dark magic, where you can conjure anything you want, in return for a plastic sacrifice. More »

Posted by Kotaku Dec 31 2012 03:00 GMT
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#portal They're from ThreeA, so your loved ones will need the time to save up, but look at them. They'll be worth it. More »

Posted by Kotaku Dec 27 2012 19:30 GMT
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#portal Actually r4di0fly3r's motion-tracking turret probably won't keep intruders out. But it will startle them. And it will probably keep cats and dogs out from sheer terror of "OH GOD WHAT IS THAT." More »

Posted by Kotaku Dec 21 2012 08:00 GMT
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#portal Let's say you're a Valve super-fan. I know I'm reaching somebody out there with that label. And you want to buy yourself something nice. Something Valve-related that nobody else has. More »

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Posted by Kotaku Dec 06 2012 04:30 GMT
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#portal As promised, LEGO movie-maker extraordinaire Kooberz has finished the first part of his epic re-telling of Portal 2 via the wonders of stop-motion animation. More »

Posted by Kotaku Nov 30 2012 15:00 GMT
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#relationships I like to say that the couple that games together, stays together. I'm not alone in that sentiment, either. I'm sure there are tons of couples who integrate gaming into their day-to-day interactions and manage to get along just fine. More »