Men of War: Assault Squad Message Board

Sign-in to post

Posted by Rock, Paper, Shotgun Feb 21 2014 16:00 GMT
- Like?

Jim! Jim! Oh, where is that boy? Oh dear, with our resident Men of War expert on sabbatical we’ve been left ill-placed to cover developments on 1C’s latest instalment in their usually clever’n'careful WW2 squad-strategy series. Well, Men of War: Assault Squad 2 is out now on Early Access, so I guess the brave and the bold can find out whether it’s any cop themselves, if they’re prepared to chance a twenty spot on it. … [visit site to read more]


Posted by Rock, Paper, Shotgun Jul 29 2013 17:00 GMT
- Like?

It’s true that I have special feelings about the original MOWAS, so to see a 2 put at the end of that strong, militaristic string of words makes a happy boy. The sequel was announced today with the promise that “Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions.” Of course multiplayer remains at the heart of it, as DigitalMindSoft explain: “To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.” Eight versus eight! Holy shit. That revamped engine had better optimise the hell out of proceedings, of there’s going to swearing at Rossignol HQ.

Men of War: Assault Squad 2 is scheduled for a “Q4 2013″ release. My oh my. Where does that leave Call To Arms? We will have to ask.


Posted by Rock, Paper, Shotgun Jun 10 2013 11:00 GMT
- Like?

The super-secret RPS data-surveillance project OBLONG has been of great boon to us over the years, and most recently snooped the news that a new Call To Arms tech demo video had been released to the “internet”. Having sent our agents in to observe the recording, we can now say that the modernised Men Of War really does now include graphical tricks such as smooth cascade shadows and high-poly baked normals. Underwhelming the though the video is, we are forced to ask: does this constitute a threat to our way of life? If the Men of War games were anything to go by, we would suggest that it does.

Now if only we could see some more gameplay.(more…)


Posted by Rock, Paper, Shotgun Jan 29 2013 12:00 GMT
- Like?

At the end of last year we were pleased and then surprised to find that DigitalMindSoft were making a “spiritual successor” to the Men Of War games set in the modern world. Call To Arms, as it is called, baffled us a little by kicking off with a crowd-funding appeal, which seems to have gained little traction. Concerned to learn more – because Men Of War is a favourite game series of mine – I thought it might be good to talk to the developers and ask about their plans: would they go to Kickstarter? And would the GEM engine be updated? I talked to Chris Kramer.(more…)


Posted by Valve Jun 18 2012 17:13 GMT
- Like?
General

• Added Marder 3H
• Added PaK 43
• Added BM-8-24
• Added BS-3
• Added Cromwell MK. VI
• Added M4A4 "Tulip"
• Added Type 97 150mm mortar
• Added Ho-Ni III
• Added Browning M1919 A6
• Added new 3d model for infantry helmets/hats (50+)
• Added new 3d model T-34-76 early
• Added new 3d model T-34-76 late
• Added new 3d model T-34-57
• Added new 3d model T-34-85
• Added new 3d model Webley MKIV
• Added new 3d model Colt
• Added new 3d model Luger
• Added new 3d model Nambu
• Added new 3d model TT
• Added new 3d model P38
• Added new 3d model Signal gun
• Added new 3d model German knife
• Added new 3d model Allied knife
• Added new 3d model Japanese knife
• Added new 3d model Soviet knife
• Added new 3d model Calliope ammo
• Added new 3d model Land Mattress ammo
• Added new 3d model Katyusha ammo
• Added new 3d model Nebelwerfer 41 ammo
• Added new 3d model Nebelwerfer 42 ammo
• Added new 3d model Panzerwerfer ammo
• Added new 3d model Sturmtiger ammo
• Added new 3d model Binoculars
• Added new 3d model Mine Detector
• Added new 3d model Radio Station
• Added more indepth aiming system for infantry (accuracy decrease on movement)
• Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
• Changed German officer to use Luger pistol
• Changed Russian officer to use TT pistol
• Changed some vehicle textures to create better matching style
• Increased inventory graphics size for easier management
• Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
• Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
• Increased range of medium artillery from 220m to 225m
• Increased range of heavy rocket artillery from 180m to 200m
• Increased rifle range from 60m to 70m
• Increased smg range from 45m to 50m
• Increased pistol range from 35m to 40m
• Increased armor of KV-85
• Increased inventory size of RPGs from 5 to 6 slots
• Increased inventory size of Browning 50cal from 5 to 6 slots
• Increased fire angles of mortars
• Increased armor of planes
• Increased top turret armor of Black Prince
• Reduced re-charge time of medium howitzers from 70 sec to 60 sec
• Removed Mgun ammo from M8 Scott
• Fixed sound of Ho-Ni I
• Fixed sound of Ho-Ni II
• Fixed sound of Ho-Ro
• Fixed Ho-Ni II being movable during barrage
• Fixed Ho-Ro being movable during barrage
• Fixed 105mm Type 91 being movable during barrage
• Fixed 150mm Type 96 being movable during barrage
• Fixed 203mm B-4M being movable during barrage
• Fixed flametank to be carried correctly
• Fixed Dodge WC-55 ammo display


Multiplayer

• Added new special unit "Panzerfaust Squad"
• Added new special unit "Marder 3H"
• Added new special unit "PaK 43"
• Added new special unit "Stormtrooper"
• Added new special unit "BS-3"
• Added new special unit "BM-8-24"
• Added new special unit "Machine Gun Squad"
• Added new special unit "Engineers"
• Added new special unit "Devil's Brigade"
• Added new special unit "Black Watch"
• Added new special unit "Cromwell MK. VI"
• Added new special unit "M4A4 Tulip"
• Added new special unit "Flametank SS-D"
• Added new special unit "Ho-Ni III"
• Added new special unit "Type 97 mortar"
• Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
• Increased price of KV-85 from 750 MP to 850 MP
• Increased Banzai! infantry from 14 to 16 men
• Increased price of KV-85 from 750 MP to 850 MP
• Increased price of KV-1 from 500 MP to 525 MP
• Reduced price of M10 Wolverine from 600 MP to 550 MP
• Reduced price of M4A3E8 from 825 MP to 800 MP
• Reduced price of M4A3 from 450 MP to 440 MP
• Reduced price of M4A4 from 450 MP to 440 MP
• Reduced price of Comet from 825 MP to 800 MP
• Reduced price of M4A4 Firefly from 875 MP to 850 MP
• Reduced price of Cromwell MK VII from 360 MP to 350 MP
• Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
• Reduced Banzai! CP
• Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
• Reduced CP of light tank destroyers from 15 to 10
• Removed timers from mortars


Skirmish

• Changed Japanese AA gun in Introduction to be usable
• Fixed inventory issues
• Fixed some unrevivable units
• Fixed some missing crew members
• Fixed wrong at-gun icon on [Soviet Union] Debrecen
• Fixed some map issues

capsule_231x87.jpg

Posted by Rock, Paper, Shotgun Feb 17 2012 08:35 GMT
- Like?

The team behind Men Of War: Assault Squad have announced that they’ve released a demo for their Game Of The Year edition, and you can get that demo here. They report that “It contains 3 playable missions (USA, Germany, Soviet Union) and 1 introduction mission.” This was one of my favourite games of last year – a multiplayer and skirmish remix of Men Of War that was eminently playable with or without friends. The GOTY edition simply throws in all the DLCs that came out for it, too. If you like tanks and using your mind to send tiny men to their deaths, then you should give this quite a serious whirl.


Posted by Rock, Paper, Shotgun Feb 09 2012 08:59 GMT
- Like?

In retrospect, I should probably have made more of a fuss over the superb Men Of War: Assault Squad, because it was one of my favourite experiences of last year. Yes, it was a co-op/multiplayer remix of the original, and all the DLCs meant the pleasure was sort of fragmented, but actually I spent many meticulous hours playing through this game both solo and with my MoW-playing friends, and the result is always one of the best RTS experiences I can think of. The original game and all the DLCs are now being bundled together in a Game Of The Year edition. 1c explain: “The pack totals 25 skirmishes, over 50 multiplayer maps, 5 playable nations, over 100 infantry weapons and over 200 vehicles.” It only seems to be on GamersGate so far, but I expect it will pop up elsewhere today.

I’ve posted the most recent devs versus game video below to provide the clueless with a taster.(more…)


Posted by Valve Jan 31 2012 01:54 GMT
- Like?
Change-list

General

• Changed Royal Engineers to have one fortification kit each
• Changed melee to be much more lethal
• Increased fire rate of ZSU-37
• Increased fire rate of 61-K
• Increased health of engineers
• Increased speed of engineers
• Increased speed of flamers
• Increased mines of Royal Engineers
• Increased CP of attacker in frontlines from 160 CP to 180 CP
• Increased capture points in frontlines from 1000 to 2000
• Reduced resource income of attacker in frontlines from 800 MP to 500 MP
• Fixed sound of Puma
• Fixed sound of T20
• Fixed sound of ZiS-30
• Fixed sound of Steyr RSO
• Fixed sound of Bren Carrier
• Fixed wrong ammo of SNLF AT-rockets
• Fixed stamina of various engineers
• Fixed perks of various engineers


Multiplayer

• Added slight defender score in Frontlines
• Added small defender refund in Frontlines
• Changed defender budget from 3000 MP to 2000 MP in Frontlines
• Changed Day of Victory to use Competitive mode
• Changed Frontlines to use Competitive mode
• Reduced timer for engineers on Frontlines from 2:00min to 1:00min
• Reduced price of Su-75 from 350 MP to 280 MP
• Reduced price of ISU-122 from 900 MP to 850 MP
• Reduced price of M10 Wolverine from 650 MP to 600 MP
• Reduced price of M36 Jackson from 1100 MP to 1000 MP
• Reduced price of Wirbelwind from 350 MP to 300 MP
• Reduced price of M4A3E8 from 850 MP to 825 MP
• Reduced price of M4A4 Firefly from 900 MP to 875 MP
• Reduced price of Comet from 850 MP to 825 MP
• Reduced price of Hummel from 1100 MP to 1000 MP
• Reduced price of Ho-Ro from 1000 MP to 900 MP
• Reduced price of M12GMC from 1100 MP to 1000 MP
• Reduced price of M7 Priest from 900 MP to 850 MP
• Reduced price of Bishop from 850 MP to 800 MP
• Reduced price of Wespe from 900 MP to 850 MP
• Reduced price of Ho-Ni 2 from 750 MP to 700 MP
• Reduced price of ISU-152 from 1400 MP to 1350 MP
• Removed miners for attacker side on Frontlines
• Fixed Custom mode selection for Competitive mode
• Fixed Cromwell in no infantry

capsule_231x87.jpg

Posted by Valve Jan 26 2012 20:19 GMT
- Like?
General

• Added SKS 45
• Added MG 37(t)
• Added Type4 rocket launcher ammo
• Added M18 recoilless ammo
• Added Tank Flame Canister
• Added new 3d Model Hedgehogs
• Added new 3d Model Hedgehogs kit
• Added new 3d Model Barbed Wire
• Added new 3d Model Barbed Wire kit
• Added new 3d Model Pistol ammo
• Added new 3d Model Mgun ammo
• Added new 3d Model Rifle ammo
• Added new 3d Model Heavy Mgun ammo
• Added new 3d Model PTR ammo
• Added new 3d Model Winchester ammo
• Added new 3d Model Zenite ammo
• Added new 3d Model Bazooka ammo
• Added new 3d Model Panzerschreck ammo
• Added new 3d Model PIAT ammo
• Added new 3d Model mortar ammo
• Added new 3d Model Nagan
• Added new 3d Model Nagan Silencer
• Added new 3d Model Welrod
• Added new 3d Model Fuel Barrel
• Added new 3d Model Matches
• Added new enumerator graphics
• Changed mgun rate of fire system to be more historical accurate and easier to set up
• Changed smg rate of fire system to be more historical accurate and easier to set up
• Changed red guards anti-tank members to carry SKS 45 rifle
• Changed heavy ammo drop to include bandages and sandbags
• Changed UK Miners to carry Sten MK3 instead of Grease guns
• Changed penetration system so turret hits no longer cause random vehicle explosions
• Changed penetration system so hidden weak spots are no longer cause of explosions
• Changed penetration system so that explosion depend on the destruction of the vehicles chassis
• Changed barbed wires and hedgehog kits to have unlimited usage
• Changed engineer trucks inventory to fit new inventory specs
• Changed trucks to only emit passengers not the driver when being on fire
• Changed barbed wire to be queue-able
• Changed Combat Engineers AT to carry hedgehog kit
• Changed Combat Engineers AP to carry barbed wire kit
• Changed Mine Disposal Experts to carry 2 dynamite
• Increased range of pistols from 30m to 35m
• Increased HE effect of AT-riflegrenade
• Increased fire speed of SVT 40
• Increased fire speed of Johnson rifle
• Increased fire animation of pistols
• Increased amount of APCRs of Black Prince from 5 to 10
• Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
• Increased rate of fire of DS-39 from 650 rpm to 800 rpm
• Increased rate of fire of MG 34 from 650 rpm to 800 rpm
• Increased rate of fire of BESA from 600 rpm to 800 rpm
• Increased rate of fire of BAR from 500 rpm to 650 rpm
• Increased rate of fire of DShK from 450 rpm to 600 rpm
• Increased rate of fire of Bren from 500 rpm to 520 rpm
• Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
• Increased rate of fire of pistols from 300 rpm to 350
• Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
• Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
• Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
• Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
• Increased reload time of DShK from 3.5 sec to 5.0 sec
• Increased reload time of Vickers K from 4.0 sec to 5.0 sec
• Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
• Increased reload time of BAR from 2.0 sec to 2.5 sec
• Increased reload time of Bren from 2.0 sec to 2.5 sec
• Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
• Increased penetration power of Ho-Ri I and Ho-Ri II
• Increased accuracy of Chi-Ha 120
• Increased build time of hedgehogs from 15 sec to 30 sec
• Increased build time of barbed wire from 10 sec to 20 sec
• Increased reload time of Sherman 105 from 20 sec to 25 sec
• Increased reload time of Stuh42 from 20 sec to 25 sec
• Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
• Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
• Reduced explosion power of vehicles
• Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
• Reduced burn time of buildings
• Reduced range of Stuh42 from 160m to 150m
• Reduced range of Chi-Ha 120 from 180m to 160m
• Reduced accuracy of level 1 experience soldiers with machine guns
• Reduced range of AP grenades from 21.5m to 18.5m
• Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
• Removed the fake ability to explode a Sturmtiger when shooting at its barrel
• Removed sandbag kits from Charge! infantry
• Removed the ability to interchange hollow charge projectiles between different weapons
• Fixed ISU-122 gun barrel visuals
• Fixed IS-2 turret volumes
• Fixed IS-2 winter textures
• Fixed mguns of IS-2
• Fixed mguns of BA11
• Fixed wrong grenades of Devil's Brigade
• Fixed turret armor of M8 Greyhound
• Fixed shield armor of SdKfz 251/1
• Fixed gun mantlet armor of Nashorn
• Fixed gun mantlet armor of Archer
• Fixed a buggy code in the armored car props
• Fixed portrait of Charge! infantry
• Fixed ability to take mgun from BA64
• Fixed ability to take mgun from SdKfz223
• Fixed ability to take mgun from Stug3 G
• Fixed ability to take mgun from Hetzer
• Fixed ability to take mgun from M20
• Fixed smoke grenades
• Fixed many vehicle enumerator issues
• Fixed Oerlikon fire effect
• Fixed sound of SdKfz 232
• Fixed Sturmtiger armor penetration
• Fixed flamethrower max capacity


Multiplayer

• Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
• Added test mode mod (usage at your own risk)
• Increased CP of heavier LMGs from 3.5 CP to 5 CP
• Increased CP of lighter LMGs from 3.0 to 4 CP
• Increased capping power of Tankmen from 0.0 to 0.25
• Increased capping power of Miners from 0.5 to 1.0
• Increased capping power of Sappers from 0.5 to 1.0
• Increased capping power of Radio Op from 0.5 to 1.0
• Increased capping power of Squad leaders from 1.0 to 1.5
• Increased capping power of Snipers from 0.5 to 2.0
• Increased capping power of Scouts from 0.5 to 2.0
• Increased capping power of Officer from 5.0 to 10.0
• Increased recall-in timer of all single mgunners to 2min
• Increased price of US mgunner from 35 MP to 40 MP
• Increased price of US Regular Infantry from 155 MP to 160 MP
• Increased price of Soviet Heavy MG from 90 MP to 110 MP
• Increased price of Pak40 from 385 MP to 400 MP
• Increased price of Tiger I from 1100 MP to 1200 MP
• Increased price of Vickers AA from 750 MP to 800 MP
• Reduced capping power of Conscript infantry from 1.0 to 0.5
• Reduced capping power of Elite infantry from 4.0 to 3.0
• Reduced price of Su-122 from 1000 MP to 900 MP
• Reduced price of Panther from 1350 MP to 1250 MP
• Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
• Reduced price of SdKfz 223 from 200 MP to 180 MP
• Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
• Reduced price of M16 from 250 MP to 225 MP
• Reduced price of Chi-Ri from 1500 MP to 1400 MP
• Reduced price of Chi-To from 950 MP to 900 MP
• Reduced price of Ho-I from 360 MP to 350 MP
• Reduced price of Isuzu AA truck from 250 MP to 240 MP
• Reduced special points price of Naval tanks from 6 to 4
• Reduced CP of Scouts from 8 CP to 5 CP
• Reduced CP of Banzai! special unit
• Reduced Naval tanks call-in to 1 tank
• Fixed crew on Isuzu Mortar truck
• Fixed crew on Isuzu AA truck
• Fixed small map issues


Skirmish

• Changed vehicle emit code to equal multiplayer
• Reduced difficulty of the last section of the introduction mission
• Fixed skirmishes to use correct IS-2 model
• Fixed bren carrier crew on [UK] Scheldt
• Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
• Fixed small map issues

capsule_231x87.jpg

Posted by Valve Dec 10 2011 01:31 GMT
- Like?
General

• Added IS-2 new 3d model
• Added Cromwell MKVIII new 3d model
• Added T-60 new texture
• Added passenger seats to ISU122/152
• Added ability of all small arms to penetrate armor
• Added additional camera control functions
• Increased arc of grazing howitzers
• Increased arc of light howitzers
• Increased arc of StuH 42
• Increased HE strength of Type99 at-rifle grenade
• Increased stamina of scouts
• Reduced speed of Vickers AA
• Reduced speed of FlaK 37
• Reduced turret speed of M4A3 Calliope
• Fixed that in some occasions the repair marker would not disappear
• Fixed volumes of mines to be larger


Multiplayer

• Added the ability to launch with teammates but no enemies (unranked only)
• Changed rank score to start with 0 instead of 500
• Changed resource distribution curve to increase mid-game duration
• Changed resource distribution to be no longer bound to game time
• Changed Assault Troops special unit to carry new shock troopers on T-34/85
• Changed middle flag buildings in 1v1 Winter Church
• Increased resource distribution length from 22.5min to 25min
• Optimized multiplayer map data
• Reduced price of Cromwell MKVIII from 375 MP to 360 MP
• Reduced "Sturmtrupp" price from 5 to 4
• Removed Panzergrenadiers from "Sturmtrupp"
• Fixed D1 giving no points
• Fixed some Day of Victory flag sizes
• Fixed small map issues
capsule_231x87.jpg

Posted by Valve Sep 28 2011 17:21 GMT
- Like?
capsule_231x87.jpg





General Updates

• Added ISU 122
• Added PPSH41
• Added M50 Reising
• Added Lewis Gun
• Added Type99 at-rifle grenade dispenser
• Added Type99 at-rifle grenade
• Added Satchel Charge
• Added HDM OSS pistol
• Added new ISU-152 3d model
• Added new grenade F1 3d model
• Added new grenade M24 3d model
• Added new grenade M24x4 3d model
• Added new grenade M39 3d model
• Added new grenade M61 3d model
• Added new grenade MK I 3d model
• Added new grenade N73AT 3d model
• Added new grenade PWM 1 3d model
• Added new grenade RGD33X3 3d model
• Added new grenade RPG40 3d model
• Added new grenade RPG43 3d model
• Added new grenade Type 4AT 3d model
• Added new grenade Type 3AT 3d model
• Added new grenade Type97 3d model
• Added new grenade Type99 3d model
• Added new grenade Type99 Magnetic AT 3d model
• Added new grenade Smoke 3d model
• Added new grenade Molotov 3d model
• Added new Dynamite 3d model
• Added new Medkit 3d model
• Added new Bandage 3d model
• Added new Sandbags inventory 3d model
• Added new Allied flamethrower 3d model
• Added new Axis flamethrower 3d model
• Added new at-mines 3d model
• Added new ap-mines 3d model
• Added new body armor 3d model
• Added orientation points on the minimap
• Added highlight of selected units on the minimap
• Added tracer display on minimap to follow engagements easier
• Added updated unit icons to fit new inventory items
• Added accuracy boost on bazookas when shooting at same location multiple times
• Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
• Added the option to set camera rotate button
• Added additional Mouse button support
• Added new mgun sounds
• Added new smg sounds
• Added shell fx to all small arms
• Added unit is repairing marker
• Added unit collected ammo marker
• Added user keys setting obsolete protection
• Added new portrait icons
• Changed fortifications of HMGs
• Changed US Sappers to carry M3A1 instead of Thompson
• Changed US At-miners to carry M3A1 instead of Thompson
• Changed US AP-miners to carry M3A1 instead of Thompson
• Changed Soviet Sappers to carry PPSH41 instead of PPSH
• Changed Soviet At-miners to carry PPSH41 instead of PPSH
• Changed Soviet AP-miners to carry PPSH41 instead of PPSH
• Changed dynamite to explode when hit by an explosion
• Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
• Changed some infantry icon hierarchy settings
• Changed single units to have a health icon display on the left interface
• Changed color of health icons
• Changed penetration values of at-rifles to be more streamlined
• Changed enter-able sewers to be open on start
• Changed US airborne to carry satchel charge instead of dynamite
• Changed Soviet tank commander to carry ppsh41 instead of pps43
• Changed flamethrower effect to be less hardware demanding
• Changed unit icon hierarchy for better interface layout
• Changed riflemen to carry additional 50 mgun ammo
• Changed elite infantry grenades to be more balanced
• Changed unit group colors
• Changed projectiles to disappear much later than before
• Changed AT-grenades to blow up when getting hit by another explosive
• Changed bloom slicer to on/off box
• Changed flare gun to require radio
• Changed inventory of scouts
• Changed hedgehogs to be placed closer to each other
• Changed direct control modifier key to be assignable
• Changed inventory of regular squad leader
• Changed inventory of assault squad leader
• Changed a few ground hit effects to be less system demanding
• Changed reload sound of single bullet at-rifles
• Changed Royal engineers to carry M50 Reising
• Increased ammo of all mgunners to 900
• Increased speed of unarmed gun-carriers from 18km/h to 20km/h
• Increased speed of armed gun-carriers from 15km/h to 18km/h
• Increased speed of Black Prince from 11 km/h to 13 km/h
• Increased speed of Churchill AVRE from 12 km/h to 13 km/h
• Increased explosion timer of dynamite from 6 sec to 7 sec
• Increased uncover radius of officer binoculars
• Increased heavy ammo call-ins of officer from 1 to 5
• Increased sandbags build time from 10 sec to 15 sec
• Increased range of at-jeep from 30m to 40m
• Increased amount of ap mines of engineer trucks from 30 to 60
• Increased accuracy of all light howitzers (75mm)
• Increased penetration of M3 Grant
• Increased penetration of Chaffee
• Reduced HE shells of all at-guns to 5
• Reduced DShk rotation speed
• Removed AI shooting at unknown
• Removed inventory of basic crates
• Removed inventory of stuff crates
• Removed ability of nettings to fetch grenades
• Removed flare gun from officers
• Removed flare gun from scouts
• Removed shields from KV-1
• Removed camouflage skin of T-34-57
• Removed unnecessary key bindings in options (it's recommended to reset key bindings)
• Removed enforced stationary firing on isuzu mortar truck
• Fixed active mines not showing up as such
• Fixed royal engineers icons
• Fixed rotating of M30 howitzer
• Fixed rotating of HMGs
• Fixed M19 turret volumes
• Fixed the loading of APCR when using the interface to switch
• Fixed missing sound of flare gun
• Fixed damage display of stationary 61k AA gun
• Fixed Oerlikons inability to shoot at planes
• Fixed a buggy human model volume
• Fixed dynamite not burning when thrown
• Fixed M12 GMC max range
• Fixed close firing range of KV-1
• Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
• Fixed unsmooth camera movement with keyboard
• Fixed range display of Panzerfaust
• Fixed inability to repair M4A3R2 Croc main gun
• Fixed an incorrect bump path for Hummel XX
• Fixed small texture error on Bedford engineer truck
• Fixed missing muzzle effect for Type 4 75mm AA
• Fixed missing reload sound of DS39
• Fixed some potential crash causes


Multiplayer updates

• Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
• Added display of friends and foes in multiplayer lobby
• Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
• Added ranked balance protection
• Added display of player numbers in team games
• Added display of total online users
• Added chat spam protection
• Added multiplayer pointer spam protection
• Added special units call in groups (buying one resets timer of group members)
• Added new icons displaying special unit groups
• Added AT-riflegrenade squad as Japanese special unit call-in
• Added chat team/global function
• Changed HMGs to have double price in "no tanks" mode
• Changed Jeeps to have double price in "no tanks" mode
• Changed unit points to display real value more accurately
• Changed Isuzu Mortar truck special unit call-in to a regular unit
• Changed units to spawn as squad no matter the size in multiplayer
• Changed heavy AA guns to be limited 1 per player
• Changed trains on Lakeland 4v4 for better balance
• Increased points per flag on frontlines from 250 to 500 and 500 to 1000
• Increased recall timer of HMGs from 120 sec to 300 sec
• Increased re-call timer of light AAs from 120 sec to 300 sec
• Increased re-call timer of mortars from 120 sec to 300 sec
• Increased price of officer from 160 MP to 200 MP
• Increased CP of scouts from 5 CP to 8 CP
• Increased CP of radioman from 6 CP to 10 CP
• Increased CP of flamer squad from 5 CP to 6 CP
• Increased price of Oerlikon from 160 MP to 170 MP
• Increased price of IS-3 from 2000 MP to 2200 MP
• Reduced Goliath special points from 2 to 1
• Reduced CP usage of Charge! special attack
• Reduced Charge! special points from 3 to 2
• Reduced price of KV-1 from 550 MP to 500 MP
• Reduced price of T-34-57 from 550 MP to 500 MP
• Reduced price of At-Jeep from 160 MP to 150 MP
• Removed maxim from Charge! special attack
• Fixed ranked match box overlapping with password confirmation
• Fixed points display of support weapons in "no tanks" mode
• Fixed some wrong unit points
• Fixed minimap of 3v3 Crossing
• Fixed a bug with Goliath explosion during spawn protection
• Fixed that you could add a friend to blocked and vice versa
• Fixed multiplayer pointer sound to no longer appear for the other team
• Fixed small map issues
• Fixed camera boundaries in Day of Victory


Skirmish updates

• Added a bleeding out feature so knocked out soldiers die after a while when not revived
• Added unit is bleeding out marker
• Changed medic to carry a single morphine kit
• Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
• Changed KV2 to ISU122 in defence skirmish
• Fixed edifices on [Japan] Okinawa
• Fixed some wrong inventories
• Fixed some vehicle crews weapon animations in defence skirmish
• Fixed some water display in defence skirmish
• Fixed small map issues
• Fixed some broken passenger seats

Posted by Rock, Paper, Shotgun Sep 20 2011 19:37 GMT
- Like?

Men Of War: Assault Squad’s men of development have sent word that they expect to fling an update at the game later this week. There’s also going to be more DLC to follow, and then more to follow that, if they word of DMS’ Chris Kramer (below) is to be believed. Which it is.

He also says: “we are discussing a new title for the series, which is an entire rework of the present game from the ground up”, which is quite, quite exciting.(more…)


Posted by IGN Jul 22 2011 17:38 GMT
- Like?
MOSCOW, Russia - Leading Eastern and Central European publisher, 1C Company, announced today the release of the second downloadable content pack for Men of War: Assault Squad. This new DLC pack focuses on skirmish mode and includes the latest official patch...

Posted by Valve Jul 18 2011 23:00 GMT
- Like?
General
  • Added new Boys At-rifle 3d model
  • Added new PTRD At-rifle 3d model
  • Added new PTRS At-rifle 3d model
  • Added new Type 97 At-rifle 3d model
  • Added new PzB39 At-rifle 3d model
  • Added new M3A Grease Gun 3d model
  • Added new Type 1 HMG 3d model
  • Added new Type 4 (Bazooka) 3d model
  • Added new Type 100 SMG 3d model
  • Added new De Lisle 3d model
  • Added new DS 39 3d model
  • Added new Repair kit 3d model
  • Added new Fuel can 3d model
  • Added firing arc limitations to heavy machine guns
  • Changed bloom shader
  • Changed color balance of the game
  • Increased human inform range from 35m to 40m
  • Increased range of StuH from 150m to 160m
  • Reduced HE resistance of round sandbags
  • Removed Specnaz/Commando flare gun ammo
  • Fixed water shader issues on some older GPUs
Multiplayer
  • Changed start timer of HMGs to 1:00 min
  • Changed start timer of AA guns to 1:00 min
  • Changed start timer of mortars to 1:00 min
  • Changed re-call timer of HMGs to 2:00 min
  • Changed re-call timer of AA guns to 2:00 min
  • Changed re-call timer of mortarts to 2:00 min
  • Fixed pathing issues on Plateau 2v2
  • Fixed small map issues

Posted by IGN Jun 14 2011 21:49 GMT
- Like?
CHASKA, MN - Take no prisoners as THQ Inc., a leading worldwide publisher and developer of interactive entertainment software, today announced Men of War: Assault Squad, is now available for PC at major retailers in North America. The sequel to the 2009 cult hit Men of War Men of War: Assault Squ...

Posted by Rock, Paper, Shotgun Apr 27 2011 07:53 GMT
- Like?

Men Of War: Assault Squad has had another patch, which fixes up some balancing issues and adds a couple of new vehicles. You can get the patch here if you need to. There’s also some paid-fo downloadable content now available, which is a pack of five new maps for assault zones multiplayer mode. Sigh. I love this game.


Posted by Rock, Paper, Shotgun Mar 11 2011 12:27 GMT
- Like?

Men Of War: Assault Squad just got a big old update, which you can download here. I took the opportunity to have a quick chat with DigitalMindSoft’s Chris Kramer about the launch of the skirmish and multiplayer-focused strategy title, which I reviewed here. Read on for Kramer’s thoughts on how the game was received, DLC, the problems with a large beta test, and what still needs to be done. (more…)


Posted by IGN Feb 03 2011 15:54 GMT
- Like?
Men of War: Assault Squad will be available in major digital and retail shops everywhere. Men of War: Assault Squad Open Beta stage 2 is available from: http://store.steampowered.com/app/64000 Men of War: Assault Squad Open Beta stage 2 introduces a new playable faction from the full game, the Soviet Union. There are also a variety of improvements in gameplay and balance. Men of War: Assault Squad Open Beta stage 2 is being distributed exclusively through Steam. Virtual generals will need to follow the link above and click on "Install Game" (a free Steam account is required). After that the game will be downloaded and added to your Steam library as well as a cd-key to play online. <b>BACKGROUND INFORMATION</b> Men of War: Assault Squad is a sequel to the critically acclaimed real-time tactics game Men of War. Assault Squad features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and, for the first time ever in the Men of War series, Japan) as well as increased realism and accessibility. Like previous games in the series, Men of War: Assault Squad includes the unique "direct control" feature which enables players to maneuver units using standard "WASD" controls rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight. <b>KEY FEATURES</b> <ul><li>Different historical settings and battlegrounds for every nation will ensure that each time players will face a variety of enemies and tactics <li>Unique hero units for every nation which have powerful abilities such as increasing units' firepower, boosting morale or providing other advantages to defeat the enemy against all odds. <li>Fantastic bonus abilities such as remote controlled bombs that can flatten entire residential blocks, airstrikes able to destroy incoming tank columns, special "For the Motherland!" charge attacks and many more <li>Improved and dynamic AI ensures that no two games will play out the same way, making each battle a new experience against an AI that really fights back <li>Choose from a variety of scenario locations ranging from Western Europe, to Eastern Europe, North Africa and the Pacific <li>The ability to play this new game mode with up to four friends in LAN or cooperative online play <li>New multiplayer maps and game settings <li>Improved multiplayer balancing to provide a more authentic use of equipment and vehicles <li>Overhauled infantry squads and the ability to buy individual soldiers to suit players' needs <li>Realistic weapon behavior and penetration values <li>A reworked artillery system that provides innovative assault and defense strategies <li>New types of ammunition that increase the depth of tank combat</ul> More information and press materials about Men of War: Assault Squad can be found at the game's official website: www.menofwargame.com/assault/ <b>About 1C Company</b> 1C Company specializes in distribution, publishing and development of business, entertainment and educational software. Founded in 1991, 1C has become the largest publisher and distributor of computer and video games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal development of 1C includes IL-2 Sturmovik series and Theatre of War series. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King's Bounty: The Legend, King's Bounty: Armored Princess and King's Bounty: Crossworlds. For more information on 1C please go to our we

Posted by IGN Jul 07 2010 14:35 GMT
- Like?
An online home for your squad.