AR stage cards were included in the most recent issue of Nintendo Dream, and as you can see from the images above, the card plops an arena at the feat of your combatants. Certainly looks better than just a tabletop!
All told, Kid Icarus: Uprising doesn't necessarily break any new ground, though it's still a competent enough handheld romp that's worth a look if you're itching for Nintendo's "next big thing" in your software library.
Once you beat Kid Icarus: Uprising and watch all the fanfare, if you wait 5 minutes you'll be greeted with this message. A bit of a spoiler, obviously!
Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.
The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.
A few days ago we published a new Question of the Week article, this time regarding your thoughts on the recently released Kid Icarus Uprising. Within this article we included a poll, asking you readers who picked the game up at launch to tell us how impressed (or unimpressed) you are with Pit's latest outing...
This is a very polished game with awesome gameplay, spectacular visuals, and many pieces of music to listen to. This game is really great, with a lot to do.
It's insane to suggest that Kid Icarus: Uprising could live up to over 20 years of hype, but it manages to fit in a lot for fans of the original NES classic. While Uprising takes Kid Icarus in a slightly different direction gameplay-wise, it succeeds on its own merits and warrants multiple return visits to Skyworld.