Kid Icarus Uprising Message Board

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Posted by GoNintendo Apr 24 2012 00:16 GMT
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AR stage cards were included in the most recent issue of Nintendo Dream, and as you can see from the images above, the card plops an arena at the feat of your combatants. Certainly looks better than just a tabletop!

Posted by GoNintendo Apr 16 2012 22:16 GMT
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A portion of an Aussie-Nintendo review...

All told, Kid Icarus: Uprising doesn't necessarily break any new ground, though it's still a competent enough handheld romp that's worth a look if you're itching for Nintendo's "next big thing" in your software library.

Full review here

Posted by GoNintendo Apr 11 2012 19:08 GMT
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A portion of a NerdMentality review...

Readers, $40 for the 3DS stand, six AR cards, and this amazing game is well worth it. I urge you to go out and pick up this great game.

Full review here

Posted by GoNintendo Apr 06 2012 19:13 GMT
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A portion of a SPOnG review...

Pros
+ Stunning presentation and sound direction
+ Engaging gameplay and entertaining dialogue
+ Mountain of extra features and fanservice.

Cons:
- Can be uncomfortable without 3DS Stand peripheral
- Steep learning curve with touch screen camera controls
- No Circle Pad Pro configuration

Full review here

YouTube
Posted by GoNintendo Apr 05 2012 18:27 GMT
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Once you beat Kid Icarus: Uprising and watch all the fanfare, if you wait 5 minutes you'll be greeted with this message. A bit of a spoiler, obviously!


Posted by Kotaku Apr 02 2012 14:00 GMT
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#timrogers Many ruder-than-scientific words exist for "homosexual"; the faceless internet crams my inbox with them every day. More »

Posted by Joystiq Mar 30 2012 10:00 GMT
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Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.

The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.
Ph1r3 Mario
wow god *crag*ing dammit nintendo

Posted by IGN Mar 29 2012 20:48 GMT
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A few days ago we published a new Question of the Week article, this time regarding your thoughts on the recently released Kid Icarus Uprising. Within this article we included a poll, asking you readers who picked the game up at launch to tell us how impressed (or unimpressed) you are with Pit's latest outing...

Posted by GoNintendo Mar 29 2012 04:02 GMT
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Check out how early test gameplay/footage lines up with the final product of Kid Icarus: Uprising!


Posted by GoNintendo Mar 28 2012 20:35 GMT
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A portion of a TGPS review...

This is a very polished game with awesome gameplay, spectacular visuals, and many pieces of music to listen to. This game is really great, with a lot to do.

Full review here

Posted by GoNintendo Mar 28 2012 20:25 GMT
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A portion of a Shacknews review...

It's insane to suggest that Kid Icarus: Uprising could live up to over 20 years of hype, but it manages to fit in a lot for fans of the original NES classic. While Uprising takes Kid Icarus in a slightly different direction gameplay-wise, it succeeds on its own merits and warrants multiple return visits to Skyworld.

Full review here