Ghost Trick: Phantom Detective Message Board

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Posted by Joystiq Dec 13 2013 21:00 GMT
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Ghost Trick: Phantom Detective, the ghostly puzzler from Capcom, is available in full for just $1 on iOS. We're not telling you that you have to get it, but you have to get it. We played the DS version in 2011 and gave it a our highest marks, comparing it to the Phoenix Wright games in storyline and character style.

The iOS version is free to try, with all of the chapters normally under in-app purchases totaling $15. In celebration of the holidays, you can grab all of the chapters and have yourself a grand old ghost-detective time for $1. You don't want to disappoint the holidays, now do you?

Posted by Joystiq Aug 16 2012 18:20 GMT
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When I first saw Remember Me's "memory remix" sequence play out during Capcom's press conference at Gamescom, my first thought was another Capcom game: Ghost Trick. Creative lead Jean-Maxime Moris agreed that Ghost Trick is a fair comparison, but he denied that that was where Dontnod drew inspiration from when crafting its memory remixing. In fact, Remember Me's memory remixing was "already in place" when Ghost Trick launched in early 2011.

"We tried it, and we played it, and I liked it very much," Moris says. "The main difference is that we are carrying realistic narrative states in the memory remix, and there will be key revelations about the storyline within the memory remix, or in the way things are gonna pan out before and after the remix ... that's very different, 'cause Ghost Trick was very gamey. And I don't mean that in a negative way at all, but it didn't try to achieve what we're trying to achieve in terms of scenario."

Rather than Ghost Trick, Dontnod took inspiration from another source entirely: 2007's YouTube short by Double Edge Films, "Spun (God is a DJ)."

"Have you seen the short movie on YouTube, 'Spun (God is a DJ)'?" Moris asked me. I hadn't, but, watching it this morning, it was easy to see the inspiration shine through. "In the beginning, it was a massive inspiration for us, and one of the first things I did when I started to design the game was to go back to that and say, 'Well, this is the feeling we want to achieve. And how do we do that in the game?'" Moris admitted that Dontnod failed "two or three times" before the studio figured out the current version. "I'm confident we found the right way," he added.

In case you haven't seen the short, it's a clever riff on a DJified deity remixing the world around him, slightly altering events to create alternative outcomes (take a look above). In Remember Me, the game's protagonist Nilin commands that same deity-like power over others, remixing memories to elicit outcomes of her choosing (seen in a video after the break).

Like in "Spun," Nilin must first identify the "glitches" in her target's memory that allow for tweaking before she can begin altering the future. "One thing you didn't see in the video yesterday is that she first needs to identify where she's gonna be able to interact. And then, she can try out various combinations of objects," Moris said.

"Spun" mirrors this concept, where the all powerful DJ must first see what his remixing effects have on the world before he can correctly re-engineer the scenario. The only difference in the case of "Spun" is that the DJ, unlike Nilin, isn't trying to get someone to kill themselves.

Posted by Kotaku Feb 08 2012 14:30 GMT
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#gamingappoftheday A woman is in peril! Unbeknownst to her, a killer is leaning out from the shadows, murder weapon at the ready, and only one man can save the day. Just one problem—her potential savior is a ghost, invisible and intangible. Guess it's time to get creative. More »

Posted by Kotaku Feb 02 2012 19:00 GMT
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#ghosttrick The critically acclaimed adventure game Ghost Trick has arrived in the Apple app store, where iPhone and iPad gamers can play it… for free? Well, the first two levels are free, anyway. After that, it'll cost you. Chapters 3-7, 8-13, and 14-end will cost $4.99 apiece, or you can download the whole shebang for $9.99. More »

Posted by Giant Bomb Feb 01 2012 17:50 GMT
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Based on what everyone tells me, Ghost Trick is one of Capcom's best in the past few years.

I’ve been patiently waiting to play Ghost Trick on my iPad, since I’d heard great things about the iOS version of the game, but Capcom has only released the supernatural adventure in Japan.

Turns out, that’s about to change. Ghost Trick has been discovered on the New Zealand App Store, which means it should begin appearing everywhere else throughout the day.

The first two “episodes” are free, while the rest will cost you.

The game works on both the iPad and iPhone.

I publicly shook my fist about this yesterday, so you’re welcome.


Posted by Joystiq Feb 01 2012 15:00 GMT
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The iOS version of Ghost Trick: Phantom Detective, which came out in Japan in December 2010, is finally coming out worldwide. Capcom gave the DS version a year to sell (or not), but the English-language version of the game has already appeared on the New Zealand App Store, typically the first sign of a worldwide release over the course of the next day.

Like the Japanese release, this version of Ghost Trick is somewhat episodic. The first two chapters of the supernatural mystery puzzle adventure game (phew) are free, with the rest of the game available as in-app purchases. We had no problem recommending a purchase of the full game on DS; it's even easier for us to command you to try it for free.

Posted by Giant Bomb Jan 30 2012 20:33 GMT
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Ace Attorney is an unfortunate blind spot for yours truly, but Capcom’s about to give me an excellent reason to catch up.

Andrasang reports that Capcom has announced a high-definition version of the first three games for iOS.

Oh, and a little thing called Ace Attorney 5. There aren’t any details about the game, though, including what platform it will end up on (3DS seems likely) or who the main character will be.

Of course, this all assumes Capcom decides to translate all of this for us. I’m still waiting for Ghost Trick, which showed up on the iPad in Japan, to come out here. What gives, Capcom?


Posted by Joystiq Jan 02 2012 22:00 GMT
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Ghost Trick: Phantom Detective
If you were interested in this game, but didn't buy it on DS because of faith that an iOS version would follow, I'm holding you personally responsible for the foundering sales of my favorite game of 2011. Live with that.

This came out in January, and I still have yet to experience anything so fresh, so unique, as Shu Takumi's side-scrolling adventure/puzzle game. Its comically unpredictable (but predictably comical) storyline cascades toward a twist that shouldn't work, its gameplay turns everyday objects like ceiling fans and globes into methods of both traversal and interaction, as you observe and influence the lives of a cast of bizarre characters from within their phone lines, headphones and wrecking balls.

I can't mention this game without mentioning its beyond perfect animation, which gave a jazzy flourish to every movement of every character. The act of serving chicken never seemed so stylish.


Posted by GoNintendo Mar 08 2011 22:31 GMT
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Have you gotten your hands on a copy of Ghost Trick yet? If not, here’s your latest motivation. The dog above is named Missile, and he plays a pretty important role in the game. Not only that, but it seems that a few people are falling deep in love with the puppy. [...]

YouTube
Posted by MM Feb 19 2011 00:13 GMT
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Popple
Amazing.
MattTheSpratt

Segata Sanshiro is dead.


Posted by Popple Jan 13 2011 10:39 GMT
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You don't even know dude. Oh my god.

weedlord bonerhitler
Killer 7
boat
mgs4

Posted by Popple Jan 17 2011 03:25 GMT
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It's hard to quantify what makes a game like Ghost Trick so endearing. Much like the Ace Attorney series before it, Ghost Trick: Phantom Detective just has a kind of immeasurable charm that is difficult to accurately express through language alone. Perhaps it speaks solely to the strength of the writing, but if one thing is for certain it is that Shu Takumi has delivered once again on the concept of an enthralling virtual narrative. 
   
It's hard to talk about Ghost Trick and not at least pay mention to the Ace Attorney because, although it may seem contrary, the games are indeed very similar. Ghost Trick is essentially a linear murder mystery in which you, as the ghostly protagonist Sissel, attempt to uncover your lost identity by saving the lives of others using your supernatural "Powers of the Dead" to roll back time four minutes before a person's demise and manipulate the inanimate objects around them in an attempt to change their fate. The way the game plays out is, essentially, identical to an Ace Attorney game. You are more of an observer rather than a participant in most cases, and that isn't a bad thing.
 
The draw here isn't necessarily you, as the player, having an impact on the story. Much like the Ace Attorney games, Ghost Trick's main attraction is watching the tale unfold and, in this case, seeing how the plethora of unique characters come to terms and deal with a world in which ghosts do very much exist. It's an interesting story, to say the least, and it takes perhaps a bit more than its fair share twists of towards the end. The conclusion is satisfying, however, and of a nature that you may feel compelled to replay the game almost immediately. It is one thing to say that a game has a good story, but it is quite another to say that a story both encourages and improves subsequent playthroughs. 
 
That being said, there is one area in which Ghost Trick takes a sharp turn away from its predecessor. Unlike the Ace Attorney games, the gameplay in Ghost Trick is perhaps a bit more rewarding, and certainly faster paced. The main crux of the game, namely the possession and manipulation of inanimate objects throughout an environment, is smartly implemented and expanded upon as the game progresses. While new elements are sparse and rarely introduced, each of the environments in Ghost Trick is completely unique and built to handle at least one, if not several, unique puzzle scenario.
 
The flow of Ghost Trick's gameplay is split into two separate phases. There is the present in which Sissel can travel between any two locations connected via phone and solve puzzles at his leisure with the benefit of limitless in-game time, and then there are the sections four minutes into the past in which puzzles must be solved within an allotted time limit in order to save someone's life. As time, and characters, are prone to progressing forward with or without your interference, a rewind button is introduced in sections taking place in the past as a means to reset the world to its original state should you miss a prime opportunity to change fate. These reset points are, thankfully, checkpointed after each time a significant change is made in how a scenario is played out meaning you won't have to wait too long to take another crack at any specific section. It's really an interesting system and one that, unlike most adventure games, makes you take real time into account. Although you won't necessarily be forced into making quick decisions on the fly, there is a level of speed needed in order to execute some of the more complex maneuvers that ratchets up the intensity quite a bit during later sequences.
 
If there is one thing that is  immediately striking about Ghost Trick though, it is its presentation. The music is palatable with a few noteworthy anthems that may get stuck in your head, but the real highlight here is the visuals. Like many interactive novel styled games on the DS, a majority of interactions between characters are accompanied by large detailed character sprites and equivalent 2D backgrounds. The art style is very angular and comes off as dynamic and exciting to look out. These, on there own, would probably be enough to convey the story of Ghost Trick, but unlike many other games in this vein though, Ghost Trick also employs character models moving about the environments to illustrate its tale as well. The interesting part here is not that this method is used, but how it is used.  
 
To my knowledge, no other game has ever used an animation style like this before. I'm hardly an expert in the field, but it seems like the team at Capcom actually took still images of 3D models and constructed 2D sprites out of them. It's beautiful and incredibly fluid, completely unlike anything I've seen in a game before. The animation on its own is almost reason enough to pick up Ghost Trick as it adds a tremendous amount of life to otherwise static characters. In a lot of ways it feels like a natural evolution of the Ace Attorney story telling formula, an achievement that the currently running Ace Attorney Investigations series has failed to match. 
 
But really, when it comes down to it, this is a game that, much like its protagonist, is dedicated solely to telling its story. A good story, but also a very quirky one. Yes there are quite a few clever puzzle elements and some stunning visuals, but if you aren't on board for a lengthy trek through the valley of strange personalities and odd motivations then it may be best to steer clear.
 
At the end of the day, Ghost Trick is about its characters. There are a lot of great elements built around it, but the narrative is the core of the experience.
 
And that's probably a good thing.

MM
Pity this thread got ignored completely after you put all that effort into it...
boat
nobody cares

Posted by ? Block Jan 30 2011 22:30 GMT
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Nastasia
Were you lurking this entire time
? Block

And for most of those two years, I haven't been here.  /shrug  Like I said, I occasionally pop in, but not often enough to really get used to things.


Posted by Joystiq Feb 03 2011 21:30 GMT
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A free update to the currently Japan-only iPhone version of the wonderful Ghost Trick: Phantom Detective adds native iPad support, allowing those lucky people in possession of an iPad -- connected to the Japan's iTunes Store -- to see the beautiful animations on the biggest screen yet.

The new update also includes "Ghost Puzzle," a minigame in which players solve slide puzzles to unlock iPhone wallpapers, and "Missile Omikuji," a minigame that dispenses fortunes in the style of Missile, an enthusiastic Pomeranian encountered in Ghost Trick.
Viddd
WANT WANT WANT WANT WANT
MM
eww Apple

Posted by IGN Jan 14 2011 10:37 GMT
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This week's biggest and best movers and shakers.

Video
Posted by GameTrailers Jan 13 2011 18:19 GMT
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Are you ready to tempt fate with this DS puzzler?

Video
Posted by GameTrailers Jan 12 2011 02:56 GMT
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Watch the unfortunate events of this man's night unfold in real time in Ghost Trick.

Posted by IGN Jan 11 2011 23:15 GMT
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A point-and-click adventure with soul.

Posted by Joystiq Jan 11 2011 15:00 GMT
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A pill bottle is knocked off of a table, and you have to get it back within the reach of the man in the throes of what appears to be the thrashing precursor to a heart attack. It would be easy to pick it up and walk it over to his desk, except you don't have any legs. Or hands. Because you're dead. Luckily, you've been given the mysterious power to inhabit and manipulate inanimate objects. And so what would be easy for a living person, but impossible for, you know, a corpse, becomes merely ridiculous, as you jump from decorative armor to curtain rod to urn, tweaking every variable to create the perfect chain reaction in order to get that pill bottle where it needs to be.

That's Ghost Trick: Phantom Detective. It turns fetching a bottle into just as heroic an effort as preventing a hitman from reaching his target. And I don't think I've had a better time doing either elsewhere.

Posted by GoNintendo Jan 09 2011 22:39 GMT
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A portion of an NWR review… Ghost Trick: Phantom Detective is a rare title. Its inventive and addicting gameplay was clearly built in such a way as to place maximum value on the DS touch screen. A compelling and engrossing story was constructed around these gameplay mechanics, and an attractive and unique visual style was created [...]

Posted by Joystiq Jan 04 2011 20:30 GMT
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What happens when a character from one of our most anticipated games of this year gets involved with the greatest assassin/physician of all time? Magic happens, that's what. Check out a special Dr. McNinja comic strip featuring Ghost Trick's intangible protagonist posted after the jump.

Posted by Joystiq Dec 15 2010 21:40 GMT
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We aren't sure why Capcom waited until last night to announce the availability of a Ghost Trick: Phantom Detective demo on the Nintendo Channel in North America -- maybe they, and we, missed the release because it was just too spectral. As the book says, "the living usually won't see the dead."

In any case, it's been there since Monday, and all you have to do to play this trial scenario is load up the Nintendo Channel on your Wii, turn on Download Play on your DS, and beam the demo over like a dead person jumping from your TV into your DS. It's new content, exclusive to the DS demo -- not the same thing you played in that Flash demo.

Posted by Joystiq Dec 15 2010 15:45 GMT
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1UP reports that Capcom is releasing a portion of Ghost Trick: Phantom Detective to the iPhone App Store in Japan. The initial download will be free, containing two chapters of the formerly DS-exclusive puzzle adventure. Additional chapters will be available for ¥600 ($7) each, or ¥1,500 ($18) as a bundle. The DS version was released in Japan in June, six months before the announcement of this iPhone port.

Capcom has yet to announce this for the West, and likely won't until after the January 11 release of the DS version. Another well-known game by creator Shu Takumi, Phoenix Wright: Ace Attorney, has also been ported to the iPhone.

Posted by Joystiq Dec 08 2010 02:30 GMT
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One of the most impressive elements of Ghost Trick: Phantom Detective is its fluid, expressive animation -- even when the movements taking place aren't the most naturally graceful things. For example, the trailer after the break features a man having a heart attack or some other kind of medical emergency, and it's about as balletic as a heart attack could be.

Even better, after seeing this impressive display in the game, you'll be able to turn back time and swing your ghostly self from flag to sword across his room to retrieve his pills. So, for now, you can delight in his Fred Sanford-style gesticulations guilt-free.

Posted by IGN Dec 06 2010 12:57 GMT
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Phoenix Wright's next is worth investigating.

Posted by Joystiq Dec 01 2010 03:30 GMT
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Back in March, we linked a Japanese-language demo for Ghost Trick: Phantom Detective. Now, you can play that Flash demo in English, not only allowing you to experience the introduction to the DS puzzle adventure, but to know what the hell you're experiencing!