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Posted by Joystiq Nov 18 2012 02:00 GMT
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The PlayStation network version of indie fighting game Skullgirls will be receiving a rather sizable update next Tuesday, November 20. Dubbed "Skullgirls: Slightly Different Edition," the patch makes a multitude of balance and gameplay changes to all characters, in addition to correcting bugs and adding new features/modes.

Amongst those new features are the addition of in-game move lists for each character, a new Tournament Mode that streamlines the user interface and menu hierarchy for tournament settings, cross-compatibility between North American and European/Australian matchmaking regions in online play, individual character tutorials and a lot more.

No date has been given for when the patch will be applied to the XBLA version of the game, though the patch notes do promise to greatly improve load times whenever that happens. The full list of changes, including character/balance adjustments and other various mechanical fiddling, can be found here.

Posted by Kotaku May 06 2012 19:00 GMT
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#skullgirls This was somewhat lost in the shuffle of Wednesday's announcement that Skullgirls, the 2D fighter currently available on PlayStation Network and Xbox Live, would be getting a PC version. The game's official Twitter feed says that PC and PS3 gamers will be able to play together thanks to cross-platform compatibility, but it won't be implemented "until a few months" after the PC version releases. More »

Posted by Rock, Paper, Shotgun May 05 2012 08:30 GMT
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Like John, I can’t claim to be the world’s foremost expert on Skullgirls, as I’ve yet to do that whole thing with the controllers and flashing images on a screen. So yeah, I’m probably closer to third or fourth. And yet, desert dry as my knowledge reservoirs may be, it’s growing into quite the sizable blip on my radar. Granted, while gorgeously animated 2D feats of incredible brutality are an appealing prospect, I’m even more taken with Reverge’s dedication to making us PC folks feel like the unique and intimidatingly attractive people that we are.

(more…)


Posted by Rock, Paper, Shotgun May 02 2012 20:00 GMT
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Are you staring through the window at the kids outside, watching them all having fun playing Konami’s Skullgirls while you’re grounded? Well, fear no more! The fighty-fighty game is coming to PC later this year, following its release on PSN today. Your mum won’t be able to stop you.

(more…)


Posted by Kotaku May 02 2012 19:30 GMT
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The game, recently launched on PSN and Xbox Live, will be available for digital purchase later in 2012. The PC version includes several game updates, which will be added to the console versions in free downloads later this year. [Gamasutra] More »

Posted by Joystiq Apr 27 2012 00:30 GMT
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Reverge Labs announced via Twitter that Skullgirls has sold over 50,000 copies in ten days of availability. That number doesn't include any European PSN sales, as that version arrives on May 2.

The company thanked fans, and revealed that it's at work on "the first updates," the contents of which are currently unknown. However, Reverge has suggested that in-game move lists and input displays for training mode are among the updates it would want to add, if enough people bought the game to support the hosting costs.

This is good news for the first-time developer, and good news for fans. It's good news for everyone but "Peacemillian," who made a statement in chat during a streaming event last September: "if this game breaks 50k sold I'll eat my own shit."

Posted by Joystiq Apr 25 2012 15:15 GMT
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The Skullgirls will take their eternal, beautifully animated brawl to Europe and Australia next week, with the PSN version due in PAL territories on May 2. The XBLA version hit Europe April 11.

If you want to listen to the game's soundtrack (featuring tracks by Castlevania's Michiru Yamane!) even when not in a pitched battle with a creepy nurse, it's now available from iTunes and CDBaby for $10. Publisher Autumn Games says it will be available on other digital music stores "in the coming days," if you have discriminating taste about where you like to procure your MP3s.

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Posted by Giant Bomb Apr 18 2012 00:57 GMT
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It's ladies night down at the old fightin' arena as Brad and Jeff discover violence is a genderless pastime.

Posted by Joystiq Apr 13 2012 19:00 GMT
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Despite the fresh renaissance the fighting game genre has grown into over the last couple of years, the medium is still dominated by the superpowers that brought it to its knees during the late twentieth century: Capcom, Namco Bandai, SNK Playmore, etc. Now, however, a new challenger comes.

Skullgirls, the debut title from Reverge Labs, is unique in that it's one of the very few original IP fighting games to come out since the genre regained its popularity. What's more, its also an anime-style 2D fighter from an American development studio, which is crazy. I've been following Skullgirls' production since it was announced last year, and as much as I wish it were the paradigm-shifting indie darling the fighting game scene so desperately needs, that is sadly not the case.

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Posted by Giant Bomb Apr 11 2012 00:54 GMT
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Wait a minute, is this even a fighting game anymore?

Posted by Joystiq Apr 10 2012 22:00 GMT
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In honor of Skullgirls' impending release, Reverge Labs released this trailer of Double, reminding us that there's a character who morphs into disgusting versions of the other characters through a process that looks kind of like turning inside out.

If you want to pick up the only fighting game this year with a Gradius-inspired moai transformation, Skullgirls is out in North America today on the PS3's PlayStation Network, with XBLA following tomorrow, for $15.

Posted by IGN Apr 09 2012 17:00 GMT
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Skullgirls comes from the union of two distinct motivations: creating the prettiest 2D visuals to date, and building a fighting model worthy of the most serious professional competitor. In these pursuits the eccentric downloadable Skullgirls succeeds...

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Posted by Kotaku Apr 09 2012 12:30 GMT
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#skullgirls There are fighting games that seek to capitalize on the sexier aspects of girl-on-girl fighting, and then there's Skullgirls, where characters like Double trade sexy for scary with a twist of Gradius. More »

Posted by Joystiq Apr 07 2012 21:00 GMT
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Skullgirls' previously undetermined PSN release date has been totally determined, with the game now set to launch at $14.99 in the Americas on Tuesday, April 10 - one day ahead of the XBLA release. The game's PSN launch dates in Europe, Australia and New Zealand are unfortunately still a mystery, although Wednesday's XBLA release does include those territories.

Skullgirls is also knee-deep in the tournament fighting scene and will be making appearances at several major tournaments around the country -- appropriate, considering that it's been designed specifically with serious competitive fighting in mind. This will be helpful for people who are curious about Reverge Labs' debut title, but are also strangely adverse to downloading trial versions of things. Finally, a way to support your local fighting game community and indulge your bizarre eccentricities simultaneously.

Posted by PlayStation Blog Apr 06 2012 14:00 GMT
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Hey everybody! Now that I’m finally able to answer the two questions everyone’s been asking, the PlayStation.Blog has graciously allowed me to address you again. Without further ado…

Skullgirls will (finally) be released in North America on PSN on April 10th for $14.99, with a European release in the following weeks. While that sinks in, check out the trailer for our eighth playable character, the disturbing Double.

Ready? Good. Now, just think about it...

A fully-featured fighting game…

…With endless hours of online, genre-refining gameplay by a tournament champ…

…With an amazing cast of characters, realized with stunning and smooth high-resolution 2D animation…

…For $14.99.

Of course, for any lingering skeptics and fence-sitters, we’ve prepared a great trial version to highlight Skullgirls’ real, honest fighting.

The trial version features:

  • Two Characters, Filia and Cerebella
  • An abbreviated Arcade Mode, with three AI battles
  • Local versus play, limited to duo teams
  • Four tutorials
  • Practice Room

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All in all, the trial should let you get a feel for Skullgirls’ fundamentals, experience the power and gameplay depth of two characters and get a taste of the single player content, all while leaving you wanting more.

You may want to pick the game up soon and start practicing, though, because Autumn Games will be sponsoring a number of tournaments throughout the spring and summer. The winners of each tournament will get a gorgeous, one-of-a-kind FoeHammer custom Skullgirls fight stick like the one below.

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Each stick is unique, and you can see more pictures of these amazing sticks on our Flickr page.

So far, we’ve announced four tournaments:

  • Texas Showdown Championships : Houston – April 6-8
  • PowerUp : Cincinnati – April 13-15
  • Stunfest : Rennes, France – April 13-15
  • ESC – The Elite Series at Wizard World Toronto Comicon : Toronto – April 14-15

Many more will be added in the coming weeks, so check out our website to see if there will be a tournament near you!

Thanks for reading, and we can’t wait to fight you online next week!


Posted by Joystiq Apr 01 2012 03:12 GMT
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Skullgirls has just passed Microsoft's certification gauntlet and will be available for 1200 MS Points on XBLA, Wednesday April 11. The game's PSN release date has yet to be finalized, although it will "very probably be April 10th," according to an announcement made on neoGAF by Reverge Labs community manager Peter Bartholow.

Bartholow was able to say, however, that the PSN version's price point will be a comparable $14.99 in North America.

Posted by Joystiq Feb 18 2012 18:30 GMT
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You didn't think the entire Skullgirls character roster was going to be comprised exclusively of buxom cartoon vixens, did you? Reverge Labs had to do something to balance this stuff out, so what better why to show that it's what's on the inside that counts than to add a character whose insides are on her outsides?

Double, the terrible, moist hand/mouth creature above, is actually much more disgusting in motion, as you'll see in the walkthrough videos after the break. A shapeshifter, Double's fighting style is an amalgamation of the other fighters in the game: She morphs into other characters to perform tweaked versions of their normals, and most of her specials are moves that didn't make it into their respective character's final moves list.

She's got some really original stuff as well, like a level-5 super that transforms her into an Easter Island head that spews bullet-hell projectiles from its mouth. We're intrigued, but also a little nauseous.

Posted by Joystiq Feb 14 2012 22:50 GMT
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You know, despite the name, and the timing of this trailer's release, we don't really see anything romantic about this Skullgirls character.

Maybe in a few years, someone out there will be able to tell the sweet love story of the special person who helped them get over the crippling fear of medical professionals caused by this character. Then she'll be a romantic character. Indirectly.

Posted by Kotaku Feb 10 2012 16:00 GMT
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#speakuponkotaku Commenter Zyker loves his fighting games, but hates the Xbox 360 controller. He wants to know the weapon of choice of true fighting game fans, so we're asking you folks. Speak Up on Kotaku Round One, Fight! More »

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Posted by Giant Bomb Feb 07 2012 00:46 GMT
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Ever wish for something that didn't involve puppies or rainbows? Then you might be a Skullgirl.

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Posted by Giant Bomb Feb 07 2012 00:46 GMT
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Ever wish for something that didn't involve puppies or rainbows? Then you might be a Skullgirl.

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Posted by Kotaku Feb 05 2012 18:00 GMT
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#skullgirls Skullgirls, Revenge Labs downloadable game coming sometime soon ("early 2012" is the latest word) on PSN and Xbox Live, is a 2D fighter with a heavy multiplayer component. That doesn't mean it doesn't have a story explaining who its characters are, how they acquired their skills and powers, and just what the heck "Skullgirl" means, anyway. More »

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Posted by Joystiq Feb 05 2012 17:00 GMT
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This trailer introduces the story mode for the downloadable fighter Skullgirls -- and introduces some striking pieces of poster artwork at the same time. Each of the combatants has been cursed by the "Skull Heart," a wish-granting artifact. We're now left wondering if this is a heart shaped like a skull, or a heart that resides inside a skull, or just, like, the middle of a skull.

A dev diary on the PlayStation Blog lays out this and the other modes found within the game, and also teases the inclusion of four exclusive Trophies in the PS3 version.

Posted by PlayStation Blog Feb 03 2012 18:21 GMT
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Previously on the PlayStation.Blog, I introduced you to Skullgirls’ story and characters and discussed its unique gameplay systems. Today, with the game racing towards completion, I’m here to shed a little more light on the game’s features.


Even though Skullgirls is a downloadable game for PSN, we’ve got a feature set consistent with a full-priced fighter.

  • Story Mode
  • Arcade Mode
  • Tutorials
  • Practice Room
  • Ranked and Unranked Online Play
  • Custom Soundtracks
  • PS3-exclusive Trophies
Story Mode

The world of Skullgirls is vast and full of colorful characters well beyond the eight playable characters we’ll have in the game. These characters will show up throughout the characters’ stories, which are told with a series of short vignettes, and are told with over 200 pieces of unique art, character portraits and new music.

Check out our new Story mode trailer above, which features Skullgirls’ awesome attract mode and glimpses at some of the characters’ stories.

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While there is a “true,” canonical story kicking around in creative director Alex Ahad’s head, the Story mode shows a number of “what if” scenarios playing out across alternate timelines. The characters are true to themselves in these altered circumstances, but events are unfolding differently.

Arcade Mode

In Arcade Mode, you get a single player campaign at its purest. You can pick any team size and make-up you like and fight a handful of rounds against the CPU and end with a climactic fight against… oh, I’ve said too much.

Tutorials and Practice Room

When you think about it, fighting games are really the only games left that doesn’t actually teach the basics of how to play them, so we’ve created an extensive series of tutorials.

Not only will these teach you how to play Skullgirls, but they should also help you learn the concepts underlying the fighting game genre as a whole. There are 17 courses explaining basic and advanced concepts, from movement to hit confirmation and advanced tactics, some of which use AI to help you learn. Of particular note, we’ve put a heavy emphasis on teaching defense, something of vital importance that is glossed over in most other games.

Of course, for the most dedicated of players, we’ve got a Practice Room to help you work on your game. In addition to a visual timer to display hit-stun and block-stun to help you learn combos, we’ll also have attack data and hitboxes to help you wring every bit of damage out of your favorite characters.

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Ranked and Unranked Online Play

Of course no fighter these days is complete without online play, and we’ve got that covered. Skullgirls features ranked and unranked online play using the excellent GGPO networking library.

Custom Soundtrack

We went all out on Skullgirls’ music and signed the legendary composer of Castlevania: Symphony of the Night, Michiru Yamane, but after hundreds of hours of play even the best soundtrack can wear thin.

One of the first feature requests we had from PlayStation 3 owners was a custom soundtrack option, so I’m happy to announce that we’ll be delivering this surprisingly rare feature with the game.

PS3-exclusive Trophies

Finally… Trophies. Trophies are a requirement for all games these days, but we went the extra mile and created four exclusive Trophies for PlayStation 3 users.

There are a lot of complaints out there about fighting Trophies in fighting games, so we sought out forum feedback before designing ours so we could deliver the most satisfying Trophy-hunting experience possible. We think we’ve come up with a pretty good set.

We’ll be releasing more information about the specific Trophies in the coming weeks, so keep an eye out for that!

And that wraps up the features — in the coming weeks, we’ll be announcing the 8th and final character, the release date and price, and… more.

If you like what you see here, visit our website, Twitter @Skullgirls or Liking us on Facebook for the latest on the game! Thanks for reading!


Posted by Kotaku Dec 07 2011 13:20 GMT
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#skullgirls Some video games have exploding heads. That evokes criticism. Other games have giant breasts and panty shots. Likewise, people get upset. Skullgirls developer Reverge Labs is here to pass out the chill pills. More »

Posted by Joystiq Nov 26 2011 21:30 GMT
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Somewhere, someone once thought this exact thought: "I love going to the hospital to have my blood work done, but I wish the procedure could be performed by a ninjutsu-trained assassin wearing an extremely revealing outfit instead of Ethel Mertz's retired understudy." The result of that thought is Valentine, the seventh playable character to be announced for Reverge Labs' upcoming fighter Skullgirls.

Both a ninja and a nurse, Valentine's arsenal includes bonesaws, defibrillators and dead human bodies. Previously part of an Anti-Skullgirl Labs group called "Last Hope" and partially responsible for the creation of cast compatriot Painwheel, Valentine now uses her martial/medical skills in service of the Skullgirl. She, along with seven other fighters, will be fighting for control of the Skull Heart some time in early 2012.