Bangai-O HD: Missile Fury Message Board

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Posted by GameTrailers May 12 2011 02:28 GMT
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Bangai-O HD: Missile Fury is the third installment in a series of experimental shoot-em-ups from the cult developer Treasure.

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Posted by GameTrailers May 05 2011 19:56 GMT
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Witness billions of dollars in government funded weaponry expended in mere seconds in this gameplay from Missile Fury on Xbox Live Arcade.

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Posted by GameTrailers May 05 2011 19:56 GMT
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Satisfy your need for explosions with this gameplay clip from Missile Fury on Xbox Live Arcade.

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Posted by Giant Bomb May 05 2011 00:25 GMT
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Brad and Jeff get ready to taste the fury of lots and lots of missiles.

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Posted by Giant Bomb Apr 27 2011 18:39 GMT
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FOR THE LOVE OF ALL THAT IS HOLY WHEN WILL THESE MISSILES END
Super-Claus

Treasure is the best


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Posted by GameTrailers Apr 27 2011 18:15 GMT
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Prepare yourself for an adrenaline rush full of explosions and whatever you do, don't blink.

Posted by Joystiq Apr 12 2011 01:30 GMT
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The arcade antics of Bangai-O HD: Missile Fury will teach players how to avoid the most insane missile attacks when it blasts onto Xbox Live Arcade for $10 on May 4. Developed by Treasure, the game unleashes the same "sensory overload" players may be used to from the company's other well-known shooter, Ikaruga, also available on XBLA.

Bangai-O HD: Missile Fury features 100 levels, a level editor and co-op -- the latter being the reason given for the game's delay to this spring. If your brain doesn't get overwhelmed by hundreds, nay, thousands of projectiles being tossed at you in hectic succession, you'll be in for a treat shortly.

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Posted by GameTrailers Apr 01 2011 20:39 GMT
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The Homing Shot, Bounce Shot and more revealed in-game in this trailer!

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Posted by Giant Bomb Mar 08 2011 20:47 GMT
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Just some raw footage of mechs getting killed by soccer balls. Rad.

Posted by Joystiq Mar 06 2011 16:30 GMT
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Bangai-O HD: Missile Fury feels a lot more like an Xbox 360 successor to Bangai-O Spirits than it did when I played it at TGS. The demo available in Tokyo seemed a lot more straightforward, more "here are a bunch of enemies for you to shoot" -- in other words, more original Bangai-O -- than the cleverly-designed, semi-puzzle stage design that the DS game brought.

But that was just the TGS demo. Most of the elements that made Bangai-O Spirits what it was have carried over into the XBLA game, with a few important changes. Perhaps the most notable change is the addition of multiplayer. You might not think putting one more thing (another player) on the screen in a game about filling the screen with objects would be a big deal, but it doubles the unfathomable insanity.

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Posted by GameTrailers Mar 04 2011 14:00 GMT
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It's a race against the clock--can you overcome the fury in fewer than three minutes?

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Posted by GameTrailers Mar 04 2011 14:00 GMT
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Take to the clouds in an explosive gameplay from GDC 2011.

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Posted by GameTrailers Feb 11 2011 19:27 GMT
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Evade missiles and maneuver through the firestorm in this fiery platformer.