Super Mario 3D Land Message Board

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Posted by Kotaku Apr 13 2012 18:30 GMT
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#supermario Stories of how Mario creator Shigeru Miyamoto draws inspiration for game design from his everyday life have become beloved bits of video game mythology. The Legend of Zelda sprang from his experiences playing outside in caves as a child, his family's pet canine sparked the idea for Nintendogs and so on. More »

Posted by IGN Mar 09 2012 10:30 GMT
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As the gaming industry continues to evolve into a more mainstream, high stakes trade than ever before, many times game developers come off sounding more like a car salesman trying to sell you the latest model rather than a creative entity speaking on a passion project. To be fair, it's not too diffi...

Posted by Kotaku Mar 08 2012 16:00 GMT
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#speakuponkotaku Presented with a vast array of collectibles and achievements, most gamers have no problem skipping the items and accolades and moving on. Gamers with obsessive-compulsive disorder, on the other hand... I'll just let commenter Daemon_Gildas explain in today's Speak Up on Kotaku. More »

Posted by Kotaku Mar 08 2012 02:00 GMT
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#supermario Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake. More »

Posted by IGN Mar 06 2012 12:00 GMT
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At the end of this month, the Nintendo 3DS will turn one year old in the United States. What a difference those past 12 months have made. With a price cut and two juggernaut titles turning the tide, the system has enjoyed a surge in sales, not only overseas in Japan, but in the United States as well...

Posted by Kotaku Mar 01 2012 09:30 GMT
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#nintendo And why shouldn't Nintendo go 3DS crazy? Today, the Kyoto-based game maker revealed a new 3DS color: Cobalt Blue. I quite like it. More »

Posted by IGN Feb 14 2012 21:42 GMT
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It's no secret that Mario is a man about town. That jump! That mustache! If there were only more humans in the Mushroom Kingdom, he'd surely be head of his own harem by now. As it is, everyone's favorite plumber only has eyes for a certain lady in pink.....

Posted by GoNintendo Jan 19 2012 04:05 GMT
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Wow. Slow night. So as to not leave you totally empty-handed, I'm going to leave you with this very apt review from one of our beloved GoNintendoers, Sailing_Day. You can be sure he loved it, but how does he justify that affection? Time for me to hit the road. Enjoy. --cort

==PROS==
-Gorgeous graphics, probably the best use of 3D in a video game ever.
-Gameplay's mix of new and old works very well.
-With 16 Worlds and tons of Star Coins to collect, there's large amounts of content to play through.
-Particularly great use of SpotPass and StreetPass.
-Tanooki Suit is just as fun as it was in Super Mario Bros. 3.
-Great difficulty curve. Starts out easy, but the difficulty does increase, and by the end you'll be grinding your teeth. It's not frustrating either, it's a genuinely challenging game in a pleasant way.

==MEHS==
-Music isn't bad, but not outstanding.
-The other items in the game are not nearly as useful as the Tanooki Suit.

==CONS==
-The game hands out 1-Ups like it's Christmas. Game Overs mean nothing because it's unlikely you'll ever get one.
*note: for the record, I beat all 16 worlds and collected /nearly/ all the Star Coins in the game prior to writing this review.

As someone who wasn't a huge fan of the New Super Mario Bros. games, I was a bit skeptical about Super Mario 3D Land. It looked great; but it promised to be a nostalgia-driven glorification of Mario's past like the NSMB games. That said, it surpassed any expectation I had, and it's turned out to be one of the best portable platformers I've ever played. Super Mario 3D Land is perhaps the 3DS's biggest killer app and an excellent Mario game.

==PRESENTATION==

Visually, 3D Land derives much of its visual style from both the Galaxy games and the New Super Mario Bros. games. It's never a bad thing to look like Super Mario Galaxy, and 3D Land pulls it off very well. This is a very pretty game, especially in 3D. There are even two settings for the 3D, which change the 3D effect to a "pop out" or a "looking in" kind of 3D. Both are great and I found myself switching between the two settings depending on the sort of level I was playing in.

The story is adorably simple. A storm blows away all of the Super Leaves on the Tail Tree in front of Peach's Castle. Bowser, now arming his minions with Super Leaves, kidnaps Princess Peach. The story is mainly delivered in the form of pictures Peach sends you at the end of each world. The only disappointing part of the presentation was the music. Mind you, it wasn't bad, but I had set my expectations rather high after Super Mario Galaxy 2. The music is pretty derivative of other Mario games; you'll hear songs from Super Mario Bros. to Super Mario Galaxy, but the few original songs don't really blow my mind. It works, I suppose.

==GAMEPLAY==

As you may have heard, the gameplay is a combination of aspects from 2D and 3D Mario games. It takes place in the 3D plane, but the style of the levels much resembles the linear start-to-finish style of the 2D Mario games. That said, however, the style of levels vary somewhat. While most are very linear levels, there are a few bigger ones that do require some Mario 64-like exploration to figure out where you have to go. But that doesn't mean the linear levels are bland; there are tons of forks, hidden rooms, and platforming challenges that make the levels extremely compelling. Lengthwise they are rather short, but they are more numerous, which is perfect for a portable setting.

Controls are tight and work very well. They are set up like a 2D Mario Game: There is the run/shoot fireball/tailswipe button, the jumping button, and crouching using the shoulder buttons. Using the Circle Pad, though, it makes it a joy to transfer these controls into a 3D game. 3D is the focus of some of the hidden rooms, which trick players without 3D, and require depth perception to figure out the solution. These are great, but sadly there's not that many of these, understandably. The use of StreetPass and SpotPass is also great in this game. People who you walk by or play with online on other games will give you extra Toad Houses and Challenge Boxes, which are short, timed battles to get extra Star Coins.

Difficulty wise, the first 8 worlds were fun, but you can tell Nintendo was targeting the casual crowd with those levels and their rather easy nature. The true love letter to long-time fans is the 8 Special worlds, which ramp up the difficulty significantly. Items wise, the Tanooki Suit returns in full force. There are a couple of variations of the Super Leaf: There is the Stone Leaf, which also allows you to transform into a statue like in Super Mario Bros. 3 (Yeah!!!), and the Assist items for players who are having trouble, the Invincibility Leaf, which works exactly like it sounds. Other items are the ever present Fire Flower, and the new Boomerang Suit, which is cool because it allows you to fetch far-away items like Star Coins of Super Leaves. Also returning is the Propeller Box from New Super Mario Bros. Wii, which is a really cool item with 3D, which helps a million in making difficult landings. The only real annoyance in the gameplay department is the particular wealth of 1-Ups in the game. I'm not really nitpicking either; by the time I finished I had gathered 250 1-Ups, so by the time the game got hard and I started dying a lot, I still never, ever got a single Game Over. Why even have them in the game if they're so plentiful?

==CONCLUSION==

Super Mario 3D Land is a great game. I'd call it one of the best portable platformers ever made. It is, by far, the best game on the 3DS right now, though. Aside of the minor 1-Up annoyance, this is a damn near-perfect game. It has just enough amounts of old to keep your nostalgia high, and just enough new to keep you enthralled.

Source: GN Game DB


Posted by Giant Bomb Jan 12 2012 17:15 GMT
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Has there been any greater torment to video game fans the world over than the tyranny of portability? While great games have come for consoles like the DS, the PSP, and the like, the true tragedy of these titles is the sheer amount of portability each console comes encumbered with. How many times have you found yourself playing a game like Super Mario Land 3D and suddenly become overwhelmingly frustrated by the unfettered ability to move your console around as you please? How many times have you been sitting on a subway train, plodding along at Ocarina of Time only to think to yourself, "Man, this game would be so much better if I could attach it to some kind of stand that could sit atop a table. Couldn't someone out there hear my cries of pain and displeasure?!?"

Finally. A plastic stand thing. Just what my 3DS was aching for.

Fear not person who would actually think something like this, for Nintendo has you covered--at least in Japan. You may have heard a rumbling or two over the last several months regarding upcoming 3DS title Kid Icarus: Uprising. Specifically, you may have heard the controls are an unwieldy, spastic mess that borders on unplayable in spots. Even more specifically, you may have heard this from me, because I've played it, and it's true. Or, at least it was true the last time I had the chance to play it, which admittedly was several months ago. That said, based on today's news, it sounds like maybe those issues aren't entirely worked out.

As an effort to address any potential control issues, Nintendo plans to release a plastic stand that will come bundled with Kid Icarus: Uprising. The stand (seen in the attached screenshot, provided by Masahiro Sakurai) sits the 3DS at a nice, playable angle, and also gets rid of all that infernal hand-holding. Presumably the stand is lightweight enough to where you could bring it with you, and set up the stand on, say, your laptop bag, or desk at work. Also presumably, no one in their right mind would want to do this with a handheld handheld because it's a handheld system. Hand. Held.

This news comes on the heels of yesterday's announcement that Uprising will also support the Circle Pad Pro attachment, with the goal of aiding left-handed players. So, in theory, the more sinister-minded folk among us could find themselves taking their 3DS off the charging dock, attaching a Circle Pad Pro, and then setting their system atop this plastic stand--provided the Circle Padded 3DS will even fit comfortably into this stand, of course. Now all that's left is for Nintendo to release a controller you can use to play the game from a distance and a video-out port that lets you play on your TV and oh wait that's a goddamned console.

Nintendo has not yet confirmed whether the stand peripheral will come along with the American and European releases of Uprising, but given that this is actually designed to make the game (theoretically) work properly, it wouldn't be insane to assume that it will. Or, well, any more insane than this story already is.


Posted by IGN Jan 10 2012 00:36 GMT
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If you own a 3DS (or have access to the internet - which I'm guessing you do, seeing as how you're accessing it right now), chances are you've heard of a little game called Super Mario 3D Land. In fact, you're probably feeling pretty cozy with Mario's latest handheld adventure by now. You might even think you're pretty damn good at it...

Posted by GoNintendo Dec 14 2011 20:19 GMT
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A portion of a NerdMentality review...

Nintendo sure made us wait a long time for our first 3D Mario experience, but it was worth the wait. Super Mario 3D Land is definitely a game any Nintendo 3DS owner should have in his or her collection.

Full review here

Posted by Kotaku Dec 13 2011 13:00 GMT
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#3ds During the Nintendo 3DS's launch week, the portable sold 371,326 units in Japan. When Nintendo slashed the priced, the portable sold 214,821 units in Japan. What about when Monster Hunter 3G was released? More »

Posted by GoNintendo Dec 07 2011 13:26 GMT
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A portion of an A-N review...

Super Mario 3D Land is a great game for long-time fans of the series and newcomers alike - new players can jump right in and explore what the levels and Mario's abilities have to offer without a difficult learning curve, and the Tanooki Suit (one of my favourite power-ups) has transitioned perfectly from its 2D side-scrolling origins.

Full review here

Posted by IGN Dec 01 2011 22:28 GMT
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When the 3DS launch lineup was first announced, many questioned Nintendo's decision to focus on third party offerings. There was no Mario or Zelda game in sight - the closest early adopters had to look forward to was the Zelda: Ocarina of Time remake that was set to launch a full three months after the system. This lack of sure-win software, paired with the system's initially lofty price tag, no doubt accounted for the poor sales the 3DS suffered during its infancy...

Posted by IGN Nov 30 2011 20:55 GMT
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Super Mario 3D Land represents a unique step for the Mario franchise. It's a three-dimensional Mario game in stereoscopic 3D that plays like one of the plumber's 2D adventures. The result was a masterful blend of elements from Mario's past and present, a blend that must have been rather difficult for the developers to achieve...

Posted by IGN Nov 30 2011 20:54 GMT
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As longtime Mushroom Kingdom fans have no doubt noticed, Super Mario 3D Land contains some familiar power-ups from past Mario titles. We recently had the chance to ask the game's director, Koichi Hayashida, a few questions about the process of creating this part of the game, and how he manages to keep things fresh after all these years...

Posted by IGN Nov 30 2011 20:54 GMT
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Naturally, a lot of planning went into the making of Super Mario 3D Land. Gameplay mechanics aside, one of the more important decisions had to be deciding who Mario would actually be facing off against. We recently had the chance to ask the game's director, Koichi Hayashida, about this process, as well as a few other things about the making of Mario's latest adventure...

Posted by Kotaku Nov 22 2011 21:00 GMT
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#supermario You are working on a new Super Mario Bros. game. You have a new idea for a Mario power-up, something that could be as delightful as the original fire flower or the invincibility star for Mario to headbutt out of a block and temporarily try on. More »

Posted by Joystiq Nov 21 2011 19:40 GMT
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Appealing to those of us who prefer not to risk physical harm in order to secure some sweet deals, Toys R Us has announced its plans for Cyber Monday (AKA the Monday following Black Friday) and the ensuing "Cyber Week." For starters, the retailer will actually begin its online discounts beginning on Sunday, November 27 at 6pm Eastern.

There are only a handful of gaming deals, though they are fairly substantial. First up for grabs, a free game, controller or headset ($59.99 or less) with the purchase of a $300 4GB Xbox 360 Kinect bundle. Also, Toys R Us will offer a "buy one, get one 60 percent off" discount on "hundreds of video game titles," though the press release doesn't specify which titles are included. Finally, starting on Monday at 8am Eastern, those who pick up the $200 3DS Mario bundle will get a free Skylanders starter pack (normally $70).

As the "cyber" implies, these deals will only be available through ToysRUs.com, though store pick up is available on certain items. Shipping is also free on orders over $49.