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Posted by Joystiq Oct 05 2012 13:00 GMT
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Deadlight is shuffling onto Steam on October 25, Tequila Works announced. The zombie-stuffed side-scroller originally lurched onto Xbox 360 as part of this year's Summer of Arcade. Tequila Works promised the PC version has improved graphics over its XBLA counterpart, and includes a new "nightmare mode" and the game's complete soundtrack.

Jess reviewed Deadlight back in August, giving it three out of five stars. While she was impressed by how Tequila Works built a world of 1980s Seattle overrun by zombies, she felt it was let down by "unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences." Tequila Works didn't detail a price for the Steam version, but on XBLA it costs 1200 MSP.

Posted by Valve Oct 05 2012 01:04 GMT
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Turn Mors dog into a real killing machine with the Game of Thrones - Dog Skin Pack !

With these 2 alternative skins the Gods Eye Mastiff and the Dornish Hound Mors dog will hunt your enemies with style!

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Posted by Valve Oct 05 2012 00:58 GMT
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10/3/12
- Added Magnus!
- Enabled Team creation.
- Made all 6.75b Parity changes
- Added around 150 new items to the economy.

UI
- Ability tooltips are now more precise about what kind of units they can target.

GAMEPLAY
- Fixed basic courier movement speed being too fast

- Captain's Mode first ban phase now has 2 bans instead of 3
- Captain's Mode second ban phase now has 3 bans instead of 2
- Glyph duration increased from 4 to 5 seconds
- Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
- Aegis reclaim time decreased from 10 to 6 minutes
Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.
- Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
- Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
- Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
- Total XP required for level 7 decreased from 2700 to 2600
- Total XP required for level 8 decreased from 3500 to 3200
It still requires a total of 4400 XP to reach level 9
- Random Draft Mode hero pool count increased from 20 to 22
- Recipe items no longer sell for 80% of their price (now 50% like regular items)
- Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)

Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes
This includes when it explodes on Alchemist

Anti-Mage
- Movement speed decreased from 320 to 315
- Blink animation time increased from 0.33 to 0.4
- Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9

Axe
- Berserker's Call bonus armor increased from 30 to 40
- Battle Hunger slow decreased from 10% to 8%
- Battle Hunger movement bonus increased from 4% to 8% per affected enemy
- Counter Helix damage increased from 100/130/160/190 to 100/135/170/205

Ancient Apparition
- Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
- Chilling Touch AoE increased from 450 to 525
- Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
- Chilling Touch duration reduced from 40 to 30
- Ice Blast is no longer dispelled by the Fountain

Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled
By Manta, BKB or any other dispel

Batrider
- Cast animation time decreased from 0.3 to 0.2
- Strength growth increased from 2.0 to 2.7
- Turn rate improved from 0.4 to 1.0
- Firefly duration increased from 15 to 18 seconds
- Firefly damage trail no longer instantly disappears when Batrider dies

Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)

Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40

Chaos Knight
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)

Chen
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units


Clinkz
- Strafe attack speed bonus increased from 110 to 130

Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
- Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it

Crystal Maiden
- Freezing Field duration increased from 4 to 7 seconds

Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units

Dazzle
- Poison Touch level 4 cooldown decreased from 9 to 7
- Shadow Wave AoE increased from 170 to 185

Disruptor
- Static Storm max damage increased from 170/210/250 to 170/220/270

Doom Bringer
- Devour creep level restriction removed
- Devour cooldown from 60/55/50/45 to 70/60/50/40
- Devour gold from 40/60/80/100 to 25/50/75/100
- Devour manacost from 60 to 60/50/40/30
- Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
- Level Death damage increased from 100/150/200/250 to 125/175/225/275
- Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

Dragon Knight
- Armor decreased by 1
- Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
- Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
- Elder Dragon form level 2/3 splash area rescaled slightly
100% splash AoE changed from 75 to 100
75% splash AoE changed from 150 to 200
50% splash AoE remains the same

Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13

Earthshaker
- Enchant Totem cooldown decreased from 7 to 6 seconds

Enigma
- Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
- Midnight Pulse cast range from 500 to 700
- Blackhole manacost from 200/300/400 to 250/350/450

Faceless Void
- Time Lock deals twice as much damage when it procs on a target in Chronosphere
- Faceless Void can no longer be frozen by any Chronosphere!!

Furion
- Movement speed decreased from 300 to 295
- Force of Nature's Treant's magic resistance decreased from 33% to 20%

Guardian Wisp
- Overcharge HP/MP cost over time increased from 2.5% to 3.5%
- Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

Gyrocopter
- Movement speed increased from 305 to 315
- Flak Cannon AoE increased from 800 to 1000
- Call Down AoE increased from 400 to 450

Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4

Invoker
- Invoker base damage decreased by 4

Jakiro
- Facing direction now more accurately matches his turn rate (just a visual change)
- Liquid Fire AoE increased from 175 to 300
- Ice Path reworked
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
Creation Delay: 0.4
Path Duration: 1/1.4/1.8/2.2
Damage: 100
AOE: 150
Range: 1100
Manacost: 75
Cooldown: 12/11/10/9

Juggernaut
- Base attack time decreased from 1.7 to 1.6
- Omnislash now kills creeps and neutrals in 1 hit


Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000

Krobelus
- Armor increased by 1

Kunkka
- Base strength increased by 3
- Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
- Ghost Ship impact AoE increased from 400 to 425


Leshrac
- Diabolic Edict now uses Leshrac's cast animation time

Lich
- Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8

Lina
- Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
- Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50

Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5

Lone Druid
- Spirit Bear can no longer be resummoned while it is taking damage


Luna
- Moon Glaive level 4 bounce count increased 4 to 5

Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

Magnus
- Agility growth increased from 1.8 to 2.5
- Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
- Skewer slow duration increased from 2 to 2.5 seconds

Meepo
- Geomancer clones stat sharing increased from 25% to 30%
- Geostrike DPS increased from 5/10/15/20 to 7/14/21/28

Mirana
- Elune's Arrow cooldown decreased from 25 to 20
- Starfall's second single unit impact damage increased from 50% to 75% of the original

Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed

Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

Naix
- Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6

Necrolyte
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
- Sadist reworked
Necrolyte gains increased HP and Mana regeneration for each unit he kills.
Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6
Gives 10x the bonus for hero kills.
Note: Stacks with itself. Each stack operates independently.

Nerubian Assassin
- Base HP regeneration increased to 2.5
- Mana Burn drain amount increased from 4*Int to 5*Int
- Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
- Vendetta movement speed increased from 10/15/20% to 16/18/20%
- Spiked Carapace reworked


Nerubian Weaver
- The Swarm's attack rate improved from 1.5 to 1.35

Obsidian Destroyer
- Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

Ogre Magi
- Armor increased by 1
- Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
- Bloodlust can now target catapults
- Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%

Omniknight
- Degen Aura AoE increased from 300 to 315

Brewmaster
- Primal Split units are now affected by Black Hole

Phantom Assassin
- Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5

Phantom Lancer
- Agility growth increased from 2.8 to 4.2
- Spirit Lance slow duration increased from 3 to 3.25 seconds

Puck
- Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
- Illusory Orb AoE increased from 200 to 225
- Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
- Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon

Pugna
- Movement speed increased from 315 to 320
- Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
- Life Drain break range increased from 850 to 900

Razor
- Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6

Rubick
- Movement speed decreased from 300 to 290
- Fade Bolt bounce AoE decreased from 500 to 440

Shadow Demon
- Soul Catcher manacost increased from 50 to 50/60/70/80
- Shadow Poison AoE increased from 150 to 180

Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death
Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.

Silencer
- Strength growth increased from 1.7 to 2.2
- Global Silence duration increased from 3/4/5 to 3/4.5/6
- Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

Skeleton King
- Hellfire Blast slow increased from 15% to 20%

Slardar
- Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

Sniper
- Headshot damage increased from 30/40/50/60 to 30/45/60/75
- Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
- Shrapnel AoE increased from 350 to 360
- Shrapnel duration increased from 8 to 9

Spectre
- Desolate damage increased from 20/30/40/50 to 20/35/50/65

Spirit Breaker
- Base strength increased by 6
- Damage increased by 9
- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
- Empowering Haste no longer increases Spirit Breaker's damage
- Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
- Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
- Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
- Fixed Greater Bash not affecting magic immune units

Storm Spirit
- Static Remnant cooldown decreased from 4 to 3.5

Sven
- Great Cleave AoE increased from 200 to 300
- Great Cleave damage from 30/40/50/60% to 25/40/55/70%
- God's Strength bonus damage increased from 100/140/180% to 100/150/200%
- Warcry AoE increased from 700 to 900
- Warcry armor increased from 3/6/9/12 to 4/8/12/16


Techies
- Armor increased by 6
- Land Mine cooldown from 25/20/15/12 to 25/20/15/10

Templar Assassin
- Psi Blades no longer spills damage when attacking illusions

Tidehunter
- Ravage travel speed decreased from 900 to 775

Tiny
- Toss's cast range rescaled from 700/900/1100/1300 to 1300

Treant Protector
- Damage increased by 14
- Base attack time increased from 1.7 to 1.9
- Overgrowth no longer does damage
- Overgrowth duration from 3 to 3/3.75/4.5
- Overgrowth cooldown from 115/105/95 to 80
- Living Armor aura replaced with a new active ability
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances
Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global

Undying
- Decay steal duration increased from 21/24/27/30 to 25/30/35/40
- Decay AoE increased from 300 to 325
- Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

Ursa Warrior
- Cast animation time decreased from 0.5 to 0.3
- Overpower now uses Ursa's cast animation time

Vengeful Spirit
- Agility gain increased from 2.35 to 2.8

Venomancer
- Plague Wards vision decreased from 1400 to 1200

Viper
- Corrosive Skin duration increased from 3 to 4
- Viper Strike Aghanim's cast range increased from 800 to 900
- Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

Visage
- Base Intelligence increased by 3
- Grave Chill attack speed drain increased from 32 to 64
- Familiar's base attack time decreased from 0.6 to 0.4
- Soul Assumption damage per charge increased from 60 to 65

Warlock
- Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

Witch Doctor
- Death Ward attack cooldown decreased from 0.3 to 0.25
- Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

Zeus
- Arc Lightning cooldown decreased from 2 to 1.75
- Thundergod's Wrath cooldown decreased from 120 to 90

Added a new basic item Shadow Amulet
Shadow Amulet:
===============
Cost:
- 1600
Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.
Note 1: Used in the new Shadow Blade recipe.
Note 2: Similar to how Shadow Blade works, you can use this invisibility in combination with channeling spells.

Abyssal Blade
- Can now be disassembled

Drums
- Bonus damage decreased from 9 to 3

Arcane Boots
- Replenish Mana cooldown increased from 45 to 55

Armlet of Mordiggian
- Armlet HP regeneration increased from 5 to 8
- Armlet lifedrain increased from 37 to 40
- Armlet toggle cooldown reduced from 5 to 1 second

Black King Bar
- Can no longer be sold

Blademail
- Damage Return duration increased from 4 to 4.5 seconds

Blood Stone
- Charges now increment if you get a kill out of range

Daedalus
- Critical strike multiplier increased from 2.5 to 2.7

Dagon
- Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

Stygian Desolator
- Desolator duration increased from 7 to 15 seconds

Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150

Eul's Scepter of Divinity
- Recipe cost decreased from 600 to 500

Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

Gem of True Sight
- Restock cooldown increased from 8 to 10 minutes

Heaven's Halberd
- Disarm duration on ranged heroes increased from 4 to 4.5 seconds

Helm of the Dominator
- Dominate cooldown decreased from 300 to 60
- Dominate no longer has a duration (was 20 minutes)
- Dominating a creep when you already control one will replace your current one

Shadow Blade
- Invisibility duration from 9 to 12 seconds
- Recipe Reworked
Requires:
- Claymore (1400)
- Shadow Amulet (1600)
Provides:
+30 Damage
+30 Attack Speed
Active, Wind Walk: Besides the duration increase remains unchanged.

Manta Style
- Recipe cost increased from 650 to 900 (Yasha is 100 gold cheaper)

Mask of Madness
- Berserk's movement bonus increased from 25 to 30%

Null Talisman
- Recipe cost decreased from 170 to 155

Observer Wards
- Observer Wards gold cost decreased from 200 to 150

Orb of Venom
- Cost decreased from 350 to 275

Orchid
- Soul Burn's damage amplification increased from 25 to 30%

Power Treads
- Attack speed bonus increased from 25 to 30

Radiance
- Burn damage increased from 40 to 45

Rod of Atos
- HP bonus increased from 250 to 325
- Cooldown decreased from 20 to 16

Sange
- Recipe cost decreased from 700 to 600

Smoke of Deceit
- Now dispelled when Primal Split units are nearby

Soul Ring
- Cooldown increased from 25 to 30

Tranquil Boots
- Break requirement decreased from 4 to 3

Veil of Discord
- Armor bonus increased from 5 to 6
- HP regeneration increased from 5 to 6
- Discord AoE increased from 500 to 550
- Discord cast range increased from 875 to 1000

Yasha
- Recipe cost decreased from 700 to 600

BOTS
- Lowered the tankiness threshold for doing Roshan.
- Bots now only save for buyback later in games, and now save the proper amount.
- Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
- Skeleton King bot is now better about saving mana for Reincarnate.
- Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
- Bots will no longer have any desire to farm while they are temporarily invisible.
- Added support for selling/dropping situational items when necessary (wards, dust, etc).
- Adjusted Skeleton King and Dragon Knight bots' loadouts.
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.
- Bots will now consider trying to kill hero-like units.

Posted by Valve Oct 04 2012 23:55 GMT
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The new Anno 2070 - Deep Ocean is Now Available on Steam!

Deep Ocean gives access to an additional civilization level and a brand-new population known as the Genius. Dive underwater and take advantage of over 80 brand-new items to develop your industries, strengthen your economy, and exploit new energetic resources. Plus, all-new challenges to face and new achievements to complete!

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Posted by Valve Oct 04 2012 23:36 GMT
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The dungeon crawling role playing game, Legend of Grimrock, has just added Steam Workshop integration to their game along with a new dungeon editor. Owners of the game can now browse the Steam Workshop and easily find custom dungeons to add to their game. Testers in a Public Beta have already created over 150 mods that can be downloaded via the Grimrock Workshop.

For users that would like to try their hand at creating their own dungeons, the developers have put together a wiki here with tutorials and resources.

Please see Legend of Grimrock on Steam to buy the game and for more information.

Posted by Valve Oct 04 2012 21:08 GMT
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- Added new startup and connect warnings if the player has -insecure in the launch options
- Protected against a crash in infected ragdolls
- Added fallbacks to common infected spawning to prevent a common crash when population data is missing
- Fixed a bug that allowed malicious servers to execute restricted console commands on players
- Fixed a bug that allowed malicious servers to prevent players from executing console commands
- Fixed incorrect "Survivors Have Escaped" state for Player Infected when a scripted crescendo event is played after a successful finale escape.
- Update to Confogl mutation to fix a possible crash on team swap
- If you are receiving an "Error 55" while connecting to dedicated servers, please make sure to accept the Steam Beta update then restart Steam.

Posted by Valve Oct 04 2012 18:44 GMT
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The Elder Scrolls V: Hearthfire is Now Available on Steam!

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenters workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

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Posted by Valve Oct 04 2012 17:15 GMT
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This Weekened only, save 50% off THQ's entire catalog* and even bigger savings on select titles each day, now through October 8th at 10am Pacific Time.

Today only, save 75% off Company of Heroes, Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor.

Plus, check out the THQ Hit Collection for even bigger savings on THQ's biggest hit titles!

Dont forget to come back tomorrow for more great deals and special offers.

*Discount does not apply to Company of Heroes 2.

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Posted by Valve Oct 04 2012 17:00 GMT
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Sanctum: Map Pack 2 DLC is Now Available on Steam and is 20% off until October 15th at 10AM Pacific Time.

This map pack adds three action packed levels to your game: Chasm, Invasion and Corporation.

The Chasm was going to be a hub of transport and mining operations. The plan was to create thousands of new jobs and strengthen the living standards of the people of Elysion One. The Chasm was a good sign of a great future for humanity but nowadays it's abandoned. Half-built transport roads and mining stations stand lonely while Skye prepares for the marauding hordes.

Ever since the bioluminescent aliens first attacked, the military has been trying to find a way to unburden the Core Guardians. Some locations are not as important to defend as others, after all. Thats why they set up research centers/factories to create robots... or Simulated Motor-Humans with fancy words. How the aliens got there is uncertain. How they knew to attack there is worrying, to say the least.

The defenses that are used by Elysion One are not, as one would think, made by the military. They are made by a private Corporation called Automagic, Inc. Normally Corporations place their offices inside the walls of Elysion One where theyre safe from assorted alien attacks. If you are the producer of the defenses, though, you get a few perks. One is that you can have your offices wherever you want! The second one is, well, you have Core Guardians on Speed Dial.

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Posted by Valve Oct 04 2012 17:00 GMT
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Today's Deal: Save 50% off Gratuitous Tank Battles!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Oct 03 2012 17:00 GMT
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Today's Deal: Save 66% off Starpoint Gemini!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Oct 03 2012 16:53 GMT
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Starpoint Gemni Timebreach DLC is Now Available on Steam.

The Timebreach expansion for Starpoint Gemini, follows the events immediate after the reopening of the Starpoint. Imperial forces are swarming the Gemini system, but not as fast or fiercely as everybody expected. That gives precious time to surviving groups that are now desperately trying to upgrade their technology or reinforce their units.

Nexus, together with dr. Ridley, is speeding up the work on another milestone technology based on stasis rift research. The player is invited to Nexus to help in the early testing of so the called stasis jump matrix.

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Posted by Kotaku Oct 03 2012 16:00 GMT
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#showus Have you spent an embarrassing number of hours playing Team Fortress 2? Wasted way too much of your life on late-night Civ marathons? More »

Posted by Joystiq Oct 03 2012 03:00 GMT
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Gateways, Smudged Cat Games' entry into the Indie Games Summer Uprising, is on sale for 80 Microsoft Points ($1) on XBLIG, for a limited time. Smudged Cat is the developer behind The Adventures of Shuggy, and Gateways is a game we're thoroughly enjoying on Steam, where it is $5.

Gateways normally runs 240 MS points via XBLIG, so if you're intrigued by a retro 2D platformer with a series of matter-melting guns that just so happens to be a Dream Build Play 2012 winner, check it out now for cheap.

Posted by Valve Oct 02 2012 22:04 GMT
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Software is Now Available on Steam and all new software titles are 10% off!*

The Software titles now available via Steam are:

ArtRage Studio Pro
CameraBag 2
GameMaker: Studio
3D-Coat
3DMark Vantage
3DMark 11
Source Filmmaker

Many of the launch titles will take advantage of popular Steamworks features, such as easy installation, automatic updating, and the ability to save your work to your personal Steam Cloud space so your files may travel with you.

GameMaker Studio, for example, features integration with Steam Workshop that allows GameMaker users to share their work via Steam.

For more information, please visit the store page.

*offer ends Tuesday October 9th at 10AM Pacific Time.

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Posted by Kotaku Oct 02 2012 21:00 GMT
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#steam Steam is now selling non-game software, which means that, yes, non-game software can now get achievements. More »

Posted by Joystiq Oct 02 2012 22:00 GMT
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That major Counter-Strike: Global Offensive update is now live on Steam, bringing with it two new maps: Monastery and Vertigo, as seen above.

The update also brings with it two new features, the first of which replaces the current competitive matchmaking system, "join in progress," with a queued matchmaking mode. The second feature allows players who disconnect from a match to rejoin or abandon it from the main menu, with abandonment resulting in a cooldown period during which the player can't enter another competitive match.

Other fixes include lowering p90, SMG and Bizon kill awards from 300 percent to 200 percent, streamlining the reload animation, fixing a hardware performance exploit, lowering grenade bounce and tons more, all outlined after the break direct from Valve.

Posted by Rock, Paper, Shotgun Oct 02 2012 20:42 GMT
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Not entirely sure whether this is relevant to our readership, but I guess it’s important to keep documenting the eternal war between Valve and Microsoft. While MS does all sorts of strange things to Windows in the divisive upcoming 8, Valve have elected to move Steam beyond games. You can now buy several software packages on there, including 3DMark, 3DCoat, ArtRage and, most interestingly (or at least relevantly), GameMaker Studio. “These are just the first. Many more to come” is the claim.(more…)


Posted by Joystiq Oct 02 2012 20:00 GMT
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Valve's line of creativity and productivity software is up and running right now (only one month late), offering tools for digital painting, 3D production and photography, all for 10 percent off through Tuesday, October 9, at 10 a.m.

The new Valve software lineup comprises the following apps, with their sale prices:
  • CameraBag 2 ($13.49), a desktop photo app
  • 3DMark Vantage ($18), a graphics test for DirectX 10
  • 3DMark 11 ($18), a graphics test for DirectX 11
  • ArtRage Studio Pro ($54), a painting and drawing package
  • 3D-Coat ($89.10), a 3D production program
3D-Coat allows 3D models to be auto-compiled directly to the Team Fortress 2 Workshop, and 3D-Coat and ArtRage Studio Pro have Steam Cloud support.

These join the free apps of Source Filmmaker, which is already in Valve's bag, and Gamemaker: Studio, which has been upgraded to support Steam Workshop. Valve is offering the Windows versions of these tools, though CameraBag 2, ArtRage Studio Pro, 3D-Coat and Gamemaker: Studio are compatible with Mac as well, through their own websites.

Go get creative across platforms, people.

YouTube
Posted by Kotaku Oct 02 2012 18:00 GMT
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#battleforpresidency Just yesterday, we saw this funny Slate article that re-imagined the current presidential elections as a Mortal Kombat-style fighting game. More »

Posted by Valve Oct 02 2012 17:44 GMT
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RISE OF THE AUTOMATONS (1.0.25)

CHANGES AND ADDITIONS
- Separated the visual affinity from the gameplay affinity. [G2G vote]
- For instance, you can now customize your own faction with the gameplay of the Cravers and the art of the Amoeba.
- Added the "System Population Balancing" in the Galaxy's advanced options. Ranges from "Random" to "Perfect". For "Perfect", constellations with homeworlds now possess the same number of systems (with a maximum difference of 1 system).
- Added a panel for the Empire wide factors in the Empire view.
- Added a disclaimer when entering the Mods section for the first time.
- Changed the faction colors to differentiate the shades of green.
- Added Polish language.
- Added the possibility to load custom 3D models and textures for planet and ship modding.
- Changed the compatibility system of the save files.
- Added the soundtrack directory for Mac users in ~/Library/Application Support/Steam/ SteamApps/ common/Endless Space/

AUTOMATONS [G2G vote]
- Added the Automatons faction with a specific gameplay affinity and properties for specific buildings, according to Panzer, the winner of the faction contest.
- Automatons Affinity:
1. At the end of the turn, if there is an overproduction, it's stacked instead of being reported.
2. At the beginning of a turn, an interest is applied to the stacked industry, allowing it to increase a bit.
3. The stacked industry is capped at 5 * system's industry.
4. If the overproduction cannot be stacked, it's conserved for the next turn like the current mechanism.
5. When the automatons build improvements & ships, the industry is used in the following order:
a. system's industry
b. overproduction
c. stacked industry
6. When a system from the Automatons is invaded, the stacked industry is destroyed, reset to 0 even if the invader is an Automaton.
- Added Automatons unique tech icons.
- Added a gauge bar for the stacked industry of each system in the Empire view.
- Added the stacked industry value on tooltip of each system in the Galaxy view.
- Placed the Automatons' overproduction stack in the Development bar (in System view).
- Added the Automatons' portrait, diplomacy hologram and loading screen. Automatons will use Cravers' ships 3D models.

TRADE ROUTES [G2G vote]
- Added a trade routes summary panel in the Empire view.
- Added the possibility to directly click on a trade route's origin system in the trade routes panel, to enter this system's view.
- Added a trade routes panel link on the System view.
- Added several tooltips for the trade routes panel.

AI
- Added several AIPrerequisites from the community mod (by Ail, Grubsnik and Davea), globally improving AI when building star system improvements.
- Improved the tax rate management for the AI.
- Improved the formula that computes the response given by an AI to an alliance request.
- Changed the formula for trading a technology with the AI. Before, the price was related to the most wanted technology, now, it is related to the most expensive technology available.

HEROES & ACADEMY
- Added arrows to switch from a hero to another in the Inspection view.
- Added arrows to switch from a hero to another in the Academy.
- When recruiting a hero, he is now automatically selected in the active tab.
- Added an "Accept" button when assigning new abilities to a hero and the possibility to click on a selected ability to remove it before validating the final choice.
- Added empty slots to show how many heroes can still be recruited in the Academy.
- Added a tooltip to heroes' attributes to show what effect they have.
- Added a visual hero identifier in the Academy, to determine if a hero is in a system, a fleet or unassigned.

ALLIANCE & DIPLOMACY [G2G vote]
- Updated the alliance management system.
- When offering a treaty with someone outside of an alliance, a request is sent to allies. They can now either:
1. Accept the treaty
2. Decide to leave the alliance.
- Added a tendency panel for diplomatic negotiations. Shows how an ally AI will likely respond to a treaty you offer to someone outside the alliance. Human players will always respond "Undecided".

BALANCING
- Changed the upkeep formula (cost 1 per CP --> cost 0.4*CP max per CP).
- Reduced the deflectors' evolution in stats, they were too efficient in late game: (3,5,8,11,14,20,25,30,36,45 => 2,4,7,10,13,17,22,27,33,39)
- Increased the hulls' HP to increase the probability to reach the melee phase: (small:300, medium:600,large:1200 => small:450, medium:1200, large:3000)
- Increased the cost of tonnage and repair modules' industry cost as well as modules related to strategic resources (to reward abundance).
- Reduced the Hissho's Bushido (20% on FIDS => 15% on FID).
- Increased the length of the Bushido but without the reset after an invasion (15 turns WITH reset => 45 turns WITHOUT reset after an invasion).
- Changed the Revenge trait's condition of activation (activated whenever a lost system was re-invaded by the player => will only activate during invasion if the lost system was previously owned at 100%).
- Changed the length of the different Cooperation Agreement steps (0/15/30 => 0/10/15).
- Reduced the AI bonus on weapons, defense and buyout to balance the difficulty. AI has been heavily improved and therefore needs less powerful bonuses.
- Balanced armor and repair module regarding the new HP's of the ships.

FIXES
IMPORTANT FIXES
- Fixed an issue where trying to display the end of auto explore alert message after destroying the corresponding fleet provoked a NullReferenceException.
- Fixed an issue where displaying the trade routes panel without trade routes provoked a NullReferenceException.
- Fixed an issue where global random events were not synchronized for all players.
- Fixed an issue where the AI was using obsolete ship template designs.
- Fixed an issue where the AI didn't use tonnage modules, resulting in partially empty ships.
- Fixed an issue where the number of turns, before a peace treaty was made available, was not saved. The peace treaty was then automatically available after loading a game.
- Fixed an issue where the interception module still intercepted attacks even when the defense module had 0 in interception.
- Fixed an issue where the game would hang when loading a game without available ship designs.

OTHER FIXES
- Fixed an issue where Pilgrims' fleet errant wasn't concerned by faction traits that improve ships HP.
- Fixed an issue where the scroll bar would overlap with the resources in the diplomatic negotiations screen.
- Fixed application of approval bonus on improvement using percent.
- Fixed an issue where loading a saved game could remove contracts for many empires.
- Fixed an issue where creating an alliance did not spread the cease fire status across the allied factions.
- Fixed an issue where the beginning of a cease fire wasn't synchronized for all allies.
- Fixed an issue where infinite improvements in the queue could prevent using over production stacking.
- Fixed an issue where after invading a system with infinite improvement buildings, the modifier stayed active until the end of the game.
- Fixed an issue where diplomatic status resolution wasn't correctly done in an alliance vs alliance situation.
- Fixed an issue where the worst diplomatic status wasn't correctly spread when one of the 2 allies didn't know the third empire.
- Fixed an issue where the AI lost use of some of its fleets, leaving them unattended in a system.
- Fixed an issue with the AI parameters (for instance, the result of 3/2 was counted as 1,500 instead of 1.5).
- Fixed an issue related to the Sower's personnality.
- Fixed an issue which caused the AI building nothing in a system.
- Fixed an issue which forbade the AI to build food improvement when its food surplus was negative.
- Fixed several GUI issues.
- Fixed several localization issues.
- Fixed several text issues.

1.0.19
FIXES
- Fixed an issue where random events were missing.

1.0.18
FIXES
- Fixed an issue where the galaxy generation for a new game was significantly slower.
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

Posted by Valve Oct 02 2012 17:05 GMT
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Now until Thursday at 4PM Pacific Time, save big on the Elder Scrolls Collection as this week's Midweek Madness!

This collection includes the award-winning titles Morrowind, Oblivion, and Skyrim along with the Dawnguard DLC for Skyrim!

Choose from hundreds of weapons, spells, and abilities. The legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before!

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Posted by Valve Oct 02 2012 17:05 GMT
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Now until Thursday at 4PM Pacific Time, take 50% off The Secret World as this week's Midweek Madness!

Hidden within our own modern-day world is a secret world. A world where every myth, legend, and conspiracy theory is true. And now, dark forces are on the move and secrets that should have remained forever buried have finally been uncovered. The world is about to discover that the terrors that have plagued our nightmares are all very real.

You have been chosen. Welcome to The Secret World.

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Posted by Valve Oct 02 2012 17:04 GMT
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Today's Deal: Save 75% off Universe at War!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Kotaku Oct 01 2012 23:05 GMT
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#snuggletruck /em> Couldn't Get Any Cuddlier, Enter Brony Mode" alt="Just When You Thought Snuggle Truck>/em> Couldn't Get Any Cuddlier, Enter Brony Mode" width="960" height="540" />Owlchemy Labs' game about transporting cute animals but secretly about smuggling illegal immigrants is now overtly about My Little Pony: Friendship is Magic. Cautious driving brohoof! More »

Posted by Kotaku Oct 01 2012 22:30 GMT
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#edgeofspace Game publishers and developers have spent a great deal of time dreaming up bizarre ways to get people to vote for their games on Steam's crowdsourcing Greenlight program, but this might be the grossest. More »

Posted by Valve Oct 01 2012 17:02 GMT
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Today's Deal: Save 50% off Snuggle Truck!

Plus, check out the new Brony Mode update! Rev up your truck and hold onto your horses as you transport eight new marshmallow sweet and oh-so-cute ponies in the over-the-top physics based game. Tilt your truck, catch baby dragons, and rocket your way with all of the magic and glitter you can muster to get those ponies to da zoo in over 20,000 levels!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Video
Posted by Joystiq Oct 01 2012 02:00 GMT
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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Dreampainters talks ancient Italian legend, modern murder and the beauty of point-and-click adventure games with its new PC release, Anna. What's your game called and what's it about?

The game is called Anna and is a point-and-click graphic adventure about a "sort of haunted" sawmill.

What inspired you to make Anna?

The main inspiration came from a real-life old sawmill in Valle D'Aosta, an all-mountain region in Italy (to be very precise, in Val D'Ayas). It is an ancient and beautiful place, with some legends about ghosts and hauting around it. We mixed all this with a set of local legends and personal stuff. This game is actually a true homage to Val D'Ayas and its heritage.

Posted by Valve Sep 30 2012 17:05 GMT
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In celebration of the new Steam Workshop for Total War: Shogun 2, save 25% off the entire Total War Franchise and even bigger saving on select Total War titles each day, now through October 1st at 10am Pacific Time.

Today only, save 75% off Total War: SHOGUN 2 and Fall of the Samurai. Owners of either of these titles will also receive the Shogun Veil in Team Fortress 2 and the Shogun Helmet in Spiral Knights.

Check out the Total War Master Collection for even bigger savings and a collection of Total War inspired items to use in Team Fortress 2 and Spiral Knights!

Total War: Shogun 2 Workshop
A thousand battles, a thousand victories, but are they yours?
Create, discover and download historical battle scenarios, multiplayer maps and the most popular and accomplished mods. Or try out Total War TEd editor to create and upload your own.

The "best Total War yet" just got better. Today The Creative Assembly has launched the Total War™: SHOGUN 2 Assembly Kit; a suite of tools that enables ground-up modification of the entire Total War™: SHOGUN 2 product family. This release also includes an update to TEd (the existing Battle Map Editor), which enables Steam Workshop integration and the ability to create scripted single-player historical battles. A sample historical battle, custom-built by The Creative Assembly, is available now on Steam to give new modders a convenient starting point.

Total War Weekend ends Monday at 10am Pacific.

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