Steam Message Board older than one year ago

Sign-in to post

Posted by Valve Jan 27 2013 18:05 GMT
- Like?
Today's Deal: Save 75% on Orcs Must Die!!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Jan 27 2013 00:00 GMT
- Like?
Day 3 of the Square-Enix Publisher Weekend has begun! The Daily Deal for today is Hitman Absolution at *66% off! Be sure to check back each day for new deals.

During the weekend, titles in the Square-Enix catalog are on sale for 50%. In addition, pre-purchase the new Tomb-Raider and receive 25% off of the Square-Enix Hit Collection!

*Hitman Absolution discount does not apply to all territories

capsule_lg_generic.png?t=1359141749

Posted by Joystiq Jan 26 2013 23:00 GMT
- Like?

No Time to Explain recently landed on Steam after its successful Kickstarter campaign and collective nod from the community in Steam's Greenlight program. What's more, developer tinyBuild Games knocked the price of the game down by 25 percent to $7.49 in a special promotion that ends February 1.

Check out the announcement trailer for the game above, and read up on our recent Joystiq Indie Pitch if you're in the dark on the game. After all, there's no time to... elaborate on it here.

Posted by Valve Jan 26 2013 18:05 GMT
- Like?
Today's Deal: Save 50% on The Elder Scrolls V: Skyrim !

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Jan 26 2013 02:15 GMT
- Like?
The Elder Scrolls V: Skyrim - Dragonborn is Now Available for Pre-Purchase on Steam!

With this official add-on for The Elder Scrolls V: Skyrim, journey off the coast of Morrowind, to the island of Solstheim. Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary the first Dragonborn.

capsule_467x181.jpg

Posted by Valve Jan 26 2013 00:02 GMT
- Like?
Day 2 of the Square-Enix Publisher Weekend has begun! The Daily Deal for today is Deus Ex: Human Revolution at 75% off! Be sure to check back each day for new deals.

During the weekend, titles in the *Square-Enix catalog are on sale for 50%. In addition, pre-purchase the new Tomb-Raider and receive 25% off of the Square-Enix Hit Collection!

Hitman Absolution is 33% off (discount does not apply to all territories)

capsule_lg_generic.png?t=1359141749

Posted by Valve Jan 25 2013 22:18 GMT
- Like?
- Updated the icons for the new Warlock and Lone Druid sets.
- Fixed units not pathing around invisible enemies.
- Fixed stolen Berserker's Rage not restoring the original attack type on death.
- Fixed for LP mode not limiting 40 heroes.
- Fixed Battle Trance affecting units like Spirit Bear.

Posted by Valve Jan 25 2013 20:29 GMT
- Like?
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Fixed a server crash caused by spawning npc_zombie entities in the map

Posted by Valve Jan 25 2013 18:04 GMT
- Like?
Construct 2 is Now Available on Steam for Free! Upgrade to the Personal or Business Editions for 15% off!*

Join the Game Making Revolution!

Construct 2 redefines game making and allows everyone to make their own games - no programming required. Construct 2's intuitive editor makes it straightforward to bring your ideas to life. Share and publish your games on the web and a wide range of devices.

*Offer ends February 1st at 10AM Pacific Timecapsule_467x181.jpg

Posted by Valve Jan 25 2013 18:00 GMT
- Like?
Today's Deal: Save 66% on I Am Alive!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Jan 25 2013 17:50 GMT
- Like?
Medieval Horror, all new content for Painkiller Hell & Damnation is Now Available on Steam!

The Medieval Horror Multiplayer pack, or simply PKHDMHMPP for those who are into abbreviations adds in content for Survival mode, new skins, a new gun, and new Multiplayer Maps!

capsule_467x181.jpg

Posted by Valve Jan 25 2013 12:37 GMT
- Like?
2013-01-25: v1.091
-----------------------

- Fixed a bug preventing some people from building new trade posts
- Fixed some instability issues on the Mac and Linux versions
- Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
- Blocked "Offer Vassalization" for one Merchant Republic vs another
- Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
- The Patricians in newly formed merchant republics now get some starting money
- Homosexual characters no longer get the ambition to get married
- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines
- Doubled the effect of Prestige on Patrician Respect for Doge elections
- Tutorial: Fixed a crash in Realm View
- Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war
- Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over
- Made Ultimogeniture possible for anyone to take, should they be so inclined
- Added the Barony of Altenburg to Meissen
- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg
- Fixed some issues with sound freezes
- Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent
- Fixed missing description for Trade Post garrison building
- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
- The correct event picture is now shown when Aztecs sacrifice prisoners
- Fixed flag issues for players who don't own Sunset Invasion
- Fixed issues with the Romeo & Juliet event chain
- Added cooldown before the Seize Trade Post plot can be used on the same character again
- Republic random trade events are now slightly less likely to occur
- Lowered the cost and buildtimes of all Family Palace buildings
- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
- Fixed a bug where your children in foreign courts would not accept being educated by you
- Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc
- Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege
- The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family
- Fixed bug making Republic capitals immune to some CBs, like Holy War
- Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse
- Fixed a bug where the educate child menu would be unavailable in foreign courts
- Fixed a bug where children abroad would not show up in the education menu
- Muslims can now never marry matrilineally under any circumstances
- Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor
- Fixed a bug where a deposed ruler would die on the next day
- The Ecumenical Patriarch's pentarchy will now function correctly
- Pentarchs defined in history files for non-titular titles will now always override Autocephaly
- Titular realms will now use their capital when determing religious head for religions with Autocephaly
- Army AI: Fixed an issue with stupid long range land movement
- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken
- Gaining a title you are fabricating a claim on via plot will now abort the plot
- The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies
- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.
- Made it more likely that the Mongol Hordes convert to Islam
- Faction View: The Faction labels are no longer capitalized
- Fixed bug with early holders of Family Palace holdings not showing up in the history
- Increased the random factor in doge elections
- Marcella Ziani now has the correct gender
- No longer possible for close relatives to become a married character's mistress
- AI Patricians are now far more likely to upgrade their Family Palaces
- Multiple assassination events should no longer appear when plotting to kill someone
- The province of Ar'Ar has been renamed to Shaka
- When transfering a vassal, the selected vassal will now be shown on the map
- Can no longer ask to join wars against a ruler who is imprisoning you
- You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies
- Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions
- Duplicate independence factions gained from conquering or inheriting titles will now be disbanded
- Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible
- Fixed a bug where the add_spouse command would have undesirable results for Muslims
- Improved Jihad notification event to include the religion and portrait of the Caliph
- Fixed a bug with Tanistry that could cause Game Over
- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy
- Fixed a bug that was causing characters over 1000 years old not to receive events properly
- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics

capsule_231x87.jpg

Posted by Valve Jan 25 2013 01:54 GMT
- Like?
Day 1 of the Square-Enix Publisher Weekend has kicked off today. The Daily Deal for today is the Tomb Raider Series at 75% off! Be sure to check back each day for new deals.

During the weekend, titles in the *Square-Enix catalog are on sale for 50%. In addition, pre-purchase the new Tomb-Raider and receive 25% off of the Square-Enix Hit Collection!

Hitman Absolution is 33% off (discount does not apply to all territories)

Posted by Valve Jan 25 2013 01:20 GMT
- Like?
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug that was preventing some crashes from being reported
  • Fixed the chat window not accepting characters for some languages

Team Fortress 2
  • Added raw mouse input for the Linux version
  • Fixed missing text in the recipe descriptions for The Rescue Ranger, The Loose Cannon, and The Vaccinator
  • Updated the equip_region setting for The Bootie Time
  • Updated The Menpo to be paintable
  • Updated The Last Straw to be paintable
  • Updated The Digit Divulger with new styles
  • Updated The Rescue Ranger so it can be used as an ingredient when crafting
  • Updated the localization files
  • Updated the Item Import Tool
    • Improved UI layout
    • Added support for facial animations
    • Fixed skins sticking after a different DMX was loaded
    • Added support for LOD testing
    • Hats will automatically add an Unusual attachment point to bip_head

Posted by Valve Jan 25 2013 00:18 GMT
- Like?
- Added Troll Warlord!
- Added All Random to matchmaking!
- Added tournament calendar view to the Watch tab!

GAMEPLAY
- The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit.
- Crystal Maiden: Fixed Freezing Field channeling ending if you get purged.
- Dazzle: Fixed Poison Touch slow and stun applying if BKB was used after it had been applied
- Drow: Fixed Drow Illusions carrying the double bonus from Marksmanship
- Keeper of the Light: Fixed Chakra being castable on magic immune allies.
- Keeper of the Light: Fixed Manta dispelling Mana Leak.
- Lifestealer: Fixed Rage not removing certain buffs that BKB does (Empower, Haste, etc).
- Medusa: Fixed Mana Shield happening after Stout/Vanguard damage block rather than before.
- Meepo: Fixed Poof considering dead illusions as valid destinations.
- Morphling: Fixed Replicate dying if Morphling dies with Aegis.
- Timbersaw: Fixed Whirling Death sometimes taking too long to cast when used with Timber Chain.
- Timbersaw: Fixed Chakram cast time behavior
- Visage: Fixed Attack and Defense type on level 3 Familiars
- Warlock: Fixed Aghanim Warlock Golems not doing enough damage
- Fixed MKB dealing bonus damage to towers.
- Fixed ground courier being able to block lanes and surround Roshan.
- Fixed being able to lifesteal more life than the target has.
- Fixed Diffusal Blade cooldown being 12 seconds instead of 8

UI
- Added Practice vs Bots option in the Play menu.
- Added a privacy setting in the UI so that players can specify whether they want to allow external 3rd party websites to be able to access their match history (defaulted to private).
- Least Played mode now eliminates each players' top 40 played heroes, up from 20.
- Added completion cost to shop item tooltips, displayed if the player has one or more components.
- Added tooltips to the shop category buttons.
- Fixed the Repick option disappearing too soon
- Fixed bug where buffs would sometimes display an incorrect duration sweep.
- Bringing up the combat log will now hide the killcam.
- Fixed bug where sometimes spectators would, when inspecting a player, not see thier cosmetic items.
- Fixed bug where Dota 2 would not track changes in the Windows default audio device.
- When spectating a game in directed, hero chase, or player view, the mouse will no longer be locked to the window

STORE
- Added new item sets for Lone Druid and Necrolyte.

BOTS
- Added Necrolyte bot.
- Added Witch Doctor bot.
- Sven will no longer War Cry when doing a casual retreat.
- Fixed Viper bot not harassing with his unique attack modifier.
- Fixed bug in Sandstorm avoidance that always made bots maximalliy avoid it.
- Adjusted the values so that bots are more willing to tanking creeps at high health/tankability ratings.
- Bots now take into account cleaving when determining what neutral camps they're willing to farm.
- Death Prophet bot will now use Carrion Swarm more when laning.
- Fixed bug that would cause bots to fountain-dive sometimes.

WORKSHOP
- Added a "Show Low-Res Model" checkbox that toggles between showing the low & high resolution LODs for imported models when in Loadout camera view.
- Now automatically switches to showing low-res models in the Day/Night camera views, and high-res models in the Portrait camera view (since that's how they're used by the game)
- Fixed "Other" submission type displaying a "failed to find content file" when submitting.
- Fixed Preview not resetting background properly when moving from Portrait to Day/Night view.
- Fixed Preview losing hero rotation when going to and from Portrait view.
- Fixed a case where the Add Wearable slot buttons didn't work for some slots on some heroes (like Sven)

Posted by Valve Jan 25 2013 00:02 GMT
- Like?
Ace Combat Assault Horizon - Enhanced Edition is Now Available on Steam.

Developed by the Project Aces team, ACE COMBAT™ ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast in-your-face.

capsule_467x181.jpg

Posted by Joystiq Jan 24 2013 22:30 GMT
- Like?
Akaneiro: Demon Hunters, the latest game from American McGee and Spicy Horse, is now scheduled to launch on January 31, one week after the original release date of January 25. This is for the Kongregate launch; the Steam launch will take a little while longer, expected to hit some time around February 28.

Spicy Horse originally intended Akaneiro to launch on Steam today, January 24, but only if it was approved in Greenlight's January round, which it was. Akaneiro has nine days left of its Kickstarter campaign and needs $95,000 to reach its goal and polish off the game.

"For Steam, integration and testing are taking longer than anticipated," McGee writes in a Kickstarter update. "We could be ready for launch by 7th of February, but because Chinese New Year starts on the 9th, we're forced to delay until the end of the month, meaning launch on or around the 28th of February. We're being extra cautious about launch timing to ensure a balanced and bug-free experience."

Posted by Joystiq Jan 24 2013 22:00 GMT
- Like?
The Hotline Miami soundtrack is now available for download from Steam. The thumping, buzzing soundtrack is one of the best parts of the game, and can now be had for $10. The soundtrack is also still available to stream in its entirety via SoundCloud.

And, in case you didn't pick up Hotline Miami the last time it was on sale for $5, or the time before that, or the time before that, Steam has once again halved the price of the hyper-violent, pixelated indie. The sale ends on Monday at 10am PT.

Posted by Valve Jan 24 2013 18:06 GMT
- Like?
Play Chivalry: Medieval Warfare for FREE until Sunday at 1PM Pacific Time. You can also purchase Chivalry: Medieval Warfare at 50% off during this time.

If you already have Steam installed, click here to install or play Chivalry. If you don't have Steam, you can download it here.

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval FPS (Slasher with a Multi-player online focus)

Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

capsule_467x181.jpg

Posted by Valve Jan 24 2013 18:05 GMT
- Like?
Save 50% on Hotline Miami as part of this week's Weekend Deal*!

Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence.

*Offer ends Monday at 10AM Pacific Timecapsule_467x181.jpg

Posted by Valve Jan 24 2013 18:00 GMT
- Like?
Today's Deal: Save 50% on Ace of Spades!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Jan 24 2013 09:02 GMT
- Like?
Hello everybody,

Towns v9 is almost ready! We are on the testing phase and we hope that it won't take more than a week to get released.

This build won't be as big as other ones content wise, but we think that it deserves the release mostly because the new savegame feature and the performance improvement on bigger towns.


Let us explain the major features.

- Savegames
- From now on all the new builds will be savegame compatible with v9.
- Now you can manage multiple saves per map.
- WARNING: Towns v9 BREAKS the compatibility with older savegames. You won't be able to load v8a games on v9.

- Performance
- Big improvement on the performance, now the lag peaks will be unnoticeable on bigger towns.
- Improvement in the memory management of the game.

- Keybindings
- Now you will be able to configure the shortcuts.
- Added shortcuts to the bottom menu.

- Gameplay
- Farm animals now need food to stay alive.
- Military items now have a small chance to have prefix/suffix when manufactured by townies.
- Flour is now managed from the production panel.

- Graphics
- New isometric graphics for the froggies and yetis.
- New graphic for the new mill item.


Towns v9 also fix some v8a bugs, you can see the complete log here:
http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420

Thank you for your patience and support.

Kind regards
SMP team

capsule_231x87.jpg

YouTube
Posted by Kotaku Jan 24 2013 05:30 GMT
- Like?
#steam To be clear, for those who make decisions based solely on video thumbnails Instagram is not coming to Steam. But boy, it'd be pretty funny if it did. More »

Posted by Valve Jan 24 2013 02:32 GMT
- Like?
- Fixed Workshop add-ons not mounting correctly on the Mac

Posted by Valve Jan 23 2013 18:21 GMT
- Like?
Defense Grid: Containment DLC, all new content for Defense Grid: The Awakening is Now Available on Steam!

Defense Grid: Containment is the all-new expansion to the award-winning tower defense game: Defense Grid: The Awakening. The Containment DLC provides players with many hours of new content including 8 new maps, a new story, two new characters (voiced by Fireflys Alan Tudyk and E.R.s Ming-Na Wen), and 32 new challenge modes. Containments story line picks up right where The Awakening left off, and leads the player on a new adventure that opens up exciting future possibilities as well.

Defense Grid: The Awakening is also releasing 4 new maps designed and chosen by community backers for free! The new maps can be accessed by registering your email from the Community Level Campaign in Defense Grid: The Awakening.

To celebrate the launch of the Containment DLC and Community Levels DLC, Defense Grid: The Awakening is 50% off and all previous DLC is 25% off!*

*Offer ends January 30th at 10AM Pacific Timecapsule_467x181.jpg
capsule_467x181.jpg

Posted by Valve Jan 23 2013 18:00 GMT
- Like?
Today's Deal: Save 66% on Chaos on Deponia!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Joystiq Jan 23 2013 01:00 GMT
- Like?
If you've been hanging around the gates of Dungeonland waiting for the park to open today, you should probably just go home and come back in a week - actually, do exactly that. Dungeonland has had its launch postponed exactly one week to Tuesday, January 29.

"As we continue our quest to ensure game experiences on day one are as pleasant as possible, we're making a few last minute updates before releasing the game to the masses," the blog post over on the official site explains. Dungeonland will be available on Steam and other popular digital distribution platforms for $9.99 on January 29 - actual physical volcano lair and army of henchmen not included.

[Thanks, Matthew]

Posted by Valve Jan 23 2013 00:18 GMT
- Like?
Source Filmmaker version 0.9.6.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Animationset Editor:
  • added reordering selected animationsets in the animationset editor via drag and drop
  • added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
  • added model/particle/camera/light icons to the animationset editor
  • added visible and selectable columns to animationset editor control tree
  • fixed body group menu in animationset editor to set body groups correctly (and by name!)
  • added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
  • fixed multi-second hang when selecting animationsets with lots of controls
  • fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
  • added copy/paste of animationsets with rigs and locks (although locks are removed in the process)

Timeline:
  • off-frame film clip detection now more strict
  • film clip operations should now force all modified film clips to be on frame boundaries
  • fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
  • extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown

Graph Editor:
  • locking transform controls now properly updates curves in graph editor
  • improved speed of creating keys
  • undo now preserves tangent types

Motion Editor:
  • paste samples now matches controls between different models if no model matches were found
  • paste samples now matches based only on control type if only one control is selected

Viewport:
  • fixed translation in motion editor when control's orientation (only) is locked to another control
  • camera manipulation now switches to the work camera if theres no shot camera, instead of showing a warning dialog

Element Viewer:
  • fixed intermittent problem where tree items would be replaced with other unrelated tree items
  • fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list

Script Editor:
  • script editor UI improvements
  • fixed script interface to return time selection in correct time frame

Misc:
  • added hint to nvidia driver to use dedicated graphics card in an optimus configuration
  • rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
  • fixed sound picker to list mp3s
  • fixed a variety of crashes
  • added plugins for Maya 2013 and removed plugins for Maya 2011

Posted by Valve Jan 22 2013 21:11 GMT
- Like?
Stardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more.

Balance

Reduced Wealthy from +800 Gildar to +500 Gildar

Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana

Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city

Increased the default players on small, medium and large maps slightly

Increased the labor costs of bows and ranged staves

Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common

Increased the amount of resources spawned

Monsters still raze city but it no longer salts the land

Twilight Honey now provides a faction wide -2% to unrest

Gold deposits are more common but produce less gildar

Grain provies 25 food instead of 20 by default

Modified rarity of different world resources and their availability to have more variety

Goodie huts are slightly more common

Shards are slightly rarer

Default turn limit reduced to 800 (from 1000)

Blizzard can be cast in an area will hit your units (and it will damage them)

Pioneers cost 30 population when trained



Fixes

Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used

Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge

Fixed an issue keeping the Growth potion from increasing blunt damage

Fixed an issue where the Paragon spell could be cast indefinitly

Fixed an issue where units will now exit cities in the best way to reach their specified destination

Fixed crashes


AI

AI more intelligent about when and what it builds in its cities

AI evaluates whether it should be training archers/catapults/mounted units more effectively

Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)

AI more aggressive about getting to goodie huts



UI

Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns

Reduced ground cover on terrain with the exception of deserts

Added an icon to all the Refined techs to indicate that they can be researched multiple times

Fixed lots of typos

Resource tooltip no longer lists the tech requirement if the player already has the tech

Removed references to techs unlocking quests in the tech descriptions

capsule_467x181.jpg

Posted by Valve Jan 22 2013 18:30 GMT
- Like?
New content is available for Borderlands 2 on Steam. Enhance your Vault-hunting experience with a fresh new style! There are 15 new heads and skins sets available.

capsule_467x181.jpg