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Posted by Joystiq Feb 24 2013 02:00 GMT
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The latest Indie Royale bundle went live earlier this week, and includes five games at the dynamic "pay the minimum" price, currently just under $5. The Chosen Bundle features DLC Quest and Lair of the Evildoer by Going Loud Studios, Hard Reset by Flying Wild Hog, Brog's Vertex Dispenser and Jolly Rover by Brawsome. All games in the bundle are for PC and Mac via Steam and Desura.

By paying at least $8 for the pack of games, players will receive Daniel Capo's chiptune album O.S.T: Original Soundtrack. The Chosen Bundle is available for purchase through Wednesday, February 27.

Posted by Valve Feb 23 2013 18:00 GMT
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Today's Deal: Save 66% on Toy Soldiers!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 22 2013 19:11 GMT
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Age of Conan: Unchained is now on Steam and is Free to Play!

Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian. Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria. Choose between twelve different classes, from Barbarian to Demonologist, and fight your way to riches and glory as you battle creatures straight out of hell or even engage in colossal guild vs. guild warfare!

Additionally, kickstart your journey into Hyboria with the Tortage Survival Pack, a powerful collection of weapons, items, and potions to accelerate your progress!

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Posted by Valve Feb 22 2013 18:34 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed windowed mode under certain window managers for the Linux version
  • Improved performance for the Linux version

Team Fortress 2
  • Added new promo items
  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder
  • Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine
  • Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets
  • Fixed giant robots sometimes getting stuck in Mann Vs. Machine
  • Fixed a problem where traders that send in-game trade requests would receive the error message "The other player is currently busy trading with someone else" when the problem was actually related to Steam Guard settings

Posted by Valve Feb 22 2013 18:03 GMT
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The Bridge is Now Available on Steam!

The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

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Posted by Valve Feb 22 2013 18:03 GMT
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Sang-Froid - Tales of Werewolves is Now Available for Pre-Purchase on Steam and is 10% off and includes access to the beta!

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

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Posted by Valve Feb 22 2013 18:00 GMT
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Today's Deal: Save 66% on Guns of Icarus Online!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 22 2013 17:09 GMT
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Kentucky Route Zero is Now Available on Steam and is 10% off*!

This game was picked with help from the Steam Community. To vote for other games youd like to see made available on Steam, please visit Steam Greenlight.

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Developed by Cardboard Computer (Jake Elliot and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers. The game is split into five acts, of which the first is available now. Taken as a whole, the Kentucky Route Zero is roughly the length of a summer night. Act I is available now. Act II will be released around April 2013, and the remaining three acts over the rest of the year.

*Offer ends March 1st at 10AM Pacific time.

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Posted by Valve Feb 22 2013 10:17 GMT
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The Clock Strikes Meat Night, all new content for Painkiller Hell & Damnation is now available on Steam!

When the clock strikes midnight, its meat night in Daniels hemisphere. Although the edibility of demon flesh still has to be explored for the bigger part of mankind, Daniel knows that one already. Join Daniel in his newest adventure of carnival carnage with new enemies, weapons, and maps!

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Posted by Joystiq Feb 22 2013 03:30 GMT
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Call of Duty: Black Ops 2 is free-to-play this weekend on Steam and it's on sale for 33 percent off, $40 for the standard game and $54 for the Digital Deluxe edition. The sale runs through Monday, February 25, and the free weekend ends on Sunday, February 24 at 1 p.m. PT.

The Digital Deluxe Edition includes the Nuketown Zombies and Nuketown 2025 bonus maps, weapon camo skin, two player card backgrounds, the game's official soundtrack and a download of Call of Duty World at War. It's a war-torn weekend, with another massive shooting game available for free on Steam over the next few days: Gratuitous Space Battles.

Posted by Joystiq Feb 22 2013 01:30 GMT
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Gratuitous Space Battles is pretty much precisely what it says - massive, interstellar dogfighting for basically no reason, aside from the fact that it's fun. Give it a go for free this weekend on Steam for PC and Mac, now through Sunday, February 24 at 1 p.m. PT.

If you discover that space-based wars are your thing, Gratuitous Space Battles is 75 percent off through February 25. That's $3.75 for just the game or $4.75 for the Complete Pack, which includes a heap of DLC.

Gratuitous Space Battles developer Chris Harris describes his game as a "hands-off battle simulator for giant space fleets," and he says the gameplay embraces a chaotic lack of control found in real-life military operations. Whether on the ground or among the stars, we imagine it is indeed difficult to strategize with people shooting at you.

Posted by Valve Feb 21 2013 23:33 GMT
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- Added In-game Guides and Hero Builds!
- Players can now be a member of multiple teams.

GAMEPLAY
- Fixed backswing behavior on some of Invoker's skills
- Fixed Last Word being dispelled by Purge/Cyclone/etc
- Fixed Last Word interrupting channeling spells if the initial duration ends during the channel
- Enabled Medusa in Captain's Mode tournament version
- Fixed Healing Ward not preserving its hotkey when leveled up.
UI
- Added right click menu to the combat log with "Copy to clipboard" option.
- Added option to render the Co-Broadcaster's camera. Use dota_minimap_draw_cocaster_camera 0 to disable.
- Added new right click option to backpack items to equip the entire set the item belongs to.

MISC
- Added a large number of items to the random loot drop lists.

BOTS
- Adjusted hero roles of Windrunner (fewer last hits) and Meepo (more last hits).
- Made Death Prophet bot more likely to use Crypt Swarm in teamfights.
- Made Necrolyte bot a bit more hesitant about using Death Pulse when laning.
- Fixed bots dropping thousands of TP scrolls at the side shops.
- Practice with Bots difficulty and team settings are now saved.

Posted by Valve Feb 21 2013 20:31 GMT
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Official 1.002

(Released February 19th, 2013)


  • Fixed a bug in the prior version where mouse aiming was on by default.
    • Thanks to Varone for reporting.
  • Updated the crates room to include text telling you that you can enable mouse aiming in the settings menu. Updated the controls display at the start of the game and the armory with the same.
Official 1.001 Mouse Aiming For Those Who Stood And Fought

(Released February 19th, 2013)


  • All players whose names appear on this page have had their names added to the credits of the game.:)
    • A HUGE thank you to each and every one of you. You are a big reason the game is what it is today.
  • Fixed a bug that could occasionally cause exceptions to be thrown when first generating the interior of a new building.
    • Thanks to windgen, Vatticson, and Mick for reporting.
  • Previously, there was a bug where the "enter NPC movement mode" keybind could work in side view, causing a warning message to pop up.
    • Thanks to Mick and Penumbra for reporting.
  • Fixed a minor graphical issue where "molten lava damage" was reporting damage 100x higher than was actually being done to you.

Mouse Aiming Option Added To Settings


  • An option has now been provided in the settings menu for "Enable Mouse Aiming."
    • This lets players who find keyboard or gamepad controls to be repugnant to experience the game in some manner. Our view is that this manner is sub-par and watered-down, but we've finally started looking at this as more of an accessibility mode. It's not ideal, but it allows a certain demographic to play who is otherwise unable/unwilling to do so.
  • There is also a corresponding default keybinding set that has been added, which gives you WASD + mouse controls when used in tandem with the above option. Or you can set your own.

Posted by Kotaku Feb 21 2013 18:45 GMT
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#legendofgrimrock Petri Häkkinen, co-founder of Almost Human Games confirmed in a blog post earlier today, that Legend Of Grimrock, the dungeon crawler game that Mike Fahey loved so much is getting a sequel. More »

Posted by Valve Feb 21 2013 18:30 GMT
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Train Simulator 2013 brings to Steam a new standalone route for train enthusiasts to enjoy. London-Faversham High Speed brings together the exhilaration of high speed trains with the more serene classic third rail lines of Kent all in one route, complete with the streamlined Southeastern Class 395.

Departing London St Pancras, the route for Train Simulator passes under the City with Class 395s reaching speeds of 140mph before stopping at Stratford International on the edge of the London 2012 Olympic Park. Speeding through the Essex countryside and under the River Thames, high speed services stop at Ebbsfleet International Station, where power switches from overhead electrification to third rail pick-up. From here, Class 395s cross onto the classic Kent lines, pausing at stations including Gravesend, Rochester and Sittingbourne, before terminating at Faversham.

London-Faversham High Speed is an accurate depiction of a fantastic modern image UK route with stunning scenery through the Kent countryside. It features accurate depictions of London St Pancras Station, Ebbsfleet International Station, Rochester Castle and Cathedral, and the QEII Bridge at Dartford, and many hours of enjoyable and challenging driving.

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Posted by Joystiq Feb 21 2013 17:45 GMT
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Getting your DayZ on just got a little bit easier, as the popular zombie mod for Arma 2 is now available directly through Steam, making installation much easier. So long as you have Arma 2: Combine Operations installed, you can install the mod from within Steam itself, without the need for an extra program like DayZ Commander or the official installer.

Be warned, the simple install will be the last part of DayZ that you will ever be able to consider "easy."

[Thanks, Chris]

Posted by Valve Feb 21 2013 18:00 GMT
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Today's Deal: Save 75% on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 21 2013 18:00 GMT
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Play Gratuitous Space Battles for FREE until Sunday at 1PM Pacific Time. You can also purchase Gratuitous Space Battles at 75% off during this time.

If you already have Steam installed, click here to install or play Gratuitous Space Battles. If you don't have Steam, you can download it here.

Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.

Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.

GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.

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Posted by Valve Feb 21 2013 16:40 GMT
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The BioShock Infinite - Season Pass is Now Available on Steam!

More Stories, More Weapons, More Characters. Extend the narrative and adventure with the BioShock Infinite Season Pass.

Get three add-ons for the price of two, plus an instant bonus on Day 1 with The Early Bird Special Pack, only available to Season Pass holders.

The Instant Day 1 bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.

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Posted by Valve Feb 21 2013 16:37 GMT
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Contents
- New Trailer out, now!!
- New maps:
-- Battle on the Dunes 3v3 Deathmatch
-- Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
-- Canyon Ambush 3v3 Deathmatch
-- Northern Fjords 3v3 Deathmatch
- New hats in the store

Features
- First release on Linux! (Awaiting steam for store integration to go live in store)
-- Known issues: black patches on some ships at some angles, antialiasing does not yet work
-- this build, while stable, is primarily intended to collect feedback from the community


- Added automatic AFK detection: kicks players from a match after 2 minutes with no input
- Added a Go AFK button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)
- Added effects to indicate buffed and fireproofed components
- Practice: added hotkeys to toggle AI on/off, damage your ship, and light your ship on fire
-- You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)
- Tutorial text is much more detailed and context-sensitive, including explanation of various tools
- Gun tooltip UI in ship customization changed to a more graphical design for clarity
- Guns now gradually lose functionality as they are damaged (like engines and the balloon)
-- Time between shots and time to reload increases linearly with damage, up to 150% normal
-- Rotation speed decreases linearly with damage

Map Changes
- New spawn logic to combat spawn camping. Please report any issues with screenshots of the map screen and the map you were playing to feedback@musegames.com
- Adjusted spawn points to support new logic
- Reduced Scrap on the Dunes point limit to 800

Balance
- Changes to fire and fire-related equipment:
-- Maximum fire charge count increased to 20 (from 16)
-- 8 charges required to disable guns (guns will glow red when 8 charges are reached)
-- Fires deal base 8 damage per second; each charge deals an additional 2 fire damage per second
-- Fire damage multiplier against mechanical parts reduced to 0.25 (from 0.8)
-- Fire damage multiplier against armor increase to 0.5 (from 0.4)
-- Chemical Spray: extinguish power 2, makes component immune to additional charges for 12 seconds, causes 6 seconds of repair cooldown
-- Fire Extinguisher: Extinguishes all charges, causes 10 seconds of repair cooldown
-- Reminder: Fire-fighting tools bypass repair cooldown to extinguish fires but do not cancel them
-- Banshee Rocket has 12% chance to apply 3 charges on direct hit, 30% change to apply 1 on AoE as well
-- Dragon Tongue has 13% chance to apply 1 charge per particle (13 particles per second)
-- Incendiary Rounds adds a separate 10% chance to apply 1 charge on hit to all weapons.

- Typhon Flak Cannon:
-- Arming time of 1 second; does not apply area damage until ~240m
-- Damage is split evenly between direct and area (so it will deal half damage under arming distance)

- Mercury Field Gun
-- Decreased piercing damage (from 100 to 75)
-- Increased projectile drop (from 12 to 15 m/s^2)

- Hellhound Heavy Twin Carronade
-- Increased spread (from 2.5 degrees to 6)

- Banshee Rocket Carousel
-- Increased direct and area damage (from 15/20 to 20/25)
-- Added chance to cause fires (12% chance of 3 charges on direct hit, 30% chance of 1 charge on area hit)
-- Decreased spread (from 5 degrees to 3)
-- Reduced burst area radius (from 14 to 8)

- Dragon Tongue Light Flamethrower
-- Increased damage per particle (from 3 to 4)
-- Reduced chance to add fire charge per particle (from 25% to 13%)

- Artemis Light Rocket Launcher
-- Decreased area radius from 4 to 3
-- Decreased direct damage from 80 to 60
-- Increased area damage from 70 to 120

- Other skills:
-- Tar Barrel clouds slightly larger (by about 30%)
-- Lochnagar Shot: rate of fire reduction change to -25% (from -15%), spread reduction increased to -100% (from -90%), rotation speed penalty increased to -100% (from -95%)
-- Lesmok Rounds: rotation speed penalty changed to -40% (from -30%)
-- Doubled the number of hits required to rebuild guns and engines

- Squid received small boost to armor, from 200 to 220 (Charged Rounds + Field Gun now requires 2 shots to destroy full Squid armor)

- Other damage type changes:
-- Explosive damage multiplier against armor reduced to 0.3 (from 0.5)
-- Flechette damage multiplier against armor increased to 0.5 (from 0.2)
-- Flechette damage multiplier against hull health decreased to 0.2 (from 0.3)

- Reduced damage dealt by sandstorms (from 7 to 5 shatter damage per second)


Fixes and Optimization
- Fixed a small difference in vertical positioning of gun interaction boxes between client and server (previously you could get kicked off the gun unexpectedly in edge cases)
- Projectiles that detonate due to damage no longer cause friendly fire.
- Spectators: Opening the menu in spectator mode no longer resets your position
- Spectators: Fixed interest management issue that could cause guns or engines to disappear from ships near the edge of the map or in cloud cover.
- Optimized most level and ship assets to reduce vert count, texture size, and draw count where possible. Should improve frame rate, particularly on low-end machines.


Player
- Call for video submission! Show off how and why you fly in a 2 min short video, and add another 2 minutes of you and your crew in game. All for a chance to win a one-of-a-kind Guns of Icarus Online bullet USB.
http://gunsoficarus.com/community/blog/we-want-to-hear-from-you/

- Facebook and Steam like drive still going on. We are 500 away from 2000 recommends on Steam, and a bit over 2,500 likes on facebook, so plenty of chances to win stuff still. Give us a like and help us spread the word!

- Inaugural the Cogs league open for sign ups!
http://gunsoficarus.com/community/forumarchive/discussion/1202/guns-of-icarus-league-official-sign-up#Item_3


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Posted by Valve Feb 21 2013 10:05 GMT
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The DayZ mod for Arma II: Combined Operations is now available on Steam!

Join the scores of desperate survivors in the free award-winning and massively popular persistent multiplayer mod for Arma 2: Combined Operations!
Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. However the infected are not your only threat. You will be forced to fight for your life against other survivors, over rare necessities like food and water, in your constant battle to survive in this wicked world.

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Posted by Valve Feb 20 2013 21:36 GMT
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Shank 2 is now available on Mac and Linux ans is now 50% off*!

With those closest to him under attack, Shank is once again forced on the offensive. Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weaponry and moves to use in order to protect those close to him. The original game set a new standard for its visual style and Shank 2 raises the bar. Shank 2 expands on the original games amazing combat system to redefine the 2D side-scrolling brawler.

*Offer valid until February 27th at 10AM Pacific time

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Posted by Valve Feb 20 2013 20:33 GMT
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DmC Devil May Cry: Weapon Bundle and DmC Devil May Cry: Bloody Palace Mode, all new content for DmC Devil May Cry is Now Available on Steam!

The DmC Devil May Cry: Weapon Bundle pack contains all 3 Weapons Packs:

- The Golden Weapons Pack and character perk. Transform Dantes shotgun, scythe and axe into brutal, solid gold instruments of death! Youll also receive access to the item finder - helping you hunt down hidden items like: The Argent Keys, Argent Doors and Lost Souls.

-The Bone Weapons Pack and character perk. Transform Dantes shotgun, scythe and axe into precision crafted bone and strike fear into the hearts of the demon world! Youll also receive access to the orb harvester allowing you to collect hoards of extra red orbs to upgrade your weapons and combos, as well as purchase items.

-The Samurai Weapons Pack and character perk. Transform Dantes shotgun, scythe and axe into Samurai devastators! Youll also get 3 free upgrade points to instantly upgrade weapons, combos or purchase items from the beginning of the game.

DmC Devil May Cry: Bloody Palace Mode is a new game mode that allows you to take on wave after wave of increasingly difficult enemies and hone your skills as the ultimate demon hunter!


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Posted by Valve Feb 20 2013 18:03 GMT
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Zombie Driver HD Apocalypse Pack, all new content for Zombie Driver HD is Now Available on Steam and is 30% off and Zombie Driver HD is 50% off!*

The pack includes a monster truck named Chaos 126p and an armored truck named Auroch, drivable in all game modes. The military base arena is a bonus addition to the Slaughter mode map arsenal.

Zombie Driver HD is an insane mix of cars, speed, explosions, blood and zombies! Fight through an epic narrative campaign or test yourself in the Slaughter and Blood Race modes. Engage huge bosses, save survivors, drive crazy vehicles such as a bulldozer, fire truck or even a tank and smash everything in your way. Take part in the Blood Race tournament - chase other cars and take them down without mercy on brutal racing tracks. Jump into the Slaughter mode and survive as long as possible on specially crafted arenas.

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Posted by Valve Feb 20 2013 18:00 GMT
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Today's Deal: Save 50% on GameMaker: Studio!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Feb 20 2013 17:37 GMT
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------------------------------------------------------------------------------------------------------
IMPIRE CHANGELOG
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Version 1.0.1.2 20/02/2013
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Fixes:
- Ch.1 Act 1: Fix camera out of bounds when placing kitchen.
- Ch.1 Act 3: Gate not opening and crash during boss fight, and end of scenario
- Ch.1 Act 4: Skulls Side quest and Golden keys side quests now work properly
- Ch.4 Act 5: Resources will be gained provided you have access to the stockroom.
- Fixes in stability. No more game crash at end of scenario.
- Fixed Giving orders to units during combat, for both squads and single units.
- There are no more Asserts, and other pop ups, except for unhandled exceptions which CTD and provide a .dmp file.
- Fixed to two musics playing at the same time.
- Fixed gui sliders not going through full range
- Fixed being unable to equip runes.
- Updated German Localisation.
- Misc GUI fixes.
- Fixed Camera out of bound problems, and when squads in world map.

Tweaks:
- Ch.2 Act 1: Coloured fire is replaced by symbols to help the colour blind.
- Mouse Scroll (for camera) delay has been disabled.
For users who use WASD to move camera you can disable the mouse scroll in the options.
We will work to add an option for delay time.
- Aggressiveness is now regained by all units idling, up to 50%.


Known Bugs:
- "Dark Halls": This is an issue with AMD/ATI video cards. Please set SmoothVisionHD to application setting
and the bug should go away.
- Steam Cloud: Save games are local, and game profiles are cloud only.
- Units escaping emprisonment might behave oddly or not move at all
- Multiplayer (co-op campaign and skirmish games), though fully featured, remains in beta-status.
Some surface scratches have to be polished.
- Crashes may occur at the end of or during a skirmish game.
- Skirmish: Capture the Dragon: if Baal is killed at the Gateway while carrying the dragon,
the dragon may not respawn correctly and and thus become unreachable.
- Problems with possible display resolutions. Work is ongoing.
- On some hardware configurations, changing the resolution while in full screen mode,
switchin to full screen, or turning on VSync may cause the screen to go black/flicker
and the game to enter an unresponsive state. It will reset after 15 seconds

Notes:
- The new patch might cause a game crash upon loading a game saved with the previous version. Your campaign progress should not be affected.

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Posted by Valve Feb 20 2013 17:12 GMT
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Sonic & All-Stars Racing Transformed: Metal Sonic Pack, all new content for Sonic & All-Stars Racing Transformed is Now Available on Steam.

This new content includes Metal Sonic, the new Outrun Bay track and stickers for your in-game license.

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Posted by Valve Feb 19 2013 23:39 GMT
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Three new songs are Now Available for Rocksmith

Play "Carry On Wayward Son" by Kansas, "You've Got Another Thing Comin' " by Judas Priest and "Black Betty" by Ram Jam.

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Posted by Valve Feb 19 2013 22:14 GMT
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- Added support for dedicated servers to load addons from the "workshop" subdirectory. Fixes consistency errors when playing workshop campaigns on dedicated servers.

NOTE TO SERVER OPERATORS: To host workshop campaigns on your dedicated server, they should now be placed in the same location as on the client (/left4dead2/addons/workshop/…) Campaigns not downloaded from the workshop can still go in the "addons" directory.

Posted by Valve Feb 19 2013 21:12 GMT
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1.0.60
CHANGES AND ADDITIONS
- The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one
- Add notifications when:
+ A cease fire has been finished
+ A contract has been canceled because of a lack of resource or dust
- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late
- Changed how AI chose battle cards
- Changed title in battle report to lower misunderstanding on damage calculation
- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor
- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)
- Changed defense depending on influence zone:
+ neutral: 30 per population -> 10 per population
+ under enemy: 24 per population -> 5 per population
- Locust point are now progressing depending on the game speed:
+ Slow: x0.5
+ Normal: x1
+ Fast: x2
FOCUS ON MULTIPLAYER FIXES
- Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero
- Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)
- Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync
- Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)
- Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync
- Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier
- Revamped game states to improve the synchronization between players
- Improve simulation calculations sorting to avoid desync when joining on the fly
- Fixed a game state sync condition that caused the game to freeze under certain circumstances
- Fixed a copy/paste mistake in fleet merging
- Added a Hero ID sort in case of Hero Level equality in fleet merging
- Fixed conversion issues
- Fixed updating data simulation
- Fixed initialization of influence zones of home systems
- Fixed latency issues
- Fixed GUI that temporary duplicates/instantiates objects
- Fixed game speed management with game events
- Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly
- Fixed a desync which occurred when leaving the session after hiring all available academy heroes
- Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender
OTHER FIXES
- Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)
- Contracts with a cease fire weren't destroyed after the cease fire end
- Some overlapping and debug texts have been corrected
- Updated description of Legendary Heroes/Micromanagers faction traits according to effect
- Corrected a Path bug on Unique Sower Improvement
- Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions
- Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event
- Systems with an AI attributed to them will have an empty queue
- Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet
- Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

1.0.49
FIXES
- Fixed an issue where the cease fire situation was never-ending.
- Fixed an issue and possible exploit concerning contracts management and cancelation.
- Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.
- Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.
- Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.
- Fixed an issue with the Italian localization where CR were replaced by "_x000D_"
- Fixed some other issues of GUI and localization.
- Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.
- Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.
- Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

1.0.46
CHANGES AND ADDITIONS
- Added some italian localization texts.
- Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
- Small balance of AI in construction of some buildings.
FIXES
- Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
- Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
- Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
- Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
- Fixed some text issues.