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Posted by Valve Mar 26 2013 15:42 GMT
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-New controller code, should work with all controllers now
-New fullscreen code and options
-Any player can now take a Steam screenshot (if the Steam screenshot key is bound the default F12)
-Updated logo
-Optimisations for some users
-New rendering effect
-Tweaked the charge laser
-Added support for Steam overlay
-Fixed a bug with Player 4's wideband laser
-Fixed a bug that caused Peaceful Mode to end with 4 ships dead at the same time
-Fixed a bug where aimlines would show up for ghostships
-Fixed a bug with the reticule type couldn't be changed
-Fixed a bug where the narrator would activate co-op lines in single-player Peaceful Mode
-Fixed a bug where arrow keys couldn't be used to control the Reticule Editor

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Posted by Joystiq Mar 26 2013 15:00 GMT
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Behold Studios' darling mobile meta-RPG Knights of Pen and Paper - where you control the dungeon master and players in a heated session not only control the Dungeon Master, but also all of the players as they embark on traditional roleplaying quests - is getting an upgrade. Knights of Pen and Paper +1 Edition is set to launch on PC, Mac, Linux, iOS and Android platforms in the early summer, published by Paradox Interactive.

Knights of Pen and Paper +1 includes the original mobile hit, replete with new dungeons, monsters and loot. Behold Studios has also added a tavern to switch out characters, so players no longer need to start a new game when they unlock a new character type, an issue in the current version of the mobile game.

Posted by Valve Mar 26 2013 13:03 GMT
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All new multiplayer DLC for Tomb Raider is now available on Steam!

Check out all new skins, weapons, and maps to add to your multiplayer raiding experience!

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Posted by Valve Mar 25 2013 22:24 GMT
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2013-03-25: v1.092
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- Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court
- Family dues are now given only to adult males of your family in your court, and they all receive the same share
- Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1
- Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic
- Patricians no longer confiscate gold from dynasty members that they banish
- Doges can no longer use the Seize Trade Post plot
- Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves
- The Seize Trade Post plot now always costs a small amount of money to implement
- The Holy War CB no longer works against too distant targets
- Sieging will siege back your own holdings first
- Tanistry electors are no longer de jure
- The Windows version is now large address aware
- Fix for crash on multiplayer game start on Windows 8
- Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state
- Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger
- Rewrote large parts of the tutorial to be up-to-date with current features
- Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage
- Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage
- Fixed a crash in court view during observer mode
- When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)
- AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers
- AI now takes into account prestige effects when selecting spouses for themselves and their relatives
- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages
- The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.
- You now get a -5 Diplo penalty for five years if you break a truce
- Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why
- The 'any_neighbor_province' trigger now works for sea zones as well
- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action
- Fixed a bug with the trigger 'is_land'
- The republican CB to seize a whole coastal county is now range dependent
- The republican CB to seize a coastal city now requires the Patrician to have a trade post there already
- Can no longer grant independence to an antipope
- Fixed a bug where de jure status of kingdoms would reset upon loading a save game
- de_jure_liege="---" now works properly in history files
- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua
- Can now only ask to embargo republics with trade posts in target ruler's realm
- AI: Less willing to launch embargo wars in general, especially against rulers they like
- AI: Less willing to accept requests to embargo on opinion alone
- AI: Will now factor in strength of target when deciding on whether to accept a request to embargo
- Inherited retinues are now added to the heirs use of retinue cap
- CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB
- Fixed the birthdate of Domenico Dandolo
- Minor fixes to Alan dynasties
- Fixes to Sergiids/Spartenos names
- Corrections to various Italian characters
- Several Mamluk dynasties should now use the proper Muslim dynastic shields
- The correct event is now triggered when an old Patrician family member marries a young woman
- The Voice of Satan is now properly removed when a character is no longer possessed
- Characters will no longer hear more than one voice when possessed
- Patrician family members that are betrothed will no longer experience random marriage events
- Two additional childhood learning events are now correctly triggered for Muslims
- Added additional Komi dynasties
- Minor fixes to some Irish and Welsh characters
- Added many new Ethiopian characters
- Added Ethiopian Patriarchs
- Added Nestorian Patriarchs
- Exported chance of getting a birth trait to traits.txt files
- AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a specific dynasty
- You no longer get a claim on the Papacy if he was in a successful independence faction
- Fixed a slight bug in the claimant faction ultimatum decision
- landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
- Fixed a bug with Patricians revoking castles from baron vassals

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Posted by Valve Mar 25 2013 17:07 GMT
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Even more deals today as we Feature six new Indies and Finalists from the 2011 Independent Games Festival!

We're featuring new Indies each day, as well as cycling through previous years IGF Finalists until we get to the IGF awards on March 27th!

Click here to browse all Indie games on Sale!

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Posted by Valve Mar 25 2013 17:05 GMT
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Celebrate the third anniversary of Just Cause 2 with a great deal on the critically acclaimed open-world adventure!

As agent Rico Rodriguez, your orders are to find and kill your friend and mentor who has disappeared on the island paradise of Panau. There, you must cause maximum chaos by land, sea and air to shift the balance of power. With the unique grapple and parachute combo, BASE jump, hijack and create your own high-speed stunts. With 400 square miles of rugged terrain and hundreds of weapons and vehicles, Just Cause 2 defies gravity and belief.

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Posted by Valve Mar 25 2013 17:00 GMT
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Today's Deal: Save 66% on DiRT 3!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Video
Posted by Joystiq Mar 25 2013 17:01 GMT
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PixelJunk Inc. - the official moniker of the codenamed PixelJunk 1-6 - is coming to Steam later this year. The 2D game follows budding soup makers looking to strike it rich in the gregarious game of goulash. Essentially, it's a 2D platformer where you use a laser to deconstruct matter in the environment, which you then use to build up your interstellar soup empire. Simple.

In addition to the name and narrowed launch window, developer Q Games has announced Mac and Linux versions of PixelJunk Inc. will follow the PC launch on Steam. PixelJunk 1-6 was announced late last year, specifically for the PC - an uncharacteristic first for the series that traditionally debuts to Sony platforms. Witness the future of soup in the first footage of PixelJunk Inc. above, offered up with a side dish of fresh screens in our gallery below.

Posted by Valve Mar 25 2013 13:57 GMT
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DATA
  • Showcase SCUBA:
    • More forgiving alarm threshold
    • Added more hints
    • Improved scenario endings
    • More rockets for the launcher added
  • Showcase Helicopters:
    • Performance optimizations
    • Few minor tweaks
  • Showcase Vehicles:
    • More forgiving alarm threshold
    • Few minor tweaks
  • MP: Escape from Stratis
    • Fixed: Mission success after resuming game
    • 'Combat Get In' module added
    • Respawn time is now 30 seconds (was 120)
    • Improved mission endings
    • New task appears when both choppers on the airfield are destroyed
    • New mission ending "all boats and helicopters destroyed"
    • Warning hint pops up when the group leader is AI controlled
    • Patrolling Ka-60 Black now unloads troops when under fire
    • More enemies at the airfield
    • Some new map locations populated
  • MP: Headhunters
    • "Exfiltrate" task is now set as current after all targets are eliminated
    • The mission will now end when either all players are near the exfil marker or in a boat
    • 'Combat Get In' module added
    • Possible respawn desync in multiplayer fixed
  • New scenario ending screen added
  • Task notification visuals improved
  • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  • Scenarios-button now always available, even when there's no content
  • Added more entries into Field Manual
  • Compass and watch re-sized
  • Ka-60 minigun now rotates
  • Ka-60 doors and glass made correctly penetrable
  • MH-9 passengers can now see the tail
  • Helicopter weapons tweaked
  • Class names for Ifrits changed to be the correct ones
  • Alamut and MX SW now have correct icons in command menu
  • Countermeasures now stored in one magazine per vehicle
  • Correct Alpha Lite logo in splash screens added
  • Most windows in houses are now destructable
  • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  • Added more camoflage selections for vests and helmets
  • Red faction uniforms have proper class names
  • Changed priorities in action menu
  • TRG iron-sights remodeled after feedback
  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  • Camera shake on 6.5mm ammunition removed
  • Server browser UI overlapping fixed in some places
  • Squad URL is no longer automatically upper-cased (and thus broken)
  • Editor loading took long when using MX rifles - fixed
  • Added freelook in vehicles via default option
  • Correct tracer colors have been distributed among factions
  • Fish should be less inclined to travel on land
ENGINE
  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

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Posted by Joystiq Mar 24 2013 18:30 GMT
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Once upon a time there was a young girl with a troubled home life who took solace in the imaginary universe she dreamed up when she was alone. We've heard this story before, told in variant forms by Guillermo del Toro, Lewis Carol and Zach Snyder, but Compulsion Studios puts a new twist on the tale with Contrast.

Didi, an inquisitive 9-year-old living with her mother in a 1920s noir world, manufactures a landscape of shadows populated by her lone, best friend, Dawn. Dawn is a young woman, more mature and powerful than Didi, and has the ability to shift between the real and shadow worlds. In Didi's reality, Dawn can climb shadows as if they were solid ground, allowing her to scale areas unreachable by flesh characters. She interacts with few real-world objects, and people, aside from Didi, are invisible to her -- only their silhouettes exist.

Contrast is a puzzle platformer, starring Dawn as she shifts between shade and density, helping Didi as she follows her mother through the dark city streets. The game is infused with jazz and tainted innocence: Didi's mom, the cabaret singer; her dad, absent; and a decrepit circus, just rolling into town.

Posted by Valve Mar 24 2013 17:04 GMT
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The deals continue today with a new set of Featured Games as well as Finalists from the 2010 Independent Games Festival!

Six new Indie games are being Featured today, and we've also made it to the 2010 IGF Finalists!

Click here to browse all Indie games on Sale!

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Posted by Valve Mar 24 2013 17:00 GMT
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Today's Deal: Save 50% on Baldur's Gate: Enhanced Edition!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Joystiq Mar 24 2013 01:30 GMT
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Humble Heart's 2012 XBLA debut Dust: An Elysian Tail is headed to Steam and could potentially be available as soon as next month, Polygon reports. The announcement was made by Dust designers Alex Kain and Dean Dodrill during a panel at PAX East, wherein Dodril explained that he isn't going to "do a whole lot different" with the PC port, being satisfied with the current experience.

Dodril also teased the possibility of a Dust 2 at some point in the future, with Kain adding that there is "no shortage" of ideas for a sequel.

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Posted by Kotaku Mar 23 2013 18:00 GMT
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#dustanelysiantail Dust: An Elysian Tail developers Dean "Noogy" Dodrill and Alex Kain announced during their PAX East panel today that the indie platformer, previously exclusive to Xbox Live Arcade, is on its way to Steam, with a release date possibly as soon as April. More »

Posted by Valve Mar 23 2013 17:07 GMT
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The deals continue today with a new set of Featured Games as well as Finalists from the 2009 Independent Games Festival!

We're featuring new Indies each day, as well as cycling through previous years IGF Finalists until we get to the IGF awards on March 27th!

Click here to browse all Indie games on Sale!

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Posted by Valve Mar 23 2013 17:00 GMT
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Today's Deal: Save 75% on Empire: Total War™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Joystiq Mar 23 2013 16:15 GMT
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Awesomenauts developer Ronimo Games is considering a crowdfunding approach to make its next project a reality. The developer self-published Awesomenauts on Steam in August 2012, and has since offered a number of updates and extra content for the PC version of the game.

Though the developer's next project is "not Awesomenauts 2," it does have ambitions to expand on Awesomenauts. "There are some bigger features that we want to try to do, but we don't have the capacity to really do that right now," Ronimo Games co-founder Jasper Koning told Joystiq during PAX East.

Crowdfunding extra content has lead to success before, most recently in the case of a successful Indiegogo campaign to bring new characters to Skullgirls. The campaign reached its $150,000 goal in less than 24 hours.

As seen with Lab Zero Games, the costs for creating new content for its fighting game made the goal a reasonable one to obtain. Likewise, Ronimo Games has added four characters and a number of maps to Awesomenauts in the game's lifetime, and has offered that content to Steam players for free.

Not every piece of additional Awesomenauts content is free, as the developer sells character skins. Without revealing any specific numbers, Koning told Joystiq the "skins do very well, we're not getting really rich off of it, but well enough for us."

Posted by Joystiq Mar 23 2013 16:15 GMT
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Awesomenauts developer Ronimo Games is considering a crowdfunding approach to make its next project a reality. The developer self-published Awesomenauts on Steam in August 2012, and has since offered a number of updates and extra content for the PC version of the game.

Though the developer's next project is "not Awesomenauts 2," it does have ambitions to expand on Awesomenauts. "There are some bigger features that we want to try to do, but we don't have the capacity to really do that right now," Ronimo Games co-founder Jasper Koning told Joystiq during PAX East.

Crowdfunding extra content has lead to success before, most recently in the case of a successful Indiegogo campaign to bring new characters to Skullgirls. The campaign reached its $150,000 goal in less than 24 hours.

As seen with Lab Zero Games, the costs for creating new content for its fighting game made the goal a reasonable one to obtain. Likewise, Ronimo Games has added four characters and a number of maps to Awesomenauts in the game's lifetime, and has offered that content to Steam players for free.

Not every piece of additional Awesomenauts content is free, as the developer sells character skins. Without revealing any specific numbers, Koning told Joystiq the "skins do very well, we're not getting really rich off of it, but well enough for us."

Posted by Joystiq Mar 23 2013 08:00 GMT
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Adorable puzzle game Cut the Rope is now on Steam for a trim $5, which is half off the regular asking price. This promotion will only last for the next week until March 29, at which point Valve will ... sew this terrible analogy back together. It'll get more expensive, okay?

Posted by Valve Mar 23 2013 01:05 GMT
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Strike Suit Zero - Raptor DLC, all new content for Strike Suit Zero is Now Available on Steam.

This rapid assault craft introduces a new way to play for fans of Strike Suit Zero. The fast-moving Raptor, with its devastating shotgun-style weapon will give the player new ways to blast through the missions.

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Posted by Joystiq Mar 23 2013 02:00 GMT
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After making it through the Steam Greenlight gauntlet back in January, the remake of La-Mulana is finally ready to launch through Steam on April 15. The punishing cave-em-up - not to be confused with that other one - will set wannabe adventurers back $15, but if you pre-order through Steam they can knock 10 percent off that price.

The Steam version of La-Mulana is based on the WiiWare remake, which took an inordinate amount of time to make its way onto Nintendo's digital distribution service, even being totally scrapped at one point. The Steam version also includes the WiiWare version DLC "Hell Temple" and supports USB game pads, including Xbox 360 controllers.

Posted by Valve Mar 23 2013 00:14 GMT
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Pre-Purchase Star Trek Now and get the Elite Officer Pack for free!

Play as two of the greatest science-fiction heroes ever -- Kirk and Spock in the award-winning STAR TREK, a completely original co-op experience that expands the Star Trek universe even further. Set in the 23rd Century world of the massively popular Star Trek reboot, this cover-based shooter immerses players in a rich, original story and action-packed combat.

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Posted by Joystiq Mar 22 2013 23:15 GMT
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Ronimo Games is demoing a new level for Awesomenauts called Aiguillon at PAX East. The level takes inspiration from the game's character Leon, as it features a power-up that grants Leon's stealth ability to whoever grabs it first. Ronimo tells Joystiq that the map will undergo a closed beta phase before being released in two weeks on Steam.

Awesomenauts will also receive two new characters, one of which is currently in production. The other character will be the result of a community survey on Facebook, which gives fans a chance to see their character designs in the game.

Posted by Valve Mar 22 2013 21:56 GMT
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Anodyne is Now Available on Steam and is 33% off during the Indie Spring Sale!

In Anodyne, you explore and fight your way through nature, urban and abstract themed landscapes and dungeons in the human Young's subconscious, evoked by a GBC/16-bit-era visual style and a moody, dream-like soundtrack.

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Posted by Valve Mar 22 2013 20:40 GMT
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- Fixed being unable to complete the tutorial
- Fixed Random message not displaying the hero name
- Fixed Bot cheat commands not working
- Fixed Tower attack speed being too low
- Fixed Ward selection radius being too big

Posted by Valve Mar 22 2013 19:30 GMT
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Cut the Rope is now available on Steam and is 50% off*!

A mysterious package has arrived, and the little monster inside has only one request… CANDY! Use your mouse to cut the ropes and release delicious bundles of candy into Om Nom's mouth. As you keep your new companion's sweet tooth satisfied, be sure to collect shiny gold stars to unlock new levels. Play through a range of different box types Cardboard, Fabric, Gift Box, Toy Box, and others each with interesting new gameplay mechanics to keep you coming back for more. Join millions of others who have enjoyed the fun, casual gameplay of this critically acclaimed physics-based puzzle.

*Offer ends March 29th at 10AM Pacific time.

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Posted by Valve Mar 22 2013 19:10 GMT
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Its Easter, which means its time for an egg-straordinary and egg-citing San Paro event! This year were pulling out all the stops to try and give you the most egg-cellent Easter we can, in a two week egg-stravaganza from March 20th to April 3rd. Were giving every player the chance to win a customizable Animal Suit and Rabbit Head hat in our in-game Egg Hunt Event!

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Mr. Bunnyface has arrived and with him comes an assortment of Role Level rewards! Mug this furry little ball of fluff and swoop up the Easter Eggs he drops. Drop off the eggs you collect to your designated Faction Contact for the following rewards. Just make sure to do it before this event ends on April 3, 2013.


o 100 Eggs - Rabbit Suit
o 200 Eggs - Rabbit Mask
o 400 Eggs - 'Easter Bunny' Title

Were also adding eggs-essively brilliant Easter content to the ARMAS Marketplace in the way of an Easter Egg Weapon Skin and an eggs-travagant Chicken Costume Pack! These Easter exclusive items are available for a limited time so dont let this event hop past you! Log in now and start earning these exclusive event rewards.

Posted by Valve Mar 22 2013 19:09 GMT
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Uncharted Waters Online is now available on Steam and is Free to Play!

Uncharted Waters Online is a strategic MMORPG set during the Age of Exploration, a historic era when opportunities to accumulate wealth and power were abundant. Players will experience a simulation of sea-faring life in the 15th century, and can select from one of three starter classes: Adventurer, Merchant and Soldier. The world of Uncharted Waters Online allows players to explore, trade, battle and join in live events such as the "Epic Sea Feud."

Additionally, check out the just released Starter Packs to get a jump on the competition!

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Posted by Valve Mar 22 2013 17:38 GMT
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La-Mulana is Now Available for Pre-Purchase on Steam and is 10% off!

LA-MULANA is an Archaeological Ruin Exploration Action Game in which you search inside ancient ruins, seeking out the Secret Treasure of Life which sleeps in the sprawling ruins of LA-MULANA and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.

La-Mulana releases on April 15th. Pre-Purchase now!

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Posted by Valve Mar 22 2013 17:19 GMT
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The Walking Dead™: Survival Instinct is Now Available on Steam!

The Walking Dead: Survival Instinct is a first-person action survival game that brings to life the authentic, heart-stopping horrors of the AMC hit TV series The Walking Dead. In the game, players assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker.

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