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Posted by Valve Apr 04 2013 16:47 GMT
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Evoland is Now Available on Steam and is 10% off*!

Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active time battles to real time boss fights, all with plenty of humor and references to many classic games.

*Offer ends April 11th at 10AM Pacific Time

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Posted by Valve Apr 04 2013 16:31 GMT
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Another World is Now Available on Steam!

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

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Posted by Joystiq Apr 04 2013 09:00 GMT
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While we've seen the Left 4 Dead 2 gang holding their own in Resident Evil 6, we've yet to see Valve's side of this crossover event on PC. Above you can see the Napad in Left 4 Dead 2, a tank variant you can add to your game through Steam Workshop. The Napad is a fusion of infected corpses, all mashed together in some horrifying, Akira-like monstrosity.

The PC version of Resident Evil 6 launched on March 22. The Left 4 Dead 2 cast will be playable through a free update, available for download this Friday.

Posted by Valve Apr 04 2013 01:45 GMT
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Source Filmmaker version 0.9.7.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
  • improved material/texture dependency sleuthing to allow publishing models whose materials use uncommon material variables
  • fixed auto-detection of preset files when publishing models, so any modelname_phoneme.pre, etc files will be published as well

Posted by Joystiq Apr 03 2013 23:00 GMT
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Ms. Splosion Man cannot be contained to any one platform. Following the iOS release of Twisted Pixel's combustion platformer, Ms. Splosion Man has also burst onto Windows (via Steam) and Windows Phone, two platforms owned by Twisted Pixel parent company Microsoft.

The Windows Phone version only works on Windows Phone 7.5, so even in the event you have a Windows Phone device, make sure you have the proper equipment to handle splosions.

Posted by Valve Apr 03 2013 18:19 GMT
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On April 17th, Valve will announce the next batch of games and software titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam.

Steam Greenlight is a system that enlists the community's help in picking some of the next games and software to be released on Steam. Developers post information, screenshots, and videos for their game and seek a critical mass of community support in order to get selected for distribution. Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game as early in the development process as they like.

On the front page of Steam Greenlight, you'll find a personalized queue of games, asking you to vote for items you would buy or play on Steam.

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Posted by Valve Apr 03 2013 17:05 GMT
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Today's Deal: Save 75% on Prince of Persia!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 02 2013 19:11 GMT
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Source Filmmaker version 0.9.7.2 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • added more strict error checking to publishing models to the workshop
  • improved some error dialogs for publishing to the workshop
  • removed non-functional tools from the Maya Valve menu
  • shipped missing file for VMT Assign Material tool in Maya

Posted by Valve Apr 02 2013 18:35 GMT
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Borderlands 2: Ultimate Vault Hunters Upgrade Pack, all new content for Borderlands 2 is Now Available on Steam!

Take Borderlands 2 to the next level. The Ultimate Vault Hunters Upgrade lets you get the most out of the Borderlands 2 experience. This pack includes level increases up to level 61. Play through the game again with access to new weapons, gear and more. The Ultimate Pack is part of the Borderlands 2 Season Pass, now offering even more value for the price!

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Posted by Valve Apr 02 2013 17:55 GMT
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Dead Island Riptide is Now Available for Pre-Purchase on Steam! Pre-Purchase now and receive a free copy of the Dead Island Riptide Survival Pack DLC and Dead Island: Game of the Year Edition. Already own it on Steam? Gift it to a friend!

They thought they had escaped Banoi, but can't wake up from this nightmare. Thrown back into the midst of the Zombie outbreak, the fight for survival continues!

Dead Island Riptide takes players to the island of Palanai on the Banoi archipelago, infested with bloodthirsty Zombies and only a few remaining Survivors still fighting for their lives.
Introducing new terrifying enemies, deadly weapons, a new playable character and much more, Dead Island Riptide will draw players back into a world that has grown corrupt - with the last rays of hope vanishing in rising tides.

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Posted by Valve Apr 02 2013 17:25 GMT
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Eador: Masters of the Broken World is Now Available for Pre-Purchase on Steam. Pre-Purchase now to receive a free copy of Eador: Genesis, the game that inspired Masters of the Broken World.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make are just as important as the battles you win.

Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador awaits, with its many wonders and adventures. Will you answer the call?


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Posted by Valve Apr 02 2013 17:10 GMT
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Cities in Motion 2 is Now Available on Steam!

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

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Posted by Valve Apr 02 2013 17:05 GMT
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Save 66% on Metro 2033 during this week's Midweek Madness*!

Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earths surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.

The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside.

*Offer ends Thursday at 4PM Pacific Time

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Posted by Valve Apr 02 2013 17:03 GMT
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Three new songs are Now Available for Rocksmith

Play "Southbound" by The Allman Brothers Band, "Have You Ever Seen the Rain?" by Creedence Clearwater Revival and "Ballroom Blitz" by Sweet.

Plus, The Allman Brothers Band Song Pack is Now Available.

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Posted by Valve Apr 02 2013 17:00 GMT
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Save 75% on Orcs Must Die! 2 and the entire Orcs Must Die! Franchise during this week's Midweek Madness*!

Leap back into the fray as a powerful War Mage or crafty Sorceress. Defend new fortresses and dwarven mines, laying waste to thousands of orcs and other monsters with a dizzying array of weapons, spells, guardians, traps, and trinkets. Play co-op with a friend and continue the battle in a brand new campaign mode, or fight to stay alive in the challenging new Endless Mode!

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Posted by Valve Apr 02 2013 17:00 GMT
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Today's Deal: Save 75% on Painkiller Hell & Damnation!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Apr 01 2013 23:14 GMT
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The Source Filmmaker, the free filmmaking tool that Valve uses for its shorts, trailers and tv commercials, has added support for Steam Workshop. Now you can share your models with other filmmakers, rate the work of others, or pick out just the right music for your film. The SFM Workshop is going to be a fully peer-to-peer workshop, allowing you to upload and download assets easily. That does, however, mean that the approval process will solely be determined by the votes (and flags) of folks browsing the workshop. Still, the normal rules apply - don't publish other people's work or anything that others would consider offensive.



Models and sounds will be the first asset types the SFM Workshop supports. We chose models because model sharing has been one of the most-requested features to date, and we wanted to ensure that the filmmaking community has a single destination for all models compatible with the SFM. Similarly, we chose sounds because the SFM community has made it clear that including dialog would allow filmmakers even greater flexibility in their storytelling. Also, the SFM team can assure you that the first time we hear a solid impression of Dr. Kleiner singing Baby Got Back, we at Valve will all collectively lose it.



So go see what's in the workshop! We've put up info on the wiki to walk you through it. Also, be sure to check out the discussion forum, where you might find like-minded collaborators eager to help create the models and sounds for your opus!


Posted by Valve Apr 01 2013 23:00 GMT
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A new Steam Client update has been released and will be automatically downloaded.

NOTE: if you use one of several popular anti-virus products, you may experience a compatibility issue where Steam continually tries to apply this update but is blocked without any error message. If so, please temporarily disable your anti-virus program's "real-time scanning" feature and restart Steam to finish applying the update. We are working to find a better solution for this incompatibility in future updates.

All platforms:
- Fix Auto-Cloud being erroneously disabled for some games
- Improve Steam startup and shutdown times by removing unnecessary Cloud syncs
- Improve Steam startup time even more for some users

Windows:
- Fix "there is no disk in drive ..." error dialog issue

Posted by Valve Apr 01 2013 21:36 GMT
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The Steam Workshop is Now Available for Torchlight II and to celebrate the game is on sale for 50% off!*

A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight II will then restart, synchronize them, and activate them before returning you to the game.

The Steam Workshop is also fully integrated with GUTS, the in-house editor for Torchlight II. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play. Mods that have already been made with GUTS can also be quickly imported into the Steam Workshop.

The Workshop launch also introduces new content into the base game, including:
  • The NetherRealm tileset - new NetherRealm dungeons can be found via portals throughout the world
  • New Monsters
  • New armor sets
  • New weapons
  • New pets - including the Headcrab!
  • New endgame map content
  • Some additional new dungeons in New Game plus modes in large overworld areas

*Offer ends April 8th at 2 PM Pacific Timecapsule_467x181.jpg

Posted by Valve Apr 01 2013 21:18 GMT
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Source Filmmaker version 0.9.7.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Workshop:
  • added support for publishing models and sounds to the workshop, and downloading subscribed models and sounds from the workshop
  • subscribed models can be auto-determined with the Show Used Workshop Items menu item
  • can now publish images and video to any Valve game's hub, not just to the SFM's (the SFM game hub now shows all images and videos published FROM the SFM, even if they've been published TO other game hubs)

Maya:
  • improved Maya startup scripts that are version-specific and take no arguments
  • added sfmValveSetup.mel script that can be run if you're not using the startup scripts
  • added new vstShrinkWrap command in the vstUtils.mll plugin
  • added new DMX Export Manager to simplify the process of exporting and compiling models

Animationset Editor:
  • fixed hidden menu item in animationset editor to work in hierarchy view
  • removed redundant selectable menu item in animationset editor
  • added selectable icon to animationset editor for group dags that can have partially selectable state, and can be clicked to set all control groups selectable or not selectable
  • added Unlock Transforms menu item that unlocks all selected transforms at once
  • animationset editor now should update when data is changed out from under it (via undo, element viewer, scripts, etc

Misc:
  • improved nvidia optimus detection
  • asset pickers filter can now be multiple words
  • added simple DmeTextFX overlay effect clip type for adding custom (scrollable) text
  • expanded SFM_DefaultAnimationGroups.txt to include controls for more models
  • hlmv: tooltip over flex combo box now includes name of current flex name
  • misc crash fixes

Posted by Valve Apr 01 2013 20:12 GMT
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Zeno Clash 2 is Now Available for Pre-Purchase on Steam and is 10% off! Additionally, you'll receive a copy of the original Zeno Clash for yourself. Already own Zeno Clash on Steam? Gift it to a friend!

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of development, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.

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Posted by Valve Apr 01 2013 17:07 GMT
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Dawn of Fantasy: Kingdom Wars is Now Available on Steam and is 25% off!

Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within an online realm that grows, works, lives, and breathes even when you log off.

*Offer ends April 8th at 10AM Pacific Timecapsule_467x181.jpg

Posted by Valve Apr 01 2013 17:00 GMT
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Today's Deal: Save 75% on Supreme Commander!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Mar 31 2013 17:00 GMT
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Today's Deal: Save 66% on Chivalry: Medieval Warfare!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Mar 30 2013 17:00 GMT
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Today's Deal: Save 75% on Batman: Arkham City - Game of the Year Edition!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve Mar 30 2013 00:04 GMT
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- Added Netolic Pro League Ticket
- G-1 Courier: Added particle effects, haste animation and upgraded courier quality
- Bristleback: Fixed Quill Spray stacks being removed by Dark Pact and Kraken Shell.
- Bristleback: Fixed Warpath's oldest stack duration not getting refreshed if another spell was cast with max stacks.
- Rubick: Fixed Rubick gaining infinite no-collision if he stole another spell while following the Spectral Dagger path.

BOTS
- Bots will now soimetimes use Medallion of Courage on neutrals.
- Fixed BH potentially selling a stout sheild that he needs to make poor man's shield.
- Sand King will now break Sandstorm if he's not invisible.

Posted by Valve Mar 29 2013 17:50 GMT
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Build 179841 for Serious Sam HD: TSE is now released.

- Prepared code for Steam Workshop support.
- Changed Mesh Importing to prepare the Serious Sam HD editor to load files from the forthcoming exporter for classics.
- Added console variable to show/hide chat messages.
- Fixed an issue that could cause a weapon to sometimes fire on the next frame, not exactly when fire press was detected. This was random, and is not generally noticeable, but could theoretically feel better now.
- Multiplayer: Added speedhack detection. Players caught using speed hacks will be marked as cheated in the player list.
- Multiplayer: When a vote is running to kick/timeban a player, and that particular player leaves the game, the vote will now fail.
- Multiplayer: Swapped knife and chainsaw in versus modes when pressing "1" for weapon selection.
- Multiplayer: Changed hit range for knife and chainsaw to be smaller in versus modes.
- Server: Added gamKickByIP, which can be used to kick players by their IP (environment UID).
- Editor: Fixed erroneous calculation of object guide box handle size.

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Posted by Valve Mar 29 2013 17:48 GMT
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- Added workaround for a bug in ATI OpenGL driver causing menu and loading background to be black.
- Thoroughly refactored and optimized postprocessing shader system. Some effects are up to 5x faster.
- Choose Levels menu now shows bigger thumnails for each level, and best statistics for it for the current player.
- Fixed a crash caused by Sirian bracelet when multithreaded rendering was enabled.
- Fixed a crash that could happen if a player carrying a flag in CTF game fell into abyss while in third person mode - with multithreaded rendering enabled.
- Fixed banding on very dense haze which starts couple of meters away from viewer when MSAA is not used.
- If thr_iAffinityStrictness was set to a value different than default, it would not be applied on game start. Fixed.
- Fixed the game's affinity strictness leaking into video and audio drivers, if they allow their threads to inherit affinity from main thread. This could potentially improve performance on Linux.
- The default "program has requested the runtime to terminate in an unusual way" message is replaced new logging which can be actually useful in troubleshooting.
- OSX: Added OSX input config for Logitech gamepads as created by Logitech.
- OSX: Fixed ability to dump crash reports on OSX.
- Linux+OSX: Fixed a case where application would sometimes lock up, instead of dumping a crash report, when a crash happened.
- Linux+OSX: Added support to remap controller input to support any types of controllers. New controller configs (.xml files) can be created by users as needed. See http://serioussam.com/wiki/index.php?title=Controller_Config for more details.
- Linux+OSX: Added control mappings for XBox 360, Playstation 3 and Logitech F510/F310/F710 controllers.
- Multiplayer: Fixed an issue where, if a player dies while carrying a flag in CTF game mode, the flag may be irretrievable if flag carrier dropped the flag in an abyss field, etc. In all such cases, the flag item will not be dropped at all, instead, the flag will return directly to its base.
- Multiplayer: Red/Blue team spawn markers worked only in CTF. That feature is now usable in all team modes.
- Multiplayer: Fixed a problem where no servers would appear in versus/cooperative server list if you previously used server filter in the other mode.
- Multiplayer: Added speedhack detection. Players caught using speed hacks will be marked as cheated in the player list.
- Multiplayer: Clients now cannot connect to the server if their UTC times differ by more than a day.
- Editor: Enemies placed in the world (not spawned) were bugged on clients if a cutscene starts on the first chapter. Fixed.
- Editor: Added cvars for forcing Depth-of-Field effect; "efx_fForcedDoFDistance" and "efx_fForcedApertureSize". (For testing purposes only!)
- Editor: Fixed problem with wrong lighting on a model influenced by really really big probe light (like, 20km box).
- Editor: Cvar wld_strPreferredStartChapter (available in editor only) can be used for easier testing of bigger levels.
- Editor: All cvars needed to generate texture precaching resources (used for texture cache warmup befor cutscenes) are now available in final editor builds.
- Scripting: It is now possible to define new input controls from Lua scripts and read their values. See http://serioussam.com/wiki/index.php?title=Lua/CustomCommandsAndBindings for details.
- Scripting: Added new macro math functions: mth*To*() (where * is Euler, Quaternion, AxisAngle, DirectionVector)
- Scripting: Added a new macro function: mthDotV3f(), which calculates the dot product of two 3D vectors.
- Scripting: Created new macro functions on puppet for script-driven combat: DoRangedAttack() and DoMeleeAttack(), which are latent and thus can be waited on in scripts.
- Scripting: Added macro functions SetGoalPoint() and GetBoundingBoxSize() to puppet, which can be used to control puppet movement via goal points.
- Scripting: CBaseEntity::InflictDamageToTarget(). This function complements the previous damage inflicting functions and allows specifying all damage parameters at once. Note that in this function, "self" is source, not target!
- Scripting: Added ability to filter damage on entities from scripts. Use CBaseEntity::EnableReceiveDamageScriptEvent(); Catch all ReceiveDamage events on that entity, and do whatever is needed in response to that. Call the HandleDamage() function _on that event object_ if you want to actually apply the damage (adjusted if needed).
- Scripting: All lua scripts located in Content/SeriousSam3/Scripts/Startup/ will be executed upon project boot (right after the menu system is initialized). These startup scripts can be re-executed at any time using prjExecuteStartupScripts cvar. (This works even in non-moddable version, as these are console scripts.)
- Scripting: When starting a world, after executing WorldScripts.lua, all custom Lua scripts from Content/SeriousSam3/Scripts/CustomWorldScripts/ are enumerated and executed. (Only in editor and in moddable version.)
- Scripting: Created a new macro function: ResolveResource(). This function will resolve a smart pointer to a resource and return a raw pointer that can be used to call functions on it (if the resource class supports sripting).
- Scripting: Base script entity class now exposes a new scripting function: GetWorld().
- Scripting: Added support for dynamic creation of entities from world scripts. Create one or more templates using "Template properties holder" resource, and save it; In a script, use global ResolveResource() and CTemplatePropertiesHolder::CreateTemplate() to get a local CEntityProperties object; Use CEntityProperties::SetPlacement() to adjust to desired position, then CTemplatePropertiesHolder::SpawnEntity() to spawn the new entity.
(Notes: Using CWorldInfoEntity::LoadResource(), one can dynamically load new template holders as needed.; Note that the result of ResolveResource() is strictly local, do not try to cache it across frames!)
- Scripting: Added scriptable hud elements CTextBoxHudElement and CModelHudElement.
- Scripting: HUD element creation now allows multiple instances of the same script hud element class.
- Scripting: Player puppet now exposes GetHUD() function, which retrieves player's HUD. Can be used to control custom HUD elements.
- Scripting: Added CPuppetEntity::IsLocalViewer(), CPuppetEntity::IsLocalOperator() usable to determine which player(s) is playing locally, and which is viewed from locally (could be playing, or being specated).
- Scripting: Implemented ViewerChanged script event which is sent on WorldInfo whenever current local viewer changes.
- Scripting: When an entity is deleted an 'EntityDeleted' script event is sent.
- Scripting: Added macro functions GetPlayerId and GetPlayerName to the CPlayerPuppetEntity class.
- Scripting: The "playerkilled" XML tag in log now has the player id.
- Scripting: A new XML tag "roundstart" is printed to log at the beginning of a match containing information about the gamemode.
- Scripting: Added custom event XML_Log which can catch all XML messages printed to log.
- Scripting: All XML_Log events are now sent both to console scripts and to world scripts. The player Chat event is now removed. Note that this means that world scripts have access to contents of player chat. (It can be used to implement remote commands in chat.)

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Posted by Valve Mar 29 2013 17:05 GMT
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DisplayFusion is Now Available on Steam and is 25% off!*

DisplayFusion will make your multi-monitor life much easier. With powerful features like Multi-Monitor Taskbars, TitleBar Buttons and fully customizable Functions, DisplayFusion will make managing your multiple monitors easy.

Customize your desktop with Multi-Monitor Wallpapers from WallpaperFusion, Flickr, Vladstudio and more. Tile, stretch, scale, crop, position and tint your images exactly how you want. Keep your windows easily organized by adding a taskbar to each of your monitors. DisplayFusion comes bundled with over 30 pre-configured Functions, or you can create your own powerful custom Functions. Create Functions to load Wallpaper or Monitor Profiles, move windows around, change window opacity, toggle DisplayFusion features and much more.

*Offer ends at 10 am PDT on April 6th.
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Posted by Valve Mar 29 2013 17:00 GMT
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Today's Deal: Save 66% on Endless Space!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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