Steam Message Board older than one year ago

Sign-in to post

Posted by Valve Apr 23 2013 16:45 GMT
- Like?
Caves and Cliffs Multiplayer Map Pack, all new content for Tomb Raider is Now Available on Steam!

This Map Pack includes two new maps, the Cliff Shantytown and the Burning Village, for you to explore in Multiplayer!

capsule_467x181.jpg

Posted by Valve Apr 23 2013 16:24 GMT
- Like?
Don't Starve is Now Available on Steam and is 10% off*!

Dont Starve is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

*Offer ends April 30th at 10AM Pacific Time

capsule_467x181.jpg

Posted by Valve Apr 23 2013 11:51 GMT
- Like?
The E.Y.E: Blood Games expansion is released! It includes the PVP, 4 new solo/coop levels and fixes to the game. To celebrate the release of the expansion E.Y.E Divine Cybermancy will be 50% off until April 29th.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies!
You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points.
You get points when you kill an enemy and also, when you are the survivor of the round.
You are free to use one of your existing Avatar, including one from the solo.
Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to:
Take the artifact and carry it to the enemy area.
If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions.
Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors.
Carrying the artifact to the enemy area.
Killing an enemy.
Hacking special interfaces.

At the beginning of the game, choose your team and character class.

Changelog:

Additions:

• Added: 2 new multiplayers game modes: Battle Royal and Team Artifact with 6 new maps.
• Added: 4 new custom secondary and coop missions maps: cm_cu_street, cm_cu_sewer, cm_cu_marsarena and cm_cu_arcturus.
• Added: Leaderboards and stats for Battle Royal and Team Artifact.
• Added: Effects on the X2 aiming magnifiers.
• Added: Option to hide the crosshair.
• Added: Possibility to answer with the keyboard during dialogues.
• Added: Legs damages could slow the player up to 50% of its initial speed.
• Added: Maintenance consumes Stamina.
• Added: Icons showing which weapon has been used by a player to kill another one.
• Added: Avatars saves are stored in "my documents" folder. Old saves are moved there.

Modifications:

• Updated: FPS optimization while shooting.
• Updated: Improvement of the hacking AI.
• Updated: Players animations reworked.
• Updated: Textures of the aiming interfaces reworked.
• Updated: Adjustment of some textures.
• Updated: Balancing of the lean system.
• Updated: Modification of the players ragdolls parameters.
• Updated: Icons displayed in the armory reworked.
• Updated: Using a Psi power deactivates the Cloak and uses more Stamina.
• Updated: Balancing of the amount of XP won with some Psi powers.
• Updated: Improvement of the parry system with melee weapons: a player parried couldn't attack for a brief delay.
• Updated: Improvement of the melee weapon collision system.
• Updated: Particles visual effects removed when charging for a power attack.
• Updated: Maximum speed for the sprint increased up to twice.
• Updated: More important decrease of the Stamina while parrying.
• Updated: Backstab always kills in one shot.
• Updated: Probability to get the Detective achievement increased.
• Updated: Repositioning and visual improvement of the interface displayed at the player's dead.
• Updated: Deus Ex can't be killed anymore by Dragon Breath or Invocation powers.

Bug fixes:

• Fixed: Potential crash while hacking.
• Fixed: Dedicated server didn't run the map chosen during the setup.
• Fixed: Incorrect physbox on a case model.
• Fixed: Illumination position on a gargoyle statue model.
• Fixed: Blood spraying removed in case of a successful parry.
• Fixed: Incorrect tiling of some textures.
• Fixed: Issue with physical objects if taken by a player while another already holds it.
• Fixed: Sound script error for the Carnophage.
• Fixed: Error messages due to some particles.
• Fixed: Backstab message was displayed if Dragon Breath is used in the back of the target.
• Fixed: Changing firemode when equipped with melee weapons could prevent from attacking.
• Fixed: Issue on the first person view when a player was joining a game since another one was using the armory.
• Fixed: Availability to abusively use some actions through the keyboard shortcuts.
• Fixed: Players could be stuck in armory.
• Fixed: Availability to use some actions while the avatar creation interface was displayed.
• Fixed: Backstab message was displayed when attacking an allied even with friendly fire turned to 0.
• Fixed: Deletion on unused files.
• Fixed: Sound of the sentry could be looped in some circumstances.
• Fixed: Player could be equipped with more weapons than it should.
• Fixed: The chat windows could stay displayed after a change level.
• Fixed: The Kraak attacks always pushed the player in the same direction.
• Fixed: "my legs are ok" message wasn't displayed if healed with medkit.
• Fixed: Some kind of ammunitions weren't dropped by NPCs.
• Fixed: "Toggle HUD" action was preventing from switching weapon.
• Fixed: Flashlight couldn't be switched off while the player was cloaked.
• Fixed: Animation bug while jumping with a grenade.
• Fixed: Various typos in texts.
• Fixed: During a connection, the message "you are on Team spectator" could be displayed.
• Fixed: Throwing an object while running could cause the weapon to fire.
• Fixed: Availability to attack when sprinting during maintenance.
• Fixed: Bug related to the push on a ladder.
• Fixed: The hack interface displayed "me" instead of the players name actually hacked.

capsule_231x87.jpg

Posted by Valve Apr 23 2013 04:05 GMT
- Like?
Dead Island Riptide is Now Available on Steam in North America, Australia, and New Zealand. Please see the game page for the local release time in your territory.

They thought they had escaped Banoi, but can't wake up from this nightmare. Thrown back into the midst of the Zombie outbreak, the fight for survival continues!

Dead Island Riptide takes players to the island of Palanai on the Banoi archipelago, infested with bloodthirsty Zombies and only a few remaining Survivors still fighting for their lives.
Introducing new terrifying enemies, deadly weapons, a new playable character and much more, Dead Island Riptide will draw players back into a world that has grown corrupt - with the last rays of hope vanishing in rising tides.

capsule_467x181.jpg

Posted by Joystiq Apr 23 2013 04:59 GMT
- Like?
Papo & Yo cost developer Minority Media $1.5 million to make, and its exclusive release on PS3 in 2012 earned back some of that cost. It came to Steam last week, and during GDC creator Vander Caballero told us the PC launch should "cover the whole cost of the game." If it weren't for Sony and that exclusive PS3 launch, however, Papo & Yo may have never seen the light of day.

"If you are an independent you have zero marketing money," Caballero told Kotaku. "You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it's going to help you to bring out your product into the market, I think that can be good. Sometime, I think it's the only way to get something out."

Caballero's next game with Minority is Silent Enemy, an exploration and puzzle game set in a harsh, mystical Canadian tundra, but with a message about bullying. Minority doesn't have any platforms locked down for Silent Enemy just yet, but Caballero is considering PS4, PC, tablets and Ouya.Exclusive launches are sometimes necessary, Papo & Yo creator says

Posted by Valve Apr 22 2013 23:00 GMT
- Like?
Pre-Purchase GRID 2 and get 10% off* and the Headstart Pack for free. Also by pre-purchasing you help unlock other special rewards. Possible rewards include the GRID 2 McLaren Racing Pack, a free copy of GRID, and the IndyCar and GTR Racing Packs. Check out the store page for more details.

Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2s new TrueFeel™ Handling system which powers edge of control exhilaration behind the wheel of every iconic car. The next generation of the EGO Game Technology Platform delivers genre-defining visuals and jaw-dropping damage as you prove yourself across three continents in a new, evolving world of motorsport. Earn fame, fans and fortune as you blaze your way to the top in intense, relentless races on licensed circuits, beautifully realised city streets and lethal mountain roads. GRID 2 will also set the new standard for multiplayer racing with innovative modes, an entirely separate progression system and deep integration with RaceNet, the free online extension for Codemasters Racing games.

Grid 2 Is Racing, Redefined.

*Offer ends May 27th at 4PM Pacific Time.

capsule_467x181.jpg

Posted by Joystiq Apr 22 2013 23:00 GMT
- Like?
Steam's weekly deals may not have official themes, but they each seem to carry an overall vibe, and this week, that vibe is "dead bodies and scary assaults." Each of the following games is up to 75 percent off on Steam through 10 a.m. PT on April 29: Resonance, Tales from Space: Mutant Blobs Attack, Postal 2 Complete, Primal Fears, Still Life, Still Life 2, Post Mortem, Perimeter 2: New Earth, Zombie Pirates and a software title, Construct 2.

Mutant Blobs Attack, for example, is half off for $4, and it supports Steam's controller-friendly Big Picture mode. Resonance, a deep and innovative point-and-click adventure, is 75 percent off for $2.50, and Postal 2 Complete is 60 percent off, $6. Check out the lineup right here.

Posted by Joystiq Apr 22 2013 21:00 GMT
- Like?


Gunpoint, a 2D collusion of quiet intrusion, espionage and elusion, will be available for PC through Steam once it's complete. The game stands out for its romantic combination of spy and electrician, letting you divert power in devious ways between switches and several objects in the environment.

Lead designer Tom Francis has posted a new video (above) demonstrating Gunpoint's gadgets, some of which allow you to reprogram gun triggers, survive tremendous falls and scale steep surfaces.

Note on something that should have been mentioned earlier: Clicking play on the video above has likely electrocuted a stranger somewhere in the world.

Posted by Valve Apr 22 2013 18:59 GMT
- Like?
A new Steam Client update has been released and will be automatically downloaded. The specific changes are:

- Reposition notification/inbox menu up so it doesn't conflict with supernav menus
- Fix for an incorrect font being used in Big Picture on Windows 7 after installing IE 10

Posted by Joystiq Apr 22 2013 19:00 GMT
- Like?
Xbox Live Arcade indie darling Fez has entered its pre-order phase on both Steam and GOG today, offering a buck off the $9.99 asking price for early commitment. Fez will launch for Windows PC across both digital distribution platforms on May 1.

The PC launch is the first action in a plan by creator Phil Fish to port Fez to "pretty much everything." PSN and PS Vita, Mac, iOS, Linux and Ouya ports are all in various stages of development and planning, Fish has said. In little over a year, Fez has sold more than 200,000 copies on Xbox Live Arcade.

Posted by Valve Apr 22 2013 17:00 GMT
- Like?
Save up to 75% on new Week Long Deals on Steam, available now until April 29th at 10AM Pacific time!

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

capsule_467x181.jpg

Posted by Valve Apr 22 2013 17:00 GMT
- Like?
Today's Deal: Save 75% on Counter-Strike: Condition Zero!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Apr 22 2013 15:20 GMT
- Like?
FEZ is Now Available for Pre-Purchase on Steam and is 10% off!

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

capsule_467x181.jpg

Posted by Valve Apr 22 2013 12:31 GMT
- Like?
Leviathan: Warships is Now Available for Pre-Purchase on Steam! Act now and receive the Marauder Unit Pack for Free!

Leviathan: Warships is a turn-based, strategic action game where players can build and customize their own fleet of warships. Play with or against your friends across multiple game modes. Team up in the co-op campaign to battle the growing Marauder threat or fight through special challenge missions with your friends. You can also go online and test your admiral capabilities against friends or foes in skirmishes on multiple maps.

capsule_467x181.jpg

Posted by Valve Apr 22 2013 10:09 GMT
- Like?
Three new DLC's for Victoria II are now available on Steam!

Songs of the Civil War adds nine minutes of music to enhance the atmosphere of Victoria II.

German Unit Pack adds updated uniforms and units for German soldiers. This includes units and uniforms for the German Empire, North German Federation, South German Federation and Prussia.

Interwar Engineer Unit adds unique uniforms for armies using engineer divisions in the interwar period between WWI and WWII.

capsule_231x87.jpg

capsule_231x87.jpg

capsule_231x87.jpg

Posted by Valve Apr 22 2013 07:46 GMT
- Like?
Jungle Hunt, all new content for Sacred Citadel is Now Available on Steam!

The battle has been won, but the war is not over yet! "Big Mama", the malodorous leader of the evil Grimmoc has escaped with the stolen Seraphim artifact into the menacing jungles of Ancaria! Bring "Big Mama" to justice and retrieve the valuable item. Gather together once again, combine your friend's skills and enjoy this enthralling new chapter of Sacred Citadel

header.jpg

Posted by Valve Apr 21 2013 17:00 GMT
- Like?
Today's Deal: Save 60% on The Witcher 2: Assassins of Kings Enhanced Edition!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Apr 20 2013 17:00 GMT
- Like?
Today's Deal: Save 40% on Far Cry 3!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Joystiq Apr 20 2013 17:00 GMT
- Like?

Old School Games' third-person shooter God Mode is now available on Steam and XBLA for $9.99 and 800 MSP, respectively. The arcade-styled action game will mosey on over to PSN on June 23.

God Mode has players fighting "demonic hordes" using a variety of weapons to get through the depths of hell. It features four-player online and LAN co-op as well as over 40 "Tests of Faith" and eight difficulty modifiers that bring variety to the game's five different stages.

Update: The game will come to PSN on April 23, not June 23.

Posted by Joystiq Apr 20 2013 17:00 GMT
- Like?

Old School Games' third-person shooter God Mode is now available on Steam and XBLA for $9.99 and 800 MSP, respectively. The arcade-styled action game will mosey on over to PSN on June 23.

God Mode has players fighting "demonic hordes" using a variety of weapons to get through the depths of hell. It features four-player online and LAN co-op as well as over 40 "Tests of Faith" and eight difficulty modifiers that bring variety to the game's five different stages.

Posted by Valve Apr 20 2013 00:44 GMT
- Like?
- Added Skywrath Mage!

COMMUNITY
- Added stricter system implementing communication (voice and text) bans for abusive players
- Combined voice and text reports into a single 'communication' report
- Reduced reports per week to 4
- Removed ability for spectators to report players in-game.
- Reports now allow single selection of behavior type only

GAMEPLAY
- Beastmaster: Fixed Wild Axes losing vision after the second cast.
- Doom: Scorched Earth now shows its duration on the buff icon.
- Lich: Fixed Frost Armor auto-casting while Lich is channeling.
- Magnus: Fixed a rare crash involving Skewer.
- Slardar: Fixed Slithereen Crush not slowing attack speed.
- Spectre: Fixed Haunt illusions moving while out of the game.
- Timbersaw: Fixed Timberchain travelling too fast.
- Timbersaw: Fixed Timberchain not latching quite far enough.
- Tusk: Fixed Tusk not issuing an attack order on the snowballed unit after the snowball crashes.
- Enabled Drow and Tusk to Captain's Mode (Tournament Version next week)
- Fixed Towers sometimes attacking slower when they have low hit points

UI
- Added tab to the Watch section showing downloaded replay files

VISUALS
- Riki: Added Smoke Screen and Blink Strike animations.
- Sniper: Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.

BOTS
- Bots now know to avoid standing in Macropyre and Ice Path.

WORKSHOP
- Added a button to the preview that allows you to test your imported model in-game, in a local server.

Posted by Kotaku Apr 20 2013 00:00 GMT
- Like?
Orion: Dino Beatdown was, according to almost every critic who played it, one of the worst video games of 2012. What sounded great on paper - using fancy weapons to fight waves of giant dinosaurs with your friends - collapsed into a broken mess of a thing that left a lot of paying customers very unhappy with their purchase. Admitting that the game endured a "a horrible launch", and that his company feels "ashamed" following its critical mauling, David Prassel, the CEO and founder of developers Spiral Game Studios, is more confident in a "new" game released earlier this week. That game is called Orion: Dino Horde. And it's not just the name that sounds familiar. The release of Dino Horde has re-opened a year-old developmental can of worms, one which saw both Prassel's and Spiral's names dragged through the mud. In 2012, Prassel was accused of firing several key contributors to the game without paying them, then using their work anyway. Of failing to pay contractors. Fans found that some assets in Dino Beatdown had been "stolen" from other titles, like Primal Carnage and Natural Selection 2. In response to the allegations of content theft, he says that in both cases, the presence of assets from other games were mistakes due to the use of inexperienced contractors, and that the pieces in question were removed from the game. As for reports of withheld pay and sudden terminations, stories differ greatly. Prassel says six people were let go "for very serious reasons ranging anywhere from attempted blackmail all the way to attempted theft of hardware". "They were not given paid tasks. Their work was not used. They were not paid." Over the past few days, I've spoken to a number of current and former developers on the Dino games. Some spoke enthusiastically about the experience, said Prassel was passionate about the project and had never had a problem with pay. Others said that while there had been some serious personal meltdowns on staff (including "public" firings in chat rooms) and that some "bonus" aspects of pay were never realised, they were paid their agreed base remuneration and were credited on the project. One contractor, however, contacted Kotaku to tell us that he was given paid tasks, his work was used, but he was not paid in full. Thomas Moreau, a contracted 3D artist (from France, so excuse the English), told Kotaku: I was contacted by David Prassel email one year ago on this work, after receiving my typical 25% deposit of $ 500 I began on work. Around a month later, I finished the work and sent it to Prassel, after some modifications, he agreed and said it was finished. He was supposed to send me the rest of the payment that week, but he never did. I asked him a few days after the money was due, and he said they were subject to tax work and need another week. It was strange for me, but I said OK. Two weeks came but without any reply. I sent him again, but he never responded in one year now. Instead of paying or responding, he ignores me and then uses some of my models in the game. Composer Marcus Zuhr is another claiming to have been burned by Spiral during development of the game. David used me, my contacts, and my music to further his agenda for over a year. We had fairly lofty profit sharing agreements at the time, including a salary and company shares. I set him up with many meeting through my own industry contacts, and flew from Canada on my own dime to help in San Francisco and Seattle multiple times on business. After his successful Kickstarter (utilizing my music of course), and our meetings at GDC 2011, he promptly "fired" me. David continued to use my music, against my will, until I properly threatened legal action. With regards to Zuhr's situation, Prassel says he was "removed for very serious reasons shortly after GDC 2011, but also with smaller scaled incidents leading up before hand that had also attributed". He says Zuhr was not paid because the company's contractor agreements were not implemented until after his departure. As for complaints from people such as Moreau, Prassel says "Anyone that had contract work created or used in the game has been paid. If anyone says otherwise I'd ask them for proof as I handle all hiring and integration personally and remember every peer I've worked with since I've started." "If there was somehow a genuine mistake I would ask them to contact us and we would remedy it but I also would suspect they would have contacted us by now either way, which is not the case." Given both the game's reception and associated controversies, you can perhaps understand why some people were a little concerned at the "new" game's release this week. Many are calling this a cynical attempt to circumvent the first game's poor Metacritic score, though that seems to be a dead end, since Dino Beatdown's reviews have been transferred by the aggregation site to Dino Horde's ranking (which now stands at 36, when Beatdown was 35). Prassel tells Kotaku that he sees the game as "both a sequel AND an update", as in addition to new content and visuals, Dino Horde will be given free to purchasers of the original Dino Beatdown. "The game brand was definitely tarnished a bit with the release of Dino Beatdown", Prassel tells me. "We are here to deliver on promises we made and to show the great game that we and fans knew it could be." It's hard to see how tweaks, upgrades and additions, regardless of how extensive they are, qualify as a true sequel, and not simply a re-release. Something Steam seems to agree with, since it listed Dino Horde as a game update to Beatdown. So maybe those cynics have a point. Yet at the same time, giving burned customers "a digital thank you letter for their support and understanding during Dino Beatdown's embarrassing launch" isn't exactly the worst thing a developer can do either. You can argue that it's the kind of fix that is expected of a developer, but then, at this end of the market you're not exactly dealing with AAA levels of support. A late fix might be late, but it's better than no fix at all. Perhaps the real story here, then, is that sometimes a game's community can take on a life of its own, irrespective of the actual game. We saw it with the reaction (and defence) of The War Z on Steam, and we're seeing it here. Many people just don't seem to care that significant upgrades appear to have been made to a broken game. They only care that this game and its associated controversies are back for another round. And another round is exactly what they're getting. Prassel is this week facing allegations of heavy-handed censorship of the game's Steam forums, locking threads questioning just how "new" Dino Horde is and banning those personally criticising him and the studio. He's since apologised, admitting he was moderating "too aggressively". I'll probably sit down later this week and give Dino Horde a try. But then, how could the actual game be more interesting than the game surrounding the game? Note: If you'd like to see Prassel's first email reply to Kotaku in full, he reposted it on the game's Steam forum.

Posted by Valve Apr 19 2013 20:57 GMT
- Like?
Version 1.6.6
New
• Added art for Car upgrades in the menu
• Added art for Combat Training in the menu
• Added ability to tweet hostage and put down situations
• Added endless scoring explanation and current score to info display
• Added the ability to set your resolution (No option for this on Linux)

Bug Fixes
• Fixed (again) a bug where you could return to town when you shouldn't be able to
• Fixed a bug where you could quickly exit a lost job and still get the reward
• Fixed some missing click sounds on some buttons
• Fixed Fat Cat, Loner, There Can Only Be One achievement bugs
• Fixed an infinite loop when you run out of new Points of Interest
• Removed ability to barely use scroll wheel on scrolling pages
• Removed unsupported Facebook button
• Linux: Maybe fixed missing stats on the Stats tab while on the road
• Steam: Fixed high scores so they show the actual top 10, not 10 relative to you
• Steam: Fixed the Silver Bullet and Marathon achievement
• Steam: Fixed the Halloween mode not available (you might have to beat it again)

Gameplay Balances & Tweaks
• Reworked Highscore Screens
• Doubled medkit scavenger effectiveness
• Reworded shooting tutorial
• Reworded Point of Interest scroll text
• Reworded Distance to next landmark message

capsule_467x181.jpg

Posted by Valve Apr 19 2013 18:16 GMT
- Like?
FINAL FANTASY XI: Ultimate Collection Seekers Edition is Now Available on Steam!

Enter an online multiplayer RPG that challenges players to journey through the world of Vanadiel — a world of fantasy, adventure, and exploration. Heed the call and join players from around the world to become the hero that Vanadiel needs. Discover new creatures, pioneer wild lands, and conquer quests on your daring journey! With all five installments included your world will be filled with endless possibilities!

Additionally, users who owned a previous version of Final Fantasy XI on Steam will receive a discount when upgrading to the Seekers Edition!

capsule_467x181.jpg

Posted by Valve Apr 19 2013 17:48 GMT
- Like?
Eador: Masters of the Broken World is Now Available on Steam


The wait is over! Today, Eador: Masters of the Broken World moved from pre-purchase to release.
Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.
Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction or to choke it with an iron fist of tyranny.


capsule_467x181.jpg

Posted by Valve Apr 19 2013 17:17 GMT
- Like?
God Mode is Now Available on Steam!

Do you like running? How about gunning? What if special abilities are thrown into the mix? Upgradable weapons? Let's say therere dozens of on-screen enemies to unleash this firepower on, and as your reward for dispatching them you get experience and gold to collect that can be used for character customization and new equipment--all the while playing alongside friends in 4-player cooperative play! If you like the sound of all this, then you'll love God Mode.

capsule_467x181.jpg

Posted by Valve Apr 19 2013 17:00 GMT
- Like?
Today's Deal: Save 66% on Ridge Racer™ Unbounded!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

capsule_467x181.jpg

Posted by Valve Apr 19 2013 16:57 GMT
- Like?
Jagged Alliance: Back in Action DLC: Urban Specialist Kit, all new content for Jagged Alliance - Back in Action is Now Available on Steam

Let your hardened mercs become nearly invisible with the Urban Specialist Kit for Jagged Alliance: Back in Action. Your enemies will never know what hit them if you equip your team with these special items. The Urban Specialist Kit provides maximum camouflage for urban ops in Arulco as you fight against the evil dictator Deidranna Reitman.

capsule_467x181.jpg

capsule_467x181.jpg

Posted by Valve Apr 19 2013 16:54 GMT
- Like?
Surgeon Simulator 2013 is Now Available on Steam and is 30% off


In January of 2013, 4 sleep-deprived games developers made a game in only 48 hours. It went viral.
Those same developers decided to see what they could do in 48 days.
  • +New full game based on the internet sensation 48hr prototype
  • +Brand new features, including the fiendishly difficult ambulance mode
  • +More operations, including double kidney transplant and brain transplant
  • +Tons of Easter eggs to discover
  • +New visuals and a pumping new soundtrack
*Offer ends April 22nd at 10AM Pacific Timecapsule_467x181.jpg

Posted by Kotaku Apr 19 2013 06:00 GMT
- Like?
This is Rogue Legacy, a game which looks tough as nails, but seems to have a heart of gold. Billed not as rogue-like (which are normally brutal) but as a rogue-lite (there's still permadeath, but "with each passing your lineage grows and becomes stronger"), it looks great. And sounds great too, courtesy of a soundtrack done by Judson "Tettix" Cowan, whose work on Solace we covered a few weeks back. Rogue Legacy is currently up on Steam Greenlight, but the devs say "The game is virtually done, so we'll get it out as soon as it's Greenlit." Rogue Legacy [Steam]