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Posted by Valve May 28 2013 20:52 GMT
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The Night of the Rabbit is Now Available on Steam.

Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.

It is here that Jerrys dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. Someone offers the residents of Mousewood a deal of their lifetime - tickets to the greatest magic show that the world has ever seen. But the price is steep, as they'll have to stake their most precious possessions and also their lives.

As the shadows grow deeper, the residents of Mousewood have only Jerry to turn to. On an adventure full of laughter and tears, joy and fear, the young boy will face the ultimate trial, leaving behind the world he once knew, and his childhood, too, will become a thing of the past.

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Posted by Valve May 28 2013 19:12 GMT
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Awesomenauts is now available on the Linux!

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

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Posted by Valve May 28 2013 18:27 GMT
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General
• Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.
• Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops

Fixed
• Crash when clicking "Move Down" without a Job Type selected
• Gnomes not equipping armor on their left side if their right side currently had better equipment
• Worn equipment not storing in crates

Posted by Valve May 28 2013 18:12 GMT
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Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.05

Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
- The cutscene after the Lair Siege might trigger once again even if you have done that quest before patch 1.0.05.
- Options are reset in 1.0.05. Sorry for the inconvenience we had to do it for greater good.

Performance:
- Sync CPU to GPU is enabled (default).
- Affect GUI Resolution (Fullscreen) is enabled (default).

Balance changes:
- Second siege slightly weakened

Fixed bugs:
- Multiplayer:
- It should no longer try to join to a friend, when double clicked on them, and they are not in a game.
- There are some quest rewards what you no longer receive, if you have already received once( like ability points, skill points, skills )
- Some performance fixes

- You can now use the Enchanter again.
- Lagging in Lair Sieges fixed
- Fixed "Lair Protected" message at second Lair Siege.
- Fixed a random bug at Borislav's Statue
- Fixed an issue where the active Objective list disappeared after a Lair Siege.
- Fixed the XP requirement of Lady Katarina's 20th level.
- Fixed exploit - Lady Katarina does not return automatically if teleport cancelled.
- Splitting quest item stacks is not possible anymore

New Features
- Polish language available (subtitles only, no audio support)

Posted by Valve May 28 2013 17:05 GMT
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Save 75% on Crusader Kings II during this week's Midweek Madness*!

Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

*Offer ends Thursday at 10AM Pacific Time

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Posted by Valve May 28 2013 17:00 GMT
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Three new songs are Now Available for Rocksmith

Play "Jessie's Girl" by Rick Springfield, "867-5309/Jenny" by Tommy Tutone, and "Call Me" by Blondie.

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Posted by Valve May 28 2013 17:00 GMT
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Save 50% on Sniper: Ghost Warrior 2 during this week's Midweek Madness*!

Sniper: Ghost Warrior 2 is the only multi-platform, first-person, modern shooter exclusively designed around the sniper experience. It takes the bulls-eye precision of its predecessor to new and exciting heights, offering more diverse sniper challenges; a rebuilt AI system and the thrilling one shot, one kill precision that made the original a huge hit, selling 3 million copies worldwide. Taking advantage of the advanced capabilities of the CryENGINE3, Sniper: Ghost Warrior 2 also delivers striking graphic environments.

*Offer ends Thursday at 4PM Pacific Time
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Posted by Valve May 28 2013 17:00 GMT
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Today's Deal: Save 50% on Super House of Dead Ninjas!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Joystiq May 27 2013 22:30 GMT
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Before reading the release date for Gunpoint, the 2D stealth puzzle game from Suspicious Developments, take your finger off the trigger. Gunpoint launches on June 3 - that's next Monday - and it's available for pre-order now via Steam and Humble Store, each for 10 percent off or $9.

The Special and Exclusive editions are also up for pre-order. The Special Edition is on sale for $15 and includes a DRM-free key for the game, a Steam code, the soundtrack and developer commentary. The Exclusive Edition is $30 via Humble and $27 on Steam, and it includes all of the aforementioned goodies, along with a 40-minute making-of video, a pack of prototype levels, four exclusive songs and access to future "secret betas" of Suspicious Developments games.

The standard and Special editions are on sale via Humble for two weeks, while the steam sales are for one week. Keep in mind, all Humble purchases come with a Steam key and the developer gets a larger piece of the pie through that channel. Decide where you want to pull the trigger on Gunpoint - but seriously, keep your finger off that trigger while you're still on the fence. And probably after. And stop playing with guns while you're on a fence.

Posted by Valve May 27 2013 17:00 GMT
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Today's Deal: Save 66% on Iron Front: Liberation 1944!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 27 2013 17:00 GMT
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Save up to 75% on new Week Long Deals on Steam, available now until May 3rd at 10AM Pacific time!

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Posted by Valve May 27 2013 16:25 GMT
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Gunpoint is Now Available for Pre-Purchase on Steam and is 10% off before June 3rd! The Special Edition is also available for 25% off!

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

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Posted by Valve May 26 2013 17:00 GMT
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Today's Deal: Save 30% on Assassins Creed III!\n\n\n\nLook for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!capsule_467x181.jpg

Posted by Valve May 25 2013 17:05 GMT
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In celebration of the Champions League Final, today's Deal: Save 66% on Football Manager 2013™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 25 2013 13:00 GMT
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CHANGELOG

DATA
  • Dedicated Server files added to the root of the game (arma3server.exe and supporting libraries)
  • Comprehensive lighting tweaking (details)
  • Environmental tweaks: sun, lens flares, material changes for changed lighting
  • Lights optimization
  • Lighting tweaks for vehicles (headlights, positional lights) and flashlights
  • Increased light intensity of muzzle flashes
  • Added: dedicated combat radio protocol
  • Added: dedicated stealth radio protocol
  • Fixed various radio protocol issues
  • Asset audio overhaul: volume balancing, WAV to WSS conversion and more (details)
  • Alarm sound now also configured under CfgSounds, as Alarm
  • Improved Ka 60 fire geometry
  • Various types of lights on the Ka 60 improved (placement, parameters)
  • Fixed: http://feedback.arma3.com/view.php?id=7401 (Ka 60 rotor collisions)
  • Fixed: http://feedback.arma3.com/view.php?id=1219 (wrong Ka 60 horizon indication)
  • Adjusted mass distribution of MH-9
  • Fixed: Position lights of helicopters have been adjusted
  • AI helicopter handling improved
  • Improved fording depth for helicopters to deal with landing on water better
  • Speedboat (minigun) now uses correct muzzle points
  • Fixed: http://feedback.arma3.com/view.php?id=7584 (top-speed gear change for the Hunter)
  • Fixed: Tweaked fire geometry (mostly glasses) for the Hunter
  • Tweaked MRAPs' maximum light radius to improve performance
  • MRAPs should have tracers every third shot now
  • Fixed: http://feedback.arma3.com/view.php?id=8384 (helicopter wreck's smoke and electricity effect did not stop after wreck was deleted)
  • Launcher AI settings and weapon performance configuration tweaked
  • Various (missile) ammunition behavior tweaks (maneuvering, locking, etc.)
  • Material penetration properties modified
  • Fixed: http://feedback.arma3.com/view.php?id=6682 (MXM suppressor)
  • Holosights have been replaced by ACO for Katiba
  • 12.7mm HMG Rate of Fire fixed
  • Tweaked missiles for AH-9 to be better used by AI
  • Adjusted DAGR locking cone and adjusted its AI characteristics
  • Fixed: NLAW and RPG-32 optics rotated by 0.7° down, muzzle 0.7° up for better aiming by both for players and AI
  • Fixed: MXM and MX SW handles have better materials
  • Range Master character added
  • All chest rigs should be of better visual quality
  • BLUFOR marksman's has changed its color to match his uniform
  • Removed hand grenades from helicopter pilots and crew
  • Diver UW magazine count modified
  • Automatic rifleman shouldn't have a tracer round every bullet anymore
  • Removed little cubes from BLUFOR rifleman's right wrist
  • Fixed: Missing texture of backpack has been re-mapped
  • Movement speed tweaking and unification deployed
  • Various little tweaks and fixes on common houses
  • Fixed: http://feedback.arma3.com/view.php?id=802 (fuel station coloration after destruction)
  • Fixed: http://feedback.arma3.com/view.php?id=3333 (telephone pole collisions)
  • Added numberOfDoors parameter to structure configs
  • Added numberOfHatches parameter to structures configs
  • Reduced durability of reflectors and markerlights on structures
  • Added baked lighting for crowns and trunks of trees and shrubs (macro maps)
  • Last / distant LOD for plants improved
  • Fixed: various bush material / alpha shaders
  • Smoke shell effect tweaked
  • Rocket effects tweaked
  • Blood hit and fire dust effects tweaked
  • Added small settlement near Kamino firing range
  • Stratis bridges improved for characters and vehicles
  • Stratis environmental settings tweaked: lighting (night and underwater), fog, haze, colors
  • Tweaks to Stratis lamp placements
  • Fixed: Sandbag barriers adjusted on Stratis
  • Added: New system for displaying scenario overview information
  • Side colors are now customizable. Two presets are available; one based on previous Arma 3 colors (default) and one recreating the Arma 2 scheme
  • Author's name in scenario overview is formatted like "by %s". If undefined "by Unknown Community Author" is displayed
  • Added tooltips to CListBox and key presets
  • Added: When the default (GUI) color is updated, it will be forced for all users who were using the previous default
  • Welcome Screen no longer shown for new profiles made during the same session
  • Fixed: White background when downloading scenarios looked like the game stopped responding. Custom color used instead of white
  • Added: Debriefing now shows number of respawns instead of reverts in multiplayer
  • Fixed: Quick command linked to the old communications menu
  • Added: Correct cursor for supports communications menu
  • Added: Framework for respawn templates - custom scripts and functions executed when player dies and respawns (details)
  • Added: Currently existing respawn effects (e.g., seagull, spectator camera, ...) moved to the respawn templates
  • Added: Communication menu manager
  • Function BIS_fnc_objectsGrabber would sometimes not close the output Array
  • Fixed: Functions viewer was not working when launched from mission editor
  • Added: Adding new control presets and their tooltips
  • Fixed: Notification area is now wider
  • Fixed: Debug console was not visible when launched from Splendid camera in non-editor mission
  • Field Manual Commanding / Move hint improved
  • BIS_fnc_arrayShuffle added to functions
  • Fixed: BIS_fnc_infoText was using obsolete sound
  • Added: A notification is displayed when a new communication menu item is added
  • Fixed: allowFunctionsRecompile description.ext param had no effect
  • Added: BIS_fnc_loadInventory throws an error when non-existent uniform is added
  • Added: BIS_fnc_MP now accepts SIDE type as a target. Function will be executed on computers of all players on the given side
  • Optimized: BIS_fnc_selectRandomWeighted
  • Added: Variable header added to local functions
  • Fixed: BIS_fnc_sortBy ignored entries with duplicate values
  • Danger FSM: Script command setUnitPosWeak used instead of setUnitPos. Priority of event DCCanFire is higher now
  • Fixed: Chromatic aberration remained when camera was launched from the pause menu
  • Removed: pauseOnLoad.sqf redundant script
  • Optimized: Module framework now loads modules significantly faster and takes less time during a mission
  • Added: BIS_fnc_startLoadingScreen and BIS_fnc_endLoadingScreen - a simple loading screen manager which gives a designer the ability to control his / her loads without fear of breaking others
  • Added: Error message will now interrupt loading screen
  • Fixed: The default editor template was still calling functions
  • Fixed: Feedback FSM optimization
  • Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
  • Added: Correct ETA for mortar support in SCUBA mission
ENGINE
  • New Dedicated Server parameters for configuring ports for Steam services (should allow multiple DS per OS-instance) (details)
  • Updated to Physx3.2.4
  • Fixed several MP synchronization issues
  • Fixed several crash opportunities in SP and MP
  • Several inventory interaction and stability fixes
  • Removed destroyed buildings from PhysX simulation
  • Fixed: Wheel speed in damaged or destroyed state
  • Dynamic light influence to AI visibility tweaked
  • Tweaked darkness coefficient computation for AI visibility and NVG threshold for AI
  • Fixed: Hard limit usage while performing light sorting
  • Added: New hard limits implemented into particle lights
  • Added: New parameters for particle effects (global variants of surfNormalX, Y and Z)
  • Fixed: Starting scenarios from subfolders did not work correctly
  • Fixed: Audio distance curve
  • Added: Radio filter / effect
  • Fixed: MX UGL had a displaced crosshair
  • Added: Loiter waypoint
  • Fixed: AI will not eject before player
  • Fixed: Taking additional ammo for pistol would play reloading sound
  • Fixed: Certain magazines could not be moved to another container from backpacks
  • Fixed: RMB in inventory (moving from backpack to your own backpack) lost the item
  • Fixed: Headgear items when on the ground (WeaponHolder) were missing the 'Take' action
  • Fixed: Backpack items when on the ground (WeaponHolder) were missing the 'Take' action
  • Fixed: Sidearm taken from enemies are duplicated if put into the vest or backpack
  • Fixed: Texture flickering on wrecks
  • Fixed: Tooltip crash in MP sessions listbox
  • Fixed: http://feedback.arma3.com/view.php?id=7673 (crash when trying to bind controls - drag and drop)
  • Added lbSetTooltip script command
  • Removed redundant CfgFirstAid >> firstAidScript
  • Small optimization of face mimics
  • Fixed: enableFatigue command was not working
  • Fixed: Manual control for locked missiles works again
  • Added: Most detailed shadow lod is now displayed in view pilot
  • Fixed: Helicopters engines now are damaged correctly upon contact with water

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Posted by Joystiq May 25 2013 04:10 GMT
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As promised, Dust: An Elysian Tail has found its way to Steam today. Until May 31, you can grab Dust for $13.50, ten percent off its usual $15 asking price.

The action-adventure RPG from Humble Heart made its debut on Xbox Live Arcade back in August as part of the Summer of Arcade promotion. Despite how vast Dust: An Elysian Tail is, it's actually missing a third of its intended story, which was cut due to the months of extra time it would've taken to finalize the larger vision. Even with the omitted content, Dust: An Elysian Tail turned out to be a fine game.

Posted by Valve May 24 2013 22:32 GMT
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We've been hard at work on an update for Insurgency and are excited to give you guys something new to play with over the weekend!
Added new coop game mode: Checkpoint. Checkpoint is an objective-based coop mode with 4 objectives that must be secured one by one. After capturing the second objective, your team receives reinforcements and anyone who is dead gets to respawn. Checkpoint is currently supported in Uprising_Coop, Siege_Coop and Market_Coop.

Firefight is now using a new reinforcement mechanic. Instead of players respawning infinitely, reinforcements are only triggered when a point is captured, distinguishing it from Occupy and incorporating some of the intensity of Elimination into objective-based gameplay.

Battle now supports moving spawn points. When your team captures the middle point, your spawn point moves up giving your team momentum and making it less of a stalemate.
Market and District now support Push game mode.

Fixed a bug in Push and Battle where the defending team could not block enemy capture.

Implemented new server and client controlled ragdoll manager that will limit ragdolls for the client depending on FPS.

Added new convar "sv_vote_kick_quorum_ratio" (default value 0.8) to help prevent "gang-banning." Instead of requiring 60% of the vote (which is the default), it now takes 80% of the vote to kick/ban someone, to decrease instances of people being unfairly kick-banned from servers.

Added new convars "bot_health" (default 1.0) and "bot_damage" (default 0.6) to allow server admins to modify bot health and damage.

Updated realism mode scripts.

Bots can no longer see through smoke.

New gameplay sound cues related to objectives and receiving supply.

Point captures are now displayed in the upper left along with death notices, and display each player involved in the objective capture/neutralization.

Moving while prone in iron sights will put down your weapon and allow you to move instead of force-restricting player movement.

Player stats are no longer reset after each round.

Reduced cost of RPG and C4 to 1 supply now that supply rate is slower than it was previously.

Increased fuse time on Flashbang.

Increased the rate of fire of burst mode for M16A3 and MP5K.

Removed spark particle from muzzle flashes.

New Mini-14 and Mosin Nagant textures.

New character animation improvements - players no longer run in place, smoothed idle -> run transition, new idle animations.

First person spectator is now the default for Coop. In the future we will make it the ONLY supported spectator mode in Coop, however we need to fix leaning and laser sight in spectator mode before doing so.

Potentially fixed ragdoll UFO abduction bug. Don't want to claim we've fixed it officially, as it's a latency related issue and requires more testing. However, if any of you still notice this bug or notice less of it occurring, we would very much like to know!

Starting to evolve environment art a little more (see barber shop in Siege/Contact as an example of what we will be doing to all of our environments in coming weeks/months ahead).

Fixed a crash in the ClientLeafSystem that caused a crash whenever IsLeafMarker was hit in AddRenderablesToRenderLists.

Fix the following problems in hammer: 3D Shaded Textured mode for the 3D viewport not working, displacement texture blends not showing up in 3D Shaded Textured mode, and texture blends on non-displacement surfaces being glitched in 3D Textured mode.

Siege bug fixes and new art

Ministry map cleaned up and playable - no more missing textures.

Heights map cleaned up with more spawn exit options for Security

We will be hosting a Play with the Devs event later today at 4pm Pacific for those interested in joining us for some INS action. We look forward to getting more detailed feedback from you all on the changes!

Posted by Valve May 24 2013 20:51 GMT
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Lunar Flight Update Version 1.8



Lunar Flight has been updated with new Multiplayer modes and many more new or improved features. New Difficulty options make it more accessible than ever before ensuring anyone can make progress and become a thrust vectoring master!



  • Weapons Systems with Countermeasures
  • 2 Multiplayer Modes (Mission Score & Deathmatch)
  • Up to 16 Players
  • A New Multiplayer Leaderboard
  • Integrated Server Browser
  • New Difficulty Options
  • New Skill Based Scoring System
  • 10 New Multiplayer Specific Achievements
  • Performance Improvements Upto (25%) Faster Rendering
  • Improved UI
  • Improved Special FX
  • Miscellaneous Polish & Bug Fixes

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Posted by Valve May 24 2013 20:07 GMT
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GAMEPLAY
- Elder Titan: Fixed Natural Order not upgrading on Elder Titan.
- Elder Titan: Fixed Ancestral Spirit waking up units that were hit by the Spirit Stomp.
- Elder Titan: Fixed Ancestral Spirit having the wrong radius while returning after it expired.
- Fixed Shadow Blade incorrectly revealing its owner on secondary attack types if they occurred after the fade time.

UI
- The combat log is now localized.
- The Watch tab will now default to the Tournaments sub-tab if there is a live match.
- Added an automatic "(idle)" tag in Rich Presence for players that are AFK.
- Tournaments are now sorted by their last game played.
- Fixed a bug where notifications of item purchases didn't work if the courier did the purchase.
- Fixed bug where chat ban notifications weren't displaying hours left correctly.

PERFORMANCE
- Reduced memory usage.

AUDIO
- updated Nightstalker ult, made global for teammates.
- fixed Mana Leak target sound.
- fixed Dust sound

Posted by Valve May 24 2013 17:21 GMT
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Play Defiance for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Defiance at 30% off the regular price!

If you already have Steam installed, click here to install or play Defiance. If you don't have Steam, you can download it here.

Join a futuristic online open-world shooter where thousands of players scour a transformed Earth competing for alien technology.

Create a unique character and level up with diverse customization options. Hunt alone or with others as you improve your skills and unlock powerful modern and alien weapons that will help you survive the massive battles that await in this constantly evolving online world. Explore vast landscapes on a variety of vehicles and lead the charge in huge co-op battles and fierce multiplayer conflicts. Immerse yourself in the world of Defiance as the game impacts, and is impacted by, the Defiance TV series.

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Posted by Valve May 24 2013 17:03 GMT
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Super Puzzle Platformer Deluxe is Now Available on Steam and is 25% off

Take one part falling block puzzle game, combine one part old-school platformer, add a couple thousand pixels, blend and serve. Why match colored blocks when you can just shoot the hell out of them? Play single player or local head-to-head multi-player and try to survive as long as you can across 6 different game worlds.

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Posted by Valve May 24 2013 17:00 GMT
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Today's Deal: Save 75% on Giana Sisters: Twisted Dreams!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Posted by Valve May 24 2013 16:36 GMT
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Changes
- Setup screen can now be navigated with a gamepad, giving the game full controller support.
- Added Retry screen after finishing a stage.

Fixes
- Fix to avoid audio stuttering in-game on heavily fragmented drives.
- Several rare crashes present in the original game code have been fixed.
- Fixed an issue that caused some enemies not to appear until the player turned their back (in Fight or Flight and other areas).
- Multiple minor graphics fixes relating to drawing order and transparency (for example, the electricity in Grind Square would cause some objects behind to become transparent).
- Fixed an issue that caused music to occasionally not play in the tutorial.

Posted by Valve May 24 2013 16:09 GMT
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Rush Bros. is Now Available on Steam and is 10% off.

Rush Bros is a pulse-pounding, music infused Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. Rush through over 40 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition.

*Offer ends June 1st at 10AM Pacific Time

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Posted by Joystiq May 24 2013 12:00 GMT
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Joe Danger's latest daredevil stunt is to ride both his games, Joe Danger and Joe Danger 2: The Movie, onto PCs via Steam. UK indie studio Hello Games told us a number of tweaks are coming to the PC versions, including Big Picture Mode and Steamworks support. The latter is for the games' level editors. which on PC feature "all the secret controls" Hello Games used to build both tricksters.

Both games will support gamepad, mouse and keyboard controls. Other tweaks and additions include ghost records of other players for both games, and new levels. Prices and release dates are still to come.

"It's weird, PC is actually Joe Danger's birthplace," Hello Games' Sean Murray told us. "We couldn't get hold of devkits when we started out, so I coded my first ever PC engine for the original Joe Danger, and we ended up developing the entire game on PC. I feel like the PC version has been brewing forever - but only played by four of us here in the office."

We expect a few more people will be playing it when it comes to Steam. We gave the XBLA version of Joe Danger 2: The Movie a wheelie good four stars in our review, saying that it does the two things puzzle-racers should do: " tug at your need to beat them, and then tug at your need to beat them better."

Posted by Joystiq May 24 2013 11:00 GMT
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Defiance, Trion World's transmedia MMO made in conjunction with SyFy, is offering a free chunk of to players on Steam this weekend. The trial will be paired with 30 percent discount of the full game, bringing it down to $42 for the standard edition.

If you're more interested in the television show, SyFy will air all six previously seen episodes on Monday night, starting at 4 p.m. local time and running until 11 p.m. SyFy's website will also be streaming episodes and offering a mid-season recap for those looking to catch up in as little time as possible. The show was recently cleared for a second season.

Posted by Valve May 24 2013 09:20 GMT
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Element4l is Now Available on Steam!

Element4l is an immersive and experimental indie platform game, with a strong focus on flow and smooth gameplay, wrapped in an exceptional soundtrack by Mind Tree.

In Element4l, you control four elements who are bound together on a journey to shape life. Your only hindrances are nature and the sun. It takes a different, innovative approach to classic platform games and challenges you to rearrange your reflexes.

Element4l is a challenge. The first time you play it, you will struggle... just like the first time you've learned how to ride a bike.

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Posted by Joystiq May 24 2013 08:00 GMT
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Super Puzzle Platformer Deluxe, a crazy mix of Tetris and Mega Man created by developer Andrew Morrish and published by Adult Swim, comes to Steam later today. The project started as a Flash game (playable for free) in which you shoot groups of blocks that fall from above.

The "Deluxe" part is new, with the game having evolved to include eight different characters, six worlds, and local head-to-head multiplayer. Full controller support is also included, so you can play SPPD through Steam's Big Picture mode.

Super Puzzle Platformer Deluxe is regularly priced at $7.99, though it'll be 25 percent off at launch. To celebrate, Adult Swim's also having a half-off sale on its first Steam release, Super House of Dead Ninjas, next Tuesday, May 28.

Posted by Valve May 24 2013 00:14 GMT
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- Fixed an issue where Chinese audio was playing incorrectly.
- Added Canada Cup, Americas Tournament and Raidcall S3 tournaments.

Posted by Valve May 23 2013 23:05 GMT
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Resident Evil Revelations / Biohazard Revelations UE is Now Available on Steam Worldwide!

Resident Evil Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. This latest version of Resident Evil Revelations will also deliver additional content including a terrifying new enemy, extra difficulty mode, integration with ResidentEvil.net and improvements to Raid Mode. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player taking on the hordes of enemies across a variety of missions whilst leveling up characters and earning weapon upgrades. New weapons, skill sets, and playable characters including Hunk, take the Raid Mode experience to new depths.


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